MUD-Dev Mailing List
Type: Non-Fiction
Publisher: Kanga.nu
Discussion: Kanga.nu Mailing List
Description:
The MUD Development mailing list is not platform, language or
game specific, but concentrates on discussing the design and
implementation of any and all MUD servers and systems.
Another large related topic is game design. This does not
mean that the details of a specific server or game design
point can't be discussed in excruciating detail, or even that
server or game source can't be bandied about and picked over,
just that the list isn't to become a religious stomping
ground for your platform, language, server, or hobby horse of
choice. The topic definition is not limited to technical
areas: social engineering, cultural considerations,
applicability of technical addresses to "soft" problems, and
other less rigorous avenues of investigation are also fair
game.
- My Posts
This list is a great place to test theories about MUD
design and how multi-user games work. Even better, when
someone posts about a massive multi-player online
role-playing game (MMORPG), the developers will actually
respond! It's an excellent place where MUD administrators
can mingle with MMORPG administrators and still feel like
equals.
- Should We Pursue Balance?
As you can probably imagine, I've been around the gaming
block long enough to think I know a thing or two about
MMORPGs. Sometimes, I get into arguments. On MUD-DEV,
it's entirely possible to get into lengthy discussions
with creators of popular games -- like Raph Koster, for
example, who helped create Ultima Online and Star Wars:
Galaxies. This is one of two discussions he has on his
web site. This discussion is about balance. To what
degree is "balance" something that we as designers
desperately pursue, as opposed to the "balance" that
players pursue?
- The Appeal of Massively Multiplayer Games
Raph and I argue about MMORPGs (again). In this case,
it's my statement that MMORPGs reduce roleplaying (a statement
Raph agrees with) and that they offer a fundamentally
different appeal to the player than text muds do (a statement
he disagrees with).
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