Dungeon Crawl Classics: The Adventure Begins
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Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
Let the adventure begin! This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more!
The Bease of Barren Hill: The tales of the Beast of Barren Hill have spread far and wide – stories of its attacks on men, women, and children can be heard around firesides for miles around. Villagers rush in from their tasks at night and armed guards watch over livestock. The Beast has shown no fear of fire or blade and has an uncanny ability to avoid traps. You have pieced together the Beast’s appearance from eyewitness reports, but even that is fragmented. What you do know is that it is at least as large as a man and covered in black fur, with huge teeth and claws. You’ve seen the aftermath of one of its attacks first hand. There were not enough pieces left to identify the bodies. And now you must slay the Beast...