Star Wars Knights of the Old Republic
In this case, Star Wars: Knights of the Old Republic harkens back to an era even earlier than the Star Wars movies. Thousands of years earlier to be exact.
The Mandalorians (the originators of the armor that Boba and Jango Fett wear) were still in power then. Just as the Jedi were fending the Mandlorians off, a major upset in the balance of power took place when Darth Malak and Darth Revan turned on their allies and returned from the Mandalorian War with a Sith fleet. Only one Jedi's "battle meditation" saved the fleet and now the Jedi are in shambles, the Sith run rampant, and Mandalorian bandits abound. Your mission is to find the disparate "Star Maps" that will ultimately lead to a world crushing machine of Armageddon proportions: the Star Forge. You must beat Darth Malak before he uses the Star Forge to destroy the Republic.
In this mix of high adventure are a host of characters (nine in total) range from Mandalorians to Wookies to druids, assassin and otherwise. Each character is carefully crafted and voiced by professional actors who do an excellent job with the material. And by professional, I mean movie talent: Ethan Phillips (Neelix of Star Trek: Voyager) and Ed Asner (uh...ask your parents). Given the number of possible responses in the dialogue, it's a truly massive task.
The game system should seem familiar to many - it uses the d20 pen-and-paper role-playing game system of the Star Wars RPG, with tweaks to make it easier to use for a computer game. The abilities blend seamlessly with the game play itself. I never felt at any time that I was playing a pen-and-paper game on a computer. Additionally, the game system uses Bioware's ever-evolving game engine used in Neverwinter Nights, which makes everything easy to use.
With multiple worlds that you can fly to at any moment, multiple characters (up to three active at one time), and a dizzying number of side quests, you simply can't get to them all. It doesn't matter though, because the metaplot rumbles along in the background every time you find another Star Map on another world.
The graphics and sound are exceptional. Sun glare flares on the game's camera and darkens your character's shadow. The controller trembles when large beasts are afoot (or worse, in combat!). The sounds are all taken from the movies, so lightsabers sound like lightsabers, aliens speak in their native tongues, and starships roar just like their cinematic counterparts. This is about as close to playing a movie as it gets.
The character development is worthy of mention. Your own character can be customized by body type, gender, and appearance. Your gender modifies the plot (males can fall in love with Bastila, the pretty Jedi mentor). All this uniqueness and yet the game never falters in dealing with it - your character's head never looks out of place in any of the cut scenes. Speaking of the cut scenes, they are all done with the same in-game animations, marinating the feel of the overall game play without stepping out of the action. And of course, your own character's background has a twist.
The NPCs have their own range of personalities. Unlike the current crop of Star Wars movies, there is a careful balance between the elegantly serious Jedi and their adventuring counterparts. Bastila provides a dose of class in the group as the somewhat taciturn Jedi master, but Carth is her balance, a gravelly-voiced war veteran who believes in the power...of a good blaster, that is. My personal favorites include Canderous Ordo, a grizzled Mandalorian of too many wars who loves a good fight. And of course, everyone loves HK-47. Like AK-47, only with an "H." That's right, HK-47 is an assassin druid with a mind of his own. HK-47 is fond of calling people "meatbag," except for his master...when he remembers his place.
There are plenty of old favorites too: Sand People, Banthas, Krayt Dragons, protocol druids, it's all here. If the characters don't remind you of Star Wars, the soundtrack will. It's true to the original score and in some cases, IS the original score. It's impossible for even the mildest Star Wars fan to resist.
All that, and there's a good old-fashioned subplot involving romance and betrayal, Light Side and Dark Side. This is the story Lucas dreamed but never truly brought to life.
The game is amazing in its flexibility. There are Light- and Dark Side choices in every conversation. You can solve puzzles or blast your way through plots, help NPCs or set them against each other. There are even logic puzzles that require the player to think, something I haven't been accustomed to doing in a long time.
There are flaws, but they're minor. In one case, I ended up killing a major NPC twice. There are puzzles that result in instant death failure, a no-no in game development. And combat is turn based: the player doesn't really determine very swing of the lightsaber, but rather the battle freezes and resumes as the player provides real-time strategy. Also, the game uses the same engine as Neverwinter Nights, which means it involves a lot of walking around talking to people. A LOT.
Still, this is one of the best computer role-playing games I've ever had the pleasure of experiencing. I was thrilled when my character's romance with Bastila flourished, devastated when I saw a father-son argument between Carth and his son Dustil, and I laughed at loud at some of the spontaneous character interactions.
Can a game be as good as a movie with the same setting? Nope.
It's BETTER. I got far more bang for my buck playing Star Wars: Knights of the Old Republic than I got after two hours of special effects in the movies. In this game, the special effects at least had a heart.
Labels: Games, Science Fiction
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