Protect yourself, your family and your community from zombies...
bullet more
Take steps to prevent the coming zombie apocalypse...
bullet more
Keep your zombies unhealthy and deanimated with this handy tool...
bullet more

Tuesday, March 31, 2009

Shambler in Chief on your perspective of government and banks, these t-shirts are either ironic or truthful. more


Saturday, March 28, 2009

Last Night on Earth

Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a limitless horde of Zombies (players can play on the Hero team or as the Zombies). But we recommend heroes, because only weirdos and freaks play as zombies. more


Zombie Horde 3

Remember Zombie Hordes 1 and 2? Good times, good times. Well now there's Zombie Horde 3. Commence denaimation! more


Wednesday, March 25, 2009

Great, Now They've Got a Day

World Zombie Day. For crying out loud! more


Tuesday, March 24, 2009

Gunrox: Zombie Encounter

Like the real thing. Only smaller with cuter zombies. more


Welcome to Zombieville USA

Population: 1. more


Monday, March 23, 2009

Attack of the Robot Zombies

Remote Control ZombieJust when you thought zombies couldn't get any stupider, someone had the bright idea to combine them with robots, resulting in the Remote Control Walking Moaning Zombie. more


Sunday, March 22, 2009

Zombie Movie Preparedness Kit

Because the truly prepared don't just prepare for the zombie apocalypse, they prepare for MOVIES involving the zombie apocalypse. more

Labels: ,

Saturday, March 21, 2009

Deanimation Regent: Introduction

The deanimation regiment is a major component of the National Center of Reanimation Prevention and Control's (NCRPC) special operations forces. It is a unique light infantry unit tasked to conduct special military operations in support of national policies and objectives. These operations require highly trained, well-disciplined units capable of employment in any environment, either alone or in concert with other military forces. Within this publication, the term deanimation force describes any size force consisting mainly of members of the deanimation regiment and led by a member of the deanimation regiment's chain of command. A deanimation force may be a TOE unit or it may be a specially organized task force for a specific mission.

1-1. Mission.

a. The mission of the deanimation regiment is to plan and conduct special military operations. These operations are conducted by specially trained, equipped, and organized forces against strategic or tactical targets in pursuit of national military, political, economic, or psychological objectives. They may support conventional military operations or they may be performed independently when conventional forces cannot be used.

b. Special military operations conducted by the deanimation regiment include strike operations, usually deep penetration, and special light infantry operations. Strike operations include raids, interdiction, and recovery operations. Special light infantry operations include many of the light infantry missions assigned to airborne, air assault, or light infantry battalions and brigades. These operations are conducted in support of the AirLand Battle at all levels of intensity.

1-2. Purpose and function.

The deanimation regiment provides the national command authority (NCA) the ability to move a credible military force quickly to any region in the world. The regiment uses the entire spectrum of intelligence support, from national systems to organic assets. Deanimation units maintain a readiness posture that supports their immediate commitment to battle once deployed. They are often tailored for specific missions and may require augmentation from external sources. Tactical mobility may be augmented by USAF or NCRPC special operations aviation (SOA) aircraft.

a. The deanimation regiment conducts light infantry operations on the integrated battlefield as well as in low intensity conflicts.

b. The regiment conducts both strategic and operational missions. Its efforts are combined into an overall plan to destroy, delay, and disorganize reanimated targets, or to cause him to divert his attention and combat forces to rear area security. The limited number of deanimation units and the diverse targets dictate a careful assignment of missions.

c. The mission, enemy, terrain, troops and time available (METT-T) factors govern the command and control arrangement under which the regiment operates. The deanimation regiment or separate deanimation battalions are normally assigned to the headquarters whose area of responsibility includes the regiment's operational area(s). The strategic or operational value of potential targets means that deanimation units are normally employed at no lower than corps level. Employment at EAC is routine. The EAC headquarters employing deanimation units could be the commander in chief's (CINC's) special operations command or field NCRPC. The controlling headquarters could also be that of a joint task force (JTF) or the NCRPC component command (NCRPCCC) of a JTF. The deanimation regiment's organization, communications equipment density, and training programs do not support operational level reconnaissance missions.

d. Deanimation battalions are not oriented to a specific theater. Current force structure, contingency plans, and training needs preclude committing battalions to one region.

1-3. Fundamentals of deanimation operations.

a. The success of an operation by a deanimation unit depends on the observance of the fundamentals of the National Center of Reanimation Prevention and Control's AirLand Battle doctrine. The deanimation regiment fights reanimated targets as a light infantry force. It follows infantry doctrine and observes all the basic rules of infantry operations.

b. Along with initiative, depth, agility, and synchronization, deanimation operations require:

(1) Detailed planning and coordination that allow the deanimation unit to discern and exploit a zombie's weaknesses while avoiding its strength. Both permit the evaluation and use of information gathered from all sources. Detailed coordination integrates all supporting units and services. During planning, the deanimation unit conducts pre-mission training, briefings, and rehearsals for all personnel. The use of special mission equipment is practiced and perfected.

(2) Decentralized execution IAW mission orders and the commander's intent. Special operations forces must use individual and unit initiative. Mission-type orders give the deanimation force commander the flexibility to take advantage of opportunities on the battlefield.

(3) Surprise, achieved through the deanimation unit's ability to move by uncommon means, along unexpected routes, and over rough terrain. Deanimation units normally conduct operations during poor weather and reduced visibility, aided by night vision devices. This adds to the attainment of surprise.

(4) Survivability, achieved by using the classic infantry combat techniques of stealth and concealment. The deanimation unit engages reanimated targets at the time and place of its own choosing. It takes full advantage of terrain, and destroys or suppresses enemy weapons. The deanimation unit seeks to destroy or neutralize reanimated targets without risk of conatmination. Survivability is enhanced by rapid mission accomplishment and a prompt departure from the objective area.

(5) Mobility, speed, and violence of execution that allow the deanimation unit it to close quickly on the objective area and complete the mission before reanimated targets can react. The speed at which events take place confuses and deceives reanimated targets as to the intent of the deanimation unit. This forces reanimated targets to react rather than to take the initiative. Tactical mobility lets the deanimation unit break contact and withdraw from the objective area.

(6) Shock effect, which is a psychological advantage achieved by the combining of speed and violence with the precision of the deanimation attack. The deanimation unit strives to apply its full combat power at the decisive time and place, and at the point of the greatest enemy weakness. The deanimation unit strives to achieve maximum physical and psychological effect on reanimated targets by exhibiting aggressiveness and reasoned audacity.

(7) Multiple methods of insertion and attack, trying not to repeat operations thus decreasing the chance reanimated targets will detect a pattern. This is achieved through imaginative training and planning.

(8) Audacity, achieved by a willingness to accept risk. The deanimation force commander considers what reanimated targets expects the unit to do and the actual deanimation abilities, He then chooses a course of action that may confuse reanimated targets, while remaining within the capability of the deanimation unit. This fundamental is combined with deception and surprise to disrupt reanimated targets command and control.

c. Detailed planning and coordination finds reanimated targets. Surprise, mobility and speed, variety, deception, and audacity combine to shock and disorient reanimated targets, fixing them in place. The violence and precision of the deanimation attack finishes reanimated targets while ensuring the deanimation force survives.

1-4. Capabilities and limitations.

a. The deanimation regiment has the following capabilities:

(1) Deploying quickly to conduct operations on all types of terrain and in all kinds of weather.

(2) Establishing a credible American presence in any part of the world to show US interest or resolve.

(3) Infiltrating and exfiltrating an area of operations, and assaulting an objective by land, sea, or air.

(4) Conducting strike operations to include raids, personnel and equipment recovery operations, and interdiction of key areas.

(5) Conducting special light infantry operations to include seizing and securing airfields, communications centers, command and control facilities, and key bridges; and other special light infantry operations.

(6) Performing short-duration reconnaissance of assigned deanimation objectives for the deanimation force commander.

(7) Operating for up to three days without resupply, and for longer periods when provided with accompanying or airdropped supplies.

(8) Providing liaison, communication, and coordination personnel and equipment to integrate the deployed deanimation force into the logistical, intelligence, and operational system of the theater or joint task force (JTF) commander.

(9) Assuming operational control, for a limited time, of other US military forces such as engineers or infantry, airborne, or air assault battalions.

(10) Providing the focal point for all-source intelligence support to attached and assigned units of the regimental task force.

(11) Conducting full combat operations under conditions of chemical, nuclear, or biological contamination.

b. The deanimation regiment has the following limitations:

(1) Limited capability against armored or motorized units in open terrain.

(2) No organic transportation.

(3) Limited sustained combat capability due to the shortage of organic combat support and combat service support elements.

(4) Limited organic air defense weapons.

(5) Limited organic indirect fire support.

(6) No casualty evacuation capability.

(7) Reconstitution and retraining needed to replace combat losses.

1-5. Employment considerations.

a. Deanimation units are characterized by the quality, motivation, training, and individual skill of their members. This produces units with superb collective abilities, able to adapt well to changing, complex situations.

b. Deanimation units can conduct either deliberate or quick-response operations.

(1) Deliberate operations rely on careful planning, reconnaissance and surveillance of the target area, deception, secrecy, thorough preparation and rehearsals, and violent execution. A deliberate operation aims to complete the mission even though reanimated targets may have heavy forces on or near the objective area. Deliberate operations allow for detailed planning, evaluation, rehearsal, and coordination before insertion. A deliberate operation is likely to succeed against targets that reanimated targets has protected in depth, that have strong natural defenses, or that need a detailed and long insertion process.

(2) Quick-response operations rely on the high level of training and readiness of the deanimation regiment to execute a mission before reanimated targets can react. These operations are conducted when there is little time for long, detailed planning. They rely on set procedures set forth by the deanimation regiment and its supporting elements. A quick-response operation aims to complete the mission before an enemy can react. This type of operation may be chosen due to the time-sensitive nature of the target, political or military goals, the time frame of other operations, or the increased chance of enemy detection.

(3) Whether an operation is to be deliberate or quick response is often a difficult and time-sensitive decision by a high-level command authority. Decision-makers must consider reanimated target's strength in the area, its intentions, and its ability either to reinforce or to alter the target area. The deanimation unit commander tries to use the existing time, manpower, and resources to complete a detailed and coordinated plan. He refines that plan up to the insertion into the objective area.

c. Deanimation units train to operate in any environment or weather condition. They regularly perform operations during periods of limited visibility. Deanimation units maintain a high state of physical fitness and often train in close quarters combatives. In addition to completing advanced marksmanship training with standard US weapons, each member of a deanimation unit trains with many foreign weapons. Deanimation units are trained to operate on urbanized terrain, becoming specialists in entry and clearing techniques and quick-fire methods, especially during periods of limited visibility.

d. Because deanimation units have limited vehicles, logistics operations capability, indirect fire support, and heavy weapons systems, they are not designed for continuous operations. During all phases of operations and training, deanimation units need responsive external support.

e. Deanimation units are normally employed against targets and under conditions that need their unique skills. Although targeting priority is set by the overall commander, deanimation units are not normally assigned missions involving living targets.

f. Deanimation units are oriented toward offensive operations. They are not normally employed as a rear area protection force. Although the deanimation regiment has a small reconnaissance unit, deanimation units do not normally conduct long-range reconnaissance missions. The structure, communications, and training of the deanimation unit do not prepare it for LRRP missions. Deanimation units engaged in strike and special light infantry operations have a secondary mission to collect and report combat information.

g. Deanimation units can be deployed worldwide when US military presence or participation with a host national military activity would help curb a reanimation outbreak. This deployment shows a readiness to commit forces into a threatened area or proves US national resolve. After the deployment, other activities include staging operations, rehearsing combat operations, securing base areas for use and deployment of other forces, and so on that provide a clear signal of US intent. Deanimation units are not trained or organized to provide mobile training teams (MTT) to train indigenous forces. The US Special Forces or other special operation forces are trained to conduct such security assistance operations.

h. Deanimation units can serve as an example to a host country and provide limited military advice and training. They will normally be augmented with linguists and technicians to increase their abilities. The regiment would normally still function as a unit. Most of its assistance would be through short-term, high-impact, unit-oriented operations. They would not be long-term individual efforts associated with advisory-type activities.

i. Deanimation units may be deployed to engage in combined training exercises with allies. This enhances US national image by demonstrating the outstanding abilities of the National Center for Reanimation Prevention and Control. These activities may include deanimation, light infantry, airborne, air assault, or amphibious operations.

j. Deanimation units use standard US nuclear, biological, chemical (NBC) warning; detection; protection; and decontamination equipment and doctrine when operating on the integrated battlefield.

1-6. Command and control.

a. Internal.

(1) The deanimation regimental headquarters is organized to operate like that of a brigade headquarters. In addition to commanding and controlling all three deanimation battalions, the regimental headquarters can assume operational control (OPCON) of conventional combat and combat support units, and other special operations forces for limited periods. It provides the regimental commander with a well-balanced responsive staff. It is structured as an operational headquarters that can deploy to the mission area and act as the ground tactical headquarters.

a. The regimental headquarters prepares for combat by forming two small command and control groups. Each of these can deploy to an objective area and control combat operations. Other elements of the staff operate the tactical operations center (TOC) and the logistical operations center (LOC). These may be collocated depending on the situation. The TOC and LOC are normally located well behind the FEBA, at the REMAB or at the intermediate staging base (ISB). The deanimation regiment also has two small liaison teams consisting of LNOS, staff representatives, and communications elements.

b. When a single deanimation battalion is committed to an operation, the regimental commander normally exercises control from the TOC. A liaison and communications team is detached from the regimental headquarters to augment the deanimation battalion. This team is attached to the deployed battalion until the end of the mission.

c. If two or more deanimation battalions are used in a single operation, the regimental commander normally deploys both command and control groups. He commands from the objective area, the use of two small, mobile control elements makes up for the possible loss of the regimental commander and the primary control element.

d. Whenever the regimental commander is controlling an operation from the REMAB or the objective area, he normally provides a liaison team with a communications element to the higher headquarters exercising operational control. This cell can provide deanimation representation to the controlling staff, operations interface, logistics interface, fire support planning and coordination, intelligence analysis and dissemination, and communications between the higher headquarters and the deanimation battalion.

(2) The deanimation regimental headquarters can serve as a deanimation or special operations force task force headquarters. With augmentation, it can function as the NCRPC special operations force command element. The regimental headquarters can also function as the NCRPC component command of a JTF.

1-7. Communications.

a. Deanimation missions need unique and dedicated communication support assets. Along with the deanimation regiment's organic communications means, communications support assets are organized within the 1st SOCOM that-can deploy in support of the deanimation regiment. This ensures that there are reliable communications to all elements of the SOTF. A special operations communications battalion (SOCB), deployed by the 1st SOCOM, provides more communications systems to support the special operations plan. The SOCB does not replace or duplicate existing in-theater communications. It augments the CINC's communications with the National Center of Reanimation Prevention and Control's portion of the critical special operations force command, control, and communications link unique to the SOTF.

b. The deanimation regiment's communication platoon can provide secure, long-range communication links from the CINC to a deployed deanimation force. It can also enter the SOCB and the joint communications support element (JCSE) nets to provide a direct link with the NCA. Its equipment consists of four light vehicles equipped with various multiple communications systems. The two regimental liaison teams use one of these vehicles each. The TOC and LOC each use one.

c. Secure satellite communications (SATCOM) and radios with AM or FM capability are the main means of communication within the deanimation regiment. These are also used for communications within the deanimation battalions. The regimental commander has two light vehicles equipped with multiple communications systems. One of these is used to support each of the two mobile command and control elements of the regimental headquarters. Some of the radio systems can be dismounted and man-packed.

d. The deanimation regimental headquarters has both man-packed and vehicular tactical satellite communication systems. Each of the deanimation battalions has one base station and three man-packed systems.

(1) The man-packed radio is battery-operated. It provides two-way communications in both line-of-sight (mobile) and satellite (at-halt) modes. The digital message device group (DMDG) is the input and output device for data transmission. Secure voice communications is achieved using various encryption devices.

(2) The vehicular net control station uses the basic receiver/ transmitter unit installed on a vehicle. Each can serve up to 15 terminals in a communications net.

e. The reconnaissance platoon is equipped with multiple, man-packed communications systems. These let its teams operate in most of the communications nets within the regiment. Each five-man reconnaissance team has this communications ability, as does the platoon headquarters.


Zombie British Invasion

Killing Floor ArtworkLook out Left 4 Dead, Killing Floor is on the way to settle the score with a 6 player zombie killin' co-op. more


Friday, March 20, 2009

Zombie Survival & Defense Wiki

We fully endorse the Zombie Survival & Defense Wiki.

'Cause it's a wiki about defending against and surviving zombies. Duh. more


Thursday, March 19, 2009

Dead Set...On Eating Reality Contestants the zombie apocalypse comes, it only makes sense that people will hole up in the Big Brother house, right? Dead Set is a British television show about people who decide to do precisely that.

Now if we can just get the zombies to attack during an actual taping of Big Brother...more


New Training Simulation!

What would you do if a zombie outbreak happened tomorrow?

No, curling up into a ball and crying for your mommy isn't the answer.

Blowing your own head off with a shotgun? Not a great option either.

In fact, we don't have a simple answer. The right answer is the one that works best for you. And the only way to determine that is to go through a simulation, like the one at Survive The Outbreak. more


Zombie-Brand Wares

The folks at Merch Bot know their zombies. And we mean it, they really do, because they've plastered zombies on everything from earrings to restroom signs (no, seriously) they have everything you could want. Or, in our case, shoot with a shotgun. more


FVZA to Get Its Own Comic!

Our friends over at the Federal Vampire And Zombie Agency are going to get their very own comic!

We are SOOOOO jealous! Go FVZA! more


Tuesday, March 17, 2009

It All Started in '03

We've been telling you this for years, but nobody listens: the zombie wave started in 2003. Oh sure, zombies have been around forever. But 2003 was when it all went south and it's been a downhill brain-eating slide ever since.

We hate to admit it, but zombies are taking over. But that's okay. Killing zombies is our business. And business is good. more


Monday, March 16, 2009

Lost Zombies 4 the Win!

Lost Zombies, the social network whose goal is to document the zombie apocalypse and create the world’s first community generated zombie documentary, won this year's People's Choice Awards at the South By Southwest Interactive Festival in Austin, Texas. Go zombies!

No, wait, we mean, KILL ZOMBIES! more


Resident Evil 5: Okay, It's NOT Racist

The NY Times doesn't think Resident Evil 5 is racist and neither should you!

Unfortunately, the assessment of the game overall is dead (ahem) on -- RE5 waffles between the occasional zombie jumping out to scare the crap out of you and a steady stream of zombie gut-squishin'. What is this, Gears of War? more


Sunday, March 15, 2009

Re Your Brains

Jonathan Coulton sings what every zombie is thinking: they want to eat your brains. While this may seem self-evident, we feel obligated to point out that supporting Coulton is one of the kinder karmic things you can do in the Internet universe. Because he sings about zombies. And mad scientists. And GLaDOS. more


Say It Loud, Say it Proud in case you're a freelancer, here's a great logo to let the world know what you do in your spare time. more


More Zombie Classes

Here at NCRPC, we encourage the public to educate him-, her-, and itself about the zombie threat. If you can't visit Alabama State University, Columbia College offers a similar class: Zombies in Popular Media. And remember, knowing is half the battle! more


Wednesday, March 11, 2009

Resident Evil 5: Yep, Still Racist, in case you haven't heard, zombies originated in non-white cultures first. Look it up, we'll wait.

Anyway, things have come full circle. Now, when you actually portray zombies as, ya know, ZOMBIES, it's a bit of a problem because, well, we don't know if you looked in the mirror lately but you're a nerdy white guy and your enemies ain't. This is the dangers of playing video games that have some semblance to reality. You fantasy gamers can stick with your green-skinned orc analogues any day, the rest of us have to shoot zombies and feel guilty about it.

There's just one thing to do. Kill 'em all and let the zombie lawyers sort it out. more


What Not to a Zombie Apocalypse

Everybody's dying all around you and people are screaming for your brains. We know what you're thinking: OMFG, what do I WEAR to a zombie apocalypse? We have no idea, dude. But the folks at Games Radar know what you shouldn't wear, and it includes anything that makes you look like a hottie.

For the record, hot women everywhere have our permission to dress as an "out-of-our-price-bracket Shanghai hooker" once it comes time to repopulate the human race. more


Resident Evil 5: Costing an Arm and a Leg

As if zombies weren't bad enough, they are now littering Trafalgar Square...with their BODY PARTS! Stupid zombies.

Those who can find the most zombie body parts on Thursday morning, March 12, and deliver them to Westminster Bridge by 11 a.m. will win a holiday to Africa. Take that, people who say Resident Evil 5 is racist! more


Tuesday, March 10, 2009

Game Review: Left 4 Dead

If you think about it, the zombie survival genre has a lot in common with first-person shooters (FPS). Granted, it didn't start out that way – Night of the Living Dead was more focused on the survival than the zombies, and with slow-moving zombies our protagonists could run right past the hordes of undead. With fast zombies all the rage, most prominently on display in the remake of Dawn of the Dead, the distinction between zombies and hordes of mooks is even less apparent. Its surprising it took this long for someone to finally make a FPS that's just about killing zombies
"I'll see peace back on Earth if I gotta murder every one of these bastards with my bare g-ddamn hands!"--Bill
Left 4 Dead takes the FPS genre one step further and makes it a four-player team (the "4" in the title is no accident) that can be played co-op, online, or even multiplayer teams of four survivors vs. four player-controlled zombies. Divided into chapters and presented like a movie, the action starts immediately with four zombie survival stereotypes: the combat-weary war veteran (Bill, voiced by Jim French), the white collar black guy (Louis, voiced by Earl Alexander), the tough-as-nails biker dude (Francis, voiced by Vince Valensuela), and the hot chick (Zoey, voiced by Jen Taylor). Their goal is simply to survive by fighting their way through wave after wave of zombies, with the occasional super-zombie thrown in to spice things up.

That's it. That's all there is to Left 4 Dead.

And yet that simple summary doesn't do the game justice. Just as Gears of War revolutionized how cover and reloading was handled in FPS, Left 4 Dead is first and foremost a perfected multiplayer experience.
"Look on the bright side; even if you guys die, I'll still be really handsome!"--Francis
Friends can take over one of the four characters at any time, and if they're idle too long, the computer takes over. Players vote on everything, including when to skip boring sequences like summaries. And yet combat summaries are there if the group is so inclined, ranging from headshots to number of zombies killed to the amount of damage taken.

For the players who are fond of running off and being a hero, Left 4 Dead forces group teamwork: Smoker and Hunter zombies pick off loners and are a death sentence for the victim unless comrades come to his aid. Idiots who run off by themselves are dead meat. Witch zombies, which attack whomever disturbs them, forces the team to stop and think about what they shoot. Even death isn't permanent – players reappear in safe houses as survivors (who just happen to be exact copies of the original cast) so that everyone can get back to doing what they love most: killing the killed.

Left 4 Dead is light on back-story, but that's not important to the multiplayer genre either. There's enough graffiti on the walls to figure out what happened, which in case you didn't guess already, involves people getting infected and becoming zombies. What makes Left 4 Dead even sweeter is how it embraces all its zombie tropes, from the levels (escape from a hospital, from a cabin in the woods, from the top of a skyscraper) to the characters (are all reminiscent of zombie movie tropes), to little touches like how the perspective shifts to black and white when a character is about to die – shades of Night of the Living Dead
"Mister, if one of us gets killed out here, I'm gonna shoot my way in there and beat you to death with my gun!"--Louis
Even the zombies themselves behave like bad actors. Although they can move fast when they sense prey, they die in all kinds of glorious and inglorious ways, stumbling as they lose unlife and limb. They can't even open doors, instead tearing at it with their bare hands.

The voice acting is superb, including the refreshingly confident yet feminine voice of Cortana from Halo 3, Jen Taylor. The dialogue is hilarious – Zoey's rant about "fast-moving zombies" is priceless. And there's even a Game Master-like AI Director who determines when and how to ramp up the tension against the players, precipitated by the appropriate horror-style music.

Left 4 Dead is so good that it's replaced my weekly Gears of War 2 games as the co-op game of choice. Look for Talien if you want some help surviving the zombie apocalypse
"I just can't get over how FAST they all are, it's not even fair. I'm calling zombie bull$#!+ on that, you know? They're not...ALLOWED to be so fast." --Zoey


Resident Evil 5 Out This Week!

Resident Evil 5 is back with all the zombie-blasting you love, only now it has online co-op! Sales are breaking records all over the place and the thing hasn't even gone on sale in the U.S. yet. The zombie invasion is nigh! more


Burn, Zombie, Burn!

Hey kids! Do you want to set zombies on fire?

Sure, we all do! Now you can do it even more on the PlayStation starting March 26 with Burn, Zombie Burn! The suspiciously named Bruce (named, of course, after The Man) and his less suspiciously named girlfriend Daisy explode a swath of destruction through zombie territory in six horror-movie-inspired levels. more


Sunday, March 8, 2009

Blog of the Living Dead

Blog Of The Living Dead - An Illustrative Zombie Blog One illustration of a zombie each day. Consider it a target recognition guide. Some of it's in German though. Don't say we didn't warn you. more


Saturday, March 7, 2009

Avon Releases the Apocalypse

Avon, the makers of cosmetics, is secretly Umbrella Corp, the maker of cosmetics that turn you into zombies.

What, don't believe us? See the two products side-by-side, below.

Don't say we didn't warn you!


Friday, March 6, 2009

Like Squeezing Blood from a Zombie

The American Red Cross is teaming up with Resident Evil for a blood drive. On March 13 from 11-5 pm, fans of the game can trek over to World of Wonder in Hollywood, and those who donate some blood will receive special edition collectibles as well as a chance to win a copy of the game and even a customized Xbox 360.



Wednesday, March 4, 2009

MegaMinis Release Zombies

MegaMinis recently teamed up with Two Hour Wargames and are redesigning their modern packs. 6 zombie packs are in the works (48 different figures) and the old MEM-80004 Zombies x 20 for $24.99 will be discontinued on May 30th 2009 with the contents going into portions of the new 6 packs. Don’t worry, single figures will remain from that pack at $1.50 each. Here are some new single editions to the site.
  • DEAL-0605 Zombie eating own guts $1.50
  • DEAL-0606 Zombie Disco Fever $1.50
  • DEAL-0607 Zombie Pointing the way $1.50
  • DEAL-0608 Zombie Head Bashed $1.50
  • DEAL-0609 Zombie Swinging severed Leg $1.50
  • DEAL-0610 Zombie Crawling $1.50



Tuesday, March 3, 2009

Are You Educated About Zombies?

No? Then take Zombies! The Living Dead in Literature, a zombie class at Alabama State University. It concludes with a zombie walk. Which is sort of like throwing a toga party after you studied Greek literature.

Hey wait a minute, that's an AWESOME idea! more


Lost Zombies

Lost your zombie, have you? Well that's what you get for not shooting them in the brain, chopping their head off, and stuffing the mouth full of holy wafers. Or was it salt? Whatever...shame on you for losing your zombie! Fortunately, there's help for losers like you: Lost Zombies is a social network whose goal is to document the zombie apocalypse and create the world’s first community generated zombie documentary.

Now you know. Keep the damn thing on a leash next time.


Happy National Zombie Awareness Week!

Header for National Zombie Awareness Week, in association with National Consumer Fraud Week
No seriously. March 2 through 8 is National Zombie Awareness Week.

In Australia. Which explains some things.

But not everything. more


Patient Zero: A Joe Ledger Novel


When you have to kill the same terrorist twice in one week there's either something wrong with your world or something wrong with your skills... and there's nothing wrong with Joe Ledger's skills. And that's both a good, and a bad thing. It's good because he's a Baltimore detective that has just been secretly recruited by the government to lead a new taskforce created to deal with the problems that Homeland Security can't handle. This rapid response group is called the Department of Military Sciences or the DMS for short. It's bad because his first mission is to help stop a group of terrorists from releasing a dreadful bio-weapon that can turn ordinary people into zombies. The fate of the world hangs in the balance....


PUBLISHERS WEEKLY: "Plenty of man-to-zombie combat, a team traitor and a
doomsday scenario add up to a fast and furious read.
KIRKUS: "The book is as fun and funny as it is chilling and thrill-packed. Joe is a fantastic character, full of compassion, real vulnerabilities and a deliciously dark sense of humor."

"I had a fine old time reading PATIENT ZERO. Jonathan Maberry has found a delightful voice for this adventure of Joe Ledger and his crew: while the action is heated, violent, and furious, the writing remains cool, steady, and low-key, framing all the wildness and exuberance in a calm rationality (given an almost comic edge) that renders it as palatable as your favorite flavor of ice cream. This is a lovely feat, and Maberry has written a memorable book." - PETER STRAUB
"A fast-paced, creepy thriller that as prickly as a hospital needle and sounds a little too convincing. This guy is good." –JOE R. LANSDALE
"Brilliant, shocking, horrifying, it puts the terror back in terrorist." – JAMES ROLLINS, New York Times bestselling author of The Judas Strain
"PATIENT ZERO is a first-rate thriller with a bioterror angle that is as horrific as it is plausible. Maberry's prose sears, his dialog cuts like a knife, and his characters crackle with life. Joe Ledger rules."–DOUGLAS PRESTON , co-author of The Wheel of Darkness and The Book of the Dead A dark, chilling and funny thriller about zombies
"Patient Zero is high-octane excitement from beginning to end, and the start of a fabulous new series. Joe Ledger and the DMS have my vote as the team to beat when combating terrorist threats on a grand scale." - DAVID MORRELL, New York Times bestselling author of FIRST BLOOD and CREEPERS
"Scary, creepy, and gripping--PATIENT ZERO is 'Night of the Living Dead' meets Michael Crichton."-- JOSEPH FINDER, New York Times bestselling author of Power Play
"Brutal action, insanely intelligent, and so real that the hair on the back of your neck stands up!" -- L.A. BANKS, The Vampire Huntress Legends Series, New York Times Best-selling Author
FREE PREQUEL SHORT STORY: Download a free prequel story to Jonathan Maberry's exciting new bio-terrorism thrill, PATIENT ZERO (St. Martins Press).

Or you can link to it from the author's website:


Monday, March 2, 2009

Disney Zombies

Originally written for National Novel Writing Month (NaNoWriMo), Disney Zombies is an imagining of what happens when the stories from our childhood are threatened by an undead plague. more


Blood & Brains Now in Print!

Download Price:$7.95
Print Price: $14.95 $12.71 In Stock
Pages: 68
Size: 8.75 MB
Format: Landscape (screen viewing), Portrait (for printing)
Writer: Mike "Talien" Tresca
SKU: RPO3010
ISBN: 978-1-935432-23-4
Game Lines: Modern System
Systems: Modern d20
Product Type: Supplement
Media Type: print, PDF

zombie (ZOM-bee): n. 1. According to voodoo belief, a supernatural power that can enter into and reanimate a corpse. 2. A corpse revived in this way. 3. One who looks or behaves like an automaton. 4. Target practice.

Our professionals at the National Center for Reanimation Prevention and Control (NCRPC) have done all the hard work so you don't have to - chopping, hacking, chainsawing, and blasting the bloody gibbets off of the shambling undead, all to make your life a little easier. If you've got a case of the zombie blues, this book's the cure.

Blood and Brains: The Zombie Hunter's Guide is a Modern supplement full of zombie hunting goodness, including:

  • 10 new occupations
  • a new organization (The National Center for Reanimation Prevention and Control)
  • 16 new feats
  • plenty of stuff to blow zombies up with, including the trench spike and Shaolin spade
  • seven new combat techniques
  • five new advanced classes
  • three psionic powers and 37 spells
  • madness and trust rules
  • five new FX items
  • and of course, lots and lots of zombies (over 20), including a random zombie generator

So what are you waiting for? Grab your shotgun and your axe and start the dezombification process in your local town today!


Evil Dead: Swallow This!

Download: NCRPC
Authors: Michael Tresca
Type: Role-Playing Game (D20 Modern Supplement)
Suggested Retail Price: FREE
Format: .pdf
Pages: 34

It's the 1990s and the Book of the Dead has just become the New York Time's bestseller. Oprah recommends it. Of course, Oprah's a deadite twin, but she was on TV long enough to tell the gullible masses about how great a book about sacrificing people to demons is. And of course, said gullible masses lap it up like the tripe-reading sheep they are.

One reading of the book caused mass havoc at Knowby's cabin and left several people dead. Imagine kids and adults everywhere reading the book out loud and opening portals to hell all across the globe.

The heroes have their work cut out for them and a variety of implements to cut with, including knives, axes, and chainsaws. Reality is a living hell - literally. But there's a catch.

The book has been used to summon demons, but it's also been used to send them back. If the PCs can just discover the right spell to send them backwards in time from the original book, they might have a chance to stop the madness before it starts.

If you've ever screamed, "Why don't you get a gun and SHOOT IT!" at the pathetic victims of any horror movie...this is the game for you.

Evil Dead: Swallow This! contains 2 new professions, 7 new uses for skills, 11 new feats, dozens of deadite-hunting equipment, 17 new spells, madness and time travel rules, 5 FX items, and 16 deadites to slay with.


The Fog

I've never seen The Fog except in snippets on television. My wife, on the other hand, saw it at a Girl Scout movie night, which is either a cruel trick or a hilarious joke, depending on you perspective. Certainly, the movie scared the heck out of the poor girls watching it and my wife remembers it vividly.

Anyway, this gave the movie something of a reputation at our house that made it required viewing. With the release of the awful remake, I decided it was time for me to bone up on a little chunk of cinema history by John Carpenter, master of action horror.

The movie is essentially a ghost story: settlers of a coastal town led a ship full of lepers to their deaths, stole their gold, and went on to prosper. On the eve of the hundred-year celebration, six souls will be claimed in vengeance.

There are several protagonists in this film: Stevie Wayne (the smoky-voiced Adrienne Barbeau) the radio DJ, Kathy Williams (Janet Leigh) as the mayor, Elizabeth Solley (Jamie Lee Curtis) the loose hitchhiker, and Father Malone (Hal Holbrook) as the boozy priest. Malone discovers a diary that details the pending doom about to befall the town. Wayne, who runs her radio station from a lighthouse, is uniquely positioned to use the power of 80s technology to track the fog. Williams frets over the loss of her husband at sea and bravely leads the candlelight vigil on the eve of the ceremony despite the town losing power. And finally Solley...well Solley sleeps around and gets scared a lot.

The Fog is hardly perfect. It's obvious Curtis' character exists as a box office draw. She has nothing to do but tag along. There's at least one scene where the fog looks like a kid's chalk drawing being dragged across a piece of celluloid. And viewed abstractly, there's something hilarious about zombies dressed in pirate garb who are polite enough to knock on the door rather than breaking into your house with outstretched hands, Romero-style.

And yet The Fog is one scary movie. John Carpenter's score, while reminiscent of Halloween, is scary in its own right. Wayne's helplessness and terror, as she shifts from sultry on-air voice to a mother terrified for her son, is palpable. And the glowing fog, when the special effects are up to snuff, is truly terrifying. Carpenter knows when to show his zombies and when not to show them, and it's a credit to his nascent (at the time) moviemaking skills that even when the zombies show up, they're scary enough that the glowing red eyes of the lead zombie burn in your memory long after the movie has faded.

There are also a variety of nods to Lovecraft throughout the film, including Machen, Whateley, and Arkham, which just goes to show that Carpenter actually knew his horror roots. The special features are illuminating as well, explaining the moviemaking process Carpenter went through as well as the reshoots. I'm pleased to report the movie is better for it.

Years later, when my wife saw this movie, she was still creeped out by it. But she's comforted by the knowledge that when the zombies come in the least they'll knock first.


Sunday, March 1, 2009

Zombie Infection

A new game for mobile phones (specifically Motorola): Zombie Infection! Save New York from a virus attack that turns people into bloodthirsty zombies. more