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Saturday, May 31

 

This. Is. Awesome.

Star Trek vs. Star Wars. Seriously.


 

Dungeon Contraband

Wizards of the Coast is due to release a new version of its classic game Dungeons & Dragons on June 6. There’s just one problem for the subsidiary of Hasbro: In various unofficial forms, it's already out. [MORE]

Friday, May 30

 

PX Poker Night: Part 12 – Good Dog

Guppy and Hammer worked together to lift the last piece of rubble off of the crab-like thing. It made a buzzing squeal noise that sounded like a bad recording of a dog’s whimper.

“There,” said Hammer. “Your dog is free. Now we need your help with—“

The lights went out.

Cold tiny fingers clawed at his arms. Hammer blindly swung outward, knocking one of the Greys down with ease.

Guppy made a low moan of terror.

The ball of light, which dimmed along with the lights in the ship, suddenly illuminated, blinding them. It zipped out of the room.

Hammer swung blindly with one pistol in his hand. The “dog” was gone, along with the light. The Greys were lifeless on the ground, having fallen where they stood. And Guppy pointed a shaking pistol at him.

“Guppy, what is wrong with you?”

“They’ll never take me!” screamed Guppy. He squeezed the trigger. [MORE]

 

The Consequences of Vice: Part 2e – The Freeport Institute

Kham sat at the bow of the boat. It was a bright little vessel of polished wood with a white sail, and it moved gently across the lake in front of the breeze. He looked down into the water, past where his trailing hand disturbed the surface. It was spirit-thick and gray.

Was that movement?

Kham pulled up his hand and a mottled shape ballooned past him not far below, then another—huge marine creatures. Up ahead, the water slapped.

The fluorescent green back of one of the things cleared the surface for a moment, and then dove.

Kham saw it still. It was coming right at him—bigger and bigger. Then it reared out of the water fully, looming above the boat like a cliff. He couldn’t wait for it.

He stood and stepped off into the water. Falling. Falling. Eyes closed. [MORE]

Thursday, May 29

 

PX Poker Night: Part 11 – The Ship

Hammer started hefting some of the pieces off when Guppy ran in, panting.

“Guppy?”

“Hammer!” shouted Guppy, eyes wild.

“What’s going on?”

“It’s back!” shouted Guppy. His eyes were practically bulging, panting from the exertion. “It’s back!”

“What’s back? It’s got to be pretty bad for you to be in here…” Hammer gestured around him.

Guppy was careful to not look around. “I…uh…”

“What is it?” said Hammer, lifting another piece of rubble and tossing it aside.

“The thing…at the Kalms’ house…”

“The dimensional shambler?”

Guppy nodded. “It’s back!” [MORE]

 

The Consequences of Vice: Part 2d – The Freeport Institute

Sebastian opened the leather case. Four vials of a syrupy gray liquid were within. He uncorked one and sniffed at it. “Strange. I’ve never seen this before.”

“Potions?” asked Beldin.

“Alcohol?” suggested Vlad.

“Poison?” added Ilmarė.

“Oh for Althares’ sake, give me that!” Kham snatched the vial out of Sebastian’s hand. “Here’s how you find out what a man’s been drinking.”

He took a swig. And then the world went sideways. [MORE]

 

PX Poker Night: Part 10 – First Contact

The crystalline ship lay among the wreckage of the aircraft on the north side of the base, about a half-mile from the barracks and NCO club.

Guppy hopped out of the truck. Caprice stumbled out of the door on the passenger’s side.

The van was flipped on its side. Headless bodies were littered around it.

Guppy and Caprice picked up the discarded M-16s. “Hammer?” asked Caprice.

The doors to the van swung open and Hammer crawled out.

“You okay?” asked Guppy.

“I was until you hit me with the snowplow,” muttered Hammer.

“Good job on the guards,” said Caprice. “What did you do, explode them with your mind?”

Hammer shook his head. “Wasn’t me.”

“Then what did this?” asked Guppy.

Hammer’s gaze was unfocused, staring past him. He slowly rose one finger to point. “Them, I think.” [MORE]

 

The Consequences of Vice: Part 2c – The Freeport Institute

“Get your beads here!” shouted yet another cart vendor. “Get your shiny beads here!”

Ilmarė couldn’t see the vendor but knew what was going to happen next. Sure enough, beads went flying in every direction. She leaped over them.

Hayden had fled into Scurvytown. Prostitutes and drunks were everywhere.

“The Sea Lord’s Guard!” shouted Hayden. “Run for your life!”

Ilmarė cursed as a mass of panicked bodies fled in all directions. Some of them slipped and fell on the beads, piling up on top of each other. She could leap over obstacles, but it was impossible to navigate through the panicked throng.

“Stupid humans,” she snarled. They’d stomp each other to death just to get away from the Guard.

“That’s enough,” said Sebastian. He pointed towards the sky. “Incendiaries globus!”
[MORE]

Tuesday, May 27

 

PX Poker Night: Part 9 – The Van

Hammer kept firing and running.

The guards weren’t concerned about precision. They sprayed the area with weapons fire whenever they thought they could get a shot. It was all Hammer could to do keep their heads down.

What the hell was taking Caprice and Guppy so long?

Then he was at the van. It reverberated with an odd humming sound.

“Delta team, this is SONNET,” came a man’s voice from inside the van. “Situation critical. Backup requested.”

Hammer threw open the door to the back of the van and hopped inside, yanking it closed behind him. He surprised two other men in bulky helmets similar to the guards, sans armor. Their attire gave the distinct impression of humanoid insects.

A large electronic device filled the back half of the van. Visible through a small glass window in a safe-like door of the device was a glowing piece of crystal. A chemically powered crystal slowly ticked digital time.

The men drew their own pistols. [MORE]

 

The Consequences of Vice: Part 2b – The Freeport Institute

“Now,” said a stuffy professor from Canceri with frizzy white hair and bushy eyebrows, “Vhen you mix de two components—“

He was cut off by Hayden’s entrance. The student barreled past him, spilling alchemical solutions hither and yon. He launched himself through an open window.

The mixture of chemicals on the floor began to sizzle and pop.

A second later, Ilmarė skidded through the room. The elorii slid along the slick floor without losing her balance and then hopped up, clearing the window with ease.

Vlad stomped into the room, looking around for his prey.

“Oh no!” shouted the professor. “If de saltpeter mixes with de charcoal and sulphur…”

He didn’t need to finish. Vlad tore Grungronazharr from its sheath and held it before him. “Get behind me! [MORE]

 

PX Poker Night: Part 8 – The Snow Plow

“Whatever this SONNET thing is, it’s got to be in that van,” said Hammer. “O’Shea? On my mark, you ram the van. Keep the plow up and in front of the windshield for as long as you can.”

“Right.” O’Shea revved the engine.

“Bach, Long had the only M-16. So you’re going to have to get it off his dead body. It’s about forty yards out from the van. Think you can get to it?”

Bach’s expression was grim. “If O’Shea can provide enough of a distraction, maybe. What about you guys?”

“We’re going to loop around back and come at them from the other side. Hopefully, one of us will make it.”

“This is a s&!++y plan,” said Bach.

“It’s the best we’ve got,” said Hammer. He drew his Glock. “On my mark. Ready? Go!” [MORE]

 

The Consequences of Vice: Part 2a – The Freeport Institute

The Freeport Institute was located in a large building in the western-most end of Drac’s End. In fact, it cut off most of the rest of Drac’s End from the Merchant District, with the exception of the houses in the Cluster.

“You sure this is the place?” asked Vlad.

Sebastian nodded. “I have a contact with one of the professors here.”

They stood in front of a series of small buildings gathered together at the far west end of Drac’s End.

Ilmarė peered down one of the tight passageways between buildings. “You humans call this place an institute of higher learning? Calling the passageways between the buildings here streets would be laughable. I wouldn’t even refer to them as alleys.”

“I agree.” Sebastian craned his neck, looking for his contact in the bustle of students moving to and from the dorms. “It makes the tunnels in Solanos Mor look roomy.”

Beldin grunted. “I rather like it. Reminds me of home.” [MORE]

Monday, May 26

 

The Real Meaning of "Girl" by Beck

Just discovered Beck's fabulous "Girl" (I know, it takes me years to discover songs). I've seen a lot of controversy over whether this is a love song, or a serial killer's internal monologue, and a lot of theories in between. Here's what I think:
I saw her, yeah I saw her with her black tongue tied
Round the roses
Fist pounding on a vending machine
Toy diamond ring stuck on her finger
With a noose she can hang from the sun
And put it out with her dark sunglasses
The narrator sees a girl (noticably not a woman) pounding on a vending machine. She has a diamond ring on her finger, which he mocks, calling it a toy. Her marriage, it's clear, is something she's not mature enough to understand. He also feels she's either self-destructive of hopelessly naieve, and that although she wears dark sunglasses (cause she's that cool), she actually has a huge ego. Her ego's big enough that if she were to hang herself, she'd block the sun out. She's obviously into goth-type attitude/attire, as evidenced by her "black tongue tied" and "dark sunglasses." Judging from the tongue-tied, I'd guess she's a theater major or English major fond of spouting epithets that don't make her sound any smarter.
Walking crooked down the beach
She spits on the sand where their bones are bleaching
And I know I'm gonna steal her eye
As she walks down the beach in a crooked line, a line that most people walk straight (and thus representative of her winding, indecisive life), she spits. Again, not a nice image for an object of affection, but more importantly she doesn't even know what's she spits on. Alternately, she's too oblivious to notice the bones of the creatures on the beach, as she's so wrapped up in herself.
She doesn't even know what's wrong
And I know I'm gonna make her die
Take her where her soul belongs
And I know I'm gonna steal her eye
Nothing that I wouldn't try
So "gonna make her die" -- does that mean Beck wants to kill this poor girl?

I doubt it. It's more likely he's going to break her heart. He feels he's a real man, better to bring this girl into a real relationship than the stupid marriage she's locked into. He's been watching her all this time and plans to grab her attention ("steal her eye") and is quite determined to do it.
Hey, My...girl
Hey, My...girl
The refrain is the real crux of the song, and Beck knows it. On his own site he blurred the lyrics. Sure it sounds like sun-eyed girl. Or cyanide girl. Of course, both are right. Despite her goth attire, the girl is hopelessly naieve (sun-eyed). But she's also hopelessly self-destructive as a result of that toy diamond ring. So if someone's going to kill her foolish spirit, Beck's the one to do it...or at least imagining he could do it.
I saw her, yeah I saw her with her hands tied back
And her rags were burning
Crawling out from a landfilled life
Scrawling her name upon the ceiling
We move forward in time. Now see the girl again. Her hands are tied (literally, she doesn't know what to do now), her clothes are a mess. She's now desperate to prove she has value after the wreck of her marriage ("land-filled life"), as so many of us wish to "scrawl our names" -- but she's scrawling it on the ceiling, not the floor. If she's outside, this is a hopelessly futile gesture. If she's inside, it still denotes her naieve outlook of looking up instead of down at the landfill she just crawled out of. Always up and onwards!
Throw a coin in a fountain of dust
White noise, her ears are ringing
She's still taking stupid chances, maybe playing the lottery -- she throws bad money after good by tossing a coin in a fountain, but it's a dusty fountain (traditionally tossing a coin in a fountain is lucky). She's also not listening. She hears white noise instead of any actual advice. So who's next great hope for this hopeless girl? Beck, of course.
Got a ticket for a midnight hanging
Throw a bullet from a freight train leaving
And I know I'm gonna steal her eye
She doesn't even know what's wrong
And I know I'm gonna make her die
Take her where her soul belongs
And I know I'm gonna steal her eye
Nothing that I would not try
The ultimately irony here is that Beck probably caused the dissolution of her marriage. And now he's going to tell her he's breaking up with her too. He's got a ticket to tell her, and then get the hell out of there fast -- throwing a bullet from a train, which is both fast and lethal (to her hopes and dreams).

This is, in my opinion, a rather morose perspective on a relationship; an extremely jaded view on a relatoinship with an immature girl who's trying to be a grown-up but doesn't have the emotional maturity to handle it. And Beck is comforting himself, perhaps, by teaching her an important, painful life lesson that her marriage was never of any value in the first place.

 

Game Review: The Darkness

Despite the age-old Mafia tropes, The Darkness takes the themes explored in The Crow and Spawn and amps them up to eleven, without ever losing focus on sacrifice, violence, and even love. I wasn't entirely convinced that saving Jackie's soul was feasible (I earned the anti-hero rating from the game), but the very notion of redemption being possible is a breath of fresh air to the first-person shooter genre. [MORE]

 

PX Poker Night: Part 7 – Things Fall Apart

“The guards at the van shot Long dead,” interjected Hammer.

“Then he got too close. Now it’s unfortunate about Campbell—“

“Unfortunate?” asked Smith. “He’s dead, for Christ’s sake!”

“And as far as I’m concerned we may be staring at his killer,” said Sprague. “Hammer, I want you to handcuff Creed to the chair.”

“Sir, if you’d just listen—“ began Hammer.

Sprague reached down and came up with a pistol pointed at Hammer’s head. “I said,” Sprague repeated slowly, “handcuff him.” He cocked the pistol. “I am NOT going to ask you AGAIN soldier!”

In a flash, Hammer’s Beretta was out aimed at Sprague. “Put the pistol down.”

“Where the hell did you get that?” shouted Sprague.

“Everybody calm down,” said Guppy.

Smith slowly edged around the side of the table towards Sprague…

The lights flickered. For a split-second Sprague looked away. [MORE]

 

The Consequences of Vice: Part 1 – The Crematorium

An insect-like figure approached the dock as they disembarked. The man’s features were completely concealed underneath a black hood with two large lenses. A mouthpiece pulsed as the man inhaled and exhaled.

“You are not velcome here,” he said, muffled by the mask. “Ve do not receive visitors.”

“A fellow Cancerite,” said Sebastian with a slight smile. “We are conducting an investigation. We’d like to view a certain corpse, if you haven’t burned it.”

The only response was the figure’s mouthpiece pulsing in and out.

Sebastian nudged Beldin. “Show him the Sign of Drac.”

Beldin reached for the medallion around his neck and held it up.

“Is dis a joke?” said the figure.

Beldin looked at his medallion. Someone had replaced it with a symbol of the Undir Benevolent Association.

“Damn you, Kham!” shouted the dwarf. [MORE]

Sunday, May 25

 

Why We're Here

If you've ever read a Jack Chick track, this will make perfect sense.

WhyWeHere_Page_02

Okay, you have to be a fan of Lovecraft's work as well to get it...

 

PX Poker Night: Part 6 – Was That a Gunshot?

Hammer jogged his way across the field. He skidded to a stop as he saw Campbell lying in a pool of his own blood.

“Hot Pants? You in there?”

Long picked up the M-16, eyes glazed. “I don’t like this.”

There was a low moan from behind the door. Hammer kicked it open and the door gave easily, lock and all.

At first he thought Caprice was dead. But then he realized that he was on the ground, clutching his head.

Long reloaded the M-16 with a spare clip off of Campbell’s body.

Hammer got down on one knee. “You hurt?”

“The sound…” groaned Caprice, rolling around. “You can’t hear it?”

Hammer helped him to his feet. “What sound? What the hell happened?”

Caprice tried to clear the cobwebs, blinking. “I…I’m not sure. Campbell went nuts. Then there was a gunshot…”

Hammer nodded. “He shot himself in the head.”

“Jesus…” Caprice looked down, gingerly stepped around Campbell’s corpse. “What the hell?”

“I don’t know.” Hammer patted the pistol snug in his waistband. “But I think it has to do with--”

“IT’S IN THE VAN!” shrieked Long at the top of his lungs. He was charging towards the van, firing wildly. [MORE]

 

The Consequences of Vice: Prologue

Kham sauntered up to entrance to The Tombs, much more confident than before. One of the guards exchanged words with him. He flashed the Order of Drac hanging from around his neck. Then the portcullis winched open. There was no crowd at night, driven off by the night air and sharp encouragement from the Sea Lord Guardsmen.

“Where did you get that medallion?” asked Ilmarė. She touched her own just to confirm it was still around her neck. “I thought Finn took yours?”

“He did,” Kham ducked under the portcullis. “But that’s not important. We’re getting in, aren’t we?”

“I don’t know that we even want to be here.” Ilmarė followed him in.

“Well if i' ain't my girlfriend!” shouted Price. He was dressed in a nightshirt and cap.

Ilmarė pinched the bridge of her nose between forefinger and thumb. “Osalian help me.” [MORE]

Saturday, May 24

 

DVD Review: Taking Lives

With a subdued Jolie, a bizarre appearance by Kiefer Sutherland, lack of chemistry between the two leads, and a supporting cast that doesn't speak English as their first language, Taking Lives would make for a boring movie even if it were an action film. As a slow-building drama it can barely stir to life. [MORE]

 

PX Poker Night: Part 5 – Unused Dormitories

The door slammed behind him. There was the jangle of the padlocked chain around the door handle as Campbell locked it. The door didn’t actually lock from the outside.

There was only a peephole as Caprice’s window to the outside world. It was clear it wasn’t meant to be used for incarcerating prisoners.

Caprice could get out if he wanted to. The windows weren’t barred. The only obstacle was Campbell and his M-16.

“You notice anything weird about that van?” he asked through the thin door.

Campbell sighed but didn’t say anything.

“Why were they all wearing motorcycle helmets? That’s not standard issue.”

“Like you know anything about standard issue,” said Campbell. “You’re not an officer either.”

“Yeah, well you’re a pretty poor imitation of an airman so we’re even.”

Campbell turned suddenly and punched the door. It rattled from the impact. “You know, your face is starting to piss me off.”

“My face?” asked Caprice. He tried not to laugh. The man couldn’t even see him.

“You’re really starting to piss me off,” said Campbell. “You think it’s funny? You think you’re better than me?”

“I uh didn’t say that,” said Caprice. He didn’t like Campbell’s new tone. It had shifted from surly to aggressive. He backed away from the door.

“I’m gonna come in there and…” Campbell trailed off.

Caprice stared at the doorknob. Nothing happened.

After a minute of silence, Caprice asked. “Campbell?”

He peered through the peephole. [MORE]

 

Chapter 27: The Consequences of Vice - Introduction

This is a free download set in the Freeport setting, "The Consequences of Vice," written by William Simoni. You can download this adventure at: http://64.17.155.164/gr_files/freeport_WE_consequence_vice.pdf. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

This adventure is more of an outline, so there was a lot more freedom to modify the NPCs and events. That said, the PCs were surprisingly “on script,” visiting the Crematorium first (before even speaking to Aljandros) and even chasing Hayden Judson on cue.

Even the ambush by the rival mercenary group was a close fight. This NPC vs. PC battle is probably the most climactic sorcerer vs. wizard combat to date, and it illustrated the inherent advantages of being a sorcerer. Although the PCs were nearly defeated, even with the odds stacked in their favor the PCs were not able to press the advantage. Just to clarify how the fight matched up:

At heart, this adventure is much more about street politics. At one point the PCs wondered just how this all fit in with Lucius, but then one piece of information is dropped that makes Kham forget all about him. [MORE]


Friday, May 23

 

What Your Cat Thinks

song chart memes
more graph humor and song chart memes

 

PX Poker Night: Part 4 – The NCO Club

Sprague’s predator gaze focused on Caprice as he entered the room. “You. Why weren’t you at your post?”

Caprice’s expression of resignation meant he knew exactly where this was going. “I took a walk.”

“You took a walk?”

Caprice shrugged. “If you haven’t noticed, it’s pretty boring around here.”

“Boring, huh?” Sprague laughed. “You hear that? He said this place is boring!”

Nobody laughed except Lundy, who was too stupid to know not to.

Sprague stood up. “Now you listen to me, asswipe. I’m the king here and this is my kingdom. And you’re not a prince, or a knight, or even a serf. You’re a god damned peasant, and you live or die in this place by my good graces. Right now you’re teetering on a knife’s edge, so I suggest you choose carefully what you say next or I’ll bounce your ass out of here so hard your momma will feel it.”

“That’s a very nice speech,” said Caprice, “but don’t you think—“

“That’s it.” Sprague tossed a key to Campbell. “Take this joker back to the unused dormitories and lock his dumb ass in there until I decide what to do with him.”

Campbell cracked his knuckles. “With pleasure.” Campbell walked over to Caprice and grabbed his shoulder. [MORE]

 

The Madman: Conclusion

They met back at The Last Resort.

Kham looked terrible. He had bags under his eyes. Sebastian sat across from him, equally haggard. He wore a heavy cloak over his shoulders. “There’s been another death at The Tombs. A man committed suicide.”

“Not that uncommon in The Tombs,” said Kham. “What of it?”

“My contacts don’t believe it’s a suicide. They think it’s a murder.”

“Great,” said Beldin. “As if there aren’t enough deaths to go around.”

“That’s not the interesting part,” said Sebastian. “The boy’s name was Frederick Haddon.”

Ilmarė froze in mid sip of her tea. “Haddon? You’re sure?”

Sebastian nodded. “Yes, that Haddon. Federick Haddon was Aljandros Haddon’s eldest son.”

“Looks like you should have used some of your pixie dust on more than just Aljandros’ wife,” said Kham wearily.

“With a family like that, I’d kill myself too,” said Ilmarė.

Kham picked up his mug and abruptly shoved off from the table.

“Was it something I said?” asked Ilmarė. [MORE]

Thursday, May 22

 

PX Poker Night: Part 3 – The Air Traffic Control Tower

To Hammer and Guppy’s surprise, Caprice opened the door to the air traffic control room.

“What are you doing here?” asked Guppy, half-standing up.

“Happy to see me?” asked Caprice. “I decided to check on you guys. I haven’t seen any of you since I got here.”

Hammer nodded. “Today’s the first time we got stationed together.”

“You think they’re separating us on purpose?” asked Guppy.

Caprice nodded. “Yeah. Where’s the rest of the team?”

Hammer shrugged. “Wherever they are, they didn’t make it here.”

“They’re trying to split us up,” said Guppy mournfully. “Mother trucker.” [MORE]

 

The Madman: Part 5 – A Dream Vision

Kham looked up, disturbed, and the city was gone to be replaced by a flat landscape punctuated by mounds and hillocks and a few stunted trees. He stood with the others.

There was a pressure building as though a storm was in the air. Kham sensed water nearby and the wind blew the smell to him. It was still dark, but he could just make out and count nine shapes, standing stones, placed around him.

First the quality of the air changed, then the ground beneath him. Kham’s heart felt too big for his chest. Something was coming.

There were cut-off screams. One after another, the people near him winked out like stars. He was alone, looking for the thing.

He sensed it at the last moment as it reached out for you, lifting him up. Kham could do nothing but lay there, tiny under its inspection. He couldn’t help but look up into its eyes… [MORE]

Wednesday, May 21

 

PX Poker Night: Part 2 – Randy Campbell

Randy Campbell was a fit, well-built, singularly unattractive man. And he had the unpleasant privilege of being stationed with Caprice on guard duty at the front gate.

“Hey,” said Caprice.

Campbell glared at him.

“So what do you guys do here all day?”

Campbell didn’t even look at him this time.

“Not much, huh?”

“When we piss off Sprague, we get guard duty. And I get stuck with you.” [MORE]

 

The Madman: Part 4 – Interview With Alexander Halliwell

“Blimey!” said Price. “Yew think that's good, yew should talk ter 'is neighbor.”

“His neighbor?” asked Kham.

“He's crazy, it's true. But then, I can never tell who's behind bars because they're crazy, us awer 'em. For instance, earlier dis year we 'ad a murder. That's right, Cuthbert Yates. Good fellow, I used ter play Three-Dragon Ante wiv 'im every week. He was seein' ter da needs ov Alexander Harriwell when da murder 'appened.”

“In the cell next to Lucius?”

Price nodded. “Yah. And if you’re real nice ter me, I might be able ter swin' an in'erview wiv 'im fer you.” He fluttered his eyes at Ilmarė.

“I’m sure Ilmarė would be very grateful.” Kham leaned forward to whisper in Price’s ear. The guard’s eyes widened. He looked at Ilmarė and licked his lips.

“Done then.” Price fumbled with the keys to Alexander’s cell and opened it.

Ilmarė glanced sideways at Kham. “What did you tell him?”

“Nothing,” said Kham. [MORE]

Tuesday, May 20

 

PX Poker Night: Part 1 – Frank Long

“What’d you do to get stuck in a place like this?” asked Hammer.

“You know. Got a divorce. Got into debt. It affects a man.”

Hammer nodded. “Knew someone like that. Good man.”

“Yeah? He on the base?”

Hammer shook his head. “He’s dead.”

“Wow. Too bad, man. Sorry to hear that.”

“Yeah, he had everything going for him. Had turned his life around. I try to look out for his widow and his kid.”

Long nodded. “We didn’t have kids at least. I got transferred out here when my place burned down.”

“Burned down, huh?” Hammer peered at the bald black man. “What’s your job here?”

“Fire/Rescue,” said Long with a straight face. “I used to be a firefighter.” [MORE]

 

The Madman: Part 3 – Interview With Lucius Roby

Lucius stared at Vlad. “I don’t think he will stay away. So here is a kindness I would like you to pass on to him for when he sees that the King does not offer him what he hopes. To divert the King’s attention away from Arcanis and back upon the dream city, he must think of Cassilda’s song:

The stars that burn their charcoal death
Shrink back, they feel the hoary breath
Of he who ransoms great Carcosa
He flees where queen and prophet meet
Where twin suns fall but never set
Escapes the tomb of lost Carcosa.”

Ilmarė bit her lip. She stepped out of Lucius’ cell. Vlad followed her.

“What?” asked Vlad.

“Yet another amazing coincidence,” said Ilmarė.

Beldin joined them. He locked gazes with her. “I know, I heard it too.”

“Heard what?” asked Vlad.

“That song,” said Ilmarė. “If Lucius hasn’t received any news of the outside world…”

“Then how did he quote the exact lyrics from Talbot’s play?” finished Beldin. [MORE]

Monday, May 19

 

PX Poker Night - Prologue

Guppy extended his hand to a trim, wiry redheaded man with blue eyes and a freckled complexion. “Name’s Hank,” he said with a smile.

“O’Shea,” he responded. “Second Lieutenant Mike O’Shea. I’m Executive Officer here at Platte.”

Guppy smiled again. “That is wonderful. Then perhaps you can tell me who is in charge here?”

O’Shea gave him a sideways glance. “You don’t know? You really are new. That’d be Major Louis Sprague. He’s base commander.” He looked Guppy up and down. “And he don’t like foreigners.”

“I’m just as American as you!” said Guppy, getting defensive. “I eat hamburgers and wear jeans and—“

“Hamburgers?” asked O’Shea. “I thought you people didn’t eat cows.”

“No,” said Guppy. “I eat cows just like any red-blooded American.”

“Your accent’s awful thick.”

Guppy sighed. “Look, perhaps we are getting off to a wrong start. I merely want to know what we’re supposed to be doing here. I’m honestly not sure and you’re the first person I’ve met here.” [MORE]

 

The Madman: Part 2 – Preparing for the Interview

“Blimey! What 'ave we 'ere then? Look there, it's da bi' ov fluff what kicked me befawer. Couldn't keep away from me, could yew love? Know what I mean?”

Ilmarė rolled her eyes. “Of all the guardsmen in the world, it had to be this guy.”

Her comment sent off a sniggering fit amongst the guards.

“Aw, don’t be like that!” The guard puckered up. “Give me a kiss an' I'll let yew in.”

Ilmarė reached for her thinblade.

Kham put one hand on her shoulder. “Maybe we can use this to our advantage. Try, you know…being nice.”

Ilmarė glared sideways at the val. “I don’t do nice.”

“Try.” [MORE]

Sunday, May 18

 

Chapter 10: PX Poker Night - Introduction

This scenario, “PX Poker Night,” is a D20 Call of Cthulhu scenario from Dungeon Magazine #96 by Dennis Detwiller. You can read more about Delta Green at http://www.delta-green.com. Please note: This story hour contains spoilers! Please note: This story hour contains spoilers!

Our cast of characters includes:
  • Game Master: Michael Tresca
  • Hank “Guppy” Gupta (Smart Hero) played by Joseph Tresca
  • Kurtis "Hammer" Grange (Fast Hero) played by George Webster
  • Sebastian “Caprice” Creed (Fast/Smart Hero) played by Bill Countiss
There’s an odd trend in D20 Delta Green scenarios: they seem torn between making the conflict about pseudo-sci-fi topics and blatantly supernatural, magical beings. For an example, see the other introductory scenario for Delta Green, Puppet Shows and Shadow Plays, where a supernatural Coyote helps the agents out. In PX Poker Night, it’s a dimensional shambler.

PX Poker Night has a lot of great ingredients but not much guidance on how to use them. There are no less than twelve characters (not counting the agents, who replaced three of them) that handle the day-to-day duties of Platte Air Force Base. Encountering each of them takes a considerable amount of work, but I really wanted to flesh out their personalities so there were some good foils to role-playing against. I basically just fast-forwarded through the various shifts, wherein one PC got to hang out with one NPC each day. A short amount of role-playing ensued to allow them some time for dialogue. Once all nine were introduced, it was time to introduce the poker game.

I toyed with the idea of playing an actual poker game, but role-playing with the various characters took up plenty of time already, so I just skipped to the crazy event. The other problem I noticed is that the scenario doesn’t provide information in an easy-to-find fashion. Breaking into the armory where the weapons are stored--probably the most important part of the scenario--is obscured as part of a map key.

I debated about adding in the dimensional shambler, but since the agents had already encountered one from before I decided it was time to reintroduce a recurring villain. And the dimensional shambler also provided an excellent form of menace that guided Guppy right into his worst nightmare.

This was one of those games where not everyone showed up, leaving us with just three agents. That’s not usually a problem if all three are stalwarts of sanity. Except one of them is SO NOT.

Defining Moment: The defining moment came when Guppy went bonkers. This was the first time the Tower of Sanity actually collapsed. Mind you, he had it coming…the crystal generator was making everyone bonkers anyway, and it just took a little shove to push poor Guppy over the edge. Of course, being alone with aliens in the dark will do that to you.

Relevant Media
  • The Warning: by Nine Inch Nails. You don't hear songs that talk about alien contact very often, much less from NIN. But here it is!
  • Dungeon Magazine #96: The source for this scenario. You can also get it for free by joining the DG mailing list.
  • Oddcast Virtual Host: Need a talking creepy grey alien but don’t want to role-play it? Oddcast has the answer: pick the virtual avatar, pick its voice, and then type in what you want it to say. [MORE]

 

The Madman: Part 1 – Interview With Egil

Egil nodded. “Kham, I know you once knew Lucius.”

Lucius was Kham’s connection to Egil. Though the two were never close friends, they grew up in the same town in Coryan. It was Lucius who provided the common link between Kham and Egil, and it was Lucius who convinced Egil to take Kham in, so many years ago.

“Since his incarceration, Lucius has suffered from night terrors, but I’m encouraged by his progress. I see no evidence of untreatable long-term insanity in Lucius; the brief and predictably spaced attacks have been controlled by strong sleeping drafts. Thanks to my influence, I have managed to get Lucius a stay of execution, but his retirement to The Tombs is due for review.”

Egil paused, obviously concerned.

“Judge Shamus McGowan will decide whether to release Lucius or keep him in The Tombs, but he is uneasy on one point. It concerns the stance of Lucius’ family. All communication on the case has been with Corinalous val’Abebi.”

Kham blinked. “My dad?” [MORE]

Saturday, May 17

 

Darkest Calling - Conclusion

Drake was waiting for the agents in his office. He poured a shot of scotch for each of them.

“To Blade,” he said, tears in his eyes. It rattled the other agents. They had never seen anything but rage from the old man.

They clinked their glasses. “To Blade!”

They all downed it at once. It was strong stuff from his special stash.

“What happened back there, Drake?” asked Hammer. “We got a message we were disavowed?”

Drake put down the shot glass. “You were. If those assholes in Majestic-12 had their say, they would have dropped the lot of you.” [MORE]

 

The Madman - Prologue

Sebatian woke up, drenched in sweat. Egil was standing his doorway.

“Are you all…” Egil began, but then stopped. His eyes were wide. “I…I heard a scream.” Egil looked away.

Sebastian took a few deep breaths and looked around. He was in the Temple of Althares. He had sought solace there to gather his thoughts and meditate, like he once did in Solanos Mor. Sebastian’s infernal heritage always haunted him, sometimes filling him with such murderous rage that it terrified even him.

But this was different. Egil refused to look at him. Sebastian had hoped that he could cleanse himself of the taint of murder, of the insanity that was The King in Yellow.

Something rustled at his back. And at that moment Sebastian realized how wrong he was. [MORE]

Friday, May 16

 

Darkest Calling: Part 4b – The Well

Out of the darkness strode John Takoda and his men. They were all there: Knightly, the renegade police officers, the entire tribe had turned out to see the last sacrifice. They watched in complete silence.

“Your O’odham needs some work,” said Takoda quietly. “Why are you fighting your destiny?”

“Fighting?” Blade snarled. “Give me my hatchets and I’ll show you fighting.”

“You do not understand.” They tied him up again, his legs too this time. Then they tossed Blade into the back of a jeep. “Think of the dark spirits you have defeated.”

“He’s trying to trick you,” whispered the voice. “Don’t listen to him.”

“I don’t know what you’re talking about,” snarled Blade.

“I think you do. First you defeated the Traveler. Then Thin Jack. Then the Skinwalker. I dispelled the Festering Shambler. There is but one more spirit and one more sacrifice to be made. Will you not go honorably?”

The jeep bounced along as they drove out to the spot of the sacrifice. [MORE]

 

Chapter 26: The Madman - Introduction

This is one of a series of adventures in the Cthluhu campaign, Tatters of the King, "The Madman," written by Tim Wiseman. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

• Dungeon Master: Michael Tresca (http://michael.tresca.net)
• Beldin Soulforge (dwarf fighter) played by Joe Lalumia
• Ilmarė Galen (elf bard/fighter) played by Amber Tresca
• Kham Val’Abebi(val rogue/psychic warrior) played by Jeremy Ortiz (http://www.ninjarobotstudios.com)
• Sebastian Arnyal (dark-kin sorcerer) played by George Webster
• Vlad Martell (human fighter) played by Matt Hammer

This is the first of a series of primarily role-playing scenarios. I mingled Black Sails Over Freeport with Tatters of the King, which makes for an interesting (if somewhat wacky) combination. I had fun connecting the dots between the two campaigns and sprinkling it with Arcanis-isms, but the overarching plot is yet to be fully realized. It will take another adventure or two to make it clear just what’s happening.

Ironically, the most important character wasn’t Egil, Lucius Roby, or even Alexander Halliwell. It was Price, the Sea Lord Guardsman who was harassing Ilmarė from the last adventure. In Tatters of the King, Price does nothing but “shift his weight” and act as a security blanket for PCs who might not be fond of visiting a crazy man in a confined cell. But once the role-playing started I just rolled with it. Before we knew it, Price was Ilmarė’s ticket in to the Sea Lord’s Guard…whether she liked it or not.

The other important part of this adventure is that Sebastian committed cold-blooded murder. He’s begun having nightmares (nightmares just for him from Tatters of the King), and when he wakes up…well, you’ll see. [MORE]

Thursday, May 15

 

Darkest Calling: Part 4a – The Well

“I’ll call for help!” shouted Guppy. He flicked it on. The biometrics read his thumbprint…

Guppy stared at it. “I…I don’t understand.”

“What?” asked Hammer. “What is it?” He looked over Guppy’s shoulder. “Oh s**t.”

“What?” asked Archive.

“We’ve been…” Guppy couldn’t continue. He just held up the cistron, glowing in the dark of the well.

In the darkness the screen was clearly visible. It read: DISAVOWED. [MORE]

 

The Last Resort - Conclusion

Kham finally returned to The Last Resort. He was concerned that Fleshripper might make him do something rash, but its murderous urges were blessedly absent.

Kham slumped into a chair with his other companions. Egil ran over to him. He hadn’t left the resort since the night before. “Well?”

“The debt is repaid,” Kham said wearily. “Finn won’t try to kill you.”

“Thank Althares!” shouted Egil. He nearly sobbed and hug Kham tightly. “Thank you!”

“All right, get off me,” said Kham. “Bobbin, I need a drink.”

Bobbin hurried off to get him a drink. They were surrounded by the sounds of hammering and sawing. Men were already working hard to put things back in order.

He did a double take. The workers weren’t men; they were orcs.

Kham turned back to the others. “Did you notice that…” he caught their dour expressions. “Don’t look so happy to see me." [MORE]

Wednesday, May 14

 

Darkest Calling: Part 3 – The Elder Stars Ritual

Blade looked through his binoculars. “That’s John Takoda. A shaman on the Papago Reservation.”

Takoda was a tall, thin man with parchment-like wrinkled skin and long gray hair tied in a ponytail. He wore jeans, a checkered shirt, and cowboy boots.

They carefully bound the man to the ground. He showed no signs of resistance. Then, lifting a knife over the man’s head, he began cutting into his flesh.

“That’s it, go, go, go!”

The agents rushed forward, pistols out. “Hands up! On the ground, now!”

The Native Americans looked up, surprisingly calm. Takoda put his hands up. “Jacob Ironshirt. You have come, as Coyote foretold.”

“Put the knife down,” said Blade. He pointed the pistol at Takoda.

“You have interfered with things that you do not understand. Our people are to be protected, as will all men, women and children of this earth if I am allowed to complete the rituals of banishment.”

“Down!” shouted Hammer.

Takoda shook his head. “If we do not, the lands will be subject to darkness and death, bringing the time when the stars are right ever closer. Our people have long understood sacrifice, a concept lost to your modern ways.

“This is not the way to do it,” said Hammer. “I’m not going to ask you again!”

“I have volunteers who understand that the interest of the tribe come first,” said Takoda. “But now it seems Coyote has sent you to me to serve a higher purpose.”

Takoda resumed the carving of the man’s flesh on the ground.

“Take him out!” shouted Hammer into his mic.

There was the crack of a sniper’s rifle. Hammer’s pistol flew out of his hand. He swore, clutching his bleeding fist. “Son of a bitch, they missed!” [MORE]

 

The Last Resort - Part 10e: Dirty Business

The Finn Syndicate headquarters was a large building in the center of the Eastern District, right on the Field of Honor.

Kham expected enforcers to shove him down an alley, blindfolded. Much to his surprise, he walked right through the double doors unmolested. A large sign read, “Undir Benevolent Association.”

Inside was a row of pillars and steps leading up. The main pillared hallway continued to the left and a smaller hallway branched off to the right. A sign indicated where the offices were.

Kham wasn’t sure if he was applying for an application or meeting with a crime boss. He knocked on the door labeled “Finn.”

“Come in,” said a gravelly voice.

Kham pushed open the door. Inside was a puffy, overweight val’Borda reading a document. He took off his pince-nez. “Kham, good to see you,” he said, as if he knew Kham all his life. “Come in.” [MORE]

Tuesday, May 13

 

Darkest Calling: Part 2b – Police Investigations

The Phoenix police kept them for hours before they were finally released.

“Looks like you’re legit,” said Knightly. They were all uncuffed.

She perched herself on a desk in the Phoenix police station.

Guppy looked around. It was a different police station than the one that the Skinwalker had escaped from. ”Hopefully we don’t have to burn this one too,” he muttered.

“What?” asked Knightly.

“Nothing,” said Guppy. [MORE]

 

The Last Resort - Part 10d: Dirty Business

“Are you sure this is going to work?” asked Egil.

“It better,” said Kham. He had carefully laid out all of his possessions on a table. The Last Resort was empty of all but a few. “Lucky for you, Baldric was grateful enough to give me Edward’s stolen artifacts. Also lucky for you, Falthar agreed to spot me the money up front for them. So now it’s time to deliver the goods in person.”

“In person? But they’ll kill you!”

Kham shrugged. “I don’t think so. I think Finn’s a reasonable man. So I’m going to try to be reasonable.” He strapped on a belt purse full of coins. “Just in case, I’m not going in with anything else of value.” [MORE]

Monday, May 12

 

Darkest Calling: Part 2a – Police Investigations

“Drop your weapons and lay face down on the ground with your hands on your head!” shouted the loudspeaker from the helicopter.

”What the hell is this?” asked Hammer.

“That would be the Phoenix police department,” said Blade. “We’d better do as they say.”

They did as they were told. The helicopter landed and four officers left the craft to handcuff them. Two were in plain clothes and three were in uniform.

“We’re federal agents!” shouted Blade over the roar of the chopper. “Check our badges!”

“Right, sure,” said an attractive redhead with her hair tied back in a ponytail. She was dressed in dark-rimmed glasses, a t-shirt and jeans. “You don’t look like agents.”

“You don’t look like a police officer,” said Hammer. [MORE]

 

The Last Resort - Part 10c: Dirty Business

“Your new project, what’s the name of it?“

Sebastian pulled out a knife from his belt. Talbot watched the blade.

“The Yellow Sign,” said Talbot. “I was inspired after the opening celebration of Milton’s Folly. It will be—“