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“Did you buy something from a fabric merchant named Aljandros?” asked Dril menacingly.
“Don’t know,” said the women, glaring back. “My memory’s foggy. But I have a fine array of items here you might be interested in purchasing if you’re so inclined.”
Ilmarė rolled her eyes. “Stupid hu—“
“I’ll take that dagger,” said Vlad, pointing at a blade ensconced in a gilded sheathe.
“That’s better,” said the woman. [MORE]
A city as grand as Coryan required an impressive amount of meat to feed it. As a result, the stockyards were enormous.
They smelled the stockyards long before they saw them. The stench of offal assailed their nostrils.
Vlad sniffed the air. “Reminds me of home,” he said.
“Remind me to never visit Milandir,” said Ilmarė with a scowl. [MORE]
The extras on the DVD really make Mean Girls shine, especially an interview with the original author of Queen Bees and Wannabes, Rosalind Wiseman. The extras elevate Mean Girls from teen comedy to smart social commentary. It's worth viewing for anyone who has a teen girl…or is one. [MORE]
Why the parental aiding and abetting? It's not just that poker in the home keeps kids off the unpredictable streets. Many parents are saying that their kids get real-life lessons from playing poker with one another. Keeping track of the odds and the cards can help sharpen math skills without the kids even knowing it. And perhaps more important for teenage boys, who studies show lag in the development of their emotional intelligence, poker provides personal interaction. The game's central task--reading faces and psyching out opponents--can boost their EQ in ways that many other typical teenage activities do not. "As long as the money doesn't get out of hand, I think it's positive," says Renee. "They're building friendships. And I think it's teaching them some skills too."
Many experts agree with her. In their classic 1944 book, Theory of Games and Economic Behavior, John von Neumann and Oskar Morgenstern built a mathematical model of economic and social organization--creating the foundations of modern game theory--by studying strategy games like poker. Poker is like life, the argument goes, a battlefield where the players constantly try to assess risks and guess one another's next moves. More recently, Anthony Cabot, a leading gaming-law attorney who represents online and casino operators, co-authored a paper for the Thomas M. Cooley Law Review linking poker to other games in history, like jousting, that have motivated young men to increase their combat skills. He wrote that even Islam, which prohibits gambling, has made exceptions for betting on horse races as a way to spur, as it were, youths to become better horsemen and warriors. Some educators leverage the game's current popularity to sneak in their lessons. Emory University math professor Ronald Gould, for example, teaches his freshmen students basic concepts of probability using five-card stud, or for more challenging computations, a seven-card game like Texas Hold 'Em.
“Has anyone been by who smells like cattle?” asked Vlad.
“I am not sure,” said Aljandros. The merchant rolled out a variety of furry-looking rugs. "Touch, see? Feel the softness."
Dril sighed. “Fine. I will buy a rug, merchant, and I expect it delivered quickly.”
"Oh yes, yes!" Aljandros said excitedly. "I give you great rug. It keep you warm at night!" He began rifling through a pile of furs and cloth.
"Stop encouraging him," said Ilmarė. "You'll have us all buying rugs by the time he's done." [MORE]
Overall, The Texas Chainsaw Massacre is a serviceable slasher flick. Unfortunately, in a world where the slasher is a Hollywood icon, TCM has nothing new to add and thus ends up recycling and dumbing down the tropes it first established. [MORE]
Lots and lots of cool starting adventures. I was very happy with this purchase. [MORE]
This book offers a nice coll3ections of slashers for people to use. Many of the ideas here are familiar from popular slasher movies and the pictures are also reminiscing of that style. The book does have the advantage of being basically the only book that covers slashers. The closest I can think of is a PDF that covers serial killers specifically, but that is a write up of specific NPCs and not a how to kit like this is. The two books can really be used well together though. [MORE]
Blood and Spooks do a nice job of presenting ghost hunters. These are more then just the Ghostbusters, the book offers plenty of new types of characters that would investigate and be involved with ghosts. One strength of the product will be combining it with Blood and Brains for a nice mix of Zombies of Ghosts for the players to have to handle. [MORE]
“I don’t know the name of the farmer,” said Okpara. “But the merchant is named Aljandros. A strange fellow, he’s very fond of rugs.”
Ilmarė started. “No, it can’t be.”
“What?” asked Dril.
“Let’s just say Kham may be a customer of this merchant,” said Ilmarė. [MORE]
“Are you sure it’s a good idea to wear that armor in public?” asked Vlad. “Isn’t that the symbol of the Brotherhood of the Yellow Sign?”
“This, from the Milandisian who wears painted over Nierite armor?”
Vlad coughed. “Point taken.” [MORE]
With the preponderance of raise dead and resurrection spells in most d20 System fantasy campaigns, death is a temporary obstacle at best. The implications of a society where death isn't permanent leads to the question: What's the first thing you do after you die?
Kill the one who killed you, of course.
The urge to get revenge on someone or something comes naturally to characters. After all, they entered a violent situation and probably died violently. But the world becomes a much more dangerous place when arch-villains, intelligent monsters, and even common NPCs all decided to get revenge on the player characters. [MORE]
Combat on mountains is an all too common occurrence. Add in the preponderance of fire-spells and transmute rock to mud and you have a recipe for disaster. Enter a nature's murky villain, the mudslide, also known as a lahar. Not quite mud, not quite rock, lahars are a deadly combination of water and earth, with the worst traits of both. [MORE]

“I don’t know why I didn’t make the connection before,” said Dril. “The aranea whispered something which might have been addressed to me…or maybe it was just muttering to itself.”
“Whispered what?”
Dril didn’t respond.
“Dril?” asked Ilmarė, losing patience. “What did it say?”
When Dril finally responded, his gaze was unfocused, his features cold. “It said:
“Have you seen the Yellow Sign?”
“Have you seen the Yellow Sign?”
“Have you seen the Yellow Sign?” [MORE]
LESSER CHARGES: Unbelievable plot points (a civilian lawyer defending her military husband?), choppy editing (what does the break-in have to do with anything?), cheesy music that telegraphs When Bad Things Are About to Happen (TM), characters that appear out of nowhere and then disappear until conveniently needed, and really stupid terror tactics by the shadowy bad guys.
Your honor, I find High Crimes guilty of all of the above charges and recommend both Judd and Freeman be given better acting opportunities, Yuri Zelster and Grace Cary Bickley sent to writing school, and director Carl Franklin sentenced to acting in the Alf Christmas Special…again. [MORE]
“Give us the rat,” said the scruffy-looking leader, “and we’ll let you live.”
“You’ve got to be kidding me,” said Ilmarė.
“Look,” said Dril. He lowered Lucius to the ground. “We went through a lot of trouble to get this rat. We’re not giving it up without a fight.”
The man spat. “Stupid Altherians. You think you know everything, don’t you? Well, this here is Scurvytown, and you’re on our turf. That rat’s worth a fortune and we plan to collect.”
Dril drew both of his blades with a SHING! Vlad shrugged and let the rat drop the ground. It squeaked as it hit the cobblestone. Ilmarė put her fists on her hips.
The thugs drew their scimitars. Vlad drew his sword and unbuckled his shield.
“Let’s make this quick,” said Vlad. “The alcohol is starting to wear off.” [MORE]