Abyss
Authors: Michael Tresca, Marco Pecota
Type: Role-Playing Game (D20 Sourcebook)
Format: Hardcover
Publisher: MonkeyGod Enterprises
Description:
Abyss is a d20 role-playing game set in the fantastic world of Dante's Inferno. It is a world of treachery and evil, where violence is a continual threat and doing a good deed could get you killed. Powerful archfiends dominate a world filled with the lost and the damned, but are themselves dominated by the lords of the Abyss. Within, you will find a pit consisting of nine circles. In the pit is a cosmology, a campaign, fire, brimstone, demons, monsters, and sinners. Lots and lots of sinners. Whether you're looking for a place for your bad guys to call home or for a new campaign where "good" is a four-letter word, the Abyss opens up new depths of gaming. Literally.
Welcome to Hell.
Abyss contains new rules for allegiance points, critical hit tables, infernal engineering, clockwork prosthetics, and death for the damned. 17 new races, including the calcabine, caedarite, cocytian, deminotaur, djinni, dwarf (Hades), elf (Limbo), erynies, graffiacane, hordling, ifrit, laacia, nuckelavee, plutonian, puck, scaramallion, and stygian. 2 new classes, the Ęgishajalmur and warlock. 17 new prestige classes, including the abyssal tracker, black jacket agent, black paladin, deimos, geryon, heretical healer, infernal engineer, malikh, packmaster, phobos, plague knight, pluton hussar, serpent brother, special information services agent, stygian captain, stygian sailor, and wyrmmrider. 47 new feats, including 11 generic feats, 16 sins, and 20 internal feats. New equipment includes 3 new armors, 4 new materials, and 28 new weapons. Over 40+ new spells, 9 new domains, and 20+ psionic powers. 26 new magic items, including 2 new armors, 10 new weapons, 9 new wondrous items, and 9 new artifacts. Over 40+ new monsters, an adventure, maps, lord of each circle, and more!
Reviews (NOTE: These are reviews of the first version of Abyss -- we intend to fix the original flaws, many of which are resolved simply by converting to d20):
- "It is a really cool concept," said Mark Strecker at RPG.net, "but the system of game mechanics is so awkward and the book is so badly written (in terms of explaining things rather than actual grammar) that it is completely unplayable!"
- "Now, after all the system stuff, there is finally a whole load of descriptions of the Abyss," said Pzrtal at RPG.net, "These are pretty much the only good part of the book. It's 39 pages of setting material. I like it. If you're willing to pay $25 for 39 pages, it would make a half-decent D&D campaign setting."
- "I do like reading this book...just for the ideas it generates for other role-playing games," said John Setzer at Model Retailer, "Inside, the extensive white space and easy-to-read type is a pleasure. Interior illustrations are very nicely wrought, with excellent detail. All in all, this book is solid."
- "This game looks really nice, with an overall tone that I would venture to call 'cheerful grimness'," said Serendipity Jones at Serendipity's Circle, "The artwork is plentiful and none of it is strikingly bad or blatantly different than the rest - i.e., it has a 'look'."
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