Palettes main page

Dark rooms and Dim rooms

You can use any level palette you choose when setting up a dungeon, however in some tilesets overworld and dungeon level palettes are set up differently, so you'll have to keep in mind that overworld and dungeon palettes can be strikingly different not only in color but also in the way the colors are layed out on the palette.

 

As noted in the zquest.txt file;
Note:
The white numbers on the left in the level palette editor are the regular colors for the dungeon csets.
The black numbers show what that csets turns to when the room is dark.
The 2 shades of gray numbers are the in-between colors that csets go through when fading from light to dark or vice versa.

 

The Palette above is level 4 dungeon palette from the original first quest
Notice how they've set it up to transition from dark to light, the regular room colors being to the right of the white numbers, and the one lone brown next to the black numbers, so the room isn't exactly 100% black, and then the transitional colors next to the gray numbers.

The picture below shows the room dark

 

The picture below shows the room light

 

So seeing this made me curious, I wanted to know two things.
Does this still work the same with the palette windows that are set up with the "cycle" button, when interpolinated fading is checked in rules, and can I set up a "dim" room in the same manner as a dark room.
I ran a little experiment and here's what I came up with.

I used the "red" dungeon palette from the Pure tileset, as seen below.

 

I copied cset 2 and moved it down to the "dark" position on the palette, and then I went into edit and darkened all the colors.
I didn't bother with the transitional colors for this test, but found that the transfer from light to dark was still smooth with what was already loaded into the cset next to the gray 2.

The results are seen below.

Altered Palette

 

Dim room lights off

 

Dim room lights on

 

 

 

~ Freedom