Tuesday, November 18
Chapter 26: Cold War - Introduction
This scenario is a combination of, “Cold War,” from by the Unspeakable Oath #11 by Scott David Aniolowski and “Exit 23” from the Dark*Matter d20 book. You can read more about Delta Green at http://www.delta-green.com. Please note: This story hour contains spoilers!
Our cast of characters includes:
- Game Master: Michael Tresca (http://michael.tresca.net)
- Jim “Jim-Bean” Baxter (Charismatic Hero/Telepath) played by Jeremy Ortiz (http://www.ninjarobotstudios.com)
- Kurtis “Hammer” Grange (Fast/Dedicated Hero/Gunslinger) played by George Webster
- Joseph “Archive” Fontaine (Dedicated Hero/Acolyte) played by Joe Lalumia
We usually play three sessions at once, which makes for some interesting gaming when we get to the third session. Sometimes, the urgency to complete the session causes some brilliant ad-libbing. And other times, I just rush through the plot to get to the meaty part – usually combat – which I know will take longer. Cold War is one of those scenarios.
Cold War is really meant to be played as a one-shot wherein the PCs are cultists, struggling to determine the traitor in their midst and battling a rival Tcho-tcho cult. The connections to the rest of the Ithaqua-themed scenarios were too good to pass up, and I saw an opportunity to use this scenario as a bridge to Jack Frost, which I’ve been itching to play for awhile.
I also wanted to use Exit 23, which is basically “The Thing” at a gas station. Using the escaped Ko as a lure, I set up a complex mystery that involved double-crossing, cultists in disguise, and an ice monster stalking the frozen wastes. It was supposed to be a cat-and-mouse game of stalk and be-stalked as the PCs struggled to determine who committed a murder and…
Then Jim-Bean, using his Sensitivity to Psychic Impressions power, solved the mystery in one round. This required quick thinking on my part, which is to say that the scenario went from a slow build to a frenetic series of attacks. This confused the hell out of everybody. At one point, I had to have an NPC take one of the PCs aside and explain the plot.
It didn’t really help. It also highlighted how fragile the PCs are against supernatural threats. When more than one shows up, they’re pretty much doomed. In the end, two of the three characters were near death and it took a careful shot from Hammer to save the day.
Defining Moment: Jim-Bean figures out the murderer by focusing on the Eye of Ithaqua. And the murderer figures out that Jim-Bean figured him out. [MORE]
Labels: d20 modern
posted by talien at 6:27 AM
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