Holden Ash'urRobert Taylor
Ranger 1/Wizard 3HumanChaotic Good
CLASS RACE ALIGNMENT DEITY
4Medium; Face 5ft. by 5ft.; Reach 5ft.; 27Male5' 11"165 lbs.BlueBlack
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
700010000
3000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12+1

DEX
16+3

CON
14+2

INT
16+3

WIS
10+0

CHA
8-1

TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
HIT POINTS
27


30
AC171414=10+3+0+3+0+0+1
5
0
+6

TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
SPELL
FAILURE %
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
BASE ATTACK
+2

INITIATIVE
MODIFIER
3=3+0
TOTAL DEX
MODIFIER
MISC
MODIFIER
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL MODIFIERS
Fortitude
Con
6=3+2+1
+0
+
Reflex
Dex
7=3+3+1
+0
+
Will
Wis
4=3+0+1
+0
+
TOTAL BASE
ATTACK BONUS
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
GRAPPLE
MODIFIER
+3=2+1
+0
+0
+
MELEE
ATTACK BONUS
+3=2+1
+0
+0
+
RANGED
ATTACK BONUS
+5=2
+3
+0
+0
+
TOTAL BASE
ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
Flintlock, Rifle, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+7
4d4
19-20/x3
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
100 ft.
Two-Handed
Piercing
Medium

100 - 199 ft. 200 - 299 ft. 300 - 399 ft. 400 - 499 ft. 500 - 599 ft.
531-1-3

Flintlock, Rifle (Bayonet)TOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d8+1
x3
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
-
Two-Handed
Piercing
Medium


Fragmentation BombTOTAL ATTACK BONUSDAMAGECRITICAL
+5
2d6
x2
RANGEEQUIPPEDTYPESIZESPECIAL PROPERTIES
10 ft.
Two-Handed
Piercing
Medium

10 - 19 ft. 20 - 29 ft. 30 - 39 ft. 40 - 49 ft. 50 - 59 ft.
31-1-3-5

Leather, Sicarite, MasterworkARMOR BONUSMAX DEXCHECK PENALTYSPELL FAILURE
+3
6
0
5%
TYPESPEEDWEIGHTSPECIAL PROPERTIES
Light
30 ft.
15 lbs.


Ring: Protection +1
Deflection
WEIGHT
+1
0 lbs.
SPECIAL PROPERTIES
The wearer receives a +1 deflection bonus to AC (DMG232).

Wondrous: Cloak of Resistance +1
Resistance
Resistance
Resistance
WEIGHT
+1
+1
+1
1 lb.
SPECIAL PROPERTIES
This cloak grants a +1 resistance bonus to all saving throws (DMG253).
SKILLSMax
Ranks
7/ 3.5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
3=
+3
+
n
Balance*Dex
3=
+3
+
n
BluffCha
-1=
+-1
+
n
Climb*Str
5=4+1
+
n
ConcentrationCon
6=4+2
+
n
Control ShapeWis
0=
+0
+
n
Craft (__________)Int
1=
+3
+-2
n
Craft (Weaponsmithing)Int
5=4+3
+-2
n
DiplomacyCha
-1=
+-1
+
n
DisguiseCha
-1=
+-1
+
n
Escape Artist*Dex
3=
+3
+
n
ForgeryInt
3=
+3
+
n
Gather InformationCha
-1=
+-1
+
n
HealWis
0=
+0
+
n
Hide*Dex
7=4+3
+
n
IntimidateCha
-1=
+-1
+
n
Jump*Str
1=
+1
+

Knowledge (Arcana)Int
7=4+3
+

Knowledge (Architecture and Engineering)Int
7=4+3
+

Knowledge (Black Market)Int
7=4+3
+

Knowledge (Geography)Int
7=4+3
+
n
ListenWis
0=
+0
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
7=4+3
+
n
Perform (Act)Cha
-1=
+-1
+
n
Perform (Comedy)Cha
-1=
+-1
+
n
Perform (Dance)Cha
-1=
+-1
+
n
Perform (Keyboard Instruments)Cha
-1=
+-1
+
n
Perform (Oratory)Cha
-1=
+-1
+
n
Perform (Percussion)Cha
-1=
+-1
+
n
Perform (Sing)Cha
-1=
+-1
+
n
Perform (String Instruments)Cha
-1=
+-1
+
n
Perform (Wind Instruments)Cha
-1=
+-1
+

Profession (Siege Engineer)Wis
4=4+0
+
n
RideDex
3=
+3
+
n
SearchInt
3=
+3
+
n
Sense MotiveWis
0=
+0
+

SpellcraftInt
7=4+3
+
n
SpotWis
6=6+0
+
n
SurvivalWis
4=4+0
+
n
Swim*Str
5=4+1
+
n
Use RopeDex
3=
+3
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty


Holden Ash'ur
CAMPAIGNCHARACTER
EQUIPMENT
ItemValue (ea.)#Wt. (lbs)ItemValue (ea.)#Wt. (lbs)
Armor: Leather, Sicarite, Masterwork
190 gp115.00
Scroll: True Strike (CL 1)
25 gp3
Goods: Backpack
2 gp12.00
Weapon: Flintlock, Rifle, Masterwork (4d4)
800 gp115.00
Goods: Tindertwig
1 gp1
Weapon: Fragmentation Bomb (2d6)
50 gp48.00
Potion: Cure Moderate Wounds (CL 3)
300 gp2
Weapon: Shot and Powder (10) (1d10)
50 gp11.00
Potion: Cure Serious Wounds (CL 5)
750 gp1
Wondrous: Cloak of Resistance +1
1000 gp11.00
Potion: Fly (CL 5)
750 gp1
Goods: Coin: gp (230)
230 gp1(4.60)
Potion: Silence (CL 3)
300 gp1
Weapon: Flintlock, Rifle (Bayonet) (1d8)
50 gp1(—)
Ring: Protection +1
2000 gp1




1 - 43 lbs. 44 - 86 lbs. 87 - 130 lbs.
• LIGHT LOAD •MEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 42.00 lbs.

MONEY
COINQTYGAINED IN PLAY
Copper0 
Silver0 
Gold230 
Platinum0 

LANGUAGES
Ancient AltharianCancereseCommonLow CoryaniMilandisian
Ymandrake




FEATS
Armor Proficiency: light
Armor Proficiency: medium
Exotic Weapon Proficiency: Flintlock, Rifle
Quick Reload
Scribe Scroll
Shield Proficiency
Simple Weapon Proficiency
Track
Weapon Focus: Flintlock, Rifle
SPECIAL ABILITIES
Ranger Class Features
Favored Enemy: Humanoid (Human) (+2)
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Martial Weapons: All
Proficiency: Shields
Proficiency: Simple Weapons: All
Track
Wild Empathy (1+Cha.Mod)
Wizard Class Features
Proficiency: Wizard Weapons
Scribe Scroll
Spellbooks
Spells
Summon Familiar

Holden Ash'ur's Wizard Spells
Level:0123456789
Known:082--------------
Per Day:432--------------

PrepSchoolSpell NameDCCast TimeRangeDurationSaveSRVSMDescription
0 LEVEL

Conj
Acid Splash
13
1 Action

25 ft.+5 ft./2 levels

Instantaneous
None
No
V,S
You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Univ
Arcane Mark
13
1 Action

0 ft.

Permanent
None
No
V,S
Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Evoc
Dancing Lights
13
1 Action

100 ft.+10 ft./level

1 minute (D)
None
No
V,S
Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
1
Ench
Daze
13
1 Action

25 ft.+5 ft./2 levels

1 round
Will Negates
Yes
V,S,M
This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Div
Detect Magic
13
1 Action

60 ft.

Concentration, up to 1 minute/level (D)
None
No
V,S
Detects spells and magic items within 60 ft (PH219)

Div
Detect Poison
13
1 Action

25 ft.+5 ft./2 levels

Instantaneous
None
No
V,S
You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Necro
Disrupt Undead
13
1 Action

25 ft.+5 ft./2 levels

Instantaneous
None
Yes
V,S
You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)
1
Evoc
Flare
13
1 Action

25 ft.+5 ft./2 levels

Instantaneous
Fortitude Negates
Yes
V
Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ill
Ghost Sound
13
1 Action

25 ft.+5 ft./2 levels

1 round/level (D)
Will Disbelief (if interacted with)
No
V,S,M
Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Evoc
Light
13
1 Action

Touch

10 minutes/level (D)
None
No
V,M/DF
Object shines like a torch (PH248).

Trans
Mage Hand
13
1 Action

25 ft.+5 ft./2 levels

Concentration
None
No
V,S
5-pound telekinesis (PH249).

Trans
Mending
13
1 Action

10 ft.

Instantaneous
Will Negates (Harmless, Object)
Yes (Harmless, Object)
V,S
Makes minor repairs on an object (PH253).
1
Trans
Message
13
1 Action

100 ft.+10 ft./level

10 minutes/level
None
No
V,S,F
Whispered conversation at distance (PH253).

Trans
Open/Close
13
1 Action

25 ft.+5 ft./2 levels

Instantaneous
Will Negates (Object)
Yes (object)
V,S,F
Opens or closes small or light things (PH258).

Univ
Prestidigitation
13
1 Action

10 ft.

1 Hour
Special; See Text
No
V,S
Performs minor tricks (PH264).
1
Evoc
Ray of Frost
13
1 Action

25 ft.+5 ft./2 levels

Instantaneous
None
Yes
V,S
Ray deals 1d3 cold damage (PH269).

Div
Read Magic
13
1 Action

Personal

10 minutes/level

-
V,S,F
Read scrolls and spellbooks (PH269).

TransTrans
Repair Minor Damage
13
1 Action

Touch

Instantaneous
None
Yes:h
V,S
Repairs 1 point of damage to any construct. (CA120)

TransTrans
Repair Minor Damage
13
1 Action

Touch

Instantaneous
None
Yes:h
V,S
Repairs 1 point of damage to any construct. (CA120)

Abjur
Resistance
13
1 Action

Touch

1 minute
Will Negates (Harmless)
Yes:h
V,S,M/DF
Subject gains +1 on saving throws (PH272).

Necro
Touch of Fatigue
13
1 Action

Touch

1 round/level
Fortitude Negates
Yes
V,S,M
You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
1
Evoc
Burning Hands
14
1 Action

15 ft.

Instantaneous
Reflex Half
Yes
V,S
A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)
1
Ill
Color Spray
14
1 Action

15 ft.

Instantaneous; See Text
Will Negates
Yes
V,S,M
A vivid cone of colors springs forth, causing creatures to become stunned, blinded, or knocking them unconscious (PH210)

Abjur
Endure Elements
14
1 Action

Touch

24 hours
Will Negates (Harmless)
Yes
V,S
Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
1
Conj
Mage Armor
14
1 Action

Touch

1 hour/level (D)
Will Negates (Harmless)
No
V,S,F
Gives subject +4 armor bonus (PH249).

Evoc
Magic Missile
14
1 Action

100 ft.+10 ft./level

Instantaneous
None
Yes
V,S
1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Trans
Magic Weapon
14
1 Action

Touch

1 minute/level
Will Negates (Harmless, Object)
Yes (Harmless, Object)
V,S,DF
Weapon gains +1 bonus (PH251).

Abjur
Shield
14
1 Action

Personal

1 minute/level (D)
None
-
V,S
Invisible disc gives cover, blocks magic missiles (PH278).

Div
True Strike
14
1 Action

Personal

Special; See Text
None
-
V,F
Adds +20 bonus to your next attack roll (PH296).
2nd LEVEL
1
Ill
Mirror Image
15
1 Action

Personal; See Text

1 minute/level (D)
Special; See Text
-
V,S
Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).
1
Abjur
Protection from Arrows
15
1 Action

Touch

1 hour/level (D)
Will Negates (Harmless)
Yes:h
V,S,F
Subject immune to ranged attacks (PH266).