Thursday, March 5
No Man's Land: Part 2 – No Man’s Land
The museum was meant to be an interactive, educational presentation of conditions and equipment in the trenches of Western Europe in WWI. “No Man’s Land,” as the exhibit was called, was a modern facility. There were no stairs in the exhibit; access was provided by wheelchair-friendly ramps leading to and from the gallery. The arrangement served to accentuate the feeling of going down into the trenches.
Hammer, Jim-Bean, and Archive entered the forum. The room was dimly lit and popular music from the war era played faintly from speakers hidden in the shadows of the ceiling. Most of the available light came from the five cases that displayed items once used by soldiers stationed in the trenches. Beside the main door stood a box for donations; next to that was a door leading to the museum gift shop. At the left was a ramp leading up to the gallery.
The display cases contained items such as shaving kits, gramophones, medals, and honorariums from various countries. A plaque below each item described what functions it served and how the museum came to own it.
As Whitcher fled up the left ramp, four soldiers entered from the gift shop on the right. People screamed. They were dead, each skeleton wearing a WWII helmet and the tattered remains of its German uniform clinging to its bones.
Jim-Bean gaped at the resurrected corpses. “What the hell?”
The front row of soldiers got to one knee while the back row took aim with their rifles.
“He must be in a rush,” said Archive. He held the leather Elder Sign over his head.
The eye at the center of the sign blinked, and the lid lifted up again a beam of flame arced forth. The four Nazi skeletons burst into blue dust.
Jim-Bean hustled people towards the exit.
“Look familiar?” asked Archive, pointing at the blue dust. “This dust is signs that the necromancy that the same necromancy is at work …”
But Hammer was already off and running into the gallery. [MORE]
Labels: d20 modern
posted by talien at 10:15 AM
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