Friday, November 6
Dawn Biozyme: Part 7 – "Power Plant"
The agents kicked open iron doors stenciled with the words “Power Plant.”
Inside, an ominous cylindrical metal device was mounted on iron clamps in the center of the chamber. The vaguely bullet-shaped apparatus sprouted a jumble of wires that snake into a hole in the floor.
Hammer looked at it curiously. "Weird. It's not running."
Jim-Bean frowned. "That's because it's not a power plant." He pointed to a curious-looking chamber at the center. "This is a firebomb."
"Is it armed?" asked Hammer.
Jim-Bean shook his head. "Not yet." more
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Isles of the Damned: Part 1d – The Isle of Undeath
Beldin kicked open the door with a giant-sized foot, thanks to the growth effects of several potions. He almost seemed like a titan of old.
The room was filled with barrels, dripping with a blackish-red substance that could only be blood. In the northeastern corner of the room was a small copse of tree-like stone formations. Four hairless, rotting apes swung from the branches to block their path.
On the other side of the room stood Daen. He wore a cowl that concealed his features, leaving a bleached skull to glare at them with tiny red fires for eyes. His jaw clacked as he spoke, connected only by magic.
Beldin engaged two of the apes, who wielded spears. Vlad took on the other two, trying to keep them at bay. Sebastian hovered behind them.
Daen strode confidently toward the fray. Blood, crackling with vile energy, covered him from head to toe.
“You are powerful to have come this far.” His voice was a nasal, high-pitched rasp. “You will make a formidable addition to my legions. Answer me true, and your death will be quick and almost painless. Who sent you?”
“You should worry less about who sent us,” said Sebastian, crackling with magical defenses. “And more about saving yourself. Incendiares—“
Daen laughed and pointed at Sebastian. “Oh, that’ll be enough of that: resolvo veneficus!”
Sebastian blinked as the fireball poofed out of existence in front of him. He slowly flapped to the ground, his defenses fading. more
Labels: arcanis
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Thursday, November 5
Dawn Biozyme: Part 6 – Cnidocyte Containment
Hammer slipped past two steel doors. The prominent magnetic card reader and the “airlock” between the exterior and interior chambers demonstrated the scientists’ desire to secure the interior chamber. However, both doors stood wide open.
Inside, stainless steel plates lined the large room. Six-foot tall metal and glass containment vessels lined the walls, while at least twice as many three-foot tall vessels marched in long rows down the center. The vessels all resembled incubators for premature newborns, except for their varying size.
Flashing lights lined the bases of many of the vessels, apparently displaying interior temperature, humidity, and more obscure data. The glass fronts of many vessels were fogged by humidity, but despite the translucency, it seemed that some of the largest containers may contain people. About half of the vessels, both large and small, were smashed open, dark, and empty. The floor near these vessels was slick with clear, gelatin-like smears.
Hammer tapped on the glass of one of the nearest small vessel. It jerked suddenly from the struggles of a tertiary cnidocyte trying to get out. Tentacles probed the glass looking for a way to get at Hammer.
Besides the incubator vessels, a small countertop in the room’s center held several sealed liquid nitrogen vats. Each vat was labeled “PRIMARY SOURCE.”
Hammer rolled the vat to the doorway. Jim-Bean nearly tripped over it.
"What's that?"
"Liquid nitrogen," said Hammer. "Thought we could use it."
Jim-Bean stuck a few blocks of C-4 to it. "Maybe to stop those tentacle things."
"The tertiary cnidocytes?"
Jim-Bean shook his head. "Bigger. And angrier."
"That'd be the secondary cnidocytes." Hammer gazed ruefully on the larger smashed containers. "What about the security team?"
More explosions echoed from further down the hallway. "What security team?" asked Jim-Bean with a straight face. more
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Isles of the Damned: Part 1c – The Isle of Undeath
A very peculiar tableau unfolded before them: in the southwestern corner of the room, the lower half of a pallid corpse was sticking out of a hole in the floor. A zombie was slowly jumping up and down on the corpse, assisted by two brethren, who were attempting to force down the lifeless form by prodding it with their swords. Three more zombies stood before them, patiently waiting for their turn with a body of their own.
The zombies whipped their heads around with looks of what could almost be mistaken for shame passing over their twisted miens. But the look faded to their customary grimace, and the grunts of effort changed to low moans of menace.
“I don’t have time for this,” said Sebastian. “Incendiaries globus!”
The room was ablaze with flames.
“I’m not sure,” said Beldin, “but I think one of the zombies fell down the hole.”
A door on the other side of the room burst open as a patrol of ghouls came charging in.
“More ghouls,” sighed Vlad. He held Grungronazharr before him as if to ward off the ghouls by its mere sight alone.
The lead ghoul, wearing chain mail, smiled a wicked, toothsome grin…
That was promptly blasted off its skull by another of Sebastian’s fireballs.
Beldin was busy with his back to the door, heels dug in. “I can’t keep this up all day you know!” more
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Wednesday, November 4
Dawn Biozyme: Part 5 – Red Dots
Hammer edged out into the hall, his ears assaulted by a cacophony of alarms and the soft country rock of WTHQ 101.7. Two bodies littered the hallway, both missing their heads.
Jim-Bean noticed a red dot on the wall. It was joined by another. And another. "Uh…"
"Down!" shouted Hammer.
Short bursts of automatic fire peppered the wall above their heads.
The agents ducked through a door that opened into an adjoining hallway. Hammer closed the door halfway. Jim-Bean knelt down on one knee and rifled through his satchel.
"That must be security," said Jim-Bean.
Hammer returned fire through the opening. "What are you doing?"
"Leaving a little present for our new friends." He attached blocks of C-4 around the door. "I'll set this off when they come through."
"Great." Hammer looked over his shoulder at the dark corridor. "No way to go but deeper in." He ran down to the only door at the end of the hallway, kicked it open, and then ducked inside. more
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6:34 AM
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Isles of the Damned: Part 1b – The Isle of Undeath
“Go, go, go!” shouted Sebastian. He flapped overhead, barely navigating the ten-foot wide corridor with his huge wings.
“More ghouls?” asked Vlad fearfully. They had encountered a room full of armed and armored ghouls, unlike the ones who skulked the drug dens of Freeport.
“Worse,” shouted Sebastian over his shoulder. “Skeletons.”
“Bah!” Beldin turned, Windcutter at the ready. “I’m not going to run from a bag of bones.”
Vlad bounced on his heels, torn between running after Sebastian or staying to help his friend. “How many?”
“More than I can count!” shouted Sebastian as he turned the corner out of sight.
A bleached mass of roiling bones came into view around the corner. They skeletons crawled and scrabbled over each other like ants, filling the entire hallway up with their mass.
“On second thought…” the dwarf took a few steps backwards. more
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Tuesday, November 3
Dawn Biozyme: Part 4 – Wolf at the Door
There was a commotion at the far end of the hall. Jim-Bean peeked out around the corner.
"Another one. He's running hard this way."
Hammer drew a bead on him, then lowered his pistol. "What's that behind him?"
A dark, clanking shape loped behind the scientist. The scientist's features were concealed in the shadows of the hallway. As he passed through the flickering lamplight from above, red stains were visible on his lab coat.
A second later something huge and hairy flashed through the shaft of light after him.
He never made it. The thing landed on the scientist's back, smashing him to the ground with one paw. There was an odd whirring sound as its shining jaws, visible even in silhouette, clamped down on the struggle skull of its prey.
"What the hell is THAT?" asked Jim-Bean.
The bear-sized canine-like form ripped upwards, tearing the head from the scientist's neck. Tentacles dangled from the head, tendrils leftover from the cnidocyte's infestation.
With a crunch, the head was pulped in the jaws of the monstrosity. It looked up at the agents at the other end of the hall, eyes flashing red.
A second later an alarm began to sound.
"I don't think it's with the cnidocytes," said Hammer. He took aim with both pistols.
Jim-Bean aimed his pistol at the thing as it broke into a run. "But does it know WE'RE not cnidocytes?" more
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Islands of the Damned: Part 1a – The Isle of Undeath
As they navigated along the northern side of the island, Sebastian spied an inlet in the distance. When the Naoke sailed close enough for a better look, they saw a cove that extended inward for almost a quarter mile.
After a blessing from Father Peg-Leg, Beldin steered a rowboat past the rocky reef and landed on the island. The slope leading to the island proper became steeper as Beldin climbed, and the rocks and dirt were moist from sea spray. By the time the dwarf reached the top lip, he was wet and covered in a lot of mud.
Sebastian landed next to him. Beldin tried not to glare at the dark-kin with envy.
“From what I can see, there’s a forest over there.” Sebastian pointed to the right. “It appears to have been left undisturbed for hundreds of years. To our left,” he pointed to the left, “is an expanse of grasslands that follows the gradual slope of the eastern half of the island. The highest point that I can see is a large tower on the far eastern end of the island that rises about fifty feet.”
“So the tower it is.” Beldin was struggling to get some of the water and mud out of his armor. It was working its way into some uncomfortable areas.
“There’s also, closer to the middle of the island, some sort of stone table.”
Beldin stopped wringing out one of his boots and remembered Cho Sun’s ring. He concentrated and the mud sloughed off of him. “Sounds like an altar. Which means trouble.”
“Which means that’s our next stop.” Sebastian flapped into the air again.
Beldin stumped along when he suddenly paused. His footsteps sounded different. more
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6:21 AM
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Monday, November 2
Dawn Biozyme: Part 3 – Getting Ahead
Hammer and Jim-Bean caught sight of a figure ducking around a corner.
"Stop!" shouted Hammer.
They sped around the corner to see a technician in a lab coat fleeing down the length of the corridor.
"I said stop!" commanded Hammer again, jogging after the technician.
Coming to the end of the hallway, the man stopped running.
Jim-Bean and Hammer both had him covered with their pistols. "Put your hands on your head."
The figure did as he was told.
"Get down on the ground."
He slowly lowered himself to the ground, face down. His nametag was partially visible: WILLIAM.
Hammer zip-tied his wrists together. "Who are you and why were you running…"
He stopped talking as the man's head exploded. Bits of brain and an eyeball burst in a red spray as what looked like a bloody jellyfish lunged for Hammer's face. more
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Islands of the Damned: Prologue
Someone yanked the blindfold off of Vald’s face.
“Remove his gag,” said a familiar feminine voice.
Vlad blinked his eyes. They had caught him at a weak moment. He had stayed the night at the Marquis Moon in Patricia’s company, only to wake up in the darkness, stripped of his armor and weapons.
Rough hands undid the gag.
Vlad focused on the woman in front of him. She wore black studded leather and knee-high boots. Her waist-length flame-red hair was tightly woven into dreadlocks, and a wicked scar crossed from the top of her forehead to the middle of her right cheek.
“Baumann,” he croaked.
“That’s right,” said Captain Morgan Baumann with a smirk. “Looks like the rumors are true. She wasn’t exactly a serving maid, but yer tastes run a little callow, don’t ye think?”
Vlad swallowed a few times, trying to generate saliva again in his mouth.
“I’m goin’ to ask ye some questions,” said Baumann. “I want answers.”
Vlad tried to shrug nonchalantly, but his head just lolled in her direction. “Go ahead.”
“Where were yer friends going?”
“Going?” Vlad blinked. “Hell’s Triangle. After R’lyeh. Leviathan.”
Baumann nodded. “Right. I know all about that.”
“How?”
“Because we’re trapped in Hell’s Triangle along with ‘em, idiot!” snapped Baumann. “I want t’ know how we get out!”
Vlad tried to peer around him. He was in a small cabin. Another pirate stood with a cutlass out. They feared Vlad even when he was tied up.
“I don’t know,” he said after a moment. “I was along for the ride.”
“Bah,” said Baumann. “They must have told you something.”
“I can find them for you.” Vlad licked his lips. “Give me my sword and my armor and I’ll lead you to them.”
Baumann barked a vicious laugh. “I’m no fool. I know what that sword o’ yers can do. I’ve seen it in action. Ye’ll not be seein’ yer sword again until you get us out o’ here. But in the mean time,” she nodded at the pirate, who leaned forward to put the blindfold over Vlad’s eyes again, “I’ll let ye think on it. Call if ye change yer mind.” more
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Saturday, October 31
The Adventures of Lil Cthulhu
The best summary of the Call of Cthulhu universe, ever.Labels: weird news
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Friday, October 30
Dawn Biozyme: Part 2 – Compromised Environment
Sparse night lights provided just enough light to see by, but little more—a few seemed to be out, while others flickered intermittently. All the visible doors were wholly or slightly ajar.
The wavering light revealed clean tile floors and antiseptically bare walls, although strange designs—hard to make out in the darkness—painted the floor and walls at random. The PA system was routed into the local country radio station, WTHQ 101.7. Unfortunately, the PA system was tinny and hollow and the country music eerily played in the darkened rooms and halls.
Hammer pointed at the door closest to the stairwell. It was slightly ajar.
Hammer and Jim-Bean took up positions on either side of the door, pistols out. Covering all angles, they pushed their way in.
Ventilation hoods competed with lab benches for wall and floor space. Every flat surface was covered with bottles filled with myriad chemicals, petri plates, slides, notebooks, and equipment ranging from easy-to-recognize microscopes to rotoevaporators, gel electrophoresis plates, and chromatography columns.
After confirming the room was empty, Hammer took a look at the microscope. "Take a look."
Jim-Bean examined the microscope. The slide showed two cells. They appeared to be much different from each other. They were joined at the ends but were completing the process of breaking off from each other.
"What in the world kind of cell structure is that?" asked Hammer.
"That's the point," said Jim-Bean, shaking his head. "I'm not sure it is any kind of cell structure. Biologically speaking."
There was a muffled thump from a door on the other side of the lab. more
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Chapter 62: Islands of the Damned - Introduction
This scenario is from the Black Sails Over Freeport adventure “Red Skies at Morning” by Green Ronin, adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!
Our cast of characters includes:
- Dungeon Master: Michael Tresca (http://michael.tresca.net)
- Beldin Soulforge (dwarf fighter/dwarven defender) played by Joe Lalumia
- Kham Val’Abebi (val rogue/psychic warrior) played by Jeremy Ortiz (jeremyrobertortiz.blogspot.com)
- Sebastian Arnyal (dark-kin sorcerer) played by George Webster
- Vlad Martell (human fighter) played by Matt Hammer
With the pending birth of my son, I knew I wouldn’t have a lot of time to game in the near future. So I had to wrap up a bunch of Black Sails Over Freeport adventures quickly. Five islands in just twelve hours...it seems impossible. What the time pressure did for me as a DM was really condense all the cool parts of Black Sails Over Freeport, allowing me to discard the stupid parts.
The adventure actually inserts a vampire mcguffin, whom I transplanted from the Arcanis game (the only friendly vampire who could possibly be interested in working with the PCs, I might add). Haron von Grebel wasn’t thrilled to be working with Kham, but it’s better than slaving away for all eternity under Daen Danud. I was particularly proud of the makeover I gave Daenud, whose Blood Magus powers came in…uh, handy. It also was the absolute longest battle in my twenty years of gaming; long enough that spell durations finally just ran out. The fact that I role-played Daen as a foul-mouthed Skeletor from the He-Man cartoons probably didn’t help his image.
Zalton Zaska’s creepy machinations remained, but the endless warring by his clones was glossed over. I also skipped the majority of the stupid Skull Dugger Drawler/Mauler/Trawler/Bawlers. Speaking of Zaska, Kham’s player wanted to remake his character, and Zaska allowed me to basically inject Antonio Banderas directly into his skull.
Upon defeating Zaska, the PCs are effectively in control of a floating fortress. Von Grebel helps them plot their attack on Sycorax (aka Black Jenny Ramsey), but things don’t go as planned. Thus we have a nail-biting race against time before the skull fortress smashes into Sycorax’s pyramid. There wasn’t too much monkeying around either, if you know what I mean.
That leaves one last bad guy, Moab Cys’varion. He’s no dummy. The PCs have three of the four artifacts, and the artifact Cys’varion controls allows him to gate anyone to anywhere. For once, the bad guy goes on the offensive!
Overall, the biggest challenge wasn’t escaping the islands. It was Kham and Sebastian’s frustration with getting lots of gold but no resolution. While Beldin and Vlad were rolling in riches, the two tortured souls wondered what the hell they were fighting for. In the next chapter, they’re about to find out. more
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