2000 Merchant of Venus Results

Finalists (by order of finish)

  1. Debbie Otto
  2. Edward Wrobel
  3. Chuck Foster
  4. James Hopkin
  5. Lauren Hickok

Semifinalists

  1. Eric Wrobel
  2. Eyal Mozes
  3. Lee Presser
  4. Sean Cousins
  5. Kimberly Foster
  6. John Zahorsky
  7. Mark McCandless
  8. Kathy Stroh
  9. Greg Mayer
  10. Luke Koleszar
  11. Laurel Stokes
  12. Jay Schlaffer
  13. Ed Connery
  14. Daniel Hoffman
  15. Wendy DeMarco

1st Place Finishers who couldn't play in finals

  1. Phil Rennert
  2. Ewan McNay
  3. Roderick Lee
  4. Duane Wagner
  5. Brian Carr

Everyone else (in order of finish)

  1. James Wicht
  2. Terry Stiles
  3. Stephen Crenshaw
  4. Tom Stokes
  5. Reiko McQuiston
  6. David Weinstein
  7. Gary Presser
  8. David Fritsch
  9. Tom Taaffe
  10. G. Jay Schufeldt
  11. Lee Kendter
  12. Thomas Vickery
  13. John Koski
  14. Tom DeMarco
  15. David Matheny
  16. Anthony Daw
  17. Bill Navolis
  18. Ray Stakenas
  19. Christina Cousins
  20. Olin Hentz
  21. Paul Gaberson
  22. Mark Smith
  23. Louis (Joe) Gehring
  24. Marshall Applestine
  25. Abby Cocke
  26. Kevin Wojtaszczyk
  27. Jim Matt
  28. Vincent Collura III
  29. Steve Dickson
  30. Judy Krauss
  31. Joshua Gifford
  32. David Sidelinger
  33. David Brooks
  34. Jack Jaeger
  35. Charles Davis
  36. Ken Whitesell
  37. Justin Broessel
  38. Ken Rothstein
  39. Steve Cuccaro
  40. Richard Irving
  41. Alan Witte
  42. Carl Damcke
  43. Jeff Mullet

Summary of 2000 Final:

The 2000 Merchant of Venus tournament at the World Boardgame Championships brought 68 star traders to Baltimore from across the universe (ok, from across the world!).

There were three heats played with a first place finish in any heat guaranteeing a place in the semifinals. Each of the heats and semifinal games were four player games (or three players in some cases) played to $2000.

Nearly a third of the players played in multiple heats, including several who won multiple heats. We had a solid base of experienced players and a number of players new to the game. Newcomer Joshua Gifford learned the game at the convention and played twice. He finished fourth in two of the closer games played this year. Ewan McNay was a newcomer to the tournament, but apparently not to Merchant as he won two heats, one of which was a total blowout over his opponents.

As in years past, most of the 1st place finishers in the heats raced to the finish with Clipper ships, although a small number finished with Scout ships. Unlike years past, we had no less than 4 winners who had upgraded to Transport ships! Several of these had either the relic Yellow Drive or Jump Start which may have helped make their decision to buy a Transport a little easier.

When Saturday's semifinals rolled around, we had 17 of the 22 first place finishers and the three highest second place finishers playing in five 4-player games. (First place finishers Phil Rennert, Ewan McNay, Roderick Lee, Brian Carr and past champion Duane Wagner all had other commitments).

James Wicht just missed advancing with a good second place finish. 1999 winner Steve Crenshaw also just missed the cut with another high second place finish.

In the five semifinal games:

James Hopkin earned the right to advance to the final by blowing past Kim Foster, Luke Koleszar and Wendy DeMarco.

Ed Wrobel beat Lee Presser, past champion Kathy Stroh and Jay Schlaffer.

Multiple heat winner Deb Otto used the relic Jump Start, Auto Pilot and Switch Switch to pilot her Scout ship past Eyal Mozes, Mark McCandless and Ed Connery.

Chuck Foster slipped around a hard charging Eric Wrobel, John Zahorsky and Laurel Stokes to win the closest of the semifinal games.

Lauren Hickok raced past Sean Cousins (Yellow Drive and all), past champion Greg Mayer and Daniel Hoffman to claim the fifth spot in the finals.

The final was again played to $3000 using the 'Fast Set-up' variant. Two of last year's finalists, Deb Otto and Ed Wrobel were determined to better their 3rd and 4th place finishes.

Deb found the Jump Start early but that caused the other players to avoid discovering new 'Question marks' so she didn't get much of an advantage from it early on. Lauren had the Auto Pilot and Chuck had the Switch Switch. James had only the Gate Lock while Ed found no useful relics. Deb bought spaceports whenever she could afford them and this paid off later in the game. As the game progressed only Telegates 1 and 6 came into play (on opposite sides of the board). Everyone upgraded to Clipper ships and continued to race to the $3000 point. Deb used the Jump Start effectively and built up an insurmountable lead. Her early Spaceport purchases served her well later and the other players were reduced to fighting for second place. Some good rolling and good planning (pure skill!) by Ed brought him to a second place finish, with Chuck, James and Lauren rounding out the pack. A post game examination of the many undiscovered 'Question marks' showed no less than two more Telegates that may have sped Deb to an even faster finish.

Deb said, "I've been coming here for 10 years now, just to win this plaque!"

It's going to be a long year for me at the Mayer & Otto residence. ("Just wait 'til next year!")

Greg


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