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Friday, November 6

Isles of the Damned: Part 1d – The Isle of Undeath

Beldin kicked open the door with a giant-sized foot, thanks to the growth effects of several potions. He almost seemed like a titan of old.

The room was filled with barrels, dripping with a blackish-red substance that could only be blood. In the northeastern corner of the room was a small copse of tree-like stone formations. Four hairless, rotting apes swung from the branches to block their path.

On the other side of the room stood Daen. He wore a cowl that concealed his features, leaving a bleached skull to glare at them with tiny red fires for eyes. His jaw clacked as he spoke, connected only by magic.

Beldin engaged two of the apes, who wielded spears. Vlad took on the other two, trying to keep them at bay. Sebastian hovered behind them.

Daen strode confidently toward the fray. Blood, crackling with vile energy, covered him from head to toe.

“You are powerful to have come this far.” His voice was a nasal, high-pitched rasp. “You will make a formidable addition to my legions. Answer me true, and your death will be quick and almost painless. Who sent you?”

“You should worry less about who sent us,” said Sebastian, crackling with magical defenses. “And more about saving yourself. Incendiares—“

Daen laughed and pointed at Sebastian. “Oh, that’ll be enough of that: resolvo veneficus!”

Sebastian blinked as the fireball poofed out of existence in front of him. He slowly flapped to the ground, his defenses fading. more

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posted by talien at 7:03 AM | 0 comments links to this post


Thursday, November 5

Isles of the Damned: Part 1c – The Isle of Undeath

A very peculiar tableau unfolded before them: in the southwestern corner of the room, the lower half of a pallid corpse was sticking out of a hole in the floor. A zombie was slowly jumping up and down on the corpse, assisted by two brethren, who were attempting to force down the lifeless form by prodding it with their swords. Three more zombies stood before them, patiently waiting for their turn with a body of their own.

The zombies whipped their heads around with looks of what could almost be mistaken for shame passing over their twisted miens. But the look faded to their customary grimace, and the grunts of effort changed to low moans of menace.

“I don’t have time for this,” said Sebastian. “Incendiaries globus!”

The room was ablaze with flames.

“I’m not sure,” said Beldin, “but I think one of the zombies fell down the hole.”

A door on the other side of the room burst open as a patrol of ghouls came charging in.

“More ghouls,” sighed Vlad. He held Grungronazharr before him as if to ward off the ghouls by its mere sight alone.

The lead ghoul, wearing chain mail, smiled a wicked, toothsome grin…

That was promptly blasted off its skull by another of Sebastian’s fireballs.

Beldin was busy with his back to the door, heels dug in. “I can’t keep this up all day you know!” more

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Wednesday, November 4

Isles of the Damned: Part 1b – The Isle of Undeath

“Go, go, go!” shouted Sebastian. He flapped overhead, barely navigating the ten-foot wide corridor with his huge wings.

“More ghouls?” asked Vlad fearfully. They had encountered a room full of armed and armored ghouls, unlike the ones who skulked the drug dens of Freeport.

“Worse,” shouted Sebastian over his shoulder. “Skeletons.”

“Bah!” Beldin turned, Windcutter at the ready. “I’m not going to run from a bag of bones.”

Vlad bounced on his heels, torn between running after Sebastian or staying to help his friend. “How many?”

“More than I can count!” shouted Sebastian as he turned the corner out of sight.

A bleached mass of roiling bones came into view around the corner. They skeletons crawled and scrabbled over each other like ants, filling the entire hallway up with their mass.

“On second thought…” the dwarf took a few steps backwards. more

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posted by talien at 6:29 AM | 0 comments links to this post


Tuesday, November 3

Islands of the Damned: Part 1a – The Isle of Undeath

As they navigated along the northern side of the island, Sebastian spied an inlet in the distance. When the Naoke sailed close enough for a better look, they saw a cove that extended inward for almost a quarter mile.

After a blessing from Father Peg-Leg, Beldin steered a rowboat past the rocky reef and landed on the island. The slope leading to the island proper became steeper as Beldin climbed, and the rocks and dirt were moist from sea spray. By the time the dwarf reached the top lip, he was wet and covered in a lot of mud.

Sebastian landed next to him. Beldin tried not to glare at the dark-kin with envy.

“From what I can see, there’s a forest over there.” Sebastian pointed to the right. “It appears to have been left undisturbed for hundreds of years. To our left,” he pointed to the left, “is an expanse of grasslands that follows the gradual slope of the eastern half of the island. The highest point that I can see is a large tower on the far eastern end of the island that rises about fifty feet.”

“So the tower it is.” Beldin was struggling to get some of the water and mud out of his armor. It was working its way into some uncomfortable areas.

“There’s also, closer to the middle of the island, some sort of stone table.”

Beldin stopped wringing out one of his boots and remembered Cho Sun’s ring. He concentrated and the mud sloughed off of him. “Sounds like an altar. Which means trouble.”

“Which means that’s our next stop.” Sebastian flapped into the air again.

Beldin stumped along when he suddenly paused. His footsteps sounded different. more

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posted by talien at 6:21 AM | 0 comments links to this post


Monday, November 2

Islands of the Damned: Prologue

Someone yanked the blindfold off of Vald’s face.

“Remove his gag,” said a familiar feminine voice.

Vlad blinked his eyes. They had caught him at a weak moment. He had stayed the night at the Marquis Moon in Patricia’s company, only to wake up in the darkness, stripped of his armor and weapons.

Rough hands undid the gag.

Vlad focused on the woman in front of him. She wore black studded leather and knee-high boots. Her waist-length flame-red hair was tightly woven into dreadlocks, and a wicked scar crossed from the top of her forehead to the middle of her right cheek.

“Baumann,” he croaked.

“That’s right,” said Captain Morgan Baumann with a smirk. “Looks like the rumors are true. She wasn’t exactly a serving maid, but yer tastes run a little callow, don’t ye think?”

Vlad swallowed a few times, trying to generate saliva again in his mouth.

“I’m goin’ to ask ye some questions,” said Baumann. “I want answers.”

Vlad tried to shrug nonchalantly, but his head just lolled in her direction. “Go ahead.”

“Where were yer friends going?”

“Going?” Vlad blinked. “Hell’s Triangle. After R’lyeh. Leviathan.”

Baumann nodded. “Right. I know all about that.”

“How?”

“Because we’re trapped in Hell’s Triangle along with ‘em, idiot!” snapped Baumann. “I want t’ know how we get out!”

Vlad tried to peer around him. He was in a small cabin. Another pirate stood with a cutlass out. They feared Vlad even when he was tied up.

“I don’t know,” he said after a moment. “I was along for the ride.”

“Bah,” said Baumann. “They must have told you something.”

“I can find them for you.” Vlad licked his lips. “Give me my sword and my armor and I’ll lead you to them.”

Baumann barked a vicious laugh. “I’m no fool. I know what that sword o’ yers can do. I’ve seen it in action. Ye’ll not be seein’ yer sword again until you get us out o’ here. But in the mean time,” she nodded at the pirate, who leaned forward to put the blindfold over Vlad’s eyes again, “I’ll let ye think on it. Call if ye change yer mind.” more

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posted by talien at 6:16 AM | 0 comments links to this post


Friday, October 30

Chapter 62: Islands of the Damned - Introduction

This scenario is from the Black Sails Over Freeport adventure “Red Skies at Morning” by Green Ronin, adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

With the pending birth of my son, I knew I wouldn’t have a lot of time to game in the near future. So I had to wrap up a bunch of Black Sails Over Freeport adventures quickly. Five islands in just twelve hours...it seems impossible. What the time pressure did for me as a DM was really condense all the cool parts of Black Sails Over Freeport, allowing me to discard the stupid parts.

The adventure actually inserts a vampire mcguffin, whom I transplanted from the Arcanis game (the only friendly vampire who could possibly be interested in working with the PCs, I might add). Haron von Grebel wasn’t thrilled to be working with Kham, but it’s better than slaving away for all eternity under Daen Danud. I was particularly proud of the makeover I gave Daenud, whose Blood Magus powers came in…uh, handy. It also was the absolute longest battle in my twenty years of gaming; long enough that spell durations finally just ran out. The fact that I role-played Daen as a foul-mouthed Skeletor from the He-Man cartoons probably didn’t help his image.

Zalton Zaska’s creepy machinations remained, but the endless warring by his clones was glossed over. I also skipped the majority of the stupid Skull Dugger Drawler/Mauler/Trawler/Bawlers. Speaking of Zaska, Kham’s player wanted to remake his character, and Zaska allowed me to basically inject Antonio Banderas directly into his skull.

Upon defeating Zaska, the PCs are effectively in control of a floating fortress. Von Grebel helps them plot their attack on Sycorax (aka Black Jenny Ramsey), but things don’t go as planned. Thus we have a nail-biting race against time before the skull fortress smashes into Sycorax’s pyramid. There wasn’t too much monkeying around either, if you know what I mean.

That leaves one last bad guy, Moab Cys’varion. He’s no dummy. The PCs have three of the four artifacts, and the artifact Cys’varion controls allows him to gate anyone to anywhere. For once, the bad guy goes on the offensive!

Overall, the biggest challenge wasn’t escaping the islands. It was Kham and Sebastian’s frustration with getting lots of gold but no resolution. While Beldin and Vlad were rolling in riches, the two tortured souls wondered what the hell they were fighting for. In the next chapter, they’re about to find out. more

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Thursday, October 29

Red Skies: Conclusion

The ship sank beneath the waves within the sextant’s protection. As it sank, Carthy began to change. His flesh took on a deathly pallor.

”I die now, but not with regret,” said Carthy. “You have given me a chance to pay for my past crimes, and I thank you for it. I was one of the Full-Fathom Five! I sailed with those vile brutes nearly two centuries ago. We were once the finest captains who ever sailed the seas, and we served proudly in Freeport’s navy. But Drac betrayed us and left us for dead; and to save our lives we traded our souls to Leviathan. The crimes we committed upon the oceans, I dare not speak. They grew too great for me to bear, and I knew the Five must be stopped.”

Beldin stood with Baldric in the pitching storm. “So that’s what’s been excised from Freeport’s history all this time?”

Carthy nodded. “Leviathan had five artifacts on his person. I stole the artifact that gave him command of the seas, the sextant. The captains of Freeport drove the Five into Hell’s Triangle, where the vortex swallowed them. But I fear they live still, those bloodthirsty brutes. And I fear they have collected the rest of Leviathan’s artifacts, which would make them unspeakably powerful.”

“Th’ same sextant that ended up in Drak Scarbelly’s gut,” said Baldric sadly. “And look where it has brought ye.”

“Beware the Full-Fathom Five, my courageous friends! They are cunning and vicious beyond my power to describe! But you must battle them all if you hope to return. For the artifacts unlock R’lyeh’s treasures. You need them all to find what you seek. But they hold secrets you can’t imagine…the dark powers of Leviathan…and his Son…”

“Son?” asked Beldin. “What son?” more

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Wednesday, October 28

Red Skies: Part 11 – The Malestrom

The skies began to look dark and ominous and the winds picked up tremendously. Thunder rattled the decks and lightning lit up the skies. Then the seas turned rough and the rains came, bringing the storm in earnest. And still there was no sign of Kham.

Sebastian lifted the Moonsilver Orb over his head and the storm parted. The stars and the moon hung brightly in the sky. A swirling wind drove the Nǎoké toward the Triangle’s center. A massive, swirling patch of water opened up.

Lightning rose from its depths toward the cloudless sky. An ear-shattering thunder boomed occasionally, causing the hull to vibrate.

“Is it supposed to do that?” Beldin asked, staring dubiously at the huge whirlpool in the center.

“I have no idea!” shouted Sebastian over the thunder.

“It’ll tear us apart!” shouted Baldric.

As the ship closed in on the whirlpool, Carthy stood on the forecastle and raised the sextant above his head. He spoke a word in a strange tongue.

In an instant, a golden sphere of force surrounded the ship in a protective bubble. The lightning and water raged around them, but the sphere kept all within safe.

“Will that help any other ships nearby?” asked Beldin. “Just in case Kham’s still out there, I mean.”

Carthy blinked. “Perhaps. If he’s close enough…”

Suddenly, a dreadful presence overcame them. It was barely humanoid, with insectoid like legs and a skull for a head. Covered in bone and with a long, whipping tail behind it, the devil advanced on Carthy.

“An Osyluth!” shouted Sebastian. He handed the Orb to Baldric. “Beldin, get back!” more

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Tuesday, October 27

Red Skies: Part 10 – Death Fog

Eventually, the Nǎoké entered a patch of thick fog. The water was very still and there was only a slight breeze. Every sound was magnified in the stillness. The ropes rubbed against the mast, the ship’s boards creaked, and the lapping of the water on the ship’s hull combined to become both annoying and creepy.

“We’re at the center of Hell’s Triangle,” said Carthy. “We’re almost there.”

Suddenly, two sailors were yanked out of the fog. Beldin ran over to the edge, axe at the ready, only to be suddenly snatched into the mists by a huge tentacle.

“I can’t see it!” shouted Sebastian. He was afraid to fly too far away from the ship, lest he lose it completely. “Incendiares globus!”

The fog was burned away by a blast of flames in the sky. There, suction-cupped to the side of the Nǎoké, was a horrible green monstrosity. It had four tentacles, a single eyestalk, and a huge, lamprey-like maw.

Sebastian caught a glimpse of Beldin being tossed through the air like a seal at the mercy of a shark’s maw. Then he disappeared into the beast’s mouth. more

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Monday, October 26

Red Skies: Part 9 – The Islands of the Damned

Kham plunged into the water. He struggled for breath, trying to think of a way out of his predicament. He always managed to find one.

And yet, he had been tripped up again. Acts of derring-do that came so easily to him had suddenly become more difficult. He felt clumsy and slow. Perhaps Sebastian was right…maybe he had relied on the King in Yellow far more than he realized.

Then Kham remembered the box. It turned itself into a boat! He uttered the command word as he plummeted down, down, down…

And once again he experienced the world from Zoltan’s point of view, plummeting for days.

One moment they had been closing with the Freeport fleet, inflicting punishing losses on them, and the next…well, it was hard to say. A storm struck, and then a wave big enough to drown the entire world crashed into them.

When the four undead pirates regained their senses, they were clinging to the wreckage of their respective ships, floating through a chain of small islands.

Daen pleaded for Leviathan’s intercession. “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!”

A charming young man with a roguish smile and icy eyes appeared in their minds eyes instead.

“Cadic!” wailed Moab.

“So dogs,” roared the towering apparition, “what capital mischief ye been making! But now, I’m calling an end to yer gamboling. I leave ye here, on these Islands of the Damned, to live out the dogs’ lives ye have chosen for yourselves, forever removed from the company of Freeport’s mortals—and their blood, which ye crave, and their trinkets, for which ye kill them.

Daen renewed his chant for Leviathan, but Cadic’s laughter nearly split their eardrums. “As for the whelp ye worship, he may be crafty, but he ain’t as clever as he claims. And now he’ll pay.”

With that, Cadic revealed Leviathan, hanging thirty feet above the water, surrounded by a whirling globe of chains. He still bore his avatar form, and the artifacts (minus the sextant) that focused his power circled around him.

“It’s come to this,” said Cadic. “One last chance I give ye; renounce yer ways and swear fealty to me.”

“You will die at my hands!” came Leviathan’s response.

Cadic gave out a great sigh. Then he ripped Leviathan to pieces.

There was a bursting as of an exploding bladder, a slushy nastiness as of a cloven sunfish, and a stench as of a thousand opened graves. For an instant an acrid and blinding green cloud befouled the four pirates. Then bloody chunks of their master plummeted into the ocean, sending up great gusts of steam as they struck. But Cadic wasn’t done.

“So much fer yer flesh, whelp,” he spat. “Yer spirit I condemn to the Abyss.”

With that, he hurled the divine energy of Leviathan towards the island of R’lyeh where they had first met the squaminous being; it struck with the force of a meteor, plowing a mile-long furrow into the sod. The force propelled the artifacts from his body sending each flying toward a nearby island.

“And so ye won’t get lonesome,” jeered Cadic, “here’s the trinkets ye craved so greedily.” The god opened his palm, and thousands of pounds of gold and jewels and other valuables rained from the sky, burying what was left of Leviathan. Then Cadic blew across the face of the water, and the island vanished with a whisper of wind.

The pirates cringed, waiting for Cadic’s next attack, but the god had departed, leaving them to their fate. more

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Sunday, October 25

Red Skies: Part 8 – There’s a War Going On, You Know

The Triangle’s waters varied greatly. Most often, the seas surrounding it were rough, sporting whitecaps and making sailing difficult. Sometimes the Pale Sea’s wrath was terrible, with swells of up to twenty feet.

“All hands t’ battle stations!” shouted Baldric. “Enemy craft sighted!”

A small, fast galley with two masts was visible. A Kolter Titan GG swivel gun was mounted on the port and starboard sides, and its figurehead was carved in the shape of a snarling wolf.

“That’s Red Wolf’s ship,” said Kham. “A skohir tribesman.”

“Th’ must be hired by th’ Emperor,” said Baldric. “Already, th’ war has come t’ Freeport. Well then, let’s bring Freeport t’ th’ war!” He drew a cutlass and pointed at the ship. “Fire at will!”

Sebastian flew up into the air and unleashed a blast of flames. The heat washed over the ship to no effect.

There was a clap of thunder and a bolt of lightning blasted into Sebastian. He spiraled down to the Nǎoké’s deck, trailing smoke as he went.

“They’ve got powerful magic defenses,” Baldric said quietly.

The two ships pulled alongside each other. “Time to get up close and personal in that case!” shouted Kham. He grabbed some of the ship’s rigging and drew Talon.

Baldric stepped off the deck of the ship, using the power of Cho Sun’s ring to form a bridge made of water between the two ships. A dwarf stood on the other side. “Come, ye Illirite dog!” snarled the dwarf. “Stumpy Hookhand be waitin’ fer ye!”

More lightning arced between the ships as a one-eyed Altherian caster wearing a tall black top hat and a dress coat, but little else, gestured and chanted.

Sebastian got to his feet. “That’s it. Now he’s made me angry.”

Kham slashed the rope and swung through the air. As he was at the apex of the swing, the rope snapped.

“Son of a…”

Kham dropped like a rock into the water. more

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posted by talien at 7:25 AM | 0 comments links to this post


Friday, October 23

Red Skies: Part 7 – Hell’s Triangle

Captain Baldric, Peg-Leg Peligro, Sebastian, Beldin, and Carthy were all huddled on deck in front of the Nǎoké.

“Kham!” shouted Beldin. “You’re alive!”

Kham smiled and waved. “Great to see me too.” He was stinking drunk.

“We were just discussing which ship to take into Hell’s Triangle.” Sebastian indicated Captain Baldric and the Nǎoké. “But it seems that problem has been solved.”

“Aye, I’ll be takin’ ye into th’ Triangle mesself.”

Kham scratched the back of his head. “This wouldn’t have to do with the publicity coup that a victory would bring you in snaring that seat on the Captain’s Council, would it?”

Baldric shot a glare at Peligro with his good eye. “Ye sure he’s been dead all this time?” more

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Thursday, October 22

Red Skies: Part 6 – The Apostate

Kham awoke gasping on an altar, Peg-Leg Peligro worriedly hovering over him.

“Cadic be praised!” he shouted. “Ye’ve been brought back!”

Kham sat up. “Brought…back? I was…dead?”

“Aye. And not just dead; yer spirit was nearly obliterated too. I didn’t think I had th’ power in me, and frankly I still don’t,” said Peg-Leg seriously. “Cadic must have somethin’ special in mind fer ye.”

Kham blinked. “I think I need a drink.” more

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Tuesday, October 20

Part 5 – The Great Betrayal

Kham watched in utter shock from the deck of his ship, the Emma, as Francisco’s fleet was utterly obliterated by the collective Continental fleet. Only he wasn’t Kham anymore, he was Zoltan Zaska, a vain, swaggering, swashbuckler.

“Drac betrayed Francisco!” shouted the beautiful Black Jenny Ramsey, the love of Zoltan’s life. She was a flighty, fiery heiress whom Zoltan had initiated into the life of piracy. “He betrayed us!”

Carthy was there, shaking his head, chuckling to himself. “I should have seen it.” The explosions were deafening. Pirates abandoned their ships, swimming desperately to nowhere. “Drac must have made some sort of deal with Coryan. He’s getting rid of his enemies and making Freeport legitimate in one fell swoop!”

“Our fleets will be destroyed,” his Daen Danud, a proud, cruel captain. “All of my plans…lost…”

Moab Cys’varion, the elorii, shook his head. “I owe a blood debt to Francisco. And this is how he repays me?”

“We are running out of options,” said Zoltan. “Perhaps it is time to reconsider His offer.”

Cannonfire tore through plank and sail. Pirates screamed all around them.

“Would he…would He offer it again?” asked Daen, suddenly hopeful. “We all had the same dream…”

“Perhaps,” said Carthy. “If we all swore an oath together, He might reconsider.”

“Then I so swear!” shouted Moab, his face twisted into a hideous expression of rage. “Leviathan! If you save me now I will serve you!”

“As will I!” shouted Daen.

“And I,” said Carthy, a little less enthusiastically.

Seeing her lover make such an oath, Jenny grabbed his hand and shouted into the storm of fire and death. “As do I.”

Zoltan was overcome with jealousy. But he managed to keep his voice steady. “I do so swear,” he said as heroically as he could muster.

Suddenly, the explosions stopped. They were standing upon a coastline of mingled mud, ooze, and weedy Cyclopean masonry which could be nothing less than the tangible substance of earth's supreme terror - the nightmare corpse-city of R'lyeh, that was built in measureless aeons behind history by the vast, loathsome shapes that seeped down from the dark stars. Only a single mountaintop, the hideous monolith-crowned citadel whereon great Leviathan was buried, actually emerged from the waters. more

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Red Skies: Part 4 – Desecrated Temple

Kham kicked open the double doors.

Several mosaics depicted humanoid fish-like creatures performing rituals to an octopus-headed god. Although all of the scenes illustrated joyous events—bountiful harvests, successful hunts, and the like—they seemed dreadfully wrong somehow. Arcane symbols riddled the six columns that ran the length of the temple, some of which were etched with knives and chisels, some painted with large swaths of blood. But it was what lay in front of the altar that stopped Kham in his tracks. Or rather who.

Lying in a pool of his own blood, his clothes in tatters around his battered form, was Ezekiel Carthy. He was breathing, barely.

A line of cultists stood in front of the three steps that led to the altar, and more stood on either end of the platform on which the altar rested. A man with a shock of thinning, greasy hair, slick back straight on his head, stood over Carthy. He slowly lowered a cocked pistol to his prisoner’s head, another pistol in his other hand. Though he was some distance away, his threats were clear.

“Look at you!” he bellowed. “Standing there like you’re just going to !#(%ing stride in here and just !#(%ing take what I worked so hard to steal? NO you won’t, you !#(%ers!” He addressed the other cultists. “You’re all a !#(%ing disappointment. I’m so !#(%ing disappointed.”

“Well if it isn’t Billy Bones,” said Kham. He cocked both of his pistols. “Let Carthy go.”

“I don’t think you’re in a !#(%ing position to be giving orders, do you? If you take just one more step, ONE MORE, your friend here won’t live to see you take another!”

Kham fired both pistols. Billy Bones’ own pistols went flying.

“You dumb !#(%er!” Billy rubbed his hands. “Kill them!”

The cultists unleashed a barrage of pistol fire. Kham and Beldin ducked behind the nearest pillars as Sebastian stepped out.

The temple was long and narrow, no more than twenty five feet wide.

One of the cultists got out: “Uh oh.” more

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Monday, October 19

Red Skies: Part 3 – Antechamber

Sebastian found a wheel that opened a secret door in the bottom of the tower. It led to a shaft, with a ladder that ended in darkness. Kham went first.

As he was climbing down, there was a strange creaking sound and the ladder suddenly snapped into the wall. Kham let go and slid to the bottom.

He kicked out both of his feet just as he neared the bottom, catching himself in a corner of the tight shaft. He skidded to a halt. Looming below him were several sharp spikes.

Kham let out a long, shuddering breath. “Whew.”

A second later several hundred pounds of armored dwarf landed on top of him. They rolled and fell. Kham grunted as one of the spikes scraped the breastplate he wore beneath his overcoat. For once, he was glad he had it on.

Sebastian landed with a flap of his wings. “You really need to work on your trap detecting skills,” said the dark-kin.

“I’m not really the trap-finding type,” said Kham.

Beldin was battered and bruised. “We noticed.” more

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Sunday, October 18

Red Skies: Part 2 – Libertyville

Beldin sat in the simple rowboat that carried him and Kham. He concentrated as the wave carried them aloft and then gently deposited them on the shores of Libertyville. Sebastian landed in front of them.

“The cultist went into that building,” he pointed at the largest structure.

Beldin looked around. “If this place is supposed to rival Freeport, it’s got a long way to go.”

Ha half-dozen huts were arranged in a semi-circle, facing the beach with what was probably the town’s signal fire in the center. A guard tower and another small structure whose function was not immediately clear formed a part of the town. All the buildings were in various states of decay, and most were slowly smoldering into ashes.

“This is the aftermath of the Unspeakable One,” said Sebastian.

Kham made a beeline for the tower. A set of steps wound its way up past a number of arrow slits before ending in a platform above.

Sebastian looked up. “I hear the sound of metal scraping on stone above. I’ll check it out.” He flapped up out of sight.

Beldin and Kham exchanged looks.

”Sounded like something heavy being dragged,” said Kham. “Like a metal container of some sort.”

Beldin shoved Kham out of the way. “Get back!” more

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Saturday, October 17

Red Skies: Part 1 – The Getaway

Kham kicked open the door and Beldin barreled through, shield raised. A multitude of pistol blasts hammered his shield and shredded the doorway.

Kham stepped backed into the doorway when the blast subsided and fired off two shots. The cultists, arrayed in a semicircle around the opening to Carthy’s home, ducked behind cover.

Sebastian was next. “Fulminous arcus!”

Four cultists in a line were immediately fried as electricity sparked between them.

“Get the sextant!” shouted another cultist dressed in red robes that stood atop the carriage they had seen before.

Kham grabbed two more pistols from Skiz. “I KNEW I should have blown that thing up when I saw it.” more

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Friday, October 16

Red Skies: Prologue

As usual, the streets of the Merchant District were much quieter than those of the neighbors, which made Sebastian stand out even more than usual. A long carriage passed by as he made his way down the street; its driver noted his demonic appearance with a look of disdain.

“You could use a spell to disguise yourself, you know,” said Kham.

Sebastian shrugged. “Why should I? Our names have been cleared. A mob has already tried to kill me and regretted it. It’s time they learned to fear me instead.”

“Something’s wrong,” said Beldin. “There’s no one at the gate to greet us.”

“The energy I felt last time we approached the house is noticeably absent as well,” said Sebastian.

They made their way to the front door, only to discover it unlocked.

Kham pushed open the door and then stopped. “Oh, this can’t be good.” more

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Thursday, October 15

Chapter 61: Red Skies at Morning - Introduction

This scenario is from the Black Sails Over Freeport adventure “Red Skies at Morning” by Green Ronin, adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

This is the beginning of the home stretch. If you’ve played Black Sails Over Freeport, you know how it ends and you know who Leviathan is. It’s the answer to Sebastian’s question several chapters back: “Whatever happened with that sextant we picked up?”

Well, now we know. I had to think long and hard about how this adventure would accommodate the “old school” style of D&D. Like the Castle Amber adventure series, Black Sails Over Freeport is very much a resource management, long slog to the death kind of game. Which means PCs are going to die more often. So I had to nudge a caster (Peg-Leg Peligro) that could cast raise dead and resurrection to go along.

The other problem is that this adventure ultimately ends up stranding our characters on another plane with only their ship as a home. That means everything the PCs need between adventures has to be there with them, including the aforementioned cleric. This is where the Arcanis game shifts from traditional skullduggery, politics, and questions of honor and family to good old fashioned blowing things up and taking their stuff.

Black Sails Over Freeport has some problems, like the assumption that PCs of 6th level or higher won’t have access to fly, which is ironic since one of the cultists had access to a potion of fly. Then there’s the fact that the main villain, Billy Bones, is a poor imitation of Frank Booth (Dennis Hopper) from Blue Velvet. I never liked Blue Velvet and I disliked the technology-bending requirements of having a villain who breathes from an air mask. Also, he’s always high on Abyss Dust, which I’ve replaced with Ghoul Juice…so the whole thing didn’t work for me.

Instead, I made Billy a foul-mouthed version of Jack Nicholson, sans breathing apparatus. I gave him a spellcaster’s bandolier that allowed him to draw several of his potions on the fly. In the end it didn’t matter: Billy knew the heroes were coming and swigged all the relevant potions he would need. The battle took a surprise twist that would have repercussions on the rest of the campaign.

Overall, I was happy with the drama and angst this adventure generated. It was a clear sign to the PCs that the gloves are off, as represented by the “loss” of the King in Yellow’s protection. We’re now playing in the big leagues, and the heroes are going to have to step it up if they plan to survive. more

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Wednesday, October 14

Ocean Meets Sky: Conclusion

They appeared in front of the Temple of Cadic.

“That’s the last time you do that,” Sebastian said sternly. “I didn’t give you permission to hurl us across Arcanis. We could have ended up in the center of a mountain for all you know.”

Kham looked hurt. “I got us out of there, didn’t I?”

“And with some booty to boot,” said Beldin appreciatively. “I picked up a fine rapier and cutlass.”

Kham grinned. “And I got an eyepatch. And a box that folds out into a boat. I’m a regular pirate now.” more

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Tuesday, October 13

Ocean Meets Sky: Part 7 – The True Orb

The cavern floor was made of black volcanic sand and earth. Eighteen graves were marked with rusted cutlasses sticking from the ground, each with a dusty, wide-brimmed felt cap or rotted bandanna tied around its cup-shaped hilt. Beyond the eighteen graves was an underground portion of the river. A small island sat in the center of the water and rapids, with a series of six moldy stepping-stones that led to the island.

Upon the island was piled several treasure chests and broken sacks, spilling gems, jewelry and various coins, and a large glowing orb that sat atop the glittering booty. Jeweled cutlasses, rapiers in ivory scabbards, and finely crafted crossbows and bandoleers of daggers rounded out the tableau.

Kham and Sebastian exchanged glances. “Are you thinking what I’m thinking?”

Sebastian nodded.

Kham and Beldin collected up the cutlasses and hats. When they were done, Sebastian flapped his way over to the pile of treasure. Kham and Beldin hopped from stone to stone to reach him.

Above them, the sounds of ship-to-ship combat and massive magical cannonfire grew louder.

“Ready?” asked Kham.

“Ready,” said Sebastian.

Kham scooped up the orb. “Now!” more

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Monday, October 12

Ocean Meets the Sky: Part 6 – Riddle of the Wheel

The idol’s movement revealed a hidden passageway beyond. Kham stepped gingerly through the hallway, rattled from the encounter with the incarnation with Leviathan.

He heard a click.

“Guys, there might be a trap—“ was all he got out.

The walls slammed together, smashing into Beldin just behind him. The dwarf was saved only by his shield and armor. The force was so quick and so powerful that it left Beldin stunned. Sebastian shoved him forward as the walls retracted and reset.

“Sorry,” said Kham. “I’m not really the trapfinding type.”

Sebastian shot him a glare. “We noticed.” He fed a healing potion to Beldin. more

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Saturday, October 10

Ocean Meets Sky: Part 5 – The Elder Eidolon

The world spun, as if all the air had been sucked out of the room. Beldin and Sebastian staggered as if drunk, their minds scrambled from the awesome force that emanated from the statue. Kham stood alone, his mind accustomed to dealing with such mind-rending attacks since his first encounter with the Unspeakable One.

The thing, which seemed indistinct with a fearsome and unnatural malignancy, was of a somewhat bloated corpulence, and squatted evilly on a rectangular block or pedestal covered in undecipherable characters. The tips of the wings touched the back edge of the block, the seat occupied the center, whilst the long, curved claws of the doubled-up, crouching hind legs gripped the front edge and extended a quarter of the way down toward the bottom of the pedestal. The cephalopod head was bent forward, so that the ends of the feelers brushed the backs of the forepaws that clasped the croucher's elevated knees.

It slowly unfurled, stretching its wings as it rose to its full height. Kham was overcome with fear. The thing thundered one step forward at a time, advancing on Beldin and Sebastian.

Kham knew he had to do something. The thing's blasphemous tentacles reached for Beldin’s face. Kham suddenly came to the realization that it knew he was there, but was ignoring him. He was insignificant to its existence, as relevant as a fly assaulting a castle.

But he had to try. more

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Friday, October 9

Ocean Meets Sky: Part 4 – Shot Trap Loading Chamber

Beldin smashed open the rusted iron door at the top of a natural staircase. Beyond the door was a large cave with a wooden and iron rack built around the outside of the wall. Several k’n-yan moved about the room, lifting the large boulders from a pile and loading them onto the rack. The rack led to a circular pit in the center of the floor.

Kham drew his pistols. “Now we know who was running that trap.”

Beldin’s pent-up frustration was unleashed. The dwarf bellowed and waded into the thick of the bronze creatures, hacking and bashing. Kham fired a few shots, but it was more to give Beldin some breathing room until Sebastian could…

A blast of flames tore through the k’n-yan ranks. More beams of light sizzled towards them, but the k’n-yan’s resistance was token at best.

When it was all over, Kham kicked one of the bodies into the hole. He watched with satisfaction as it rolled over on itself and slid out of sight.

“Is it just me, or do the k’n-yan seem weaker than before?”

Sebastian nodded. “Like you and I, they have been cut off from their lord—“

“Stop calling him that. He’s not my lord.” more

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Sunday, October 4

Ocean Meets Sky: Part 3 – Cave Entrance

The water of the Pale Sea dripped into the mouth of a darkened cave, but the magical seal between the shipwrecked fihali vessel and the coral reef held.

Kham dropped to his knees and doubled over as spasms wracked him. Water exploded from his lungs. He lay gasping and coughing on the floor, dragging in deep breaths of air.

Beldin and Sebastian spat up water, but with much less violence than Kham.

“Is it always like that?” asked Kham, catching his breath.

“Yes,” said Sebastian. “But it’s tougher on humans.”

“Since when didn’t you consider yourself human?” asked Kham.

Sebastian let his twitching tail speak for him.

The cavern dripped water all around them, but it was not submerged. A shallow depression ran through it, a river beneath the ocean, forged through magic. A wider path of black volcanic led into the cavern.

Kham took a few steps in, then stopped. He bent down to inspect something he had kicked.

It was a skeleton, half-buried in silt, with its arm outstretched towards the strange river. There was a rotting pouch in one skeletal hand, a rusted cutlass in the other.

“That’s strange,” said Kham. “Looks like this guy’s bones were broken around his neck and shoul…”

There was a rumbling overhead. Beldin shoved Kham aside, shield over his head.

“Down!” more

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Ocean Meets Sky: Part 2 – Death’s Hold

The center of the ship was arranged like the spokes of a wheel, with each spoke containing eight doors off of the central hub opening onto eight identical rooms. On the other side could be seen sparks from the rent hull of the ship, the side that had penetrated the coral. Although the crew had died, their mission was a success…they had opened a path to the Moonsilver Orb.

“I don’t like this,” said Sebastian. “Too many doors and too far to swim.”

Beldin straddled the bottom of the tubular hallway. “I like it just fine. I can put my feet on the ground.”

They slowly made their way down the hallway.

“You do realize something’s going to jump out of those doors when we get about midway through,” said Kham.

Beldin hefted his axe, his beard floating in the gentle current. “Counting on it!” more

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Saturday, October 3

Ocean Meets Sky: Part 1 – Black Hole

A vessel resembling an oblong sphere of seamless, shining metal jutted from the coral reef. A long gash marred the otherwise perfect exterior, allowing water and fish easy passage into the interior. Lengthwise along the equator of the huge ship, weapons and tools of all uses protruded from the hull, each near by a small porthole. The metal appeared unaffected by the water.

There was a jagged opening in the ship, one that obviously should not have been there. The explosion that brought the ship low left a gaping hole in its side. The edges were ragged and blackened, with strange conduits protruding from the mangled remains of the wall. They flashed with energy occasionally, all that was left of the magic that once powered the vessel.

Sebastian spread his wings and snapped his tail behind him, gliding like a manta ray in the ocean depths as if he had lived there all his live. Beldin wasn’t kidding, they had clearly practiced such a maneuver before.

Before Kham could get any closer to the ship, there was a rush of water around them. K’n-yan, their arms close to their sides, were launched downwards into the water as if they had been propelled by great force.

“Guess they know we’re here.” Kham reached for his pistols, then stopped. Firing the pistols would be impossible underwater. more

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Friday, October 2

Ocean Meets Sky: Prologue

Coralis rose from the Pale Sea, a sun unto itself, like a grand cathedral to Yarris, god of the depths. Tall spires captured the light of the sun, transforming the dawn into a multitude of gems floating in the sky. Four towers reached from their watery foundations up to the heavens, appearing to be made of precious stones: emerald, sapphire, ruby, and topaz. The reef of coral below the towers was clearly visible through the crystal waters, extending out of sight in either direction, effectively blocking further passage.

Numerous islands, sporting foliage, emerged along the reef. Fires burned on several of the islands, hinting that all was not well. The ruins of four other towers confirmed that a massive battle had occurred recently.

The black fihali turned as one to face Beldin, Kham, and Sebastian.

“This is where we get off,” said Sebastian after a moment of interpreting the thought-symbols the alien fihali relayed only to him. “They showed me an image of a buried ship, approximately one hundred feet below the surface.”

“And we’re supposed to do what, exactly?” asked Beldin, dubious.

“The fihali ship was trying to penetrate the defenses of the k’n-yan. In the end, they rammed the ship into the coral, but they died in the ensuing explosion. We must make our way through that opening and find the Moonsilver Orb.”

“K’n-yan, huh?” asked Kham. “I don’t suppose they’ll be surprised to see us?”

The glass whale rocked from an explosion. It was a testament to fihali engineering that the ship only shuddered.

“Never mind,” said Kham. more

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Wednesday, September 30

Chapter 60: Where the Ocean Meets the Sky - Introduction

This scenario is from the Dead Man’s Chest adventure “Where the Ocean Meets the Sky” by Necromancer Games, adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

Alert readers will note that we already played half of this adventure in our heroes’ quest to return from Nyambe. Instead of making Coralis a long journey, we have the PCs traveling by glass whale powered by pseudonatural fihali—weird transportation, but fast nonetheless.

I tweaked the adventure so that exploring the sunken ship is a necessity to get the Moonsilver Orb. Then I threw out the not-so-interesting caverns/challenges and replaced it with all the neat challenges I never got to use on The Isle of Chaugnar Faugn. This turned out better than I expected, and the PCs were more than up to the challenge.

I also decided that if one of my PCs is going to have an amulet of the planes, then he’s gonna use it as a plot device to escape certain doom. Which he did. Of course.

This is also the last you’ll see of the k’n-yan and the fihali as they struggle to prevent the Cult of Leviathan gaining dominance. Or to put it another way, out with the old cult, in with the new! more

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Tuesday, September 29

Fair Salvage: Conclusion

The crowd roared as the designated executioner wrapped the noose tightly around Bijoux’s neck. She was easy prey, muttering feverishly to herself, eyes rolling. They bound her hands and feet so that she couldn’t glide to safety. Then, with a mighty heave, they shoved her off the stone steps of one of the other towers.

There was a flash of black and the rope snapped. Bijoux was snatched out of the air by something moving fast.

Sebastian flew all the way to the beach before he let Bijoux go. He slashed open her bindings.

“I’m sorry,” he whispered to her. “The card…the card forced me to do things…”

Bijoux didn’t seem to hear him. She wobbled steadily to her feet. “They’re calling me,” she whispered. “They’re trapped between worlds.”

“I killed so many.” Sebastian fell to his knees. “There were a dozen, I think, in Carcosa. They didn’t know what hit them.” He could still smell the stench of burning flesh. “The King in Yellow forced my hand…”

Vlad and Kham arrived a few minutes later, panting.

Vlad put his hands on his knees. “You have to leave. The mob is coming this way.”

Sure enough, the pool of angry fireflies that were the mob’s torches had transformed into a serpent of flame, winding its way through Freeport and towards the beach.

Kham stared out at the water. “Uh, guys…”

Vlad looked over at Kham. “What now?”

“The water out there…it doesn’t look right. It’s broken up somehow, like something…” more

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Monday, September 28

Fair Salvage: Part 3 – Assault on the Towers

The most impressive part of the Old City’s defenses was the five arcane fire cannons atop each one of the walls’ towers.

“The massive brass and iron armaments were salvaged from a mysterious hulk, found beached on the windward side of A’Val after a savage storm.” Kham climbed the winding outer steps up one of the towers. “It was impossibly large by Freeport standards. Sea Lord Francisco paid an exorbitant amount of money to acquire what were at first regarded as expensive curiosities.”

“Have they ever been fired?” asked Vlad.

Kham nodded. “The next marauding fleet that cruised into Freeport Harbor bent on stemming the tide of piracy received a surprising reception. Once the fleet’s flagship was reduced to a floating bonfire by one shot from the top of the Freeport battlements, the rest of the invaders quickly moved on.”

Two guards stopped his ascent with large clubs. “Halt!” said one of the guards.

There was a shout beyond the guards.

Kham swigged a potion and disappeared. The guards blinked and looked around.

Sebastian snapped out his wings. The guards readied their polearms, only to have the dark-kin spiral up past them.

That left Vlad. He smiled. “Do you know who I am?” He flashed the Symbol of Drac. “I’m a good friend of the Commissioner.“

The guards looked at each other. Finally, with a unified shrug, they let him pass. more

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Sunday, September 27

Fair Salvage: Part 2 – The Collector

The brutal murder of Falthar cast a pall over the surrounding area. Some people were afraid to go out at night, while others formed themselves into vigilante groups and patrolled the streets in search of evildoers. There were several cases of mistaken identity that resulted in innocent people being stopped, beaten, and even lynched.

An almost palpable sense of dread hung over the neighborhood, but the rest of the city carried on its business as usual—a murder, however gruesome, was not a serious thing in Freeport, so long as it happened at a comfortable distance.

Sebastian joined Vlad and Kham in front of a two-story house on a leafy side street off Wave Avenue.

“Why have you summoned us here?” the dark-kin asked as he landed.

“Maybe you should stop flying around the city,” Kham said in irritation. “You could get lynched.”

Sebastian let a sly smile cross his lips. “They’ve already tried.”

It was understandable, said the Sea Lord’s Guard. Sebastian fit the description of the strange creatures seen roaming the city at night. They were never clearly seen and were described as nothing more than distorted shadows slipping in and out of the darkness. The stories told of glowing red eyes and tall, misshapen figures as thin as an elf but as tall as an ogre.

Vlad looked up at the house. “Where are we, anyway?”

“Aljandros Haddon’s house,” Kham said flatly.

“Aljandros too?” Vlad looked sideways at Kham. “Is there something you want to share with us?”

Kham shrugged. “Don’t look at me. I can’t help it if I know a lot of people.”

“A lot of dead people,” said Vlad. more

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Friday, September 25

Fair Salvage: Part 1 – The Unfortunate Antiquarian

Falthar’s Curios was only fifteen feet wide, but it was a good fifty feet long. It almost seemed that the building was an afterthought, crammed between two existing structures with little regard for functionality. Falthar made it work though. The front room was normally stuffed with curiosities from floor to rafters.

Kham found the door unlocked, the shop’s contents scattered. The furniture was reduced to kindling.

“Falthar!” shouted Kham.

Falthar val’Abebi lay on the floor in several pieces, badly charred but still identifiable. It had not been disturbed. Given the recent corruption scandal sweeping Freeport, none of the Sea Lord’s Guard had yet arrived despite several citizens raising the hue and cry.

Kham leaned down to inspect the corpse. The damage suffered by the corpse was consistent with magic. And yet, there was none of the widespread fire damage that one would expect from something so powerful.

“Skiz, look around,” said Kham.

The talking rat hopped out of Kham’s haversack and climbed down his pant leg. He paused to sniff the corpse.

“That’s not dinner,” Kham said sternly.

Skiz shot Kham a hurt look. Then he resumed sniffing the rest of the room. more

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Thursday, September 24

Fair Salvage: Prologue

The Long Day’s Night eventually rescued Sebastian, Vlad, and the remaining crew of the Lady Quay. The breezed had stopped completely, so that the air hung hot and humid and utterly still. Ships had been becalmed, sometimes for weeks, with no sight of land or salvation, slowly depleting their supplies.

“Sorry boys,” said Captain Amos. “According to the charts you recovered from Marissa Lapideaux’s home, the time to open a portal to R’lyeh came and went.”

Sebastian turned the small sextant over in his hands. “Then all is lost.”

Amos clapped Sebastian on the back. “Oh, I’m sure something’ll turn up. If my boys heard right, you stopped the Unspeakable One and lived to tell about it. Opening a portal should be a piece of cake for the likes of you.”

Vlad rubbed his forehead. “If only it were that easy.”

Sebastian looked up. Something had caught his attention. “There.” He pointed. “What’s that?”

There was a glint on the water, not far off. Vlad peered over the deck at it.

“Well, I’ll be…” said Amos. He handed Vlad the spyglass. “See for yourself.”

Vlad looked through the scope. more

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Wednesday, September 23

Chapter 59: Fair Salvage - Introduction

This scenario is from the Tales of Freeport adventure “Fair Salvage” from Green Ronin, by Graeme Davis and adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

Bijoux’s player had abruptly exited the campaign before I was ready to write Bijoux off completely. So it took awhile, but this is the adventure where we explain what happened to Bijoux’s people and why anyone should care. After all, they’re the Great Success or Failure (depending on how you look at it) for the Unspeakable One. Are they any better off?

More importantly, as the campaign winds to a close, it’s time to clean out the closet, so to speak. Anyone and everyone is fair game, and more than a few NPCs have served their purpose. When it comes to a murder mystery, somebody or in this case several somebodies, have to die.

This scenario is barely an adventure, actually, but more an encounter. It’s one of those adventures that seems much more interested in telling the PCs about what already happened, as opposed to actually thrusting them into the middle of a conflict. I tweaked the adventure so the PCs were at all the exciting parts and heard about the boring parts instead.

Even that resulted in very little combat, because fortunately the PCs are smart enough to know when to hold ‘em and know when to fold ‘em.

Now somebody tell that to Bijoux. more

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Tuesday, September 22

Lady Quay: Conclusion

An explosion wracked the Lady Quay…then another and another in a chain of designed destruction. She had seen better days: she was a wrecked bulk of planks and torn sails, of rotten shrouds and sagging yardarms. Her keel was irreparably split, her rudder nothing but a splintered stub. Fetid seaweed clung to her warped bulkheads like rotting flesh.

“What the hell happened?” asked Vlad in horror.

The hull of the Lady Quay ruptured, cracked open like an arid desert; the aft section burst and trembled. Slowly, it began to sink in flames, plunging to her death.

Sebastian watched dispassionately.

The Lady Quay sank beneath the waves as the sun set. A few crewmen dove off the side, swimming their way to shore.

The survivors of the Lady Quay, temporarily safe, watched in awe and grief as their only way home died in the ominous Pale Sea beyond. Captain Miro watched with hollowed eyes.

“My god, Rekello,” she whispered. “What have I done?”

“What you had to do,” said Rekello. “What you always do. Turned death into a fighting chance to live.” He looked concerned over at his captain. “You hear me, Winnifer?”

Captain Miro took a deep breath and nodded her understanding to Rekello.

“Mind explaining it to the rest of us?” asked Kham.

Rekello shot Miro a glance. She nodded at him. “It doesn’t matter now.” more

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Thursday, September 17

Lady Quay: Part 8 – The Hidden Vault

Kham padded down the hallway, peering around each corner before he did so. He waved the others on behind him.

He came to a door. Throwing caution to the wind, Kham opened it.

The small room was heaped with pillows of all shapes and sizes. Thick rugs covered most of the floor. A thin copper lever protruded from the northern wall. It smelled like reptile flesh.

There were sounds of combat in the hallway. Kham ignored them. He pulled the lever.

There was a grinding sound. A stone wall slid open near the lever.

Something shrieked in agony in response to whatever it was Sebastian and Vlad were doing.

The vault’s interior was totally dark and heaped with crates, five in all, each bearing a decrepit iron lock. They were quite large, almost too big to fit through the narrow doorway.

Vlad shouted an inquiry as to Kham’s whereabouts, littered with expletives. more

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Wednesday, September 16

Lady Quay: Part 7 – The Mistress' Lair

Vlad crawled his way out of the window. If Kham and Sebastian hadn’t distracted the snake-thing, she would have killed him.

Sebastian found him lying on the ground.

“What happened to you?”

“Snakes…drank…blood…” he was pale and shivering. “Caught me…by…surprise.”

Sebastian shook his head. “As I feared. This is no mere medusa.”

“Right, because she wasn’t bad enough as just a ‘regular’ medusa.” Kham rubbed his forehead. “This one sucks blood. Probably turns into a bat too.”

“Boss,” whispered Skiz from Kham’s haversack. “Boss!”

“Not now Skiz.”

”BOSS!”

“What is it Skiz?”

“She’s calling me.” The little rat was clearly freaked out. “I can hear her in my head. She’s calling me. She’s calling us.” more

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Tuesday, September 15

Lady Quay: Part 6 – Ruined Lab

The room was a chaotic mess of wrecked beakers and shards of glass, broken chemical gear and tattered books. Kham didn’t think the owner would mind a broken window.

Something hissed near the doorway on the opposite side of the room. A creature coalesced before his very eyes, serpentine in form. He thought at first it was a ssanu, but its feminine upper torso and forest of snakes for hair made him jerk his gaze away.

“Welcome to my home,” snarled a feminine voice. “So good to see you. Have you come for tea?”

Kham reacted quickly. He reached for his powderhorn and then threw it into the air between them.

“Sorry, I’ve got a date with the ladies!” Careful to avoid her gaze, he drew two pistols and fired.

The ensuing explosion blew him backwards. Kham twisted through the air, using the momentum to hurl himself out the window. At least, that was the plan. more

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Monday, September 14

Lady Quay: Part 5 – Living Room

The walls of Marissa Lapideaux’s home were made of stone. The door had a base knocker shaped like a coiled snake.

Sebastian spread his bat wings. “I’ll check around the back.” He launched himself into the air with a mighty flap.

“I’ll check the windows on the other side.” Kham swigged a potion and disappeared.

Vlad sighed. “Well, guess that leaves me.” He banged the knocker a few times. “Hello? Anyone home?” more

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Saturday, September 12

Lady Quay: Part 4 – Aegis Isle

Eventually, the Lady Quay weighed anchor in one of the lagoons at Aegis Isle. The island was very small, less than five miles across, but abundant in jungle flora. The Lady Quay moored several hundred yards off the dangerous reefs surrounding the island. Rekello saw that the pearl-laden crates from the lower hold were put into a dinghy.

“Nothing lives here,” said Captain Miro, “except the yurians.”

“Yurians?” asked Vlad.

“Crabmen,” said Kham. “They use Aegis Isle as a mating and assembly ground.”

“Marissa Lapideaux also lives here,” said Rekello. “She’s a renowned sculptor that lives in a simple stone cottage in the center of the island.”

“Since when does she deal in healing draughts?” Kham blinked. “Last I heard, she was selling one of her life-sized statues. I think they called it the Spirit of Freeport.”

Lapideaux’s statue was of a pirate brandishing a cutlass in defiance of the world. It created quite a stir, such that the Captain’s Council bought it and placed it outside the Sea Lord’s palace.

Rekello and Captain Miro took the oars of the dinghy. “Follow in the second, just in case your sword arms and spells are needed along the way.”

Sebastian, Kham, and Vlad clambered into the other boat and followed them.

As they came closer to the island, what looked like bizarre coral reef were actually the waving eyestalks and claws of several yurians.

“This is unusual,” said Captain Miro. “They never meet us here. We usually drop off the pearls and there’s a crate of…herbs waiting for us.”

“Yeah, right,” said Kham. “Herbs.” more

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Friday, September 11

Lady Quay: Part 3 – Master of the Fathoms

The winds were sparse, causing the Lady Quay to drift.

“What do we do when we get there?” Kham was hanging from a makeshift hammock, swinging to and fro with the ship’s motion.

“What we’re being paid to do,” said Sebastian. “Find whoever is supplying the Essence Ingots and kill them.”

“Since when do you talk so callously about killing people?” Vlad proceeded to whittle a piece of wood, for lack of anything else to do.

Sebastian stared out at the ocean. “You weren’t the Stranger in Carcosa for years. Maybe centuries.”

Kham rubbed his throat. “Was it that long?”

“It’s impossible to tell. I did many unspeakable things over and over again until I no longer understood their significance.” Sebastian’s tail flicked behind him.

Vlad couldn’t help but notice the poison stinger at the end. He looked at Kham as he addressed Sebastian. “You’re not mad?”

“Mad? Unbalanced, perhaps. But angry? No. Why should I be? I made the decision and Kham made his. You brought me back. That’s enough.”

“Things are different, that’s for sure,” said Kham. “I feel like the whole world has changed. Like it lost its spark.”

“Almost as if we’re cursed?” Sebastian allowed a tiny smile to creep across his ashen lips. “The King in Yellow was your patron, as he was mine. He has withdrawn his protection from us. Arcanis is a little grayer because of it.”

Vlad shook his head. “Now you’re both scaring me.” [MORE]

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Thursday, September 10

Lady Quay: Part 2 – Buried at Sea

Kham fingered an ancient bronze amulet they found in the kelpies’ chest.

“I don’t know what you see in that ugly thing.” Vlad held up a necklace of coral and pearl. “This is worth a lot more.”

“Not to me it isn’t,” said the val. He kept running his fingers over every contour. “It’s what’s on the amulet that’s important.”

“It’s a map,” said Sebastian coolly. “So Kham can find his way.”

“Seriously?” asked Vlad. “So does that mean you can—“

Before he could say more a rubbery, wet thing landed on top of Vlad, its tongue lolling from its mouth. [MORE]

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Wednesday, September 9

Lady Quay: Part 1 – A Woman in Need

“A pirate’s life is sadness and woe.” Kham spun on one heel, encompassing the ship. “We're rascals, scoundrels, villains, and knaves,” sang Kham.

Vlad looked dubiously at Kham. “You’re drunk.”

“We're devils and black sheep, really bad eggs,” sang Kham.

“Drink up, me 'earties,” shouted some of the crew in chorus, “yo ho!”

Kham chuckled and sighed. “Where’s the elf when you need a good song?”

“What’s gotten into you?” asked Vlad in irritation.

Kham laughed again. “You mean this?” he tore off the scarf he wore on the ship and pointed to the yellowish wound. It would never heal correctly. “Or do you mean the fact that my powers don’t work?”

“What?” asked Vlad in disbelief. “Since when?”

“Since we closed Carcosa.” Kham was somewhere between giggling and crying. “I can’t walk between worlds anymore because there’s no world to walk, you see.”

“Something off the port bow!” shouted a crewman.

No more than fifty yards off the port bow floated a small, crudely built raft. The craft had been lashed together of ill-fitting timber, sporting a single mast that bore a sail that appeared to have once served duty as a bed sheet. One end of the pitiful raft was partially submerged, due in no small part to the large, seaweed-laden chest encumbering it. Water lapped over the legs of the raft’s single passenger, a woman in a sodden evening gown who pulled determinedly at the sea with a broken paddle.

“Mr. val’Abebi?” asked Captain Miro wearily. “Would you like to rescue the damsel in distress?”

“Oh sure,” said Kham. He took two steps forward and then slipped. Kham let out a loud belly laugh. “Maybe later!”

Vlad shook his head. “I’ll do it.” [MORE]

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Tuesday, September 8

Lady Quay: Prologue

Kham and Sebastian, stared skeptically across the table at Vlad. They were sequestered in a dark recess of the alehouse known as the Dead Reckoning.

“So we just do this one job and all is forgiven?” asked Kham in disbelief.

“That’s how the Commissioner put it to me,” said Vlad. “But we’re all in, since we broke the law, so to speak.”

“And they’re just going to let me walk…” Kham stared into his mug. He wasn’t sure how he felt about all this.

“Not quite,” said Vlad. “Technically, you’re dead. Freeport declared all hands on deck of the prison ship drowned. So it’s more a matter of letting you stay dead.”

“Sure.” Kham shrugged. “That makes about as much sense as the rest of the laws in Freeport.” [MORE]

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Sunday, September 6

Chapter 58: The Ghosting of the Lady Quay - Introduction

This scenario is from the Necromancer Games adventure “The Ghosting of the Lady Quay” from the Dead Man’s Chest supplement, adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

By this time the rest of the players showed up and it was time to close the loop on Freeport’s Ghoul Juice problem. I turned this adventure on its ear, reversing the role of the Lady Quay (ferrying pearls for Essence Ingots instead of the other way around). How the Essence Ingots are made is an awful secret that our heroes are about to stumble onto.

This is the beginning of a series of high-level adventures where the monsters truly test the mettle of the PCs. The gloves are off and now everything is fair game, including petrification, energy drain, and a whole host of other nasty things. This is also the adventure that introduces the amulet of the planes on a 4 HD monster (I boosted the kelpies to be considerably nastier, but still…a 120,000 gp item on a 4 HD monster?).

Fortunately, the amulet proves to be a really entertaining plot device. You’ll see what I mean in subsequent adventures.

There were other problems. For example, the main villain is hiding in a highly insecure home. It’s hard to surprise adventurers when they can JUST WALK UP TO THE WINDOW AND PEEK INTO YOUR HIDING PLACE. Ahem.

And with that, it’s time to put the pirates back in Freeport. No more worrying about cultists and serpent people in sewers, it’s time to explore a drug dealer’s island! [MORE]

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Saturday, September 5

Gangs of Freeport: Conclusion

After a hike through the Fortress of Justice that took Vlad through the imposing main gates and past the notorious Courts, he was brought to the second story of a large stone building. A heavy wooden door, banded in bronze, stood before him, and a commanding voice calls out for him to enter.

Within was a spacious office. A heavy oaken desk sat on the far corner, cluttered with piles of paper too organized to be called “heaps,” yet not neat enough to qualify as “stacks.” Weapons of all manner and make hung from the walls. Some gleamed as if purchased from the smith only the day before, while others were little more than solid rust, held together by sheer force of habit.

Behind the desk stood a man of average height and solid build. Though graying strands amidst his black hair and beard betrayed the onset of middle age, he still boasted the physique and the carriage of a seasoned warrior. Even inside, though he wore no armor, he carried at his belt the heavy “smashstick” mace that had become the unofficial emblem of the Guard.

He bid Vlad welcome in a voice that, when raised, could carry clear across a parade ground or battlefield. “Please take a seat,” he offered, indicating a chair before his desk. “I am Commissioner Xander Williams. My guards tell me you have information regarding the current crime wave. I would be delighted to hear it.” [MORE]

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Friday, September 4

Gangs of Freeport: Part 8 – Isle Be Seeing You

The lighthouse known as Milton’s Folly was a two-hundred-foot-tall tower of white marble, a wonder of the modern age. The light atop it pierced the gloom of night like a second sun, guiding ships around the isles and through dangerous waters to the relative safety of Freeport’s harbor. Not long ago, it was the center of a scheme to drive the entire population mad in the name of a dark and forgotten deity. Now, converted to an impressive yet mundane purpose, it had already become a fact of daily life, largely taken for granted or ignored by the people who benefited from its presence.

Vlad approached the island by boat at night. He came from the far end of the island, keeping low to the brush. If Tillinghast was in the tower, he would most certainly see him enter the clearing. But there was no help for it, because the invisibility potions were no longer for sale; even Finn had difficulty acquiring them for Vlad. When he snuck into the clearing and a bell rang, Vlad wished Finn had tried harder.

There was the sound of someone crashing through the bush to his left. Vlad took off in pursuit.

He ran through the light undergrowth into a copse of trees when an axe nearly beheaded him. A mercenary in full plate armor and wielding a great axe yanked the huge weapon out of the tree. Vlad turned and struck at the mercenary’s arms. He was rewarded with a grunt. The axe came up again.

Vlad partially blocked the attack with his shield, stopping a glancing blow. The mighty strike rattled his teeth and numbed his arm. Vlad slashed at the man’s heel. The mercenary wailed and fell to one knee.

Vlad kept running. He ducked through more trees and undergrowth, finally coming upon a gradual slope. He could make out Tillinghast ahead of him, running for his life toward docks on the other side of the island.

“Stop him!” he shouted. Two mercenaries who were jogging behind Tillinghast whirled to face Vlad. [MORE]

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Thursday, September 3

Gangs of Freeport: Part 7 – The Reptile House

The house appeared to be like any other. It was solid, but every so slightly run down, as if its owners couldn’t quite afford upkeep along with all their other expenses. It stood two stories in height and its single chimney appeared unused. Every window was shuttered tight. Two doors appeared to grant ingress; one was at the front of the house, while the other door opened out into a small garden.

Price knocked on the door.

A slot opened. “Who is it?”

“It’s…me. I had a problem. I think this Vlad person is on to us.”

The slot closed. Then the door opened and a ssanu stood before him.

Price’s mouth opened and then snapped shut. He walked in.

The ssanu ushered Price over to a table. “So, tell me about this Vlad.”

Price squinted. “He handed me some papers he got from Barnacle-Bottom Bailey’s ship. When I tried to arrest him, he resisted. He tried to hand me over to the Sea Lord’s Guard, but I escaped.”

The ssanu cocked its head. “You don’t sound like Price.”

“And you don’t sound like a ssanu. Where’s your lisp?”

Price raised his hand and concentrated. The magic concealing the ssanu dissipated revealing a surprised human.

Vlad let his illusion drop, sword and shield were at the ready. He leaped onto the table and stabbed the man in the chest. Shrieking for help, the man fell to the ground. [MORE]

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Wednesday, September 2

Gangs of Freeport: Part 6 – Off Their Guard

Armed with Price’s patrol schedule, Vlad knew precisely where to meet him. He met him with a patrol of five guards.

“Price!” said Vlad with a smile. “It’s good to see you.”

Price paused and the Sea Lord’s Guard behind him stopped in place. “Well wot ‘ave we ‘ere? If it ain’t me old friend Vlad! Last I heard, you was drownin’ in th’ sea! Guess you turned up all right then, eh?”

Vlad stepped forward out of the darkness. “You have no idea. But we can catch up later, I’ve got something I need to show you.”

“Wot’s that?” Price’s eyebrows shot up. Vlad had forgotten how ugly the man was.

Vlad handed him the papers he found in Bailey’s ship. “I retrieved these papers from a drug dealer named Barnacle-Bottom Bailey. He’s been providing Ghoul Juice to the gangs; it’s how they’ve been avoiding the Sea Lord’s Guard.”

Price scanned the papers. His lips became a thin line. “’ave you told anyone else about dis?”

Vlad shook his head.

“Good. Ya did th’ right thing comin’ to me.” The guards fanned out around Vlad. “Unfortunately fer yew, that means we’re gonna have t’ silence ya right here. Get ‘im boys.”

It took a moment to register. “Price? You were working with Bailey all along?” [MORE]

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Tuesday, September 1

Gangs of Freeport: Part 5 – That Sinking Feeling

Vlad followed Paulow for almost half an hour. They made their way southwest along the shoreline, leaving the bustle of Freeport behind. The thick jungle loomed nearby, casting dark shadows like fingers out onto the sands. Strange animals call from within the dark trees, as though disturbed that Vlad had the audacity to leave the city at all.

Finally, just as it was beginning to seem as though Paulow was leading him on a false trail, Vlad spotted it in the water some ways further down the shore.

It was a capsized vessel, partially sunken and resting in the shallow waters. Perhaps a bit less than one-half of the port side of the ship was visible above the waves. The deck faced the shore, the masts stabbing out as though desperately reaching for the land. A thin and rickety bridge, anchored to the ship and to the trees nearest the shore, provided the only visible means of access.

Paulow stumbled his way across the bridge. Vlad padded out onto the stands near the water.

The sand near the bridge was churned up and bedecked with tracks, both humanoid and wheeled. The place clearly saw substantial use. Several of the humanoid tracks were blatantly inhuman. In fact, though sized comparably to human feet, they were clawed, almost…

“Ssanu,” Vlad hissed beneath his breath. The Ghoul Juice epidemic was spreading to everyone. If the serpent people were involved, it meant the Brotherhood of the Yellow Sign was involved. And that meant they had not been weakened after all their efforts. [MORE]

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Monday, August 31

Gangs of Freeport: Part 4 – Pier Pressure

Freeport certainly had thrice the ambiance and thrice the character of any other city, and that character coagulated in tiny pools of wonder that mere mortals called “taverns.”

The Broken Mug was constructed at the end of an old pier, leaning out over the water like a drunken sailor about to vomit. The planks creaked alarmingly underfoot, though clearly they were sturdy enough to support the establishment. The sign above the door swayed with the rhythm of the tide lapping at the pier. The symbol painted on it in cracked and fading hues—a mug with a huge fault running through it—confirmed that Vlad was in the right place.

The scent of cheap alcohol, wood shavings, saltwater, and sweat assailed him like common muggers before he even opened the door. The interior of the tavern was dim, lit only by a few flickering lanterns and the light that squeezed in through boarded windows. Tables, and barrels served as tables, strewn about the room with no real sense of order. Half were empty, while the other half seated people in various states of inebriation. Most were men, most were human, and most looked quite at home in a cheap tavern. Several women in blouses cut lower than the afternoon tide flitted from table to table, working to part the drunks from their money by any one of a variety of means. A large stone fireplace stood empty, next to a long bar made of wood, behind which stood a gruff-looking female dwarf.

Vlad, magically disguised as a Cutthroat gang member, walked over to the bartender. He plunked down some doubloons. “I’m looking for Sky-High.”

“Who?” asked the bartender. She looked aggravated by the mere fact that Vlad was talking to her.

The patron next to Vlad turned to face him. “We don’t like your kind here,” he snarled.

A few other patrons stood up. One, a twisted gnome, bent and hunched, grabbed a chair. Another fellow had a bottle in his hand.

The bartender reached for something beneath the bar.

Vlad shrugged as if dropping a cloak from his shoulders and the illusion disappeared. “Do you really want to do this?”

The crowd hesitated. [MORE]

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Saturday, August 29

Gangs of Freeport: Part 3 – The Narcotics House

At first glance, Vlad thought he was on Dreaming Street. The furtive, the drugged, the soliciting, and the frightened occupied the walkways. Windows were boarded, shuttered, or tastefully curtained, but all were obscured. The entire neighborhood smelled of a bizarre combination of smokes, burning herbs and alchemical substances that make him feel lightheaded.

As Vlad approached his destination, it became obvious that this he was not on Dreaming Street all. The buildings were run-down, the paint and colors peeling. The people had a desperate look to them, and while Dreaming had more than its share of desperation, all who frequented it knew that they could find what they sought—for the right price. He’d learned that when they rescued Corinalous, Kham’s father, from the Well-Dressed Man.

For the people who could not afford Dreaming itself, the streets surrounding it provided a cheaper alternative. People huddled in alleys, shuddering with withdrawal. Red-eyed wretches accosted passersby, begging for sufficient coin to purchase a dose of Ghoul Juice, or a few minutes with their “beloved” harlot, or to pay off their gambling debts before they were fed to the sharks.

Vlad’s target was a shack, sitting on one side of a small alley, sandwiched between a vendor selling cheap used daggers and a brothel so run-down and filthy, it looked as though the venereal diseases might actually leap out and accost passersby on their own. It was a tiny, ramshackle place that might well fall apart if struck sidelong by a stiff breeze. A tiny trail of smoke rose from a tin chimney. The windows were shuttered, and a crude hand-painted sign was tacked to the front door with a rusty nail. It read “Clozed for Bizness.”

Vlad pulled out his tanglefoot bag and began to swing it. People in the street made way for the big Milandisian; he was intimidating enough in full armor…swinging a weapon made everyone think twice.

Then Vlad kicked open the door and threw the bag. It exploded in goo, immediately covering the blitzed out Cutthroats that lazed within.

Vlad drew Grungronazharr and put it against the nearest gang member’s throat. “I want to ask you a few questions.” [MORE]

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Friday, August 28

Gangs of Freeport: Part 2 – Just One of the Gang

Vlad stood over the last corpse of the thugs who had ambushed him. He was about to return to the street to help his friends when he sensed a presence in the room.

Standing half-concealed in the shadows was a figure clad in ratty trousers and a worn cloak. His hood was pulled down low across his face.

“This is a surprise,” said a gravelly yet familiar voice. “Vlad Martell, if I recall correctly.”

Vlad didn’t sheathe his blade. “Finn?”

Finn removed the cloak, his puffy features marred by a shiner around his left eye. “Yes. These are strange times. That is why I have come to you. I need your help. Freeport needs your help.”

Vlad sheathed Grungronazharr. “I’d love to, but my friends are bleeding in the street.”

Finn smiled. “I like that about you Vlad. You care about people. That is why I have chosen you. Your friends will be taken care of. Take a look out the window.”

Vlad peered out the window the thug had been using to snipe at him. Sure enough, cloaked figures scuttled out to bind the wounds of his companions. A cart pulled up and they were placed in it.

“Where are you taking them?”

“Somewhere safe,” said Finn. “We’re running out of those sorts of places.”

“What happened to your eye?”

“I said these were strange times.” Finn gestured at another seat that Vlad had kicked over in the melee. “Please, have a seat.”

Vlad sat down. [MORE]

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Thursday, August 27

Gangs of Freeport: Part 1 – Rioting for Fun and Profit

The explosion tore up half the street, tossing debris in all directions. Vlad’s mind barely had time to register what had just happened when the whistling of crossbow bolts snapped him out of his stupor.

Two Freeporters, armed with cutlasses, charged out of the smoke towards him. Vlad hesitated as he realized that his friends were in danger, bleeding in the street. If the thugs wanted to rob them or worse, he would only endanger his companions by staying where he was.

He ran. The thugs gave chase, perceiving his tactics as flight. More crossbow bolts punctured the wall behind him, some just missing his head.

Finally, he came to the end of an alley and spun to face his assailants with his back to an old, rusted door.

The thugs hesitated. Then they advanced, grinning. [MORE]

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Wednesday, August 26

Gangs of Freeport: Prologue

Sebastian, Beldin, and Vlad stood outside the vacant lot that had once been Cresh Manor. Stephen Aldones Ambrose was gone and with him, the King in Yellow. Behind them, Kham and Scarbelly’s crew were unconscious.

Vendors hawked their wares from street-side stalls while laborers lugged their burdens and barefoot children dashed around and between everyone’s legs, shrieking like tiny banshees. The sea air smelled of salt and old fish, and the lap of the tide against the docks—many blocks behind them—still reached their ears, the city’s constant heartbeat.

Sebastian turned to Vlad. “The ring you hold is very powerful. I can charge it for you, if you like.”

Vlad looked at his left ring finger, the same hand he used to hold his shield. “It’s a strange sensation, knowing how to cast spells all of a sudden.”

Sebastian grabbed hold of Vlad’s hand and concentrated. “There. In your darkest hour, call upon the power of the ring and it will help you.”

Vlad nodded. “Thanks.”

Sebastian didn’t smile. He merely nodded.

Beldin barreled past them, shoving Sebastian aside. “Get down!” [MORE]

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Tuesday, August 25

Chapter 57: Gangs of Freeport - Introduction

This scenario is from the Freeport adventure “Gangs of Freeport” by Ari Marmell, adapted to the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

Some days, no matter how much I try to plan, things go awry. Whenever we don’t have enough players for the D&D game, my plan was to start up a D20 Modern game, which has a larger pool of players. But of course, those folks weren’t available either. So I figured I’d play D&D with the two fighters of our group.

Except that Beldin’s player didn’t show up either. That left Vlad.

Vlad’s something of an everyman hero, and his player Matt is an old school gamer. He likes to kill things and take their stuff. And yet, Vlad is often underestimated because he’s “just a fighter.” Vlad’s much more than that, and Matt demonstrates in this solo adventure that he can more than handle himself.

I pulled few punches. The bad guys play to win, but they play smart, and in a few cases some unexpected things happen. I also applied rules I don’t always remember to use to the bad guys—the lack of Precise Shot when a spell caster attacks with a ray, for example. That kept things in Vlad’s favor.

Ultimately, we both had a great time, and stalled long enough (the adventure took about five hours) until the other players could show up for the next adventure. [MORE]

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Monday, August 24

Castle Ambrose: Conclusion

In the center of this room was an ornate mahogany casket. The casket rested on a raised dais. A silver candelabra and an iron brazier stood at the head and feet of the casket. The candelabra held burning amber candles, and perfumed smoke rose from the brazier. A large tapestry covered all the wall space, depicting the murder of Aldones by Camilla.

Carved into the inside lid of the casket were the words “Burn the tapestry to break my curse”. A skeleton wearing a crown of gold lay inside the casket.

Sebastian set fire to the tapestry.

A man dressed in rich yellow robes and wearing a golden crown and other fine jewelry suddenly appeared, stepping out of the smoke and ashes.

“Aldones Stefan Ambrose.” Beldin recognized him from the last time they met in Freeport.

Aldones stretched and said, “Thanks, I’ve been trapped in there for ages.”

The tomb disappeared and they were back outside of the Cresh House in Freeport.

“And thus the war between the masked men and the naked is at an end,” said Aldones. “The King in Yellow has come again to Carcosa…and failed to come to Arcanis, as was foretold. There was much that needed to be undone, which you have completed and by doing so, reforged the Covenant of the Sign.”

“So it’s really over?” asked Vlad. “The Brotherhood of the Yellow Sign? The Unspeakable One? All that?”

Aldones smiled. “We have triumphed in the war. And thus I am the inheritor of the King in Yellow, and have reclaimed the Dynasty.” He turned to Sebastian. “The price was the fixing of the mask. And you have paid it.”

Sebastian reached hesitantly for the mask on his face. “I can…remove it?”

“You could always remove it, poor tortured Sebastian.” [MORE]

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Sunday, August 23

Castle Ambrose: Part 26 – The Fourth Guardian

Sebastian opened the door, only to be assailed by multiple gouts of flame.

“Hydra!” shouted Sebastian. He flew into the room.

The reddish hydra’s heads tracked all three of them as they entered. Six maws gnashed and snapped.

Beldin waited as one head tried to snake around his shield. Then with a quick strike, he decapitated it.

Two more heads grew out of the wound.

“Damn it!” shouted the dwarf. [MORE]

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Friday, August 21

Castle Ambrose: Part 25 – Earth and The Third Guardian

“Down!” shouted Vlad.

Foot-long spikes jutted through his shield. A man-faced lion with bat wings and a spiked tail paced before them.

“Manticore,” said Sebastian.

“Now you tell us,” said Beldin. A spike protruded from his shoulder.

With a roar, the manticore batted Beldin’s shield aside, forcing the dwarf to backpedal. Sebastian drove it back with a blast of fire from his hands.

Vlad threw his shield down, useless with all the spikes protruding from it, and wielded Grungronazharr with both hands. “Come on then!”

The manticore hesitated. Then it bounded forward, wings spread wide.

Vlad slid under its paws as it passed, thrusting his blade upwards. The manticore’s forward motion eviscerated it. It landed, all too human-like face twisted in agony before Sebastian.

Beldin yanked the spike out of his shoulder and opened the door to the right.

“Great,” said Vlad.

The hallway was filled with mud. [MORE]

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Wednesday, August 19

Castle Ambrose: Part 24 – Fire and the Second Guardian

Flames leaped and crackled off the walls and ceiling of the long corridor.

“Are we in hell?” asked Vlad.

Sebastian shook his head. “Another guardian’s lair. It looks like it is possible to walk down the corridor without getting burned as long as you stay in the center of the hallway where the heat is least. My magic will protect you from the rest.”

Beldin and Vlad nodded and advanced ahead of him. It was difficult to hear each other over the roaring of the flames.

As they neared the end of the corridor, the flames coalesced into a massive conflagration with yellow eyes.

“Elemental!” shouted Sebastian. [MORE]

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Sunday, August 16

Castle Ambrose: Part 23 – The First Guardian

Sebastian touched the Ring of Eibon to the viper’s tail on the mirror frame. The serpent uncoiled enough for the ring to slide over the tail. The ring then slowly moved up the viper’s body until it circled the head like a collar. The viper’s tail was once again gripped its mouth.

Vlad anointed the Enchanted Sword of Sylaire with the potion of time travel. The blade glowed bright gold. Then he touched it to the mirror.

There was a high-pitched humming. The mirror, ring and sword shattered into thousands of shards.

The healing amber haze surrounded them once more. The world of Carcosa faded away and they found themselves on a seemingly endless plain. A massive, square, fifty-foot tall tomb made of amber colored marble stood before them.

Carved over the entrance was the name “Aldones Stephen Ambrose.” On the door was painted the Ambrose family crest; A black shield with a gold phoenix. An amber crown was painted above the crest.

“This is it,” said Sebastian. “This is his tomb.”

Fortified by every potion, protective spell, and wand Sebastian had in his possession, he looked over his shoulder at the two warriors. “Ready?”

“Ready,” said Beldin, hefting Windcutter.

“Ready,” said Vlad, wielding Grungronazharr.

Sebastian threw open the doors. To his horror, sleeping on a pile of coins was a dragon with black scales. [MORE]

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Castle Ambrose: Part 22 – The Viper-Encircled Mirror

There were strange and disastrous portents in the aspect of the skies: flame-bearded meteors had been seen to fall beyond the eastern hills; a comet far in the south had swept the stars with its luminous bosom for a few nights, and had then faded, leaving among men the prophecy of bale and pestilence to come. By day the air was oppressed and sultry, and the blue heavens were heated as if by whitish fires. Clouds of thunder, darkling and withdrawn, shook their fulgurant lances on the far horizons, like some beleaguering Titan army. A murrain, such as would come from the working of wizard spells, was abroad among the cattle. All these signs and prodigies were an added heaviness on the burdened spirits of men, who went to and fro in daily fear of the hidden preparations and machinations of hell.

In Hastur, tales of the grave giving up its sheeted dead were rife. They were admitted without question by the guards at the city gate. Hastur was already thronged with people who had fled to the sanctuary of its stout walls from the adjacent countryside; and no one, not even of the most dubious character, was denied admittance. The walls were lined with archers and pike-bearers, gathered in readiness to dispute the entrance of the dead. Crossbowmen were stationed above the gates, and mangonels were mounted at short intervals along the entire circuit of the ramparts. The city seethed and hummed like an agitated hive.

Hysteria and pandemonium prevailed in the streets. Pale, panic-stricken faces milled everywhere in an aimless stream. Hurrying torches flared dolorously in the twilight that deepened as if with the shadow of impending wings arisen from Erebus. The gloom was clogged with intangible fear, with webs of stifling oppression. Through all this rout of wild disorder and frenzy, Hali, like a spent but indomitable swimmer breasting some tide of eternal, viscid nightmare, made his way slowly to the podium.
“I am Hali,” he told the crowd. “And I was a pupil of Nathaire, the necromancer who animated the colossus that even now ravages our land. Nathaire binds and hurls into the bitter depths of the Black Lake certain victims, such as were designated to feed the hunger of Him That Slept Beneath. And I believe those who constitute the body of the colossus are the same that were fed to the Thing in the Lake. I have a solution, a powder that I have crafted that will cause the dead to return peacefully to their tombs and lay down in a renewed slumber of death.”

There was a mounting hubbub in the streets, and above the shrill, dismal clamor of frightened voices, the far-off roaring of the giant. Hali shouted louder to be heard.

“The dust must be blown into the beast’s face. I have enough for three attempts. Who will take up this challenge?”

Sebastian stepped forward. “We will.” [MORE]

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Saturday, August 15

Castle Ambrose: Part 21 – The Ring of Eibon

To Sebastian there came privily the marshal of Alar, together with the abbot Theophile, whose worn features and bowed form displayed the ravages of mortal sorrow and horror and humiliation. And the two, albeit with palpable hesitancy, asked Sebastian advice and assistance in the laying of the beast.

"You, Phantom," said the marshal, "are reputed to know the arcanic arts of sorcery, and the spells which summon and dismiss demons. Therefore, in dealing with this devil, it may be that you shall succeed where all others have failed. Not willingly do we employ you in the matter, since it is not seemly for the church and the law to ally themselves with wizardry. But the need is desperate, lest the demon should take other victims. In return for your aid we can promise you the Ring of Eibon that you seek. The Bishop of Alar, and the Archbishop of Hastur, are privy to this offer, which must be kept secret."

"That will suffice," replied Sebastian, "if it be in my power to rid Yhtill of this scourge. But you have set me a difficult task, and one that is haply attended by strange perils." [MORE]

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Friday, August 14

Castle Ambrose: Part 20 – The Potion of Time Travel

Sebastian’s negotiating skill and disguise eventually enabled them to find a black market contact in Alar. They were to meet the contact behind an alley, a seller of potions who was willing to risk the Inquisition for a gold piece.

Beldin and Vlad flanked Sebastian as they stood over a barrel with an open flame. It was the only light source nearby, illuminating Sebastian’s sharp features as he waited.

A cloaked figure slid out of the darkness. “I am here.”

Sebastian looked around. “No guards? Security seems very tight in Alar.”

“The Immemorial City has suffered much as of late,” whispered the contact. “A curse is raging that animates the dead. It’s worse in Hastur,” his white smile indicated that he very much enjoyed that fact. “Thanks to the Inquisition, we have put a stop to such animations.”

“Yes, about that. I trust this place is safe for our…particular form of trade.”

“It is,” said the man. “You listed a variety of potions. I have them all. You have the gold?”

“I do.” Sebastian nodded to Beldin, who thrust a bag full of doubloons and imperials at the man.

The contact exchanged a bag with Beldin. It clinked with the sound of potion vials within. “Healing, strength of a bull, and more. It’s all there.”

Beldin handed the bag back to Sebastian. He rifled through its contents. “The potion of time travel is missing.”

The man smiled. “I saved the best for last. Tell me, Stranger. Do you know the sentence for those who practice arcane magicks?”

Sebastian took a step back. “I do.”

Beldin and Vlad raised their weapons. [MORE]

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Thursday, August 13

Castle Ambrose: Part 19b – The Enchanted Sword of Sylaire

Sephora gave them careful instructions that would enable to find the werewolf's den without delay. It was easy to locate the den, for well-used paths ran toward it with little deviation. The place was the mounded remnant of a tower that had crumbled down into grassy earth and mossy blocks. The entrance had once been a lofty doorway: now it was only a hole, such as a large animal would make in leaving and returning to its burrow.

Light poured through several apertures, latticed with wandering tree-roots, where the mound had fallen in. The place was a cavern rather than a room. It stank with carrion remnants. The ground was littered with bones, broken stems and leaves of plants, and shattered or rusted vessels of alchemic use. A verdigris-eaten kettle hung from a tripod above ashes and ends of charred faggots. Rain-sodden grimoires lay moldering in rusty metal covers. The three-legged ruin of a table was propped against the wall. In one corner was a litter of dead grass. The strong, rank odor of a wild beast mingled with the carrion stench.

Beldin and Vlad entered. Sebastian launched himself into the yawning cavern’s heights.

A billowing cloud of mist engulfed them.

“Magic!” snarled Vlad. [MORE]

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Wednesday, August 12

Castle Ambrose: Part 19a – The Enchanted Sword of Sylaire

The area around Sylaire was brown, open moor studded with druidic stone pillars. Sebastian patiently explained that Sylaire was both the name of the ruined castle and the name of an enchanted land.

They jogged across a grassy field, halting under the eaves of a forest of tall and shapely trees: lichen and moss cover them. Leaves twirled down to the earth.

“Stay close,” said Sebastian. “They say that a great sorceress lives in these woods, a witch of terrible power. All who look upon her, fall under her spell and are never seen again.”

Beldin snorted. “Well, here is one dwarf she won't ensnare so easily. I have the eyes of a hawk and the ears of a fox!”

The path into the enchanted land led through a stone arch. Beyond the arch the trees were larger and greener than those in Carcosa. Even the seasons seemed different, as the sun shined longer and winter seemed very far away. They climbed a winding way among the great trees as the last rays of evening sun stream through their trunks. They ascended the path until night fell.

In the enchanted land only one high, round tower stood where the mighty castle of Sylaire once was. In the blue glow of a moonlit night, they climbed a twisting stair at the bottom of a tower, past glimmering lights of silver and blue. Far above, the silhouetted shapes of the shadowy tree-branches loomed.

A curving walkway lay before them, leading up a low stair to an archway. Three-pronged, golden leaves were scattered about. Slowly, they gathered before the arch. With a glow issuing forth from her, a Lady descended to meet them.

Thick-curling chestnut hair, bound by a light silver fillet, billowed over her shoulders and burned to red, living gold where the sunrays searched it out through the foliage. Hung about her neck, a light golden chain seemed to reflect the luster of her hair. She wore a bodice of vernal green velvet, baring the upper slopes of her breasts, clung tightly about her as a lover's embrace. A purple velvet gown, flowered with pale azure and crimson, molded itself to the sinuous outlines of her hips and legs. Her slender feet were enclosed in fine soft leather buskins, scarlet-dyed, with tips curling pertly upward.

Vlad and Beldin stared in awe. Sebastian bowed his head in greeting. [MORE]

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Monday, August 10

Castle Ambrose: Part 18 – The Inn of Bonne Jouissance

Thanks to Sebastian’s spell, he seemed entirely normal to the locals at the nearby inn. He looked like his old self, when they had first met him, sans wings. The other guests, a couple of traveling mercers, a notary, and two soldiers, acknowledged their presence with all due civility. Beldin, on the other hand, drew rude stares.

Vlad cleared his throat. “I’d like to introduce Beldin Soulforge, the key attraction to our traveling circus!”

There was a collective sigh of relief. Some patrons came closer.

Beldin glared at Vlad. “Am I some kind of circus freak now?”

Vlad chuckled nervously. “Of course! Why else would we be in a crowded inn where nobody knows us?”

“What does he do?” asked one local.

“He tosses men, of course!” Vlad said theatrically.

Beldin cracked his knuckles. “Want a demonstration?” [MORE]

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Sunday, August 9

Castle Ambrose: Part 17 – The Gate of the Silver Keys

Beldin squinted at the amber statue of a lion. It stood between them and a silver gate with three large keyholes.

“I guess that’s the guardian,” he said skeptically.

The massive amber lion’s head turned to track Beldin’s movements.

“Yep,” said Vlad.

“All right then, let’s get on with it.” Beldin rushed forward.

The amber lion moved much quicker than the dwarf anticipated. It jumped into the air and pinned him to the ground with its bulk.

Sebastian gestured and searing rays of energy struck the amber lion, only to bounce off harmlessly. “It is immune to my magic!”

Beldin was pinned beneath his shield. “Try something else!”

Vlad hacked at the amber lion. Grungronazharr bounced off its hide, utterly ineffective. Still, it was enough to distract the guardian. The amber lion lifted its head in a mute roar at Vlad.

“I have something else,” said Sebastian. “Stand back!” [MORE]

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Friday, August 7

Castle Ambrose: Part 16 – Entrance to the Land of the Ghouls

Vlad composed himself. “You’re sure it’s in here?”

“We’ve been over this,” said Sebastian. “The key can’t be anywhere else. We dealt with the hellhound kennels and the great worm. Neither of them had it.”

Beldin made a face. “I practically swam through that worm’s entrails looking for it too.”

“But…does it have to be ghouls?”

Sebastian sighed. “We will make this quick. On my count, I will unleash my most destructive magicks. Clean up whatever still moves when I’m done. Ready?”

“Ready,” said Beldin.

“I guess,” said Vlad. “I can smell them through the door.”

“One.”

Vlad gripped his sword and shield. He had nearly been turned into a ghoul, dragged by the things in Freeport into their warren.

“Two.”

It took all of Father Peg-Leg’s magic to reverse the curse. It was a painful process.

“Three!” [MORE]

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Castle Ambrose: Part 15 – The Demon of Death

A pentagram surrounded by a circle was painted in white on the floor in the middle of the room. An amber colored candle burned at each point of the pentagram. A hunting horn of amber hung from a peg on one wall.

Vlad was filled with dread. “What is that?”

There was movement in the darkness in the center of the pentagram.

“Hello, Vlad Martell. We meet again.”

Standing in the pentagram was a ten-foot tall humanoid covered with a dull gray scaly skin. Its gaunt body was hairless. Ivory fangs protruded from its mouth and its fingers ended in metallic talons. Its eyes glowed like smoldering coals and two huge bat-like wings grew out of its back.

“The Honor of Cadic,” said Vlad.

Beldin looked from the devil to Vlad. “You two know each other?”

“Please, call me Urumeh,” said the devil.

“Don’t listen to him,” said Sebastian. “He’ll say anything to get out of his prison.”

Urumeh looked bemused. “An interesting irony, given your mask and wings.” [MORE]

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Thursday, August 6

Castle Ambrose: Part 14 – Bobbing for a Key

“And here’s another silver key.” Sebastian pointed at the glass sphere. “Perhaps we need more than one.”

Beldin flipped a silver piece into the pit. It sizzled and disintegrated. “Acid.”

Vlad peered into the pit. “I suppose if you tie a rope to me I could try to…”

Sebastian made a gesture. The glass sphere floated past Vlad and landed at Sebastian’s feet.

“Oh. Right.” [MORE]

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Wednesday, August 5

Castle Ambrose: Part 13b – Alchemistry Laboratory

Camilla entered the throne room, her nightgown dirty and torn, her hair stringy and damp. She held the Stranger’s robe tightly to her breast.

Her gaze wandered until she saw Aldones. She smiled broadly, paused a moment, and then danced around the room, waving the robe in the air like a flag.

“As if summoned, she appears,” said Naotalba in wonder.

“Great joy, father,” shouted Camilla, “for the Yellow Sign is found! Great joy to all who see it! Great…”

“Traitor!” snarled Aldones. “You sell us to the priests and the mob! What price your treachery? What profit your crimes?”

Camilla stopped, uncertain and confused. “Dear father…”

Aldones turned to Cassilda. “It is a simple matter, your majesty. If she is mad, that’s one thing. But if she simply acts of it, if she is indeed a traitor, then we must stop her.”

Cassilda eyed her daughter as she spoke to Aldones. “Your explanations wheel like a flight of sparrows, Aldones. I am growing impatient.”

“Hardly,” said Aldones.

Naotalba ignored him. “Did she not see Carcosa’s rising tide?”

”No one sees it now, priest,” said Aldones.

“She, like her brother before her, has dropped your dynasty’s veil behind,” he responded to Aldones. “So crossing from your destiny to mine.”

“So she’s with you, then?”

“Surely she has chosen madness wisely—”

“Riddles!” shouted Aldones. “Riddles! While war wages about us, ruin closer by the minute, you rhyme and preen and gloat! I’ve had enough!”

“I am content to wait,” said Naotalba. “The time cannot be long in coming.”

“But father, how is Uoht?” asked Camilla. “I had him arrested…“

Aldones interrupted her. “The traitor admits it!”

“…as you asked me,” she finished.

“Calm yourself, Aldones,” said Cassila. “She sounds to me as though her madness retreats a little, if such a thing were possible. Hear her out.”

“If you will not defend your dynasty, I will!” Aldones grabbed a musket from a guard’s hands and aimed it at Camilla.

Naotalba dove to the ground. “Save us!”

Cassilda rose to her feet and screamed. “No!”

Aldones fired. The musket flashed with fire and smoke and Camilla crumpled to the ground. As the explosive sound echoed away, absolute silence reigned.

“So. ‘Tis true. ‘Tis all true,” said Cassilda, resigned. “After a fashion.” [MORE]

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Tuesday, August 4

Castle Ambrose: Part 13a – Alchemistry Laboratory

Sebastian looked around. “Looks like an alchemist’s laboratory.”

The room had long wooden tables and myriad wood shelves filled with strange flasks and glassware: alembics, calcinators, sublimators, athanors, retorts and distillation apparatus.

The door slammed shut behind them.

Kham turned. “What was that?”

Vlad tried the door. “We’re locked in.”

There was a soft hissing noise.

“What’s THAT?” [MORE]

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Monday, August 3

Castle Amborse: Part 12 – Cells

They passed four dungeon cells. The back and side walls of each cell were made of stone. The front wall was a grid of iron bars. In one cell was a longhaired man holding a paintbrush and a bucket of paint. He was huddled in the corner of the room, staring rapturously at a highly realistic painting of the moon on the back wall of his cell.

Vlad battered the lock open.

“What are you doing?” asked Beldin.

Then Vlad stepped inside the cell with the man and stared at the painting of the moon.

Sebastian looked away. “Don’t look at it!”

Kham felt his way back to the cell. “What’s going on?”

Beldin frowned. “Vlad seems to be enchanted. He’s staring at a painting of the moon.”

Kham reached into his haversack and pulled out a can of paint.

“Where?”

“Straight ahead of you.”

“Not going to have much use for this paint anyway,” Kham muttered to himself. Then he pulled back and threw the bucket. [MORE]

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Saturday, August 1

Castle Ambrose: Part 11 – Magical Letter Square

A large square grid was painted on the floor in the middle of the room. The grid was five ten-foot by ten-foot squares long and wide, a total of twenty-five squares. A huge capital letter was painted in the middle of each square. There was a door on the other side of the room, but to reach it they would have to step on several of the painted squares.

Sebastian mulled it over. “It’s all in Hasturic: Gohen, Orare, Hazah, Eraro, and Nehog.”

Kham peered at the letter in front of him. “And that means…”

“Eraro means shapeshifters. That’s all I know.”

“Great, so I don’t want step on Eraro.” Kham swigged a potion. “In fact, I don’t plan to step on any of them. He took a running lead in the hallway before the room.

“No, wait!”

Kham leaped, clearing the room and slamming into the door on the far side of the wall.

“He made it,” said Beldin with relief.

“Oh sure,” Kham called out behind him. “I just can’t see anything.”

“Blind again?” asked Vlad. “One day I’ll teach you how to blind-fight.”

“Yeah, thanks, that’s helpful. I’m going to keep going.”

“But you can’t see!” shouted Sebastian.

“Skiz will guide me. SKIZ! Wake up!”

Kham felt his way out of the room as his pet rat poked its head out of his haversack. [MORE]

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Friday, July 31

Castle Ambrose: Part 10 – The Black Room

Ebony paint covered the walls and ceiling of this room. A sable carpet covered the floor. The scent of henbane, assaofetida, and hellebore root filled the room. All the furniture in the room was lacquered black.

A hulking black monstrosity with a string of gleaming yellow eyes dotting either side of its head lunged at the open door.

Beldin rushed forward, driving his shield into the thing’s mouth to keep it bay. Vlad came in quickly behind.

They were trapped in a stalemate. The beast’s massive claws threatened Beldin, but it was too distracted by the shield lodged in its mouth. Its jaws were massive and corded; Beldin’s shield groaned under the weight.

“Do something!” shouted Beldin. [MORE]

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Thursday, July 30

Castle Ambrose: Part 9b – The Green Room

Vlad, Sebastian, and Beldin entered the room just in time to see the green giant dispatch the frost salamander.

“If you’re tough enough to try out my game, come here quickly and claim the weapon!” exclaimed the giant. “I give up all rights; he will get it for keeps.”

Beldin and Vlad looked at each other in disbelief.

"Hah! Where have your pride and your power gone, your bragging boasts, your big words? Your little invisible friend still tries to circumvent me, but it will do no good!”

He let out a laugh so loud that Vlad winced with shame; the blood shot to his flushed face and churned with rage and raised a storm until his heart burned.

"Look here, have you lost your mind?” asked Vlad. “Hand me that axe -- I will grant you the gift you beg me to give!"

Vlad lifted the axe from the giant’s hand.

The giant advanced while Vlad held the axe, both hands on the haft, hefted it sternly, considered his stroke. That burly giant bulked big and tall, a head higher than Vlad. He stood there hard-faced, stroking his beard, impassively watching as he pulled off his coat, no more moved or dismayed by his mighty swings than anybody would be if somebody brought him a bottle of wine.

Beldin put one hand out. “Wait. This is a giant. He’s offering an axe. Give it to me.”

Vlad handed the axe to the dwarf. [MORE]

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Tuesday, July 28

Castle Ambrose: Part 9a – The Green Room

Kham skidded into yet another colored room, this one painted green. An emerald-colored carpet covered the floor. The scent of sandlewood, roses and musk filled the room.

A giant man stood in the center of the room. His body was brawny as any can be, so bull-necked, big-thighed, bulky and square, so long-legged, large-limbed, looming so tall. Kham wasn’t sure if he was half-troll or merely as large as living man could be -- a handsome one too

“Don’t tell me,” said Kham. “This is the green room.” [MORE]

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Friday, July 24

Castle Ambrose: Part 8 – The Blue Room

The walls and ceiling of the room they entered were painted blue. The floor was covered with an azure colored carpet. The incense of cedar, saffron, and ambergris filled the room. Miscellaneous furniture, all dyed blue, was scattered about the room.

“I’m sensing a pattern here,” said Kham.

A hulking blue humanoid, trailing cold mist from its jagged maw, advanced on them.

“What the hell is that?” asked Vlad.

“I don’t know, but it’s going to be sorry it tangled with us,” said Beldin.

The room was freezing. The creature reared back and took a deep breath.

“Behind me!” shouted Beldin. [MORE]

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Thursday, July 23

Castle Ambrose: Part 7 – Card Room

“Thank you,” was all Sebastian said.

Kham rose to his feet. The effort to blast Camilla from Sebastian’s body had nearly collapsed him. “It’s a scary place inside your head.”

“You don’t know the half of it,” came the muffled reply. “Are you sure you still want to see this room? It holds a fated deck of cards. When I turned the card, it did…not go well.”

Beldin pushed open the door. “I want to see what fate will deal me.”

Vlad agreed and entered behind him.

Kham shrugged. “I’m done with games of chance, especially in this place.”

The walls of the room were wood paneled and a plush carpet covered the floor. A number of card tables and wooden chairs were scattered around the room. Sitting behind a table in the middle of the room was a matronly woman dressed like a gypsy. On the table in front of her were ten cards, face down. The cards were arranged in two rows of five cards each.

As soon as the door opened, the woman said, “Welcome, come in, come in. The cards know all. The cards see all. Make yourselves comfortable. Who’ll be the first to choose a card? Pick a card, any card.”

Beldin sat down in front of the woman. He jutted his lower lip out while he considered which card to pick. Then he drew one and looked at it. [MORE]

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Wednesday, July 22

Castle Ambrose: Part 6b – The Throne Room

“I have enfolded Yhtill,” said the King in Yellow, “and the Phantom of Truth is laid.” He spoke more quietly. “Henceforth, the ancient lies will rule as always…” The King turned to Cassilda. “Now. Cassilda!”

Cassilda rose mutely to her knees.

“Thou wert promised a Dynasty by Truth, and in truth shalt thou have a dynasty,” said the King. “The Kingdom of Hastur was first in all the world, and would have ruled the world, except for this: Carcosa did not want it. Hence, thereafter, Hastur and Arcanis divided; but those in Arcanis sent you from Aldebaran the Phantom of Truth and all was lost; together, you forgot the Covenant of the Sign. Now there is much which needs to be undone.”

“How, King?” Naotabla asked faintly. “How?

“Henceforth, Hastur and Arcanis will be divided forever. Forever shalt thou contend for mastery, and strive in bitter blood to claim which shall be uppermost: flesh or phantom, black or white. In due course of starwheels, this strife will come to issue; but not now; oh, no, not now.”

“And—until then?” whispered Cassilda.

“Until then, Carcosa will vanish; but my rule, I tell you now, is permanent, despite Aldebaran. Be warned. Also be promised: He who triumphs in this war shall be my—can I be honest?—inheritor, and so shall have the Dynasty back. But think: Already you own the world. The great query is: Can you rule it? The query is the gift. The King in Yellow gives it in your hands, to hold … or to let loose. Choose, terrible children.”

“You are King, and are most gracious,” said Naotalba faintly. “We thank you.”

“YOU thank ME?” The King drew himself up, indignant. “I am the living god! Bethink thyself, priest. There is a price, I have not as yet stated the half of it.”

Everyone waited, petrified.

“The price is: The fixing of the Mask.” [MORE]

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Tuesday, July 21

Castle Ambrose: Part 6a – The Throne Room

The walls of the throne room were covered with mosaics depicting courtly scenes. The floor was polished marble. Two thrones sit atop a raised dais. At the east end of the room a red velvet carpet ran from the double doors to the thrones.

“Now this I recognize,” said Kham.

A skeletal figure sat on one of thrones. The skeletons were dressed in rotting velvet. One held a jeweled mace. Twenty more skeletons stood on guard, ten each along the north and south walls.

“I don’t remember skeletons in the play,” said Beldin.

The guards wore rusted armor and carried halberds with rusted blades. Another dozen skeletons, wearing decayed court dress, stood in front of the thrones. The skeletons’ bones were fused by the devastation so that they stood in rigid poses, a courtier bowing, a lady leaning sideways to gossip, and so on.

“You’re right,” said Kham. “This is after the fact.” He looked at Sebastian. “And let me guess. You’re the Stranger, right?”

Sebastian took to the air, huge bat wings flapping. There was a shimmering translucent aura about him.

Kham squinted. It had a vaguely feminine shape. He suddenly understood what Sebastian was trying to tell him: where Queen and Prophet meet. Literally. It was…

”Cassilda!” shouted Kham. “Let him go!” [MORE]

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Monday, July 20

Castle Ambrose: Part 5 – The Wild Hunt

“That billy goat looked familiar,” said Vlad.

Kham nodded. “They’re ibixians. Wilfred Gresty and his cult were using them as sacrifices to summon Tizzhet.”

“Didn’t he mention he had brothers?” said Beldin.

Suddenly, a hill to their left burst open and several ibixians riding byakhee flew out of it.

“Get down!” shouted Vlad. [MORE]

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Saturday, July 18

Castle Ambrose: Part 4 – The Fountain of Death

In the center of the indoor forest was a circular pool of water. A stream that wandered through the forest fed the pool.

“Beldin,” Kham warned the dwarf, “I don’t care how tempting that chest looks, don’t touch it.”

In the middle of the pool was a fountain shaped like three interlinked gargoyles. The gargoyles sprayed water from their mouths. Embedded at the base of the trio of statues was the lid of a padlocked metal chest.

“It could be important,” said Beldin. “We should open it just to be sure.”

“It’s a trap,” said Kham. “How could it not be a trap? Everything in this place is a trap.”

“Fine.” Beldin crossed his arms. “But I think it’s a mistake.”

“Hey boss!” shouted Skiz, wiggling through the keyhole to the chest. “There’s a silver key in here!”

Kham double-checked his haversack. His pet rat had run over to the fountain during their argument. “Damn it Skiz! Get out of there!” [MORE]

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Friday, July 17

Castle Ambrose: Part 3 – The Billygoat’s Woe

“So, I don’t suppose you know how to get out of here?” asked Kham.

Sebastian, wearing a featureless pallid mask, shook his head. “He flees where queen and prophet meet, where twin suns fall but never set, escapes the tomb of lost Carcosa…”

“You know if you didn’t have the same bat wings and fireballs I wouldn’t be sure it was you under that mask. But it is you, right?”

Sebastian nodded.

“Now what?” grumbled Beldin. He was still grumpy about being eaten by a tree.

“We follow the path, of course!” Kham grinned.

They came to a ten-foot wide wooden bridge that spanned a meandering stream. The path continued across the bridge. On the side of the bridge closest to them was a humanoid with the head and horns of a billy goat.

"Who's that tripping over my bridge?" roared a voice beneath the bridge.

"Oh, it is only I, the tiniest Billy Goat Gruff, and I'm going up to the hillside to make myself fat," said the billy goat, with such a small voice.

"Now, I'm coming to gobble you up," said the thing beneath the bridge.

"Oh, no! Pray don't take me. I'm too little, that I am," said the billy goat. "Wait a bit till the second Billy Goat Gruff comes. He's much bigger."

“You’ve got to be kidding me,” said Vlad. [MORE]

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Thursday, July 16

Castle Ambrose: Part 2 – The Forest of Doom

Kham lay on the ground.

“So I think I’m in grass now. Are we outside?”

They had managed to close the door behind them. Whatever things were stalking them in the hallway before were not willing to venture beyond.

“Not quite,” said Beldin. Vlad and Beldin’s vision had cleared faster than Kham’s. “We seem to be in some sort of indoor forest. It’s a huge octagon-shaped building with seven domes.”

“That’s interesting.” Kham rolled over, enjoying the feel of sunlight on his skin. “Let’s just wait here until my vision comes back.”

“IF it comes back,” said Vlad.

Kham ignored him. “Describe it to me.”

Beldin looked up. “The domes are nearly a hundred feet high. Looks like they’re made of thick panes of clear glass that let sunlight filter into the garden forest. Lots of trees, plants, grasses, and bushes.”

“I can hear water,” said Kham.

“Yep, a stream,” said Vlad. “There’s a path too.”

They lay there for a long moment in silence.

“Uh, boss?”

“Yeah, Skiz?”

“I couldn’t help but notice that we seem to be moving closer to the trees.”

Kham sat up. “What?” [MORE]

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Tuesday, July 14

Castle Ambrose: Part 1 – Foyer

They appeared in the foyer of an ornate mansion. A freshly swept carpet graced the floor. The walls were decorated with bright, colorful tapestries. Brass candelabras lined the entranceway. They showed signs of having been recently polished and were filled with candles.

“Carcosa Castle,” said Kham. “We’re here.”

Beldin pointed outside. “Is that in the play?”

More frightening than the sudden change from the cave to the castle was the smoky gray mist that surrounded the castle at a distance of thirty feet, blocking all sight beyond. No sound penetrated the mist.

Kham had read the play over and over. “There’s mention of mists. But I didn’t think they were literally mists. More of an allegory for confusion or something.”

The mist advanced on the mansion even as Vlad watched. “Let’s not find out if it’s just an allegory.”

The double doors to the interior swung open into the main hallway by themselves.

They entered a wide, long hallway running east to west. In the center of the hall was a ten-foot wide red carpet stretching from the west door to the east door. The ceiling arched twenty feet high overhead. Near the east end of the hall, a raised catwalk stretched across the hallway ten feet above their heads. At either end of the overpass were double doors.

Thousands of tiny square mirrors were set into the ceiling and walls. The resulting reflection of their torches resembled a swarm of fireflies as myriad pinpoints of light were reflected back. The floor of the hall, where it wasn’t covered with the red carpet, was polished white marble. The marble was so shiny they could see their reflections on its surface. Polished brass candelabra lined both walls and crystal chandeliers hung from the ceiling. All the candleholders on the candelabra and chandeliers were filled with unlit candles.

“Stay alert,” said Kham. “This is Carcosa, and it can change at any time. I brought black paint along just in case we need to mark our trail.” Kham had a bottle of the inky stuff that he trailed along behind him.

“Did it ever occur to you that you’re giving anything hostile a trail to follow us?” asked Vlad.

Kham shrugged. “Anything that wants to find us in this place will, trust me.”

All the hallway doors suddenly swung open and then slammed shut. The resulting draft extinguished the lights.

“Not a problem.” Kham rapped Daemonscar, the breastplate he wore underneath his overcoat. “I can see just fine.”

“Me too,” said Beldin. “A little bit like home, actually.”

Vlad cleared his throat. “While I’m perfectly capable of fighting blind, I can’t see in the dark like you two.” There was the sound of Vlad fumbling in his pack.

“Vlad!” shouted Kham. “Don’t—“

Vlad’s tindertwig flared to life.

All the candles in the hall magically lit at the same time with a brilliant flash. The light was reflected off the walls, ceiling and floor and off the highly polished chandeliers and candelabra.

“Damn it Vlad!” shouted Beldin.

The flash blinded them all. All they could see was white. [MORE]

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Sunday, July 12

Castle Ambrose: Prologue

Sebastian was in a crowded ballroom, with a balcony at its back. All the Hasturites were present; they all wore white masks with the visage of the Stranger, to which individual taste added grotesque variations. The result was that each mask looked like a famous person. The costumes were also various and fantastic. Sebastian still wore the silken robe with the Yellow Sign, and Cassilda, though masked, still wore the diadem, as did the child prince. Many were dancing to a formal measure, something like a sarabande, something like stalking.

Cassilda watched the masque from the balcony, Carcosa and the Hyades behind her. The moon had vanished.

“There, Princess,” said Sebastian. “You see that there has been no sending, and there will be none. The Pallid Mask is the perfect disguise.”

“How would we know a sending if it came?” asked Camilla in her singsong voice.

Cassilda descended from the balcony and joined them.

“The messenger of the King drives a hearse,” replied Sebastian.

“Oho,” interrupted Cassilda. “Half the population of Hastur does that. It is the city’s most popular occupation, since the siege began. All that is talk.”

“I have heard what the Talkers were talking—the talk of the beginning and the end,” said Sebastian. “But I do not talk of the beginning or the end.”

“But—the sending?” asked Camilla. “Let us hear.”

“Also, the messenger of the King is a soft man,” said Sebastian. “Should you greet him by the hand, one of his fingers would come off to join yours.”

Camilla recoiled in delicate disgust. Noatalba, who had been circling closer and closer to the group, finally joined it.

“A pretty story,” said Naotalba. “You seem to know everything. I think perhaps you could even tell us, given gold, the mystery of the Hyades.”

“He is King there,” replied Sebastian.

“As everywhere,” said Naotalba curtly. “Everyone knows that.”

“He is not King in Arcanis,” said Sebastian. “That is why Carcosa was built. It is a city in exile. These two mighty stars are deep in war, like Hastur and Alar.”

“Oh, indeed. Who then lives in Carcosa?”

“Nothing human,” said Sebastian. “More than that, I cannot tell you.”

“Your springs of invention run dry with suspicious quickness,” said Naotalba.

“Be silent!” snapped Cassilda. “Stranger, how did you come by all this?”

“My sigil is Aldebaran,” said Sebastian. “I hate the King.”

“And his is the Yellow Sign,” said Naotalba, “which you mock him by flaunting before the world. I tell you this: he will not be mocked. He is a King whom Emperors have served; and that is why he scorns a crown. All this is in the runes.”

“There are great truths in the runes,” replied Sebastian. “Nevertheless, my priest, Aldebaran is his evil star. Thence comes the Pallid Mask.”

“Belike, belike. But I would rather be deep in the cloudy depths of the Dehme than to wear what you wear on your bosom. When the King opens his mantle—“

Somewhere in the palace, a deep-toned gong began to strike.

“Now is the time I never thought to see,” said Cassilda to herself. “I must go, and announce the Succession of Aldones once more to the throne. Perhaps … perhaps the world itself is indeed about to begin again. How strange!”

As the gong continued to strike, everyone began to unmask. There were murmurs and gestures of surprise, real or polite, as identities were recognized and revealed. Then there was a wave of laughter. The music became louder and increased in tempo.

“You, sir, should unmask,” said Camilla.

“Indeed?” asked Sebastian.

“Indeed, it’s time,” said Camilla. “We have all laid aside disguise but you.”

“I wear no mask,” said Sebastian.

“No mask?” asked Camilla. Panic was in her voice. She turned to Cassilda. “No mask!” [MORE]

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Saturday, July 11

Chapter 56: Castle Ambrose - Introduction

This scenario is adapted from Dungeon Module X2, “Castle Amber” by Tom Moldavy. It was adapted for 3.0 rules by Ronald G. Hopkins. I in turn updated it to 3.5 (and tweaked it considerably) for the Arcanis setting. You can read more about Arcanis at http://www.onaraonline.org. Please note: This adventure contains spoilers!

Our cast of characters includes:

When I realized that one of the PCs would have to sacrifice himself at the end of Tatters of the King, I knew there had to be a way to get him back. The problem is that Carcosa is such a screwy place, few adventures could do it justice. So I searched and searched, and I kept coming back to an adventure that had a direct connection to the Cthulhu Mythos: Castle Amber.

Castle Amber has it all. A horrible tragedy happens in the throne room, trapping everyone in the castle and making them insane? Check. An opportunity to set things right through heroic quests in a strange land? Check. Lots of bizarre monsters, ridiculous traps, and magic items that you’d only find in an old school adventure? Check.

Because Moldavy got permission to add in snippets of Clark Ashton Smith’s stories, there are Cthulhu-esque elements throughout the adventure, scenes I completely missed when I DMed this adventure over twenty years ago. With Sebastian wearing the Pallid Mask and by switching Averogine to Carcosa, I now had my Stranger in a Strange Land.

This adventure is mostly a long slog of relentless battles. I got to play with miniatures and monsters I never normally would use because they simply don’t make sense in most adventures. But here, in Carcosa, everything makes sense and nothing does.

Much to my dismay, I discovered that the original author, Tom Moldavy, passed away the same month we played this adventure. So this story can be seen as our tribute to his work. Tom drew on many sources for this adventure, and I return to those roots in this story hour. You will see references to the fairy tale of the Billy Goat’s Gruff, the poem of Sir Gawain and the Green Knight, and the works of Clark Ashton Smith: The Colossus of Ylourgne, The Enchantress of Sylaire, The Beast of Averoigne, and the Holiness of Azedarac. The flashbacks of the play combine Thom Ryng’s King in Yellow with James Blish’s version.

In the end, everything that was done is undone, and a major chapter of the dreaded play comes to a close. [MORE]

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Friday, July 10

Shadows: Conclusion


Kham took out Coomb’s knife and, palm up, slashed his open hand. He dripped the blood in a rough pattern of the Yellow Sign.

The gate was activated. A high keening came through the portal, loud and constant, and as it sounded the white light became blue.

“Now we can enter Carcosa.” He turned back to look at his companions. “If you don’t want to do this, I understand. I don’t know if Sebastian’s even alive. Or what Carcosa looks like once we’re through.”

Beldin winced. The healing potions could only do so much. “I haven’t come this far only to stop now,” he said.

“Me neither,” said Vlad. “Sebastian sacrificed himself to save us. We owe him one.”

Kham nodded. “This time, I’m going through FIRST.” And with that he jumped through the portal. [MORE]

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Wednesday, July 8

Shadows: Part 8 – The Vile Gate

Vlad appeared within a hermetic circle inside a large cave, polluted by the stench of death. Ahead was a dark figure clad in whipping yellow robes, outlined by the light of a white disk of pulsing energy projected by a small metal box on the floor. Inside the field was a k’n-yan army, all fighting to break through. Dozens of bodies lay all around, blood still pumping form their slashed throats. They were grievously wounded, but a few groans suggested they were not all dead.

Beldin was already advancing. Two byakhee barred his path.

“Quelch!” snarled Vlad. “It’s over!”

Elijah Quelch was a big, fat man with long black hair and a full beard. His age was difficult to guess.

“I don’t think so,” snarled Quelch. He pointed at Vlad, muttering something in Hasturic. Vlad’s legs went rigid. It was the same spell that had paralyzed him last time.

“Try that on me!” bellowed Beldin. He batted aside one of the byakhee, accustomed to fighting them. The creature leap frogged over him so that the dwarf was besieged by the creatures from both sides.

“As for you…” Quelch pointed at Beldin and a sizzling ray of black energy sliced into him. The dwarf writhed in pain.

One of the byakhee landed on top of Beldin, pinning him to the ground.

“No!” Vlad struggled against the magic that held him. “I won’t…let you!” He drew his crossbow and fired.

The bolt bounced off of Quelch’s chest. He grinned. “There’s no canal to save you this time.” [MORE]

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Shadows: Part 7 – Puzzle Portal

They reached a pentagonal room. The walls, ceiling, and floor were uniform black stone. In the center of each wall was a red door, although they had no handles, keyholes, or any obvious means of opening them. In the middle of the room stood a pedestal, capped with a metal plate bearing five studs.

“This is the device Yolanda created to enter the portal,” said Kham. “See each of these studs? They’re dials. There are twenty-six letters in the Hasturic alphabet. She used them to spell out key words. The right combination of key words opens the portal. You have to turn each of the dials, and the last dial you turn, if it’s in the correct sequence, opens the portal.”

“Great,” said Vlad. “I’m ready.”

Kham shook his head. “Not so simple. You have to do it one at a time. It won’t let more than one person teleport in; a safeguard of Yolanda’s.”

“Fat lot of good it did,” muttered Beldin. The dwarf had recovered from the poison with just a few minutes of rest. His companions were continually amazed by his constitution. “If Quelch is corrupting it now, it wasn’t too hard to guess.”

“No, it’s not,” Kham said grimly. “We just have to spell: enter."

“What if we turn the dial to the wrong numbers?” asked Vlad.

“You don’t want to know.” [MORE]

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Tuesday, July 7

Shadows: Part 6 – Summoning Room

Four braziers that flickered with blue flames lit the profane room. On each wall was a large tapestry. The most startling thing in the room was a huge yellow sign chiseled into the stone itself. The channel was stained brown from old blood.

“Great,” said Beldin. “A summoning room.”

One tapestry depicted a foul infant clawing its way out of the belly of some grotesque being. Another showed naked but masked cultists tearing out the throats of their bound male prisoners. The last tapestry depicted a flaming ring surrounded by strange glyphs and sigils.

“Through here!” Emric ran through the tapestry on the far wall, crossing the symbol on the floor.

“No, wait…” was all Kham got out. [MORE]

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Monday, July 6

Shadows: Part 5 – Storeroom

The steps descended into a small cellar. Racks, shelves, old crates, boxes, and barrels filled the room. A puddle of water glistened briefly with blue light and then faded. Emerging from the shadows was a naked young man, fear painting his features.

“Emric?” Kham asked in disbelief.

Emric began sobbing. “You’ve got to take me with you!”

“Careful,” said Beldin impassively. “It could be a trap.”

“I’ll take him outside to the Sea Lord’s Guard,” said Vlad. “He’ll be safer there.”

“No!” shouted Emric. He was shivering. “I’m safer here with you!”

Kham took off his jacket and put it around the boy’s shoulders. “What happened?”

“Quelch. Elijah Quelch.”

“We killed him,” Vlad said resolutely. “We saw him fall into the canal.”

Emric just stared at Vlad. “It wasn’t enough.”

“What did he want with you?” asked Beldin.

“He’s kidnapping children…creating a portal to the Unspeakable One’s world. He plans to gate in hundreds of k’n-yan and plunge Freeport into Carcosa, as Lucius Roby did.”

Kham looked sideways at Emric. “How did you know that?”

Emric lifted his chin, defiant. “I’m supposed to be Sea Lord one day myself, remember? Uncle Thralen keeps both ears to the ground.”

“Arrogant, confident, and not wearing a lick of clothing…” Kham shrugged. “You must be Emric.” [MORE]

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Friday, July 3

Shadows: Part 4 – Pantry

A dozen white dust-covered children faced them. They had wicked curved knives in hand. Beyond them was a stairwell.

“Now we know the source of the laughter,” said Vlad.

“That’s our exit,” said Kham. “But we’re going to have to fight through them.”

The translucent children advanced.

Vlad switched to Vrosh’s spear. The tip crackled with electrical energy. “Here’s hoping I remembered the old snake’s tactics.” He spun the spear experimentally in one hand.

“Yeah, great.” Beldin sliced through one of the children with no effect at all. It laughed at him. “Just make sure it connects.” [MORE}

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Thursday, July 2

Vengeance: Part 3 – Conservatory

“Don’t go near the plant,” said Kham. “It’s a trap.”

Beldin paused. “There’s a fine-looking mace buried beneath it. Let me just take a look…”

“Damn it Beldin!” shouted Kham. But it was too late.

Beldin got a hold of the mace just as a rotten branch slapped outwards to encircle the dwarf’s wrist.

A brief tug of war ensued as the dwarf, determined the retrieve his find, refused to release the mace. The pile of vegetation lurched and suddenly Beldin disappeared.

“Great.” Kham had his blades out. “Now what?”

Vlad blocked another whipping tendril with his shield. “Just don’t use any lightning on the thing…they love lightning.” [MORE]

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Wednesday, July 1

Vengeance: Part 2 – Game Room

A couple of billiard tables stood in the room, along with a few empty racks for cues. A fireplace filled with trash and bones stood on one wall.

“What the hell is that?” asked Vlad.

Dominating the center of the room were two blobs of quivering flesh, each stained with dark streaks. The flesh shuddered and released a spray of disgusting liquid.

“Pwalgs,” Kham said with a frown. “Sentient tumors torn from the Unspeakable One’s flesh. Look out!”

He dove to the side as a stream of acid spewed forth, melting one of the billiard tables in half.

Vlad drew the light gladius he had retrieved from Bijoux’s homeworld. “This should help.” [MORE]

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Sunday, June 28

Shadows: Part 1 – Great Room

The main floor of the Cresh House was in a deplorable state. The walls, once covered in paper, were torn and peeling. Water had stained, cupped, and warped the wooden floors, a testimony to the leaks from the floor above.

They were in a massive room with a polished marble floor that still shined even with all the grime and debris littering it. Two large fireplaces, each big enough for a grown man to stand inside, flanked the sides of the room. Instead of the expected curios and portraits that normally adorned such mantles, there were rats’ nests, chunks of fallen plaster, and filth. Across the room were several windows, though wooden planking concealed whatever lay beyond.

“Tell me something,” said Vlad. “You’ve been seeing this Countess woman for years…and you never suspected she was from Carcosa?”

Kham shrugged. “How should I know? She’s a madam. She always wore a mask.”

“And you didn’t find that strange,” Beldin stated matter-of-factly.

“No.” Kham peered into one of the fireplaces. “In fact, that’s what I was paying for.”

“You PAID her?” asked Vlad. [MORE]

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