Palettes main page

Basic ZC palettes, their windows, and where to find them

To locate the palettes in ZQuest click on Quest, Graphics, Palettes, and then choose Main, Levels, or Sprites, as seen in the gif below.

 

This is the Main Palette, followed by ZQuests txt file information

 

 

The ZC palette is divided up into 15 blocks of 16 colors each. These blocks are called "CSets" (color sets). The first color in each cset is transparent.

Main: CSets 0-5 are background colors and 6-14 are sprite colors. Below is an explanation of each:

Background colors:
- 0,1: used for subscreen colors and map colors
- 2-4: loaded with different "level colors" *
- 5: extra bkg CSet, independent of level

Sprite colors:
- 6: Link's colors
- 7-8: constant sprite colors
- 9: level-defined sprite colors *
- 10-13: extra constant sprite color CSets
- 14: used for boss colors, which are loaded as needed

* Tiles using these CSets will change color according to the level the player is in.

 

This is a level Palette, followed by ZQuests txt file information

 

 

Levels:
- 00: Overworld dmap csets that change according to level
- 01-09: Palettes for Levels 1-9 dmaps
- 0A: Palettes for cave dmaps
- 0B: Palettes for passageways and item rooms in dungeons.
- 0C-FF: Extra level dmap palettes

Note: The white numbers on the left in the level palette editor are the regular colors for the dungeon csets. The black numbers show what that csets turns to when the room is dark. The 2 shades of gray numbers are the in-between colors that csets go through when fading from light to dark or vice versa.

 

This is Sprite Palette 1 (esp1), followed by ZQuests txt file information

 

 

Extra Sprite Palette 1:
- 0: Aquamentus cset
- 1: Gleeok cset
- 2: Digdogger and its kids cset
- 3: Ganon cset
- 4: Ganon stunned cset
- 5: Ganon dying cset
- 6: Link with blue ring cset
- 7: Link with red ring cset
- 8: Link with gold ring cset
- 9-12: Game Icon csets: no ring, blue ring, red ring, gold ring.
- 13: Gleeok 2 cset
- 14:

 

This is Sprite Palette 2 (esp2), followed by ZQuests txt file information

 

 

Extra Sprite Palette 2: If you need extra sprite c-sets in making custom quests, load them here. - 15: PatraBS cset

 

Palette edit window, followed by ZQuests txt file information

 

 

Palette Edit Window:
In the palette windows, you can copy an entire Cset over to a different Cset.
Highlight the Cset you wish to copy and press 'C', then highlight the any other Cset and press 'V'. Presto, you have copied the Cset.
This can save a lot of time if you want to copy animated palettes, like the water and fire in dungeons, over to different levels.
When editing a palette, you can copy a single color to one of the other 16 colors in the palette.

Also you can use the numeric keys to manually edit individual colors.
1, 2, 3, to move RGB values down (respectively), 7,8,9 to move RGB values up (respectively),
and 4 to move the cursor left, 6 to move it right.
This is easier than adjusting with the cross on the color spectrum and Inserting.
In the level palettes there is a name field where you can name the palette for easy identification.

 

Why does my palette window have cycle instead of dark?

 

Level palette window with interpolinated fading checked in rules

 

Level palette window with interpolinated fading not checked in rules

Alphadawg has a pretty good tutorial on Palette cycling, so I won't be going in to that much here.
To cycle palettes in order to use the BS style of water that looks animated,
Interpolinated Fading in rules must be checked, which then sets up the palette window
to allow you to set the cycles and colors, thus the difference between the "Dark" and "Cycle" buttons in the windows.

Where to set the palette for the Screen in ZQuest

To set the palette to the screen you are working on in ZQuest, click on Data > Palette

Then fill in the number of the palette you wish to use.

 

 

 

~ Freedom