House Rules
The Austin group play with
a few house rules, here they are:
1: Most level 3 rules are not
used. If they are not listed in these exceptions, then they must be agreed
to (prefereably
before the game starts)
or they are not in effect.
2: The published level 3 rules
that are used as a standard practice, are:
-
1. The "floating
critical"
rule: If you roll 2 on your location roll, you then re-roll to find the
actual location of your crit. We have found that this tends to liven up
play, but it cuts both ways. Most often, what would have been a engine
or gyro hit, goes instead to an actuator, or ECM, or something (in
comparison)
worthless.
-
2. The "powering
down the Gauss Rifle"
rule. Under standard level 2 rules, if you run out of ammo, or the armor
over your gauss rifle gets breached, tough. Just sit there and watch it
explode. Under this level 3 rule, at the end of your turn, you can power
down the gauss rifle, and it will no longer explode when hit.
3: The custom rule that is in
effect, is what we call the "Shotgun
Choke" rule:
When rolling for the number of pellets that hit from an LB-X cluster munition
hit, at short range, you add 2 to your dice roll. At Long range you subtract
2, and there is no midifier at medium range. The rationale to this, is
that at short range, you are more likely to hit with a full pattern of
shot, and at long range, the likelihood of hitting with a full pattern
(realistically)
is nil. This rule is easy to implement, and adds a bit of realism to the
game.
In practicality, this also
added another element I liked: it seemed like the usual M.O. for the LB-X
Autocannons, was that at long range, the cluster ammo was almost always
used, because of the reduced to hit number (dropping
your to-hit by one means more, when you're going from a 10 to a 9, than
from a 5 to a 4).
At short range, the number was low enough, there was no point in wasting
almost half your damage. Now, it seems that people are using the cluster
and the solid more or less interchangeably at any range, which I like.
4: When the majority of the
units involved are vehicles, we tend to use the level 3 rules for vehicles.
This greatly increases their durability, Such an inclusion is not in place
by default, but is usually agreed upon