| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 12 | +1 |
|
| DEX
| 16 | +3 |
|
| CON
| 14 | +2 |
|
| INT
| 16 | +3 |
|
| WIS
| 10 | +0 |
|
| CHA
| 8 | -1 |
|
|
| | | | | | | | | | | | | | | | | | | | | | | | | | | | TOTAL |
WOUNDS/CURRENT HP
|
SUBDUAL DAMAGE
|
DAMAGE REDUCTION
| | SPEED | HP
HIT POINTS
| 27 |
|
|
| | 30 | | AC | 17 | 14 | 14 | = | 10 | + | 3 | + | 0 | + | 3 | + | 0 | + | 0 | + | 1 | |
| | 5
| | 0
| | +6
| |
| | TOTAL | FLAT FOOTED
| TOUCH AC
| | BASE | | ARMOR BONUS
| | SHIELD BONUS
| | DEX BONUS
| | SIZE BONUS
| | NATURAL ARMOR
| | MISC BONUS
| MISS CHANCE
| SPELL FAILURE %
| ARMOR CHECK
| MAX DEX
| SPELL RESIST.
|
|
INITIATIVE MODIFIER
| | 3 | = | 3 | + | 0 | |
TOTAL
| |
DEX MODIFIER
| |
MISC MODIFIER
|
| | |
SAVING THROWS
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
|
CONDITIONAL MODIFIERS
| Fortitude Con | 6 | = | 3 | + | 2 | + | 1
| + | 0
| + |
| Reflex Dex | 7 | = | 3 | + | 3 | + | 1
| + | 0
| + |
| Will Wis | 4 | = | 3 | + | 0 | + | 1
| + | 0
| + |
|
|
|
|
TOTAL
| |
BASE ATTACK BONUS
| |
STR MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| GRAPPLE MODIFIER
| +3 | = | 2 | + | 1
| + | 0
| + | 0
| + |
| MELEE ATTACK BONUS
| +3 | = | 2 | + | 1
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS
| +5 | = | 2
| + | 3
| + | 0
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK BONUS
| |
DEX MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
|
| Flintlock, Rifle, Masterwork | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +7
| 4d4
| 19-20/x3
|
| RANGE | EQUIPPED | TYPE | SIZE | SPECIAL PROPERTIES | 100 ft.
| Two-Handed
| Piercing
| Medium
|
|
| 100 -
199 ft.
| 200 -
299 ft.
| 300 -
399 ft.
| 400 -
499 ft.
| 500 -
599 ft.
| | 5 | 3 | 1 | -1 | -3 |
| Flintlock, Rifle (Bayonet) | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +3
| 1d8+1
| x3
|
| RANGE | EQUIPPED | TYPE | SIZE | SPECIAL PROPERTIES | -
| Two-Handed
| Piercing
| Medium
|
|
| Fragmentation Bomb | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +5
| 2d6
| x2
|
| RANGE | EQUIPPED | TYPE | SIZE | SPECIAL PROPERTIES | 10 ft.
| Two-Handed
| Piercing
| Medium
|
|
| 10 -
19 ft.
| 20 -
29 ft.
| 30 -
39 ft.
| 40 -
49 ft.
| 50 -
59 ft.
| | 3 | 1 | -1 | -3 | -5 |
| Leather, Sicarite, Masterwork | ARMOR BONUS | MAX DEX | CHECK PENALTY | SPELL FAILURE | +3
| 6
| 0
| 5%
|
| TYPE | SPEED | WEIGHT | SPECIAL PROPERTIES | Light
| 30 ft.
| 15 lbs.
|
|
Ring: Protection +1
| Deflection
| WEIGHT | +1
| 0 lbs.
| | SPECIAL PROPERTIES | The wearer receives a +1 deflection bonus to AC (DMG232).
|
Wondrous: Cloak of Resistance +1
| Resistance
| Resistance
| Resistance
| WEIGHT | +1
| +1
| +1
| 1 lb.
| | SPECIAL PROPERTIES | This cloak grants a +1 resistance bonus to all saving throws (DMG253).
|
| | SKILLS | Max
Ranks
| 7/
3.5 |
|
| SKILL NAME | KEY ABILITY | TOTALL
|
| RANKS |
| ABILITY MOD |
| MISC MOD | n
| Appraise | Int
| 3 | = |
| + | 3
| + |
| n
| Balance* | Dex
| 3 | = |
| + | 3
| + |
| n
| Bluff | Cha
| -1 | = |
| + | -1
| + |
| n
| Climb* | Str
| 5 | = | 4 | + | 1
| + |
| n
| Concentration | Con
| 6 | = | 4 | + | 2
| + |
| n
| Control Shape | Wis
| 0 | = |
| + | 0
| + |
| n
| Craft (__________) | Int
| 1 | = |
| + | 3
| + | -2 | n
| Craft (Weaponsmithing) | Int
| 5 | = | 4 | + | 3
| + | -2 | n
| Diplomacy | Cha
| -1 | = |
| + | -1
| + |
| n
| Disguise | Cha
| -1 | = |
| + | -1
| + |
| n
| Escape Artist* | Dex
| 3 | = |
| + | 3
| + |
| n
| Forgery | Int
| 3 | = |
| + | 3
| + |
| n
| Gather Information | Cha
| -1 | = |
| + | -1
| + |
| n
| Heal | Wis
| 0 | = |
| + | 0
| + |
| n
| Hide* | Dex
| 7 | = | 4 | + | 3
| + |
| n
| Intimidate | Cha
| -1 | = |
| + | -1
| + |
| n
| Jump* | Str
| 1 | = |
| + | 1
| + |
|
| Knowledge (Arcana) | Int
| 7 | = | 4 | + | 3
| + |
|
| Knowledge (Architecture and Engineering) | Int
| 7 | = | 4 | + | 3
| + |
|
| Knowledge (Black Market) | Int
| 7 | = | 4 | + | 3
| + |
|
| Knowledge (Geography) | Int
| 7 | = | 4 | + | 3
| + |
| n
| Listen | Wis
| 0 | = |
| + | 0
| + |
| n
| Literacy |
| 0 | = |
| + | 0
| + |
| n
| Move Silently* | Dex
| 7 | = | 4 | + | 3
| + |
| n
| Perform (Act) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (Comedy) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (Dance) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (Keyboard Instruments) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (Oratory) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (Percussion) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (Sing) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (String Instruments) | Cha
| -1 | = |
| + | -1
| + |
| n
| Perform (Wind Instruments) | Cha
| -1 | = |
| + | -1
| + |
|
| Profession (Siege Engineer) | Wis
| 4 | = | 4 | + | 0
| + |
| n
| Ride | Dex
| 3 | = |
| + | 3
| + |
| n
| Search | Int
| 3 | = |
| + | 3
| + |
| n
| Sense Motive | Wis
| 0 | = |
| + | 0
| + |
|
| Spellcraft | Int
| 7 | = | 4 | + | 3
| + |
| n
| Spot | Wis
| 6 | = | 6 | + | 0
| + |
| n
| Survival | Wis
| 4 | = | 4 | + | 0
| + |
| n
| Swim* | Str
| 5 | = | 4 | + | 1
| + |
| n
| Use Rope | Dex
| 3 | = |
| + | 3
| + |
| Skills marked with
n can be used untrained. * armor check penalty, if any, applies. ** Double armor penalty
|
| | | | | | | | | | |
| Prep | School | Spell Name | DC | Cast Time | Range | Duration | Save | SR | VSM | Description |
| 0 LEVEL
|
| Conj
| Acid Splash
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
| No
| V,S
| You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)
|
| Univ
| Arcane Mark
| 13
| 1 Action
| 0 ft.
| Permanent
| None
| No
| V,S
| Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)
|
| Evoc
| Dancing Lights
| 13
| 1 Action
| 100 ft.+10 ft./level
| 1 minute (D)
| None
| No
| V,S
| Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
|
1
| Ench
| Daze
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will Negates
| Yes
| V,S,M
| This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
|
| Div
| Detect Magic
| 13
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
| No
| V,S
| Detects spells and magic items within 60 ft (PH219)
|
| Div
| Detect Poison
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
| No
| V,S
| You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Necro
| Disrupt Undead
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
| Yes
| V,S
| You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)
|
1
| Evoc
| Flare
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude Negates
| Yes
| V
| Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Ill
| Ghost Sound
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| Will Disbelief (if interacted with)
| No
| V,S,M
| Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
|
| Evoc
| Light
| 13
| 1 Action
| Touch
| 10 minutes/level (D)
| None
| No
| V,M/DF
| Object shines like a torch (PH248).
|
| Trans
| Mage Hand
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| None
| No
| V,S
| 5-pound telekinesis (PH249).
|
| Trans
| Mending
| 13
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates (Harmless, Object)
| Yes (Harmless, Object)
| V,S
| Makes minor repairs on an object (PH253).
|
1
| Trans
| Message
| 13
| 1 Action
| 100 ft.+10 ft./level
| 10 minutes/level
| None
| No
| V,S,F
| Whispered conversation at distance (PH253).
|
| Trans
| Open/Close
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates (Object)
| Yes (object)
| V,S,F
| Opens or closes small or light things (PH258).
|
| Univ
| Prestidigitation
| 13
| 1 Action
| 10 ft.
| 1 Hour
| Special; See Text
| No
| V,S
| Performs minor tricks (PH264).
|
1
| Evoc
| Ray of Frost
| 13
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
| Yes
| V,S
| Ray deals 1d3 cold damage (PH269).
|
| Div
| Read Magic
| 13
| 1 Action
| Personal
| 10 minutes/level
|
| -
| V,S,F
| Read scrolls and spellbooks (PH269).
|
| TransTrans
| Repair Minor Damage
| 13
| 1 Action
| Touch
| Instantaneous
| None
| Yes:h
| V,S
| Repairs 1 point of damage to any construct. (CA120)
|
| TransTrans
| Repair Minor Damage
| 13
| 1 Action
| Touch
| Instantaneous
| None
| Yes:h
| V,S
| Repairs 1 point of damage to any construct. (CA120)
|
| Abjur
| Resistance
| 13
| 1 Action
| Touch
| 1 minute
| Will Negates (Harmless)
| Yes:h
| V,S,M/DF
| Subject gains +1 on saving throws (PH272).
|
| Necro
| Touch of Fatigue
| 13
| 1 Action
| Touch
| 1 round/level
| Fortitude Negates
| Yes
| V,S,M
| You channel negative energy through your touch, fatiguing your target (PH294)
|
| 1st LEVEL
|
1
| Evoc
| Burning Hands
| 14
| 1 Action
| 15 ft.
| Instantaneous
| Reflex Half
| Yes
| V,S
| A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)
|
1
| Ill
| Color Spray
| 14
| 1 Action
| 15 ft.
| Instantaneous; See Text
| Will Negates
| Yes
| V,S,M
| A vivid cone of colors springs forth, causing creatures to become stunned, blinded, or knocking them unconscious (PH210)
|
| Abjur
| Endure Elements
| 14
| 1 Action
| Touch
| 24 hours
| Will Negates (Harmless)
| Yes
| V,S
| Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
1
| Conj
| Mage Armor
| 14
| 1 Action
| Touch
| 1 hour/level (D)
| Will Negates (Harmless)
| No
| V,S,F
| Gives subject +4 armor bonus (PH249).
|
| Evoc
| Magic Missile
| 14
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
| Yes
| V,S
| 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).
|
| Trans
| Magic Weapon
| 14
| 1 Action
| Touch
| 1 minute/level
| Will Negates (Harmless, Object)
| Yes (Harmless, Object)
| V,S,DF
| Weapon gains +1 bonus (PH251).
|
| Abjur
| Shield
| 14
| 1 Action
| Personal
| 1 minute/level (D)
| None
| -
| V,S
| Invisible disc gives cover, blocks magic missiles (PH278).
|
| Div
| True Strike
| 14
| 1 Action
| Personal
| Special; See Text
| None
| -
| V,F
| Adds +20 bonus to your next attack roll (PH296).
|
| 2nd LEVEL
|
1
| Ill
| Mirror Image
| 15
| 1 Action
| Personal; See Text
| 1 minute/level (D)
| Special; See Text
| -
| V,S
| Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).
|
1
| Abjur
| Protection from Arrows
| 15
| 1 Action
| Touch
| 1 hour/level (D)
| Will Negates (Harmless)
| Yes:h
| V,S,F
| Subject immune to ranged attacks (PH266).
|