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Questions and Answers about Combat Robotics
from Team Run Amok


The Ask Aaron Archives: Design and Construction
This page is one of several archives of older 'Ask Aaron' questions and answers categorized by topic. To see the most recent questions or to ask a new question, go to the Ask Aaron Home Page
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Caution
Even small combat robots can be dangerous! Learn proper construction and safety techniques before attempting to build and operate a combat robot. Do not operate combat robots without proper safeguards.


Design and Construction

Q: Hi Aaron, me and my dad are going to buy some Aluminium plates soon. But, how do you connect those plates to form a box? and, can i use Lexan for an armor mount?

A: Methods for joining 'plates' very according to material thickness. Thick plates can be fastened directly together by drilling through one plate into the end of the other, end tapping, and securing with machine screws. Material too thin to end tap can be fastened by drilling into a full or partial frame of square rod or formed angle material. Examples of both techniques are shown in photos at right. Some teams prefer to weld the structure of their robots.

Lexan (polycarbonate) plastic has great resillience if allowed to flex, but will crack if used in an application with high localized stress. Success as an 'armor mount' would depend on the specific design. In general, there are better materials for mounts.

Q: The diagrams you've just showed me are used to connect side panels. how do you connect those side panels with the robot's lid/top panel?

A: The baseplate and top panel connect with the same techniques shown for the side panels.

Plates joined by end tapped machine screws.Plates joined by attaching to frame.



Q: Hi Aaron, how do you connect the wheel to the motor with a gear-chain mechanism?

A: Go take a look at a bicycle drive chain mechanism. Simple case: attach a small sprocket to the motor, and a larger sprocket to the wheel. A chain joins the two sprockets. Greater gear reduction requires a multi-stage chain drive -- see BattleKits for some example photos.



Q: How do 3D printed chassis hold up? They seem to be starting to become popular in the UK, though they do have a different mindset there about robots...

A: The only combat robots with printed chassis I know of are in the 150 gram UK antweight class. The nylon material commonly used is fairly strong, so durability will depend the specific design. For heavier classes, more conventional methods of chassis construction make more sense. I wouldn't want to be the first builder to roll a printed plastic chassis into a US competition against a spinner.



Q: Dear Aaron, what do you think about the design of pipe wench and wipe out?

A: I like all of the Team Plumb Crazy 'bots. They're designed well, they're built well, they're driven well, and they win. What's not to like?

In particular, the electric lifter design used in 'Pipe Wench' and 'Wipe Out' is clean and effective. The final stage of the lifter drive is high and somewhat exposed, but the high pivot gives great versatility to the weapon without requireing unrealistic torque.

Q: Is the design suitable for sumo robot? 3KG robot.

A: All you need for sumo is to lift enough to break traction. The high-lift design is overkill.



Q: Dear Aaron, have yo done a review of the Riobotz Combat robot tutorial? Ray Billings (creator of Last Rights) said online that it was the best book on combat robots he had ever seen. If you have not, I would to see you guys do a review of it. I would love to see how it compares to Grant Imahara's book "Kickin' Bot". Thank you.

A: Mark J. here: we have referenced the Riobotz tutorial many times (search the archives for 'Riobotz'), but we have not written a formal review. Given that you can download copy at no cost direct from Riobotz, we think you can read thru it and form your own opinion.

I will tell you that the focus of the Riobotz work is on the classical engineering approach to materials and design. The tutorial is well worth a read and has much valuable information , although we do not agree with all of their recommendations. Much of their analysis is based on assumptions that work well if you're building an airplane, but which may not apply to the unpredictable destructive forces encountered in a combat robot.

The focus of Grant Imahara's book is on actual combat robot construction techniques. The book is unique in this focus and has our highest recommendation -- there is no substitute.



Q: Is it possible to make an invertible walker or shuffler?

A: Possible, yes. Desireable, no.

Shufflers have no weight bonus under the current rules, so there is no reason to build one. The requirements for a true walker are very stringent, and the rules state that the extra weight cannot be used for excessively powerful weaponry -- so there is no reason to build a walker either, invertible or not.



Q: Hi Aaron, what do you think about this idea? A bot which shaped like BioHazard has 2 horizontal flywheels, which 1 is mounted on the front and the other is on the back. the robot is invertible, and the front flywheel will have a 6 scyte like shape, and the back one is shaped like Hypno-Discs. my question is, i'm pretty much low on budget. which motor will you recomend for the wheel and flywheels which is powerful but cheap?

i was making a concept on a bot that i will use on RSC (Robotic School Cup) 2012, and i was coming across a 4 wheeled bot with 2 fly wheels in the front and the back which will shape like BioHazard. but i was worried about the motors for the flywheels because i'm afraid that it would either be expensive, or will be too heavy (i'm going to compete in the heavyweight competiton). should i bolt the motors directly to the fly wheels, or should i use a speed reduction like the wheels? and what is the best but light flywheel design? i don't want my bot to smoke like Hypno-Disc.

A: Start by reading thru the MANY posts on spinner design in the Robot Weapons archive and drivetrain motor selection in the Motors & Controllers archive. Most of your questions are answered there. A few comments:

  • Two weapons are a poor idea. Each flywheel has half the power of a single larger weapon, and you only get to hit your opponent with one of them at a time! If you want a disc weapon, use one.

  • Do not attach your motor directly to the flywheel! See the weapon archive for proper flywheel design tips. Our Excel Spinner Spreadsheet can help you with the details of your flywheel weapon design.

  • 'Cheap' and 'Robot Combat' do not go together. If you do not have the budget to build a proper heavyweight, drop down to a lighter weight class where you can afford to buy quality components.

  • The Tentacle Drivetrain Calculator allows you to compare the performance of common robot drivetrain motors with your design.



Q: Are there any 15lb bots you would recommend looking at for design ideas?

A: I don't follow the BotsIQ 15 pound class and don't feel qualified to comment on specific BotsIQ competitors.



Q: Why is the antweight wedge Gilbert so successful?

A: A good robot does everything well. 'Gilbert' is very quick and low enough to be difficult to hit, but its real strengths are a well-sorted radio set-up and excellent driving. Speed is not an asset if you can't make effective use of it.



Iron-Awe 5 robot
Iron Awe 5
Q: Why are their no 'full body' flippers like 'iron Awe' or 'Gravity' in america? In america, we see the L-design like 'phoenix' or 'toro'. Why is this?

A: The focus of combat robotics is very different in the UK versus the US. Arenas in the US run up close or flush to the enclosure walls and competition is based on destruction with lots of spinners. The UK arenas leave space between the arena and the enclosure walls that allow a robot to be ejected from the arena. Many (most?) UK matches are won by ejection rather than destruction, and flippers are more effective than spinners in this type of competition.

With spinners being less prevalent, a UK flipper can 'afford' to have a relatively thin full-body armor covering the flipper structure. A US flipper must concentrate thick armor in compact vulnerable areas, leaving the flipper structure exposed.




Q: Do you guys hate thwack bots?

A: We don't believe twackbots are effective under the current judging criteria and we do not recommend them. We don't like to see people spend their time building ineffective designs.

Square wheel tricycle.



Q: is it possible to make 12v, 58 rpm dc gear motor to be drive wheel motor..? because i make an arrangement for my club junior to have simple competition of collecting pingpong balls...I supply for them 2 motor, 300mmx300mm aluminium plat and 12v lead acid battery...and this robot are controlling by only 12vdc electronic relay...do u think it possible..?

A: I have no idea how much power your motors provide, but the speed is reasonable to power a ping-pong ball collector. They'll be slow, and I don't know either the amperage draw of your motors or the capacity of your 'electronic relays'. I'd strongly suggest building a prototype to make sure everything works.



Q: Is there a general rule for sizing shafts for weight classes? I will have exposed wheels with axles supported by pillow blocks. Would you recommed 3/8 or 1/2 inch shafts?

A: The load on axle shafts will vary with the length of unsupported overhang and whether there is axle supported on one or both sides of the wheel. A 'general rule' can be misleading here. There's also the question of the shaft alloy and if it has been heat treated for added durability. My best advice is to find successful robots with designs similar to yours and see what they use. When in doubt, go bigger.

Note: you did not specify what weight class you're building. If following on, please mention the previous post in your question. See FAQ #10.

Axle overhang diagram Q: I asked the question on shaft sizing. The robot is 30lbs. I will probably have heat treated steel shafts and the outer end of the shafts will be unsupported. I was thinking either 3/8 or 1/2 inch shafts. Would either of those be strong enough?

A: You still aren't telling me about the overhang length. Overhang is the distance from the outside edge of the tire to the outer edge of the axle support bearing. Double this distance and the stress on the axle doubles. Good design calls for making this distance as small as practically possible.

I can tell you that a typical featherweight might run 3/8" axle shafts, but I don't know enough about your design to make a specific recommendation -- see FAQ #17. I encourage you again to visit builder websites and compare their designs and materials to your plans before making a decision on axle size.

Q: Drive shaft question again. The overhang length is around 2.75 to 3 inches and it is a rambot. Wheels are 4.5 inches tall x 2.5 wide and driven by DeWalt Powerdives. I know it's hard to give a general answer about a robot you have little information about and I'll take your advice to look around to see what other builders are doing as well, but I value your experience and would like to hear your opinion.

A: OK, since the Team Delta splined drive shafts for the DeWalt Powerdrive are 1/2", why not use them? They're overkill in your design, but the weight penalty is small and you'll never have to worry about one failing.

As a note, those wide tires will not give you additional traction in the typical dirty, greasy, and dusty combat arena. They will make precision turning more difficult. A rambot that can't hit its target isn't much good.



Q: Hi. What's your opinion of different drive setups for a 30lb Ramming Robot? All wheel drive(4 DeWalt Powerdrives) vs (2) Powerdrives and chains or belts. If (4) Dewalt Powerdrives, what ESC would you recommend? Victor 883(per motor) or Dimension Syren 50(per motor) or anything else?

A: See FAQ #21 for guidance on motor and ESC selection.

A quick check with the Team Tentacle Torque Calculator shows that two DeWalt Powerdrives are WAY more than enough to power a featherweight rammer. Four would be MASSIVE overkill, a waste of money, and likely too squirrelly to drive. Use two and a chain drive.

If you did choose four 18v DeWalts at 24 volts with tire diameters useful for a 16 foot arena, the TTTC calculates that each motor would pull less than 6 amps to break traction and spin the wheel freely while using less than 4% of the torque available from the motor. That's a huge waste. You could use very small ESCs to handle that type of load since you'd never come close to stall loads on the motors. No more than two DeWalts, please.



Q: Why do 'set screws suck'?

A: Mark J. here: a set screw is typically used to secure a pulley/gear/hub to a round shaft against both rotation and axial movement. The small contact area between the small screw and the shaft provides poor security when more than modest torque loads are involved. Set screws fail at an unacceptable rate under the variable, reversing, high torque loading common in combat robots. Once the hub starts to loosen, complete failure follows rapidly. Thread locker and a flattened 'detent' on the shaft help only a little -- there is a lot of force concentrated on the tiny contact area of that very small screw.

Other methods of preventing rotation of a pulley/gear/hub on a shaft that rely on more than a small point of contact are greatly preferable: square shafts, keyed shafts, hardened pins, and splines are common examples. See Carlo Bertocchini's tips page for more info.

When working with very small shaft diameters, a set screw may be your only viable option. Use a liquid thread locker, grind a flat detent in the shaft, and check it for tightness before every fight.



Q: Dear Aaron, I live in an apartment and I want to make a workshop for building bots.
  1. Do you think this is even viable?
  2. How much space would it take?
  3. How much would it cost (ruff estimate)?
  4. How much noise would it make?
  5. Which machines should I buy?
Thank you so much, I LOVE THIS SITE!!!!! I am the one that asked all about 'Breaker Box'.

A: A great many successful combat robots have been built with simple hand tools in small spaces. Stephen Felk built hall-of-fame heavyweight 'Voltronic' in the kitchen of his San Francisco apartment. It is entirely possible to design a 'bot that can be built with a hand drill, a hacksaw, a screwdriver, and an adjustable wrench -- but you'll probably want a few more tools than that.

The best money you can spend: buy a used copy of Grant Imahara's 'Kickin' Bot: An Illustrated Guide to Building Combat Robots'. The book covers tools, workspace, components, and design considerations to make the most from your limited shop environment. Buy this before you buy anything else, consider your own skills, then match up the type of 'bot you want to build with the tools you'll need to build it.

Grant Imahara's book, Kickin' Bot

Q: Dear Aaron, thank you so much for the recommendation on the workshops!!! I am showing a bunch of my friends this site!

About the books, how do you think 'Building Bots: Designing and Building Warrior Robots' would do for this subject of Workshops? I already have this book but I am more than happy to get Grant's book. I just want to make sure I get the best info I can get on the workshops. And as an overall book, which do you recommend more?

A: We have reviews of both of these books (and others) on our robot combat book review page. I don't think much of 'Building Bots' for reasons mentioned in our review. Author William Gurstelle is not an experienced combat robot builder, and the book most certainly does not adequately cover tools, techniques, and practical building methods.

Grant's book comes with my highest recommendation. Have a 'Look Inside' at the table of contents and browse a few pages to see how much practical information this book covers. I believe it contains more useful combat robot building information than all the other books on the subject combined. Buy it, read it, and keep it on your workbench.



Q: Hi Aaron, I'm trying to mount a thin (1/16") titanium plate to a mounting block made of aluminum .2" thick. Since the titanium plate is mounted to this triangular piece of aluminum at 45 degrees, im intending on using it as a wedge. However, I cannot seem to find a flat-head steel screw whose head height is small enough that I don't "knife" the countersunk holes I intend to make. How do i keep the smooth surface of my wedge without compromising screw size/strength? Is having a larger screw but knifing the countersink better than using twice as many much smaller screws whose small head heights prevent knifing? I noticed that metric screws have a 90 degree chamfer as opposed to the imperial's 82 degree, which makes me lean towards using a metric screw. I'm trying to use steel alloy allen socket flat head screws. Please let me know what you think.

A: Mark J. here: knife edge coutersinking is really poor practice. Take a look at the Mechanic Support site for recommendations on avoiding countersink knife edge. They reference aeronautic fasteners with a 100 degree bevel that are designed for thin sheet fastening. These military spec MS24694 screws are available from on-line sources. Don't hesitate to use more, smaller screws as needed.

Alternately, I'd consider a redesign of the wedge mount to move the fasteners off the wedge face and switch to round head fasteners.



Q: Hi Aaron,

What would you say is a good value for top speed(in MPH) and acceleration (time to top speed in seconds) for a 15lb 4WD wedgebot? I've been using the Team Tentacle Torque Calculator, but I don't know what to do with its "Acceleration" Table values. How fast do most 'bots go?

The smallest cage we compete in is an 8ft by 8ft square, a medium sized one being a hexagon with 8ft to a side, and the largest a 16ft by 16ft square. When does a 'bot become too "zippy" and uncontrollable? (fishtailing, smashing into the walls of the arena, etc.) I was hoping you could help me hone in on the balance between control, speed, and effectiveness as a half-wedge, half ram-bot. Thanks in advance!

A: The acceleration window in the Team Tentacle Torque Calculator is there as a 'reality check' on the speed value given on the main page. The main window might say 10 MPH, but if the acceleration window says it will only reach 5 MPH in your small arena you'll need to work smaller tires and/or greater gear reduction into your design to improve acceleration and get the most from your motors.

As a VERY general rule, I look for gearing that will get the bot to maximum speed in about half the distance across the arena. The next time you watch a robot fight, make note of how often the combatants have more than that much room to make a run on each other. A great deal of the fight happens with the robots quite close, so responsiveness and control are most often more important than maximum speed.

How quick is too quick? That's a highly variable driver preference. I see many bots that are quicker than their driver's ability to control them, which makes for a lot of frantic and ineffective maneuvering. My best advice is to find a robot in your weight class with a known drivetrain and watch some video to see if it looks like it would be comfortable to drive. Be realistic about your driving skill. If it looks good, run its design thru the Tentacle Calculator and try to match the performance figures with your drivetrain.

Competing in arenas of different size does present design challenges. Remember that you're going to spend a lot of time in close quarters no matter how big the arena is. However, a really slow robot - particularly a ramming wedge - is not going to impress the judges. Speed/control/power is a major design conundrum with a lot of trade-offs. Best luck.

Mark J. here: a tip on different size arenas. Adjusting the mixing and exponential response settings on your transmitter can help tame a robot that feels 'too responsive' in a specific arena. Our Transmitter Programming Guide was written for a Futaba radio, but the explanations of adjustments are applicable to any computerized R/C system.



Q: What do you think of Shish-Kabot's web it used against Enforcer (video)?

A: It looks like the 'web' did more harm than good. The soft aluminum angle used to support the web bent badly and looked far worse than any damage 'Enforcer' likely could have done to the polycarbonate top of 'Shish-Kabot' (that is polycarbonate, I hope). I think the web was a mistake.

Q: What do you think abput Shish-Kabot? (In General)

A: A practical sportsman design, well built and well driven.



Q: Can a robot beat [Retired European Hydraulic Piercer Robot] by making itself tall enough to make [Retired European Hydraulic Piercer Robot] cannot bite it?

A: Being taller than the jaw opening of the well-known 'Retired European Hydraulic Piercer Robot' would make it very difficult for the piercer to get a bite. 'Terrifying Overhead Axe Robot' did show up at an internationally televised event with extra-tall polycarbonate side armor to take advantage of this approach, but did not draw 'Retired European Hydraulic Piercer Robot' in the tournament. 'Retired European Hydraulic Piercer Robot' was surprisingly lucky(?) in avoiding competitors who had the best chance of beating it.



Q: Dear Aaron, I watched a couple videos of shazbot and I saw that when it was flipped it would have a hard time self-righting because when he was flipped he would rotate on the axis of the scoop. At that point, what are the advantages and dis advantages of the 360 degree motion, and why not just have it have180 degrease of motion?

Thank you so much! -a frequent viewer and questioner:)

A: A robot combat arena is a hectic and chaotic environment where it's very easy to go into sensory overload. If your lifter gets flipped, you don't want to take time to stop and figure out which way you have to jiggle that control stick to get the robot oriented back the way you want it. The 360 degree rotation on 'Shazbot' allows Jim to just mash the lifter control and back off when things look about right. Stress relief!



Q: I want to build a low profile 30 pounds 4 wheels (All Wheel Drive) wedge battlebot. Is this PD51M Planetary Metal Geared Motor 51:1 motor powerful enough to drive the robot? My current wheel selection is the 3" Colson wheel. Please advise if i made the right choice or else,please help to suggest the alternatives. Thanks!

A: Look at the left side of the screen at the top of the page. See that green square with the yellow gears? Click it. That will pop up the 'Team Tentacle Torque/Amp-Hour Calculator'. Learn to use it -- its a robot designer's beast friend.

Extracting the motor info from the specs on the page gives:

  • Stall Amperage: 35
  • Operating Voltage: 12
  • Torque Constant: stall amperage / (stall torque / gear ratio) = 35 / (1222 / 51) = 1.46
  • Voltage Constant: (RPM * gear ratio) / voltage = (188 * 51) / 12 = 799
Plug that into the calculator and add in the other design factors (weight [30], motors per side [2], gear ratio [51], and wheel diameter [3]). You'll find that the gear ratio is way to large and/or the wheel diameter is too small -- top speed less than 2 MPH and using only 7% of the motor torque capability. Going with the available 27:1 gear ratio boosts speed up just over 3 MPH, but would still be very slow. You'd need at least 8" diameter wheels to get decent performance from these gearmotors, and that doesn't seem reasonable.

Try plugging in specifications for other gearmotors until you find something that is a better fit. The BaneBots 16:1 P60 gearbox with an RS-540 motor might be a good place to start.

Q: Following my query on the 30lbs 4AWD wedge battlebots. I've decided to switch to Banebots 26:1 gearbox + RS-540 motors with 4" banebots wheels. I've tried the Team Tentacle calculator and came up with the theoretical top speed of 7.86MPH (correct me if i'm wrong). Will this provide strong enough pushing power for my battlebot in a 11' battle arena? Apart from the theoretical top speed value, i didn't quite understand what the other values tell. If you don't mind, would you clarify:

  1. Torque (per motor) to spin wheels
  2. Amps (per motor) to spin wheels
  3. Total peak amps
  4. Amp hours required - 3 minutes
Thanks in advance!

A: Your calculation of top speed is correct. I really should write a guide for users of the calculator, but do note that there is a 'Help' button on the right side of the calculator about half-way down that offers brief definitions of the terms used. Here are some expanded definitions:

  1. Torque (per motor) to spin wheels: given the design parameters, how much torque each motor must produce to exceed the traction limit of the tires and make the wheels spin freely. As a general rule, this value should fall between 30% and 50% of the motor stall torque. The value for your robot is 42% (good!), which indicates that the drivetrain can comfortably reach maximum pushing power.

  2. Amps (per motor) to spin wheels: given the design parameters, the maximum amperage each motor will consume when the robot is pushing against an immoveable object (arena wall, opponent...). Amperage is directly related to torque, so this value should fall between 30% and 50% of the motor stall amperage. The value is useful in determining the required capacity of the robot's speed controllers.

  3. Total peak amps: The total power consumption of all motors (in your case, four) when the robot is at maximum pushing output. Just the individual motor amp consumption times the number of motors.

  4. Amp hours required - 3 minutes: this is the approximate battery capacity needed by the robot drivetrain for a 3 minute match. There are many assumptions used to calculate this number, and it is a good idea to select a battery with a bit more capacity as a 'reserve' -- at least 50% more. If your robot has an electric weapon, you must also allow for its requirements.
One more thing: if you click on the 'Acceleration Calculator' button, you will get a display of the acceleration performance of your design. In your small (11 foot) arena, you might want to consider going back to the 3 inch wheels. The 4 inch wheels give a higher top speed, but it will take the whole width of the arena to get there! With the 3 inch wheels, the robot will reach top speed in less than 7 feet. Quick acceleration is more useful than additional top speed in a small arena.

Q: Hi Aaron,still on the 4AWD bot but i've decided to add a 4" drum weapon. I plan to use the 5" banebots wheel on invertible body so that the drum weapon is smaller than the wheel in diameter & can be functional upside down. My questions are:

  1. Does the robot require as much pushing power as it is no longer a wedgebot?
  2. If i still stick with the RS540+26:1 gearing i would get a top speed of 9.6MPH. If i switch to 64:1 gearing, the top speed would be 3.9MPH. Would that be enough?
  3. On the ESC: Currently, i have a Sabertooth 25amp dual motor controller. Total peaks amps calculated is well below 25amps so i guess the controlller is suitable. (again,correct me if i'm wrong)
  4. I still have to pick the motor to drive the drum weapon. Do you think that either the banebots RS540 or RS550 with certain gear ratio (5:1 maybe?) would be suitable?
Thanks!

A: By the numbers:

  1. All combat robots need enough pushing power to be able to spin the wheels and avoid motor-destroying stall. A wedge has the opportunity to get underneath the opponent and break their traction, where a blunt-nosed drumbot may find itself in a head-to-head pushing battle. I'd say you need more pushing power for your current design than for your wedge.

  2. Less than 4 MPH is slow, even for a small arena. Given that choice I'd stay with the 26:1 gearing for the 5" wheels. Note that the larger wheels will raise your peak amperage.

  3. You will have two motors controlled by each channel of the speed controller. With the 5" wheels, each motor will pull a calculated 11 amps for a total 22 amps per channel. That's getting uncomfortably close to the rated capacity of your controller. Banebots has been talking about additional 'custom' gear ratios for their gearboxes. Consider asking them about availability. A 38:1 ratio would drop your peak amp consumption to about 15 amps with 5" wheels and assure a cool running ESC.

  4. See FAQ #29 for info on spinner motor selection. In general I'm going to say that an RS-540 or RS-550 motor will not be adequate for a featherweight drum weapon, but you'll need to develop your weapon details and run the calculations. You will have very little time to spin-up your weapon in an eleven foot arena, so you'll need LOTS of power.

Q: I didn't get the same calculated amps of 11amps per motor as you mentioned. I've used the Tentacle Amp calculator but only got a low value. Where should i actually look? Neither the amps per motor to spin wheels & total peak amps is below 2 amps. Please help to guide me on this.

A: You're looking in the right place, but I think you failed to enter the correct weight for your robot. More weight on the wheels requires more torque/amps to break traction and spin the wheels. Check your entry values against those in the picture.

Team Tentacle Torque Calcuator - example calculations.
Tentacle Torque Calculator example: featherweight with four RS-540 26:1 gearmotors and 5 inch wheels.

Q: Hi Aaron. I start with a wedge design, switch to one with drum weapon & now i've decided that I want to build a battlebot with a wedge on one end and a drum weapon on the other. Can you recall any existing battlebot with this type of design?

This bot would be 4AWD with 3" Banebots wheels. Each wheel will be driven by Banebots P60 26:1 gearbox + RS540 motor. I've used the Team Tentacle calculator and come out with these readings:

  • Top speed: 5.76MPH, 4.7ft to reach top speed in a 11 foot arena.
  • Amps per motor: 7.29amps (within capacity of my Sabertooth 25amp dual motor driver)
Please advise if there's anything wrong with my drive train configuration.

On the weapon, a wedge will be formed at one end. I plan the wedge to be as low as possible but i'm not sure at what angle would it be most effective. Please advise me on this.

On the other end, i plan to add a drum weapon (because the competition i want to enter require at least an actuated weapon). Since i still want to stick with an invertible design, the drum weapon has to be smaller than 3" in order to be functional upside down. At this point i still don't know what type of motor to be used. How much RPM & torque would be adequate to drive a drum with these details: mild steel, 2.5" diameter, 10" length, 0.12" thickness.

Thanks in advance! I'm looking forward to your response.

A: Quite a few drum spinners have had a drop wedge on the other end, commonly for defense. 'El Diablo' comes to mind. Not a bad design if you have the weight to spare.

Your drivetrain selection is well suited to the small arena. My performance calculations are just a little different from yours:

  • Top speed : 5.76 MPH
  • Distance to top speed: 4.5 feet
  • Amps (per motor) to spin wheels: 6.62

There is quite a bit of discussion about wedge angle in this archive. Search for 'wedge angle'.

That's a really small diameter drum for a featherweight! Pound for pound, a large diameter drum stores much more energy than a small diameter drum at the same RPM. Spinning a small drum very fast to make up for the difference creates real problems. Fast drums have trouble getting enough of their impact tooth onto their opponent for good 'bite'; they tend to just 'skitter' along the surface without damage. Add to that your need for a very fast spin-up time, and you've got some serious weapon design problems. There is a lot of discussion on spinner design and speed in the Robot Weapons archive -- start reading.

The Run Amok Spinner Excel Spreadsheet shows that a drum with your specs would need to spin at 13,000 RPM to have a barely respectable 1000 Joules of energy, and that's way, way, WAY too fast! Worse, you need a really quick spin-up time to get some power into the weapon before your opponent is on top of you in that really small arena. Even a powerful DeWalt 18 volt drill motor running at 24 volts and a 2:1 reduction will spin your drum up to only about 350 Joules at 4000 RPM in half a second on its way to 1000 Joules at 13,000 RPM. That half-second is about as much time as you've got. Consider a re-design.

One last note: an inverted drum spinner with the front edge of the drum spinning downward isn't effective. You'd just launch yourself upward when striking another 'bot. You could reverse the weapon direction with a reverseable ESC, but that takes time and it's one more thing to worry about in combat. The successful drumbots I can think of are non-invertable and run a large diameter drum.



Q: Can you ballpark estimate the battery capibility necessary for an antweight running two Tamiya 89917 gearboxes with 2.5" wheels [and] a rs385 motor spinning a 4 oz blade? I'd like to use a 2 cell lipo and was thinking of around 300~400mah.

A: The Team Tentacle Torque/Amp-Hour Calculator (see question above) can estimate battery requirements for a theoretical robot drivetrain, and the Team Run Amok Spinner Excel Spreadsheet (red square under the Tentacle calculator at top of page) can estimate weapon battery needs.

I would guess that 400 mAH is ballpark correct, but you should be using the calculator and spreadsheet to maximize performance of your drivetrain and weapon anyway. Plug in your numbers and get a real answer.



Q: Dear Aaron, I would like to design a robot in a computer generated model before I begin construction so I know that all of my parts will fit. What are the best software choices that i should look into purchasing? if you could include which ones are cheap and expensive that would be fantastic!

Thank you so much, Ask Aaron daily viewer.

A: I'd very much like to help, but Team Run Amok never has used CAD software to design our robots. We are not knowledgeable in this area. I think you'd be best advised to ask at the Robot Fighting League Forum.



Q: How do robots work?

A: I can't answer that in a few sentances! Take a look at How Robots Work at the Discovery 'HowStuffWorks' site. For information about combat robots, you can start by reading our FAQ.



Q: Dear Aaron, at the Franklin Institute competition my 30-pound sportsman robot didn't have enough power to push around other bots like 'Mangi'. I used two BaneBots 65:1 gearboxes with the RS-540 motors plus a 2:1 ratio chain drive. Any ideas how to make the drive train produce more power? I have a pair of Mini EV Warrior motors plus a new Sabertooth 25/25 ESC.

Thank you and your father for all your helpful guidence and support! - Anthony

A: There are two things you need to get pushing power: torque and traction. A pair of RS-540 motors with a 130:1 gear reduction and reasonably sized wheels provides about a dozen times more torque than a 30-pound robot can use for pushing, so adding more motor power will not solve your problem directly. A gear reduction of about 25:1 with 4" wheels would still give more than twice the torque needed for pushing and would greatly improve speed.

Getting traction to make use of that torque is a more complex problem. All-wheel drive (like 'Mangi') is best, but a two-wheel drive can provide very good traction if components are arranged to put most of the robot's weight on the drive wheels.

Re-do your gearing to get better speed and move your weight around to get weight on the drive wheels. Motor power is not your problem.



Q: Dear Aaron, I am trying to build a robot with a scoop and a pincer that would come out from a front slit in the scoop. My problem is the pincer. How can a way to make a crusher pincer (think mini sargent bash/sir killalot) for a 15 lbs robot?

My strategy is to shove the buy against the wall with the lifter scoop, and then the pincers would crush them from top to bottom once they come out of the vertical slit. This might be hard to visualize, I understand if you can't. Think of breaker box with a slit and vertical pincers come out when your opponent is one the scoop and pushed on the wall.

Do you have a solution or a 'known way' for the pincers? Also, how feasible do you find this to be? Lastly do you see any major design flaws that should be changed. I understand if the 'hamburger is bad.' No matter what, thank you so much for your valuable input!!!! Thanks

A: The reason 'pincers' worked for the Robot Wars 'house robots' is that they did not have to abide by the weight limits imposed on the competitors. Simple weapons win in combat robotics -- not retracting crusher claws. Feasibility: 2 out of 10.

In the history of fighting robots there has been exactly one successful crusher robot. It took the team several years to develop it into a champion competitor. There are multiple posts in the Robot Weapons archive about crushing robots and the design problems they present. Unless you are a professional hydraulics engineer, I'd recommend that you design another weapon. Keep it simple.

Q: Dear Aaron, I am sorry to keep pushing, but do you know of any way to Incorporate a way to deal damage on a breaker box style robot? If you know of any way to damage and not be completely defensive that would be fantastic. Any Ideas? I know I have already asked to much for your time! Thank you so much, I recommend this website to my friends. No joke. Thanks!

A: Damage or spinner killer - pick one. Splitting your weight allowance with halfway measures will leave you inadequate in both areas.



Q: 'Last Rites' is brutal and highly unstable. Still it has managed to win against some great combat robots and made it to combat robot Hall of Fame. What do you think is the reason for this?

A: We've written quite a bit about 'Last Rites' (29 wins, 19 losses) previously. It is brutal, and that's the way builder Ray Billings likes it. That brutality got it into the Combat Robot Hall of Fame. It breaks itself almost as often as it breaks its opponent, but if it's still running at the end of the match it has probably won. It is a tribute to Ray's building prowess that it EVER survives a match. Like it says in the Hall of Fame, "Brute Force has no better friend."



cover: Combat Robot Weapons Q: Dear Aaron, I interested in two books by Chris Hannold that I saw on the Team Rum Amok homepage:
  • 'Combat Robots Complete: Everything You Need to Build, Compete, and Win', and
  • 'Combat Robot Weapons'
If you have read these, what do they contain and do you recomend them? I saw that they had programs and stuff but it didn't make sense to me. One says it is complete and the other says it is just about weapons. Does the complete one have everything the other book has included? Thank you so much!!!

A: Chris published 'Combat Robots Complete' in 2002. It is 311 pages in length and does have chapters covering a 'complete' range of combat robot topics with many photos and drawings. The glossary is particularly complete and useful for new builders. The included CD has evaluation versions of design software packages, combat videos, and tables of material and component information.

The 'weapons' chapter in 'Combat Robots Complete' is a very brief (six page) overview of weapon types and design copnsiderations. In 2003 Chris released 'Combat Robot Weapons' - 207 pages of design, analysis, and component discussion for eight classes of combat robot weapons. A CD is included here as well, with CAD models and material to support the information in the book.

Take a look at the Team Run Amok Book Review page. Follow the book title links there to Amazon.com and click on the picture of the book cover. You can then 'look inside' to see the full table of contents and read selected sections of the book.

Both of Chris' books are enjoyable reading and are recommended for a builder's library. However, if you're looking for a real 'shop manual' guide to robot building, my highest recommendation goes to Grant Imahara's 'Kickin' 'Bot' -- also featured on our book review page.



Q: Hi, I came up with this idea about having wheels both on the inside and outside of my bot. I haven't seen any robots that have had this before, or maybe I just didnt notice it. Either way, I'd like to know what you think. This is for the chassis of a 15lb horizontal bar spinner.

I figured that a lot of robots with spinning bars have wider set wheels, maybe to prevent them from turning on impact so much? I'm not really sure. But there is one wheel on the outside, and one on the inside. So, if the outside one gets damaged, it will still run because the wheels are on the inside, too. Plus, it gives that added width to the wheel. Please tell me what you think!

A: Mark J. here: I don't see benefit from your design.

  • The unprotected outer wheels will take damage and score points for your opponent no matter how pretty the inner wheels look.
  • The energy from a hit on an unprotected outer wheel will still transmit shock thru the hub and shaft into your gearbox.
  • Greater track width provides control stability, but wider tires (or dual tires) make a robot more difficult to turn.
  • Under common arena surface conditions, more tire width does not provide additional traction.
It doesn't make sense to me to protect the inner half of your wheel assembly -- protect it all or don't bother.



Q: What do you think of the 30lb Sportsman Class robot Shish-Kabot? Is it a good design or not?

A: I'm puzzled by the design of sportsman 'Shish-Kabot'. It isn't terribly effective, and it appears to violate the 'No Wedges' provision of the sportsman class rules. Granted, the lifter spike is very narrow -- but it can and does act as a 'wheel lifting' passive weapon. I think the event organizer is being very liberal in allowing this design to compete in the sportsman class. I wouldn't.



Q: I'm looking for a featherweight 4-bar lifter & thru your archives i manage to find the Defiant. I wonder whether it use an electric or a pneumatic actuator? If it is using pneumatic actuator, i can't imagine how to fit in a pneumatic system in such a low profile robot. Need your help on this. Besides the weapon, i'm also interested with the powerful 6-wheels drivetrain. Do you know what type of motors were behind those wheels & what type of wheels that it used?

A: James Underwood's 'Defiant' was a pneumatic 4-bar lifter that won the lightweignt (50 pound) division at the 1997 US Robot Wars. 'Defiant' returned for the 1999 BattleBots event in Long Beach, finishing second in the Kilobot (lightweight) division.

Defiant's weapon was modeled after the 4-bar mechanism in BioHazard, replacing the electric actuators with pneumatics. There are some good photos of BioHazard's lifter mechanism at the BioHazard mechanical design page -- copy it just as James Underwood did. Note that a low profile design such as Defiant's does not yield the same efficiency as an upright design.

I don't know what motors 'Defiant' used, but robot drive technology has improved in the last 14 years. Why use outdated motors? The wheels appear to be small diameter Colsons.



Q: What is the advantage & disadvantages of bots with 2-wheel, 4-wheel & 6-wheel drive? Thanks!

A: Previously discussed. Search this archive for multiple posts on this topic.



Q: Dear all awesome master-ofmayhew
What are the differences between RFL rules, wieght and bots and set up compared to the FRA rules, wieght and bots and set up? Thanks!

A: Not a short-answer question. I suggest that you download the current RFL and FRA rulesets and watch some US and UK combat videos to get the broad answer to your question. Write back with more specific questions of you like.

Q: ok. I saw that the uk FRA didn't have any spinners with cutting devices. They seemed to have very powerfull flippers and a few ax bots and pushers. Almost everyone was a flipper. Is this because the arena side wall is so low?

In addition, the american combots did not have any of the euro style co2 crazy high powered flippers. Are there any other notable differances? Thanks a lot!

A: The European combat robot tradition grew out of the Robot Wars paradigm: low side bumpers and a good amount of space between the bumpers and the arena wall. Judging criteria are complex, and hurling your opponent over that low bumper makes for an easy win. From my limited experience, the euro-competitors also lack the violence obsession common to the typical American competitor - they would just as soon toss you over a wall as cut you in half. If they can do that from the center of the arena, so much the better.

The American combat robot tradition came from the BattleBots paradigm: a sealed box with side bumpers right up against the arena all. No escape - two 'bots enter, one 'bot leaves. Judging criteria are simple: you get points for continuously moving toward your opponent and for damage you inflict upon them - period. The simple way to win a match is to immobilize [demolish] your opponent. Gratuitous violence is considered to be a bonus, and is much appreciated by the audience.

These differences have led to different types of robots and styles of fighting. You've correctly identified the major differences in robot types. There is also a tradition in the UK of taking pride in how little money you spent on your robot -- winning with a scrapyard find gains popularity points. In the US, a good sector of the builder population likes nothing better than to show off their polished, waterjet-cut, CNC milled, exotic alloy endowed, CAD designed wonderbots.

There are other more subtle differences as well, but I think this covers enough for now.



Q: Hi Aaron & Mark, i would like to share some info on one of the combat robot local competition in my country, Malaysia. Here is a link on a recent final re-match. Please give your comment purely based on what you watch from the video. I will add further details later.

A: Mark J. here: well, to be honest it wasn't much of a fight. Two robots with ineffective weapons having trouble maneuvering well enough to even run into each other. No damage and very little aggression. That's a little harsh, but it's an honest opinion. Where is this leading?

Q: Hi Mark. Follow up on the video that i share (the local competition in Malaysia). The battle is a straightforward 3 minutes match between 2 battlebots with a weight limit of 15kg (including radio/controller) in a 3.6m x 3.6m square gamefield. To win, you have to immobilize your opponent or getting more points (points given for attacks/hit). Which type of battlebots (drivetrain? weapon?) do you think is suited to this kind of battle? If you were to enter the competititon, how your robot design would be?

A: I don't know the specifics of your rule set (there has to me more than you've mentioned), the details of your arena (hazards, internal rails, space to 'flip out"), the preferences of your judges and their specific scoring criteria, or the types of opponents you are likely to face. I would study these factors for days before I could start to design a robot. You should too.

If I had to build a 'bot with the very little information I do have on your tournament, I'd be tempted to build a high-power 4-wheel drive wedge/rammer. Hit 'em 'til they break!

Q: I'm looking at one of your bots, 'The Gap', and wonder if i could use similar design for a 15kg flipper. Will that be more effective compared to the high-profile wedge-flipper? The opponent can also be trapped against the low-profile platform, so the lifter have 2 effective functions.

My questions about The Gap:

  1. It is a 2wd with a castor in the front under the platform right?
  2. Is it hard to control it?
  3. Any suggestion for improvement if i were to follow the drivetrain design?
  4. Why you design it with the wheels on the outside which is prone to attacks?
  5. If The Gap is pushed/flipped and fall on its back, how it would get up?
thanks!

A: 'The Gap' is not technically a flipper, but a lifter. The mass of the lifting platform is too great to be an effective flipper, but the extended reach and low angle of the lifter arm makes it a very effective lifter. I don't know how your judges would respond to a lifter 'bot, but the design should translate to the sublight weight classes.

  1. 'The Gap' is two-wheel drive with a Teflon roller under the nose of the platform.

  2. 'The Gap' is very easy to control, but it does require a fully computerized radio system to gain that ease of control. It also took several days of trial and error to tune the transmitter programming for best performance. See our transmitter programming guide for details.

  3. We are very pleased with the drivetrain - no suggested improvements.

  4. We planned to add wheel guards, but ran short on time. The tires are solid rubber and very tough, and the robot is maneuverable enough to keep the wheels out of harm's way. Guards that deform and interfere with wheel motion can be worse than no guards at all.

  5. The weapon has a large range of motion and is an effective self-righting mechanism.

Q: Hi Mark, if i were to scale down the Gap to fight in a 15kg weight class, what do you think would be the right choice for the drive motors n wheels? The maximum size of the robot must be under 0.8m x 0.8m x 1m height. I have few motor selection in my mind...

  1. Dewalt 14.4v New Style Drill Motor + its 3 speed gearbox
  2. Duratrax RS550 12V + Banebots P60 26:1 gearbox
but i'm clueless on which type of wheels that should be used. I hope you could give some advice.

FYI, the battle arena is 4m x 4m square with floor layered with zinc plates. The match is 3 minutes, 1 vs 1, and the winner is determined either by knockout or by hit/aggresive scores. Please let me know if you need further details. I could also email you the competition rules n regulation if necessary.

A: There really has to be more to the rules than you're telling me, and more to the scoring preferences of the judges. We are pleased to help builders with general advice, and we have provided design assistance tools in the Ask Aaron Archives. We don't, however, have time to analyze the details of an unfamiliar robot combat environment and design your robot for you. I can give you some general advice about lifters.

Lifter/flipper robots are not about drivetrain power. It's better to save weight on the drivetrain and use it to improve the weapon power and durability. Both of your potential motor selections are overkill for a 15 kg flipper. Go smaller. Something like the PD27M gearmotor would be entirely adequate. The Team Tentacle Torque & Amp-Hour Calculator is of great use in selecting suitable motor/gearing/wheel diameter combinations, and there are many posts about correct use of the calculator in the archives.

Lifter/flipper robots are also not about traction and pushing power. Look at what wheels your competitors are using. Select something of suitable size and durability and you'll be fine. A set of Banebots wheels and hubs would likely be suitable.



Q: Hello mayhem master. I watched the event you once mentioned called killer robots last night, and I loved last rights, and Sewer snake. It seems that more robots are using larger more heavy weapons like the giant blade on last rights or the six wheels on sewer snake. I remember that during battle bots there was a greater amount of weapons.Why is this?

Also did you expect last rights to lose, it looked so much more powerful!

Thanks! Great site! Also thanks for recommending the show it was epic!

A: There was a much greater diversity of weapon types back in the BattleBots era. Over the last decade it has become clearer as to what weapon designs worked best and the less efficient weapon types have died out. That's natural selection and evolution in action. Similar refinement happens in all forms of mechanical sport.

'Last Rites' and 'Sewer Snake' have fought each other many times, going back to 2005. Sewer Snake's win at RoboGames gives Matt and Wendy a six-win, three-loss record against Last Rites, so I am not surprised by the result. We've said it before, Ray Billings is a wild man who believes in simply building a huge weapon and pointing it toward his opponents. Sometimes brute force works, sometimes it doesn't. Either way, Ray has a good time.



Q: Hello Aaron! What type of flipping device do you think is better, the flipper device that sewer snake the winner of [RoboGames] that was on [Science Channel] last night, or the larger one of a robot like Iron aw or gravity? Sewer snake seemed to be more of a wedge bot than a flipper.

Also, it seemed that the combots robots had extremely powerful driving mechanisms and pushing power however there was not a huge amount of variety. There were however outliers like last rights however,

A: 'Sewer Snake' has an electric lifter wedge with interchangeable attachments that is designed for a completely different attack strategy than a high-pressure pneumatic flipper. Which is 'better' depends on the arena structure and the judging criteria. You also cannot evaluate the weapon separate from the rest of the robot -- everything has to work together to make a great robot, and 'Sewer Snake' it the perfect example of all robot systems working in harmony.

See the question above for an explanation of the reduced variety.



Q: I have tried using a dc linear motor as the actuator for a lifter weapon using a 4-bar mechanism. The dc linear motor that is used can provide a maximum thrust of 1500N at 24V but is very slow at a speed of 12mm/s. Can you suggest other linear motor that will provide equal power at faster speed or should i replace the linear motor with dc rotary motor? But if i use a dc rotary motor, the 4-bar mechanism for the lifter surely require a modification. Can you assist me on this matter.

A: Mark J. here: linear motors are not generally used in robot combat. They are very good at precision movement of heavy loads, but not at the violent thrust and hold requirements associated with robot weapons. I am not familiar enough with commercial linear motors to suggest a replacement for your application, but maintaining that level of force at a greater speed will require a more powerful (heavier, larger, more expensive) motor.

Pneumatic systems are widely used for lifter weapons for very good reasons. You might want to re-think your 'electric' approach.

Q: Thanks for your reply Mark. For the linear motor replacement, i've think about using a pneumatic system as the actuator but i'm afraid that the total added weight of using the pneumatic system will cause the robot to exceed it's weight limit. My battlebot is in a 15kg category. Do you know any robot in this weight class that use an effective pneumatic powered flipper?

A: There are several. The Finnish 12 kg robot 'Purse' is an effective example (video). Nyt kuluva robotti potkaista aasi! It can certainly be done.

Q: Hi Mark, thanks for your reference link to the Finnish robot. Few questions popped in my mind:

  1. I notice that the robot have poor control. Do you know what motor that it use for driving? Suggestions for improvement/replacement?

  2. I also notice that the armor is transparent? please tell me its not a plexiglass? What type of material do you suggest for armor in this weight class (15kg)? So far, i'm using 3mm mild steel plate.

  3. Actually i've notice few flipper robot with similar design in the local competition here (Malaysia) but i haven't noticed one that was powerful like Purse. However, i do believe that flipper robot will suffer against a powerful spinner weapon. If you have to design a flipper that will stand a big chance against a spinner, how the design would be?

  4. What i have in my mind right now is to build a low-profile robot (like Biohazard) with a horizontal spinner (eg:cutting disc) weapon in the front end & a flipper at the other end. What do you think?

  5. In the video, both the flipper are high-profile (height) compared to Biohazard. How should i design a pneumatic flipper without adding to much height to the robot. Both flipper also require very close contact or must go under the skirt of the opponent in order for the flipper to be effective. Do you think that the flipper should be longer/extended further to be more effective?
thanks in advance!

A: By the numbers...

  1. Poor control has very little to do with the drive motors and a great deal to do with the radio set-up. Two-wheeled robots can be difficult to control. They require proper tweaking of the mixing and exponential response transmitter functions, and can often benefit from the use of a peizo gyro to smooth out turning motions. Plenty of info on this in the Radio & Electronics archive.

  2. Not plexiglass -- Lexan. All clear plastics are not created equal! Lexan (polycarbonate) is used in bullet-proof windows and can take enormous punishment if properly mounted and fastened. Take a look at our armor guide and FAQ #17 for some guidance.

  3. What works against a spinner may not be the best approach against other weapon types. The proven approach for spinner defense is a hard, shallow angle front scoop (like 'Breaker Box') to get under the spinning weapon and deflect it upward with only glancing impacts. Mount that on a flipper and you may have something useful.

  4. Dual-weapon robots have been tried many times and have not met with good results. It is far better to place all of your weapon weigh allotment into a single, powerful weapon than to split it between two half-as-powerful weapons. Also, cutting disk weapons have not proven to be effective -- too fragile and too little damage potential.

  5. European flippers tend to be high-profile in order to get maximum mechanical efficiency from their pneumatic actuators. Lower profile designs will lose some efficiency. The design of their flipper relates to the style of arena commonly in use, where it is possible to push your opponent up against the arena wall and then flip them out of the arena for a win. An extended lip on the flipper would change the thrust angle and reduce the effectiveness of this maneuver. The design of your flipper must depend, in part, on the design of the arena in which it will fight.



Q: Hello Mayhem master!

Is there a way to build your robot on a computer and then see if it works, and then put it together. This would mean that you know your design will probably work. Thanks for your great site!

A: Well, you can design your robot with a CAD program that will make sure everything fits where it's supposed to go, but this will tell you nothing about the performance of the robot.

The PC game 'Robot Arena 2' features a virtual robot workshop that allows you to design and build a virtual robot that you can then test and enter in virtual tournaments. However, the components available do not reflect real-world robot parts, and it is possible to build a virtual robot that simply would not work in reality.

No short cuts -- you have to build your robot and try it out.

Q: Hello Aaron, I saw you mentioned Robot Arena 2 in that other post (not mine). What robot video game is the best in terms of realism for making a robot? If there is none, what comes the closest? thank you!

A: I mentioned 'Robot Arena 2' for good reason. It has by far the most realistic combat and the finest design and construction capability available in a video game. No contest. You can even download a virtual 'Run Amok' for the game.



Q: I am sure this is trivial but what exactly is a thwack bot? I am getting mixed results. Thanks so much!

A: See the thwackbot article at T.i. Combat Robotics.

Q: Hey Aaron,why would someone choose a thwack bot to build over a full body spinner? I see no advantage to the Thwack bot. They all seem mediocre. Thanks a lot!

A: Spoken like someone who has never built a robot. The main advantage is simplicity in construction -- a FBS is a complex robot, and not at all easy to get right. Most FBS are more dangerous to themselves than their opponents. A thwack can also use ALL of its mass to store kinetic energy when spinning, which gives it a theoretical advantage over a shell spinner.

Thwacks, however, are not currently in favor due to the 'damage/aggression' scoring system in place at most tournaments. It is difficult to be aggressive with a robot that cannot attack and move at the same time. There are several builders who continue to develop the 'meltybrain' or 'cyclone' electronics that can modulate the propulsion motors and get some motion control with a thwack. Results are... mixed.



Q: I want to build a strong wedge bot bot, but I'm stumped on what would be an efficient way to use chains: Lots of small chains like the setups in the Battle Kits and Panzer, or two long chains like that on the UK Feather weight Hunter (Bad example but it's the only one I could think up)?

A: Mark J. here: 'Panzer' and the BattleKits have 'lots of small chains' because their drive systems provide both multi-stage gear reduction and power distribution to the wheels -- something that cannot be done with a single chain. They also have separate chain systems going to each wheel so that no single chain failure will incapacitate the robot. Redundancy is good practice!

Team Hunt's 'Hunter' runs a single-stage gear reduction chain to the back wheel, and a long chain from the back wheel to the front. It is difficult (impossible?) to get adequate reduction in a single-stage chain drive, and if that single chain from the motor to the rear wheel fails they're toast. No redundancy - poor practice.

Of course, you can avoid chains entirely by driving each wheel with a dedicated gearmotor, or reduce chain useage with a gearbox to achieve your torque multiplicaion before transmitting the power to the wheels.



Q: Has there ever been a combat robot with treads and a drum?

A: You're probably thinking of BattleBots middleweight 'El Diablo' (pictured) or its heavyweight stablemate 'El Diablo Grande'. 'El Diablo' (6 wins, 3 losses) was a very popular competitor; one of the R/C BattleBot toys was modeled after it.

Q: Ahh yes, I can't believe I forgot about El diablo! fail on my part. I should say have there been any since his time.

A: None come to mind, but BotRank.com currently lists 4,222 combat robots that have competed in North and South American events, and many more have fought in Europe, Asia, and Australia. I don't claim to know the design details of all of the world's robots.

I will point out that while drum weapons are common, treads are not -- for good reason. Tank treads add weight, complexity, inefficiency, vulnerability, and expense to a robot and return little or no benefit in the typical flat and smooth combat arena. They do, however, look really cool.

Q: What was your favorite bot with treads?

A: I've always been partial to 'Ronin'. Must be the flags.

BattleBots middleweight 'El Diablo'

BattleBots veteran 'Ronin'



Wendingo - Team Minus Zero at Robotica. Q: There seems to be a bit of an unspoken rule that bots must have less or equal motors to the amount of wheels a bot has, e.g, two wheels, two motors. Why is this, whats wrong with powering a wheel with two or more motors?

A: Multiple motors per wheel has certainly been done: Team Minus Zero used eight Jensen motors for their four-wheeled Robotica entry 'Wendingo' (pictured), and Banebots offers gearboxes that mount two motors to power a single shaft.

Multiple motors per wheel generally isn't done because it's mechanically simpler to use one motor for the purpose. If you need more power, use a more powerful motor. Keep it simple.



Q: What are your thoughts on shufflebots?

I personally think that they should be counted as walkers. Nobody builds either true walkers or shufflebots, but I think giving the latter the same weight bonus would help.

Sure, it may just be a cam powered system, but it isn't another [deleted] wheeled robot.

A: Mark J. here: the current requirements for a 'non-wheeled' combat robot are so stringent that nobody even tries to meet them, so the class effectively does not exist. 'Mechadon' would have qualified, but I think that it and sister 'Snake' were the only examples of combat robots that would qualify under the current RFL rules, which read:

"Non-wheeled: non-wheeled robots have no rolling elements in contact with the floor and no continuous rolling or cam operated motion in contact with the floor, either directly or via a linkage. Motion is 'continuous' if continuous operation of the drive motor(s) produces continuous motion of the robot. Linear-actuated legs and novel non-wheeled drive systems may qualify for this bonus." The rules on walkers do need another look, but I'm not a fan of 'sufflebots' and don't think they should qualify for a big weight bonus. Shufflebots abused the weight allowance back in the late BattleBots days - they were removed from 'walker' status for good reason.

The return of the shufflebot wouldn't add anything to the sport. Leave them extinct, but do consider a rule change to add some competitive edge for innovative design.

Walking bicycle?

From an operational perspective, sufflebots aren't really any different than a robot with square wheels: they don't 'walk' - they just roll poorly.



Q: Hi Aaron. Has anyone ever made a bristlebot combat robot?

A: Not that I recall, and there are very good reasons not to build one -- like enormous drivetrain inefficiency, no reverse, and a complete lack of pushing power. I suppose you could put one under a Full Body Spinner if you just wanted to be strange, but I think your opponent would 'sweep' the arena with you.



Antweight belt drive. Q: Hi, I am building a 4 wheeled ant weight robot and I was wondering if there would be any disadvantage to placing one motor on the front right wheel and the other on the back left and leaving the other two wheels free, I know I wouldn't have as much power as one with four motors but would I still get the same control as one? Thanks!

A: I've seen this done, but it has several disadvantages. It has less pushing power than 4-wheel drive and dragging the unpowered wheels sideways in turns causes poorer turning than if they were powered. If traction is broken on one end of such a 'bot you lose differential steering capability and your forward/reverse is impaired. Control under hard acceleration is also an issue.

If you're short on motor space you can belt-drive the other wheel on the same side for true 4-wheel traction and handling from two motors.



Q: We're looking to make a miniature safety cage (no more than 4x4x4 feet) to test our hobbyweight robot weapons in. Do you have any suggestions for how to build a safe cage? Is plexiglass just as impact resistant as lexan? How do we join the components together? Only one side of the cage needs to be transparent, we're thinking of using stacked cinderblocks for the rest of it.

A: A proper safety cage is not a simple or inexpensive project. Plexiglass (acrylic) is many times less impact resistant than Lexan (polycarbonate). Do not consider using acrylic for a robot enclosure - it shatters! The Robot Fighting League resources page has a set of plans for a larger arena that could be scaled down for your purpose - the construction would be similar.

Rather than build a test enclosure for the robot, a safety shield for the driver and observers would be much simpler to construct. Stay safe!



Q: Would it be possible to make an invertible FBS?

A: Yes - quite a few invertible Full Body Spinners (FBS) have been built. A spinning 'ring' is suspended around the perimiter on one huge diameter bearing or several smaller bearings. The most successful was probably heavyweight 'Ringmaster' (video), who won four matches at BattleBots 5.0.



Q: I armored my 3-lber with 1/4 inch 2024 [aluminum] armor all along the sides. Each one is bolted to all adjacent panels, with each plate having a total of at least 8 machine screws, typically more. In addition, the bot has an internal strut that connects the front panel to the back panel, hopefully allowing shock to be dissipated.

Was my design overkill? Should I even bother with getting spare armor plates?

A: It's difficult to judge armor from a text discription because something critical may go unmentioned. A picture would help, but it sure sounds like you have a serious 'brick'.

Armor overkill depends on how insane your opponent's weapon is, but I don't think you'll need any replacement panels to get thru a tournament. Pack a hammer in case you need to bang something back square and you should be fine.



Q: Are a wedge and a thwacker a good combination?

A: I don't think a thwack is good by itself, and adding a twack to a wedge just makes a bad wedge. A wedge requires pushing torque and stability, while a thwack needs speed and is inherently unstable. Pick one - I'd pick the wedge.



Q: I have an idea for a robots drive track. The shape of the robot is basicly a box with four wheels but the wheels are put in the middle and back of the robot. When it needs to drive in a straight line or needs more power the rear wheels would give that power and stability. When it needs to turn quickly or maneuver better then the rear wheels would sort of retract up to be replaced by skid on the rear.

A: Creative thinking is a wonderful thing. You have correctly identified a problem with the maneuverability of four-wheel robots and stability of two-wheel robots and have come up with your own solution. I'm not too keen on the retractable wheel part - let me tell you about a similar solution used by other builders.

Six-wheel robots usually have their center set of wheels set a fraction of an inch lower than the other wheels. If the weight distribution of the robot is correct, almost all of the weight rests on those center wheels. That allows the front and rear wheels to slide easily when turning and gives these robots great maneuverability. Under acceleration (in either direction), weight transfers to the rearmost wheel set and provides additional traction and stability. There is no need for any retracting or skids, and the robot's full weight is always supported by driven wheels. We use this system on our beetleweight 'Zpatula' with good results.



Q: I am thinking about making a featherweight thwackbot and I want to know how I need to build my robot to have maximum power. I know that putting the wheels closer together makes a faster turn speed, but a slower speed up. I also know that the more weight you put on the head of the hammer, the slower speed up but more power. How do I get the optimum damage for a featherweight (13.5kg)? Also, what kind of hammer head should I have? This robot is going to be for large multi robot battles btw.

A: Mark J. here: I'm not a fan of thwackbots, particularly for 'large multi robot battles'. A thwack needs clear space and time to spin up - both of which are difficult to find in a crowded arena. A thwack also needs opponents dumb enough to attack while you sit in one spot and spin.

Some clarification on things you mentioned:

  • Putting the wheels closer together makes a faster turn speed - relative to the straight line speed. You still need to work out the gear ratios and wheel diameter to give reasonable acceleration and power when not in 'spin mode'.

  • More weight out at the hammer end of the 'bot will increase the rotational moment of inertia (MoI) of the robot, but it will also move the center of rotation farther out toward the hammer head and away from the drive wheels. In 'spin mode' a robot with the center of rotation away from the drive axle centerline will drag the tires sideways and sap energy and rotational speed.
The most important design element to remember on a thwack is one so simple that you may overlook it:

You can't get more power out of a weapon than you put in.

For your thwack that means very powerful, correctly geared drive motors. Something like a pair of DeWalt 18 volt drill motors with the gearboxes locked in 'high' driving 5" wheels is ballpark correct. Keep your center of gravity close to the axle centerline by placing all of the available mass (batteries, electronics, etc.) well behind the axles to help offset the hammer mass. You may need some additional 'ballast' behind the axles.

Your hammer head should be hard, dense, and blunt. A sharp weapon has a much higher chance of getting stuck than a blunt impact head. The last thing you want in a multi-bot battle is to get your weapon stuck in another robot - you'd be a sitting duck.



Robotica and BattleBots competitor 'Malvolio'. Q: What do you think of designs like Malvolio?

A: We often advise builders to model their designs on those that have achieved success for other builders. Off hand, I can't think of an angled spinner like 'Malvolio' that has achieved much success.

If a design hasn't worked for other builders, you'd better have a very good reason to believe that it will work for you before you build it.



Q: Do you think if robots like Malvolio or BattleBots Dark Star were more well built they would have been effective?

A: The two robots you mention were very different. 'Dark Star' was constructed from completely inadequate materials - the design concept wasn't bad at all. 'Malvolio' was well built using correct materials - the design seemed reasonable on the drawing board but proved unworkable in practice. A combat robot is no better than its weakest element.


La Machine - a simple two-wheeled wedge robot
Q: What was the most simpilest combat robot you have seen?

A: The generic two-wheel wedge is as simple as a combat robot gets. I can't start to count how many examples of this design have been built. The fact that some have been successful while many have not shows how important the 'little details' are in robot design and construction. Simple takes work.



Coaxial bearing on 'Overkill' Q: How did overkill/toe crusher manage to get a wedge while still keeping the torque reaction effect? It is proving annoying for me to figure out.

A: Don't get annoyed, just take a look at the photos and text descriptions of the design at the Team Cool Robots website. The wedge is attached to the rest of the robot by large diameter bearings coaxial with the propulsion driveshafts. The 'reaction hammer' portion of the robot can flip forward and back without moving the wedge.

The wedge could be attached by bearings directly on the driveshafts, but a driveshaft isn't a good place to stress with additional impact loads.



Q: We purchased Lithium Polymer batteries to save weight and space. If our motors stall out, the speed controllers can handle that spiked amperage. However, we're worried that if you over-draw the current from the LiPo, that it will break it. Do you know about any Watt sensitive / current limiting circuitry we could use to prevent the LiPo from sending out more current than it's rated for?

A: Mark J. here: brief current surges are unlikely to damage your battery, but prolonged amperage draw above the capacity of the LiPo battery will create damaging heat. A properly selected speed controller with current limiting will protect itself, the motors, and the battery from excess current. Some speed controllers, like the Robot Power Sidewinder have adjustable peak current limiting, but most have a fixed threshold. The drawback is that amperage is equivalent to torque - limit one and you limit the other.

The prefered approach is to match the capacity of the battery to the predicted peak amperage draw of the drive train so that you don't have to worry about cooking the battery. The Team Tentacle Torque & Amp-Hour Calculator can calculate the predicted peak amperage for you. Selecting a drive train with gearing that will not allow the motors to stall is probably the best current limiting you can get.

Q: I've recently bought the RS-550 Banebots Motors with a 26:1 gearbox. I'm using LiPoly batteries, and so I need to make sure that my motors don't draw over the rated current of the battery. However, I have gone to three different sites and received three immensely different stall current values: 35A, 85A, and 148 A. I really don't know what to believe anymore. Is my solution just to not stall the motors at all costs?

A: There are many different 'flavors' of the 550 motor with very different specifications. If these are the original motors as supplied by BaneBots then believe the figures BaneBots supplies: 85 amp stall current @ 12 volts. You can verify this with a fairly simple test -- search for "D-cell" in the Motors & Controllers archive for details.

A properly designed combat robot drivetrain will not allow the motors to stall under combat conditions. Your gearing should be selected to 'break traction' with the drive wheels at not much more than half the stall amperage -- that is the max horsepower output point for permanent magnet direct current (PMDC) motors. If your batteries can handle the break-away amperage, you're good. Run your design thru the Team Tentacle Torque & Amp-Hour Calculator to see what amperage you actually need to cover.

Q: I noticed that the LiPoly batteries from the brand "ThunderPower" have a "burst" rating that is about 2x the continuous amperage. Do other LiPoly batteries (such as PowerEdge) have this burst capability as well, even though they do not advertise it as such? Would a 66amp continuous PowerEdge battery also be able to have a comparable "burst" to a 66amp continuous Thunder Power battery? They are the same voltage.

A: As noted above, LiPoly batteries can take brief bursts of amperage draw above their current rating. How high this burst can be depends on the internal structure of the battery, the details of the battery chemistry, and the length of the power burst. I think it's very brave/foolish of Thunderpower to try to quantify this number.

You may be worrying too much about babying your battery. Your first fight will likely be against a mega-spinner that will vaporize your robot -- battery and all. Live dangerously! Go down smoking and spewing flames .



Team Delta's superheavyweight combat robot 'War Machine'
Q: what robot had most wheels

A: I don't remember any that had more than Team Delta's 'War Machine'. Each of the superheavyweight's ten wheels was powered by its own 18 volt DeWalt drill motor.



Q: Have there been robots with video cameras on them? Would it be a good idea?

A: Many robots have carried video cameras into combat to get 'first person' video footage. I hope you're not thinking of trying to operate the robot by viewing a live video feed -- your perspective from the sidelines is much better!



Q: How does an internal stabilizing flywheel work?

A: I don't know of any combat robots that use an 'internal stabilizing flywheel'. Weight is too precious to expend on such a device. The stability provided by such a device would come from the gyroscopic effect exerted by the flywheel. Combat robots with large spinner weapons are very familliar with the effect.



Q: Hi Aaron. I wanted to ask about how to go for calculating required torque for motor to drive a certain bot. Say for example I want to drive a 30lb bot with 4 wheel drive. So I have two methods but I am confused which one to use.
  1. I calculate N=reaction between ground & each Tyre(=30/4=7.5). Then assuming co-efficient of static friction to be 0.8 , I calculate the friction force(=0.8 x7.5)and multiply this by radius of the wheel to get the Torque.

  2. I use Torque=Mass moment of Inertia (of wheel, I am confused here...should I take M.I. of wheel or something else?) x Angular acceleration.
Which methods is a correct one to calculate the torque for a 30lb bot? I am confused as there are vast differences in opinion on the internet.

In addition in first case some say that the co-efficient of friction used should be co-efficient of rolling friction rather than co-efficient of static friction, as wheels have rolling motion. The co-efficient of rolling friction is much less(of the order of 0.001) compared to static friction(0.1 - 0.8). So, the torque calculated also varies.

A: Mark J. here: there's a lot of confusion on this topic. The problem seems to come from the phrase 'required torque' - required to do what?

  1. Method #1 will calculate the torque needed to achieve maximum pushing force. Application of greater torque will break traction and spin the wheel. Static friction is the correct coefficient in this case as you are calculating the limit of adhesion. Rolling friction would be used in the calculation of torque needed to maintain a specific speed.

  2. Method #2 is part of the formula for calculating acceleration given a specific amount of torque. Using the MOI of the wheel will give the rotational acceleration for the wheel itself. Adding in the MOI for the rest of the robot mass will give the linear acceleration for the entire robot.
Fortunately, the confusion in calculating pushing force and acceleration for a specific robot with a specific drivetrain can be avoided by using the Team Tentacle Torque & Amp-Hour Calculator. Adjust your design to obtain enough torque to spin the wheeels at about half the stall torque of the motor -- the point at which a DC permanent magnet motor develops maximum horsepower.

Q: With regards to method #2 how can we include MOI of rest of the robot mass? Thanks Again.

A: Since we're dealing with linear acceleration, the MOI of the rest of the robot is equal to its mass. To calculate acceleration use the mass of the entire robot and the available force: acceleration = force / mass. Generally, the effect of the rotational mass of the wheels is so small that it is not considered. Note that the torque available from a PMDC motor decreases linearly with with increasing motor RPM, so acceleration falls off with increasing speed.

Aaron here: if you're not following this discussion, don't worry much about it. The Team Tentacle Torque & Amp-Hour Calculator handles these calculations for you. Let the physicists and engineers quibble over the details while you go get your hands dirty and build your robot.



Steel hose clamp Q: Hello, I'm building a pneumatic flipper in the 15lb miniclass (BBIQ) and had a question about how to mount the air tanks. I'm really stumped as to how to make them secure, while also not using a lot of weight. Twist ties are forbidden from being used. My chassis plate is about 1/8'' thick aluminum if that helps... I'm really stumped on this one. I don't want to make huge aluminum mounts for them, space is tight, and I don't think that duct tape counts as a "secure mounting apparatus".

A: Two things you should forget exist when building a combat robot: twist ties and duct tape. I'm not keen on plastic zip ties for anything that weighs more than about an ounce, either. A pair of metal hose clamps can make a simple and secure mount for a small air tank.

Cut two slots in your chassis plate the width of your hose clamp and about an inch apart. Open up the clamp, thread the free end down thru one slot and up thru the other. Wrap it around your tank and snug it down. Repeat at the other end of your tank. There are ways to improve on this simple design, but I'll leave that to you.



Q: What are your thoughts on very low ground clearances? If the 'bot can drive reliably, is there really any disadvantage to being very low? How low is too low for a 'bot in a 15lb class?

A: Very low clearance may cause unexpected problems. Consider the possibility of debris in the arena. Consider that the arena joints may not be level or even. I can't generalize on how low is 'too low', but I have seen many low clearance 'bots lose matches because of problems caused by their lack of clearance.



Q: I am in a 15lb class and also very close to that weight limit. To reduce weight, I would like to cut out some holes in the extra space i have in my chassis' bottom aluminum plate. Are there any general rules for how to cut material from a bot (what size, shape, etc) so that it does not lose a lot of its structural integrity? If it helps to know, the bottom plate is a solid sheet of aluminum except for the holes for the wheels.

A: Mark J. here: how much material and from where it can be removed depends on the forces expected to be applied to the part in question. The problem is that the location, direction, and magnitude of force that will be applied to a combat robot chassis is very difficult to predict. Take a look at section 2.4.5 of the RioBotz Combat Tutorial for some guidance.



Q: I'm in the process of designing a 4 wheel rammer. Right now, only two wheels are powered - one in the front, and the one on the opposite side in the back. My question is: Is there a large advantage to powering the free wheels with a belt as well? I figured doing so would double the traction available to the gearmotors. Is that correct?

A: I've seen this type of non-symetric drive configuration used before. It can make design sense if your gearmotors are long and width is limited. However, the design comes with some serious drawbacks if you don't use a belt or chain to power the remaining wheels.

Under hard acceleration you'll get 'weight transfer' to the rear axle, resulting in reduced traction at the front and less potential thrust on one side of the robot than the other. This may cause difficulty keeping the 'bot accelerating in a straight line: a serious problem for a rammer! Another issue: if one end of the robot is lifted clear of the arena floor while pushing, the 'bot will lose all the power from the motor at that end and the remaining motor - driving a single wheel - will exert a turning force.

As you suspect, you will also get better pushing power by going to 4-wheel drive. The maximum amount of 'push' available to a robot is a product of the weight that is supported by driven wheels. Any weight supported by non-driven wheels will reduce the robot's potential to translate power into force.

Recommenation: run a chain or belt to the undriven wheels.

Mark J. here: note that the Team Tentacle Torque & Amp-Hour Calculator assumes that all weight is supported by driven wheels. If your design has significant weight on non-driven wheels or skids, click the 'Help' button in the calculator and read the section under 'Tire Coefficient of Friction' for a correction factor.



Q: I would like to know what type of belt drive do unmanned ground vehicles uses and the type of wheels and motors as well.Thank you

A: We have a great deal of information in this archive and the Materials & Components and Motors & Controllers archives about the drivetrains, motors, and wheels used by hobby combat robots. We have no specific information on commercial or military unmanned vehicles, but I suspect they do not typically use belt drives.



Q: What is the difference between a plough and a scoop? [N.I.Person]

A: A 'scoop' is a simple concave-curved wedge that diverts objects upward. A 'plough' is one or more angled scoops that divert objects both upward and off to one or both sides. House robot 'Shunt' had a plough on one end and a scoop on the other.



Q: Could U give 5 examples of Robots In battlebots That were basically the Same Robots but in different weight classes? [N.I.Person]

A: I don't think I understand the question. There were examples of robots from the same team that resembled each other but that compete in different weight classes - like vertical spinners 'Nightmare' (heavyweight) and 'Backlash' (lightweight) from Team Nightmare. There were also examples of various weight robots from different teams that had strong similarities - like pretty much all of the 'tuna can' spinners. I don't know why you'd want five pairings of such robots.

Q: how would they be able to down size and make a robot that is the same as the same one in a bigger weight class if you know what I mean. [N.I.Person]

A: No, I still don't understand your question. I do know of a couple of robots that fought as superheavyweights and could then remove some equipment (redundant drive motors, extra batteries, a couple of armor panels) to fight as heavyweights. Is that what you mean?



Q: Hi.. Got few questions for you:
  1. Have you ever tried using dc linear motor as an actuator for lifter weapon? If it is to be used in a 15kg weight class combat robot, do you know any dc linear motor that would work well?

  2. I'm still trying to find the best wheels for my next 15kg battlebot. I plan to build a 4wd bots, each wheel powered directly by RS550 banebots motor + 26:1 Gearhead. Can you suggest any 3"-5" wheel that is suitable with the motor & have an excellent traction.
Note: The battlefield is a plain 3.6m x 3.6m arena covered with a layer of zinc, the match is a straightforward 3 minutes 1 vs 1 & to win the match the battlebot have to immobilize the opponent or inflict more damage within the 3 minutes.

Thanks & have a good day! Looking forward to your feedback...:D

A: OK, by the numbers;

  1. DC linear motors are not well suited to powering a lifter weapon. They are bulky, expensive, and their strength is in accurate and rapid positioning of comparatively small masses -- not in lifting and holding large weights. Pneumatics are really good at lifter tasks, and linear actuators are a fair alternative. I know of no builders using linear motors in any weight class.

  2. As previously discussed, 'excellent traction' is a partnership between the tires and the arena. The arena floor (zinc???) is often dirty, gritty, and dusty. These conditions work against 'sticky' tire compounds that would give high traction in a clean environment by coating them with a layer of grime. It's generally safer to select a fairly hard tire compound that will not collect dirt.

    A simple and effective wheel solution would be the BaneBots 3-7/8" wheels with 3/4" hex mount. They are available in three different traction compounds and are inexpensive enough to allow you to buy a set of both soft and hard compounds to match traction to the arena conditions. The BaneBots aluminum 3/4" hex hub will mate these wheels to the P-60 gearbox shaft. Do use a 1/8" machine key to lock the hub to the shaft!

Incidentally, your motor selection is massive overkill for the weight of your robot. Even with good grip the motors will break traction on 3-7/8" wheels at less than 15% of their available torque. Are you really a skilled enough driver to control that much power in a small, short wheelbase robot?

Q: Hi Aaron.. Regarding your reply to my previous questions:

  1. If the Banebots RS550 coupled with the 26:1 gearhead is a massive overkill for my 15kg battlebot, should i select a different motor or use different gear ratio?

  2. When you relate the power to "short wheelbase robot", what exactly do you mean? Requirement for the battlebot is 0.8m (length) x 0.8m (width) x 1m (height), what would be the optimum distance between the front wheel & rear wheel under these circumstances?

  3. Initially i plan to use 2 Syren 25Amp dual motor driver to control the (4) motors, do you think it can handle the motor well enough? Or do you have any suggestion for the motor driver that is better but not too expensive compared to those Syren motor driver?
Thanks in advance!!! [Wazza]

A: More numbers:

  1. The motors are overkill regardless of the gearing you choose. Your drivetrain has about 1.5 horsepower in a small 'bot in a small arena. You've told me very little about your bot's design, so I can't comment on what a reasonable power level might be, but it's most certainly less than what you propose.

  2. The shorter the wheelbase and track width, the more sensitive the robot will be to control inputs. Add a whole bunch of power and a small robot becomes very difficult to drive. Like Pirelli says, "Power is nothing without control." I'd be surprised if you could even make a full-power ramming attack in a straight line with as much power as you plan. Multiple factors decide the optimum wheel layout, but from a controllability standpoint, bigger is better.

  3. I suggest you get to know the Team Tentacle Torque & Amp-Hour Calculator. Putting your current drivetrain configuration into the calculator shows the motors pulling less than 11 amps each -- well within the capacity of the SysRen 25A.

Q: If i decide to build an invertible full-power ramming bot/thwack bot with sharp steel blade around the perimeters as passive weapon, which motor would you suggest instead of the RS550. Bot's dimension is around 50cm (length) x 50 cm (width) x 10 cm (height) with 4 directly driven 5 inch wheels.

Thanks!

A: It isn't easy to fit a 'perfect' motor into a design that's already fixed. Ideally the motor choice should be part of the design process with the other components to allow a 'best compromise' selection of the whole design.

Like I said, I think you should become familiar with the Tentacle Torque Calculator as a design aid. You have details of your design and expectations of performance that are difficult to fully pass on to me. That said, a good starting point for your selection might be replacement of the RS-550 motors with RS-540s. You'll save almost 10 ounces of weight, have a controllable amount of torque, and retain plenty of ramming speed and acceleration. If possible, a wheel size closer to 4" would give better ramming performance in a 3.6 meter arena. Ramming isn't really compatible with thwacking, and a four-wheel thwackbot is a poor concept.



Q: how do I calculate the required torque to move my robot around? The robot weighs 6kgs
Thanks.

A: I don't think that's really the question you want to ask. It takes almost no torque to move a robot across a flat arena -- but you'll accelerate very slowly! More torque equals better acceleration, but gearing for torque reduces your top speed.

Combat robots are typically geared to give them enough torque to break traction and spin their wheels when pushing hard in order to avoid a motor-killing stall. So the real question is: "How do I calculate the torque needed to spin my wheels when pushing to avoid motor destroying stall?"

The Team Tentacle Torque & Amp-Hour Calculator can help you balance the requirements for speed and torque for robots of any weight based on the motors used, the tire diameter, the gear reduction used, and the size of the arena. There are LOTS of examples of selecting the correct motor and gearing in the Motors & Controllers archive. See also FAQ #21.

Q: I get it, but what seems to bother me is how to get a rough idea of torque needed for the motors. Then after this as you said we can balance the speed and torque requirements. Thanks again

A: You're welcome. Aim to spin your wheels at less than 60% of the motor's stall torque and you'll be fine. If that gearing doesn't give you enough speed, pick a more powerful motor.



Q: How do robotic engineers plan their creations?

A: I don't know about 'robotic engineers', but see FAQ #7 for ways that combat robot builders do it. The Ask Aaron archives have tools and formulas to assist in drivetrain and weapon design. See the Motors & Controllers and Robot Weapons archives.



Q: where can I find examples of clamp bots?

A: Entering 'clampbot' in Google seems to work pretty well...



Q: Hi there. You previously said:

"The first priority in mounting your wedge is making sure it stays put. A few neatly countersunk hex socket screws aren't going to give a spinner any bite and provide a simple, direct, and strong approach. Don't get fancy."

I was wondering if you thought that using a small number of large screws or a large number of small screws would be better? And also, what else should I consider when mounting a wedge?

A: In general it's better to spread the loading with a lot of small screws rather than a few large ones.

Remember that your wedge is going to take the full brunt of your opponent's fury. Splurge here on both material quality and weight allowance. Provide as much support as you possibly can.

Q: Should 1/4 thick 2024 aluminum bolted in shear with a crapload of brackets and 4/40 machine screws be strong enough to withstand a standard hobbyweight spinner? In simpler terms, would that armor setup be okay for the 12 pound weight class?

A: See FAQ #17. There are too many things I don't know about your design and craftsmanship to allow me to pass judgment on the theoretical strength of your wedge. 'Crapload' isn't a variable in any standard engineering formula.

I can say that 1/4" 2024 aluminum alloy is an entirely acceptable material for a hobbyweight wedge and - if properly angled and supported - would well withstand a 'standard' spinner. Countersink those screws!



Q: Hi, arron. I was wondering if having a square drivetrain footprint helps with being able to turn quickly? This is assuming that the robot is a traditional 4-wheel drive robot, with realatively equal weight distribution througout. Also, what other considerations should I think of?

A: Some general design guides:

  • The shorter the wheelbase in relation to the track, the better it will turn.

  • The longer the wheelbase in relation to the track, the better it will track in a straight line.

  • Equal weight distribution makes for more predictable low-speed turn response.

  • An unequal weight bias can improve turning control at speed.

Consider a peizo gyro to improve turning response and control under all conditions. Omni wheels on the rear of the robot can provide great turning precision when paired with a gyro, but will cost some traction.



Q: I'm currently building my own combat robot. So that got me thinking, what two types of combat robot (spinner, axe etc) do you think give the best show for the audience overall? Excluding a spinner vs a dead robot, although that's always fun.

A: We believe that combat robot audiences like variety; that the most excitement is generated by something unique. A single flamethower 'showoff bot' can create a lot of interest, but if there are suddenly a lot of flamethowers they become much less interesting.

Our 'Robot Wars' robots were each designed to be unique. 'Run Away' is a side-wheel spinner, a weapon design not seen before or since. 'The Gap' is armed with a huge one-of-a-kind lifting platform with unheard of extension height. If you want to give the audience a show, look around the events you plan to attend and see what's missing.

I will point out that we don't recommend active weaponry for your first robot. A fancy weapon won't have much of a chance to entertain if it fails to get thru the first tournament round. Learn your basics, then get fancy if you like.



Robogamez 2010 logo Q-1: I want to build a combat robot for 15kg weight classes.
The gamefield would be a square measuring 8m x 8m.
1) If i want to build a 4wd wedge, is it suitable if i use 2 Ampflow E-150 to power the drive motor?
2) What is the most economic ESC suitable to control those Ampflow motor?


Q-2: I'm building a combat robot fighting in 15kg weight class (inclusive of controller). The competition requires the robot to fight 4 vs 4 in 8m x 8m square gamefield for 3 minutes while trying to conquer a tower zone in the middle of the gamefield. The tower zone is build at 30cm high & measures 100cm x 100cm with identical inclined ramp at 11.3 degrees on both sides. To win the match, the combat robot have to conquer the tower by staying on the tower alone for 10 seconds or by immobilizing the other robots.

Which type of combat robot do you think will have a bigger chance to succeed in this kind of game? I already have a Sabertooth Dual Motor Driver 25Amp, and Sabertooth Single Motor Driver 25Amp. Does this type of motor driver suitable to be used to control Ampflow E-150? Does the 25Amp current capacity enough to control the Ampflow motor?


Q-3: Hi. Please don't assume that this is a class assignment because it wasn't. I have to design my 15kg robot based on the environment of the competition which have a tower to conquer aside from the plain battlefield. FYI, an active actuated weapon is not compulsory in this competition.

I'm thinking that the robot should have these features:

  1. Good speed to get to the tower before others
  2. Strong pushing power to beat the other robot before climbing the tower or to push other robot that reached the tower before me.
  3. Optimum ground clearance to avoid being flipped over but still allow a smooth climb on the inclined ramp
  4. A good traction to stay on track & to remain on top of the tower for 10 seconds.
If you were to enter this kind of competition, what types of design would you have in mind?

If i want to use BaneBot RS550 12v as a drive motor & mount it straight to 5" wheel with a supporting hub, which gearbox is the most suitable to give the perfect balance of speed & power? Or do you have other suitable motor to suggest?

A: Mark J here: if this isn't a class assignment then why am I abruptly getting multiple design assistance requests for a competition I've never heard of from people who write like engineering students? Send me a link to the website for this competition -- I'll need to review the full rules and event details before I can give any reasonable advice.


Robogamez arena I've been pointed to some information about this event: 'RoboGamez 2010: Rising of The Silent Tower: Resist or Surrender II' put on by a University in Malaysia. The questions I've received all come from the 'open' competition, but there are also different competitions for primary and secondary schools. The arena has been significantly simplified from the 2009 event - I'm guessing that more maneuvering room was needed

I'm just a bit concerned about audience/crew safety. The arena fence is 'metal' and 'acrylic' of unspecified thickness, there is no arena roof, and spinners are allowed. "Would you like a side of shrapnel with your apam balik?" Let's hope Malaysian spinners aren't as powerful as their American counterparts.

Several observations:

  • Getting to the top of the ramp early seems critical. The center portion of the platform at the top of the ramp starts to rise at 3 cm/second once a robot is on it. That's going to make it difficult for your opponents to attack the robot riding the platform up.

  • Maneuvering a differential steering robot up a narrow ramp is much more difficult than you might expect and there is a point penalty for falling off. I would want a piezo gyro in the robot to assist in tracking and course adjustments. Alternately, I'd consider steerable front wheels for better tracking -- think 'large R/C car'.

  • Spending time fighting your nearby opponent is likely to result in one of the robots from the other end of the arena gaining a foothold on the tower. Best strategy appears to be to avoid conflict on the flat and get up the tower ramp quickly.

  • If you damage to your opponent such that they cannot continue in the round-robin 'game', one of your remaining opponents will have a free run at the tower in each of the remaining matches. That would be bad!

  • Depending on the specific abilities of your 'neighbor' opponent, it might be reasonable to sit immobile at the start of the match and give them a clean run at the tower ramp. Follow them up the ramp, shove them off to the side or over the top, and you have a clear and rapid path to the platform.

  • Don't get stuck in the 'combat robot' mindset. I'd be very tempted to enter a very small, light, speedy and maneuverable robot patterned on an R/C racer that could just make a dash for the tower. You could be on the platform and elevated several inches before a large tank-steered 'bot could make the treacherous (for them) ramp climb.
To the questions about motors and controllers:
  • The Team Tentacle Torque & Amp-Hour Calculator will give performance estimates for your choice of motor, gearing, wheel diameter, and robot weight. It will also provide the expected maximum amperage consumption for the specific drivetrain [Amps per motor to spin wheels] which can be used to select a suitable motor controller.

  • A pair of BaneBots 26:1 gearboxes mated to RS-550 motors would give a good combination of speed, power and [most importantly] control for a 15kg robot with 5" wheels.

  • Suitable motor controllers for the AmpFlow E-150 motors will depend on the gear reduction and wheel size selected. The Tentacle calculator shows a maximum expected amperage draw of about 13 amps @ 24 volts when used in a 15kg robot with 5" wheels and a 6:1 gear reduction -- well within the capacity of the Sabertooth 25 Amp motor controller.

  • A general comment on the AmpFlow E-150: it's very reliable and it has a lot of torque, but it does not produce a great deal of power for its weight. The DeWalt 18 volt drill motor, for example, weighs half as much and produces three times the power.



Q: Would six PDX16 16:1 motors http://www.robotmarketplace.com/products/0-PDX16.html be a good drivetrain for a 30 lb 6 wheel drive rammer or would I be better off with a pair of 18 volt Dewalts? Is it true that you can not use larger than 4" diameter wheels with the DeWalts?

A: You can run a simple drivetrain simulation with your choice of weight, motors, gearing, and wheel diameter with the Team Tentacle Torque & Amp-Hour Calculator. Use the 'BaneBots 42mm 16:1 RS-550' motors as a proxy for the PDX16* and set 'Motors per side:' to '3'.

The trials I ran for a featherweight in a 24" arena show a pair of DeWalt 18 volt drill motors with transmissions on 'high' [with 5" wheels] outperforming the three pairs of PDX16 motors [with 6" wheels] in both speed and acceleration. Wheel sizes were optimized for the respective motors by finding the quickest 'side-to-side' arena acceleration time.

Maximum wheel diameter for a motor is dependent on gear reduction, robot weight, number of motors, and desired performance. A single pair of the DeWalt 18 volt drill motors can be used with wheels larger than 12" in a featherweight without stalling the motors, but acceleration would be poor. Play with tire size and gear reduction in the Tentacle calculator until you get the best acceleration and speed for your arena size.


* I've just added the ungeared BaneBots RS775, RS555, RS550, RS545, and RS540 motors to the Tentacle calculator motor pull-down menu. You can set the gear ratio to whichever P60 or PDX gearbox you like and model the drivetrain directly.



Q: What electronics and motors would you recommend for a Hobbyweight lifter ?

A: See FAQ #21 - read the whole FAQ while you're there. The Radio & Electronics archive will provide help on selection of radio equipment, and lifter design help is in the Robot Weapons archive and in a recent question further down this page. Start reading.

Q: What servo would you recommend for an antweight lifter like Shazbot?

A: There is plenty of discussion on servos for antweight lifters in the Ants, Beetles, & Fairys archive.



Q: Is it true that you should never lead with a caster? My friend insists that there are no exceptions to this whatsoever.

A: It may be acceptable to lead with a caster if the special rules are in play that make his jacks autonomous on his loss, but you may pay for it when it comes to the terminus.

Q: By "lead with the caster" I meant "position the caster(s) further forward than any of the powered wheels on my robot." Sorry if that wasn't clear before. Same question: is that something you should never do?

A: Sorry, I thought you were a Warmachine player. It's generally a poor strategy in that game to lead play with a Warcaster - 'caster' for short.

Back to robots! There have been many successful robots with front caster wheels, so I don't think you can say 'never'. There are disadvantages - primarily the relative ease with which the nose of the robot can be pushed aside. Benefits may include maneuverability, enhanced weapon exposure, and weight reduction. Some weapon designs and attack strategies benefit greatly from front casters or skids. Our own 'The Gap' requires a small front roller for support while fully exposing the lifter platform.

I'm going to say that you need to weigh the merits and disadvantages of front casters in the overall design of your robot - just like any design element. It's definitely not a 'never'.



Q: How do you build a frame without a welder?

A: Previously discussed. Short answer: nuts, bolts, machine screws, and careful design. Find a copy of Grant Imahara's book Kicking 'Bot for very complete instructions.



Q: Do hobbyweights need stick frames?

A: No weight class 'needs' a tubular frame. There are multiple options for chassis style in every weight class. Box style monocoque chassis are popular for hobbyweights.



Q: What do you think of an armored hovercraft for a combat robot? If it doesn't work it would still be fun to drive.

A: Air hockey - it's only fun if you aren't the puck.



Q: After seeing the question about a flywheel, I think I have an interesting idea for a bot with a single motor that drives both the weapon and the drive train. The motor spins up a flywheel disc on top of the bot, and a striker at the perimiter of the disc will act as the weapon. The wheels are powered by pressing a friction wheel against the underside of the disk (using a servo or solenoid), and sending the torque through one gear meshing on one side and two gear meshings on the other (to get both wheels turning the same direction). By actuating one wheel at a time you could get steering. Have you ever seen anything along this line of thought?

A: Yes - I've seen a couple of different designs that use a spinning weapon as a source of motive power. Gene Burbeck has a refinement over your idea that allows for variable speed in forward, reverse, and turning (your design won't back up). Search this archive for 'wackerdrive'.

Comment: Thanks for that link to Gene Burbeck's design. I had more elaborate ideas for getting controlled motion from the spinner weapon, but I appreciate the elegance of his implementation.



Q: I do not have a welder or any other of the tools needed to create a sturdy frame. Exactly how limiting is that in terms of what I can build? (I know spinners and rams are out, but what else?)

A: All combat robots require a 'sturdy' chassis, but you don't need a welder or a shop full of specialty machine tools to build one. Although such tools can make the process quicker and less labor intensive, you can do wonders with common hand tools. I strongly suggest that you find a copy of Grant Imahara's book "Kickin' Bot: an Illustrated Guide to Building Combat Robots". It has five hundred pages worth of shop technique, design tips, material selection pointers, and electrical advice. It will show you how to get the most out of the tools you have.



Q: A combat idea that I just had:

One of the biggest problems with traditional thwackbots is that no robot is going to approach it while it is spinning in place. The two solutions are either to create a melty brain or to somehow make the thwack spin up fast enough in a single rotation to do damage. As both are difficult tasks, most people don't build thwacks.

However, I thought of a relatively simple way to get the thwack to spin up MUCH faster. The key would be tot place a flywheel inside the robot. When the robot is on, this is constantly spinning at a high. Normally, a gyro would nullify the gyroscopic effects, but when the driver wants to attack, he would turn off the gyro and spin in the direction of the flywheel. In theory, the inertia should allow the thwack to spin up very quickly. Hopefully, it would be fast enough to get damaging speed in a single turn.

Was this clear?

A: Mark J here: yes, quite clear. Several observations:

  • That's not how 'gyroscopic effects' work. A spinning mass resists an angular axis change by exerting a force at a right angle to the diverging force. The only acceleration from the set-up you describe would come from frictional bearing drag.

  • You could get rapid rotational acceleration from a horizontal flywheel if you attempted to suddenly stop that flywheel with a brake mechanism that would transfer the spinning momentum to the chassis.

  • Why add the complexity of a brake system to transfer the spinning momentum to your chassis when you could just hit your opponent with the spinning disk?

Q: Thanks. It is still an idea I hope to tinker with. In my opinion, being unique is more important than being simple or effective.

A: People build combat robots for a variety of reasons. Build what you enjoy building. Best luck.



Q: Hi Aaron. On my 3 pounder, I plan on wrapping 0.025 thick titanium around the outside of my aluminum framed robot similar to One Fierce Lawn Boy.

My question is: Do you think it would be a better idea to screw the titanium straight into the aluminum or add small rubber grommets so it's shock mounted?

A: If you're going to wrap the .025" titanium as wheel guards the way 'One Fierce Lawn Boy' is set up the titanium is going to have plenty of flex to it. I don't think you'll gain much by shock mounting in that application. Save shock mounts for stiff panels.



Q: Why exactly was Dr. Inferno Jr. so effective? He was non-invertible, had a weak weapon mounted too high up, had fundamentally weak top armor, and was otherwise everything that a combat robot is NOT supposed to be. Yet he won two championships and everyone loved him. (Don't get me wrong. I also like him.)

A: The answer is 'power'. The lightweight 'Dr. Inferno Jr.' had as much power as most heavyweight competitors. Jason Bardis packed four overvolted 18 volt DeWalt drill motors into a robust chassis and had the skills to make use of that power. I once saw him drive two antweights at the same time - in competition! The rest of the robot was just window dressing to make it 'cute'.



Q: Although I would never do this, it occured to me: Someone could theoretically [DELETED]. Of course, everyone would then hate the builder who did this dirty trick, but it could win a match.

A: No, you couldn't. No event organizer would allow it because what you describe is classed as a felony in 46 states plus the District of Columbia and a misdemeanor in the other four.

Q: Did even thinking of that idea make me a sick person? I often like to speculate about hypothetical concepts, and the immorality of this idea had been bothering me for a while.

A: Hey, we aren't the thought police -- you're free to think about whatever you like as long as you exercise proper discretion in your actions. I just didn't think the details were appropriate for the audience here at Ask Aaron. No problem.



Q: You claim:
The weapon may be the least important system on a combat robot.
If you're not winning matches it isn't because you have a poor weapon.

While often true, I think it is hardly an always/never situation. Sure, Ziggy and Sewer Snake can smash their enemies weapon or no weapon, that isn't always the case.

Nightmare was perhaps the most extreme counterexample of your statement. The robot itself was designed around the weapon, and if that weapon was disabled, Nightmare was screwed. However, that disk was what made Nightmare so feared. He couldn't really push, he couldn't really ram. All he could do was kill.

Nightmare may be an extreme example, but many others also go against your statement. Many spinners such as tombstone are just the same way, as well as a few flippers.

A: Mark J here: you've missed the point. A weapon can certainly be made the main focus of a robot's design, but that simply places too much emphasis on a system that contributes less toward winning matches than other robot atributes.

'Nightmare' is a good example in support of our claim: overall record 8 wins and 7 losses - barely a winning record in spite of the massive weapon, fine engineering, top quality materials, and an experienced builder. Why? Because too much emphasis was placed on the weapon system at the expense of more important considerations. Nightmare was able to win a fair number of matches only because of the expertise of its builder.

Many beginning builders believe that the secret to winning is all in the weapon. The point we make is that concentrating on the weapon above other considerations is an error. If you have a poor robot, slapping a high-power weapon on it is not going to improve its success rate. Winning robots get the basics right and achieve balance in their design.

Not convinced? See: What Weapons Win.

Q: Having looked at your response and "what robots win," I think I see your point, but I still think your claim is too harshly worded for its own good. After all, the weapon is still an important part of the robot, and saying otherwise would go against everything new builders have seen during their time as audience members, making it hard for them to accept. Starting a full blown argument isn't much use, but I do want to say that in my opinion, a better way to word it, which will also make it easier for new builders to swallow, would be:

The weapon is only as good as the robot using it.

A: Our statement is harsh. We started out with more diplomatic and gentle advice about the need for balance in combat robot design. After many years of answering questions and watching new (and some not-so-new) builders make the same mistake time and time again, we decided the message wasn't getting thru. One proven way to get someone to stop and think is by creating minor outrage.

Your wording for the same concept is certainly correct, but I don't think it will get builders to question their mistaken belief that their robot has to have a mega weapon or it won't win. A major goal of 'Ask Aaron' is to keep new builders from becoming frustrated and abandoning the sport, and if it takes a virtual slap across the face to do that -- we're game.



Q: My robot has successfully reached the PoP (Pile of Parts) phase. I know how it should all go together, but here is my question: Where do I start? (Aside from the basic chassis: I already did that.)

A: With so many possible designs I can't be specific on an assembly order. In general, and making many assumptions:

  1. Test fit all mechanical assemblies (hubs, sprockets, belts, etc.) to make sure they go together as they should.
  2. Layout the components on the chassis (or a full-scale drawing if the chassis isn't ready) and verify that everything fits where you expect it to go. Pay attention to routes where wires or other connections will be made.
  3. Complete your chassis. Some final mount locations may need to wait. Mounting separate non-structural armor and drop skirts can wait, but position and drill their mounts now.
  4. Mount assemblies that must go in very specific locations (gearmotors, weapon brackets). Attach wires before mounting if it will be difficult to do so later.
  5. Wire electrical components and test basic operation. Now would ne a good time to break in the motors by running them at moderate speed for five minutes, checking that they are not binding and/or running hot.
  6. Mount electrical components. Tie down wires.
  7. Test drive time. Configure radio settings (mixes, channel reversing, exponential response, etc.)
  8. Complete attachment of remaining armor, side shirts, and any cosmetic items. With luck, you still have five minutes to practice before your first match is called!
Your design may well be unique and require modification of the above, but it's a place to start.



Q: Hi Aaron, Chinese Forum Again. As we know 'Touro Maximus' did pretty well at RG10 and took the 2nd place overall. What caused the result like this - the power, or engineering? HW drummers used not to be this successful.

A: A sucessful combat robot will not rely on just great power, or just fine engineering, or just correct weapon selection, or any single factor. A successful combat robot has all of the above going for it plus a lot of modification based on combat experience and an experienced driver.

As to the heavyweight drum weapon -- I've said this many times but people simply don't want to believe me:

The weapon may be the least important system on a combat robot.
If you're not winning matches it isn't because you have a poor weapon.



Q: Two questions:
  1. How do I drill straight holes without a drill press? I don't have a drill press, nor do I have much hope of getting one.
  2. If you need two holes to align, how do you get them to... align?

A: You can get good straight holes with a drill guide if you take your time. Clamp down the material, mark your hole locations with a center punch, and use sharp bits of an appropriate type.

The sure way to get aligned holes is to fix the pieces you're joining in place and drill the holes thru both pieces at once. Where that isn't possible, a drilling template can be made from scrap material and carefully positioned to pinpoint the hole locations for multiple pieces. Grant Imahara's book Kicking 'Bot has a whole chapter on drilling and tapping holes.

My best advice is to design a robot that you can build with the tools and skills you have available. We don't have a drill press, lathe, or mill - but we've done pretty well.



Q: What is the difference between a swerve drive and crab drive?

A: 'Swerve drive' is a generic term for an omnidirectional drive system where all the wheels can turn to point in any direction for enhanced maneuverability. 'Crab drive' is a specific type of swerve drive where the turning mechanism for all the wheels is linked so that all the wheels turn but always point in the same direction. The two terms are sometimes incorrectly used interchangeably.

Swerve drive is fairly common in FIRST robotics competitions, and swerve drive kits are available for the Vex robotics system. Brian Nave entered the swerve drive 'Mechanicidal Maniac' in the second season of Robotica. Videos of swerve and crab drives in action are available on You Tube.



Q: dear aron Im building a 30lb sportsman robot in relationship to jaws of death and kan opener and i don,t know what actuator to use or how to make a simple self righting system just to let you know i will be competing at franklin institute p.s my robots name is warpz

A: I can't recommend an actuator (electric? pneumatic? hydraulic?) without very specific weapon design details. Likewise, SRiMech design depends on the layout of the rest of the robot and is rarely 'simple'. See FAQ #4.



Q: Could you make a chart for the approximate coefficients of friction we should enter in the Team Tentacle Torque & Amp-Hour Calculator when using the various popular types of wheels (banebots, liteflites, colsons, etc.)?

A: A table wouldn't be of much use. There are differences in traction provided by different arena surfaces, plus combat arena floors tend to be covered with variable amounts if dust and grit. A 'sticky' tire may actually give less traction than a hard rubber tire in a dirty arena. The default value for coefficient of friction in the calculator is about as good an estimate as you're going to get unless you take measurements under your specific conditions.



Q: The parts I received from Online Metals do not have perfect right angles & straight edges. (I really shouldn't have been surprised) For my design, getting nice corners is a rather important. What is a good way to make the sides and corners correct? (the hand file hasn't worked so well.)

A: You should be surprised -- and angry. Online Metals has both the equipment to do the job correctly and a quality obligation to their customers. Delivering off-square corners and wavy edges is just sloppy. They have a guarantee on dimensions for the custom cuts you ordered, so call them on it!

Q: When I said "not perfect," I meant it quite literally. The angle issues I am talking about are matters of a few degrees. (i.e. 87 vs 90) Or millimeter sized imperfections on the sides. Is that enough of an error to contact them?

A: Online Metals guarantees custom cut dimensions to +.125" -0". If the pieces are inside those tolerances then getting them closer to perfect is up to you.

You haven't told me the type of material, the thickness, or the size of the pieces you're working with so my suggestions will have to be pretty general. A stationary belt sander is the preferred tool for cleaning up angles and edges on metal pieces, but if you had access to one you probably wouldn't be asking your question. Your best option may be to scribe a reference line, mount the piece in a vise, and get busy with that hand file. Take a break every few hours or your hand will cramp up



Q: If I want to use 4-40 machine screws, what size hole should I drill? (Diameter, that is) Some people say that you want to make the hole slightly smaller than the screw, but I am not sure.

A: Machine screws are not self-tapping! You cannot just drill a hole and force-thread the screw in if you want anything close to maximum strength.

You first need to drill a hole of specific diameter. For a 4-40 thread a #43 drill bit is called for, but a 3/32" bit is very close to the same diameter and will do in a pinch. Next you must 'tap' the hole to cut threads for the screw using a 'hand tap'. You can buy a T-handle tap wrench and individual taps at your local hardware store.

There's plenty of advice and help on thread tapping on the 'net but the best guide I've seen is in Grant Imahara's book Kicking 'Bot, which should be in every combat robot builder's library.



Q: In general, in a beetleweight, frameless robot, is it better to mount the armor directly to the chassis, or to screw the armor onto brackets?

A: It is difficult and possibly dangerously misleading to talk 'in general' about combat robots. There is so much variability in design and construction technique that any advice I might give without knowing very specific elements of the robot design could lead you very far astray.

I'm not certain what you're trying to mount onto what. Are we taking about a flat baseplate onto which you want to mount vertical sidewalls? What materials are you using?

Q: My plan is a .1 inch 6061 aluminum baseplate. Depending on your answer, it will either have .25 2024 aluminum side armor screwed directly to it (I found a way to make the weight work) something thinner if you suggest brackets, or perhaps something in between that uses both.

A: Good practice calls for the material thickness being end tapped to be no less than twice the diameter of the machine screw going into it -- so you could use .125" diameter (4-40) machine screws to end tap into the .25" side panels thru the bottom plate. However, it's also good practice to not use machine screws where they are placed in shear loading (across their diameter) which is exactly the situation you have. Unfortunately, any simple bracket design would also be under shear loading. I think I'd go ahead and end tap directly into the side panels. Use plenty of screws!



Q: Is the RioBotz Combat Tutorial good and reliable?

A: Mark J here: the RioBotz robots have achieved good success in competition, so they must have a pretty good grasp of what they're doing. Their analytical approach to robot design has merit but can be difficult to digest for non-engineers. I'd say they are on the right track about 80% of the time, with the other 20% missing some critical point. That's engineers for you The trick is in figuring out which parts to believe and which to ignore. Take it with a grain of salt.



Q: For my 30lber my entire strategy relies on being able to push people around, specifically push them up against a wall. To do this I figured making a defensive wedge would be my best bet. From the RioBotz tutorial I learned that around 25 degrees is optimum for a defensive wedge (these guys put way too much time into calculations!) which coincidently is what I have mine already designed at.

I also read that the wedge should be as smooth as possible, which makes sense -- but I was wondering about how to attach my wedge. I originally though about bolting it straight into my triangular aluminum mounts with the heads counter sunk into the wedge surface. Thinking about this... that provides catch points for many spinners, so I should probably steer clear of that?

Should I build tabs on the back to bolt it on with? Also, I have a nice sheet of .05 titanium 6al-4v which obviously is not enough for a wedge on it's own, but would making the surface of the wedge out of 6061 aluminum and then topping it off with the .05 titanium be a good idea? (in order to provide a harder surface) I don't have the money to buy thicker titanium or I would do that.

Also I've been wondering how in the world to push a spinner around in the first place. Every collision I see ends with both 'bots further apart, I've only seen low drive power FBS's getting pushed around, slow and steady. Is it even possible? (while their weapon is working)

A: I don't like the 'wedge design' part of the RioBotz Combat Tutorial. The section is filled with equations and diagrams, but when they get down to making recommendations the equations are abandoned and it turns into opinion with questionable assumptions - IMHO. Combat robot design is full of compromises.

hex socket countersunk screwsThe first priority in mounting your wedge is making sure it stays put. A few neatly countersunk hex socket screws aren't going to give a spinner any bite and provide a simple, direct, and strong approach. Don't get fancy.

I'm not a fan of layering different materials for a wedge or armor. If you're not very careful it's easy to end up with the worst properties of both materials instead of the best. Have your 6160 wedge heat treated to a T6 temper to harden it up and you'll do well.

I'd re-think trying to push an active, spinning 'spinner'. Spinners come in such a range of heights and styles that it isn't practical to have one wedge design that could be effective against them all. You'll see some teams with interchangeable wedges/scoops/bricks to adapt to different opponents -- one design just isn't going to get it done for all spinner types. Best general wedge design? I like a shallow scoop like Breaker Box.

Q: You mentioned heating my 6061 wedge to a T6 temper... Would this provide enough strength? I plan on all my 6061 being T6 temper, but I figured this would be too soft to effectively use as armor still, especially for a wedge. Are there any examples of 6061 being used for a wedge?

A: First, don't confuse 'hardness' with 'strength' or 'toughness'. Armor and wedge material needs high toughness to be able to absorb abuse and surface hardness to resist scars and gouges. You haven't told me how thick your wedge is, so I can't discuss its 'strength'.

My comment about T6 temper meant to indicate that I'd rather have just the 6061-T6 than the same with the titanium overlay. That thin a titanium layer could be subject to 'tearing' which the judges would score heavilly for your opponent. It could also cause a lot of 'sparking' on impact, which again sometimes sways judges. The 6061-T6 aluminum may gouge because it has a softer surface than steel or titanium, but it won't spark or tear.

Lots of robots have used 6061 for both armor and wedges. I believe superheavyweight 'Shovelhead' is an example.



Q: If my parents won't let me obtain power tools larger than a drill, (forget welders) should I even bother trying to build a combat robot? If not, how else can I support the sport?

A: There have been hundreds of combat robots built with hand tools. A drill, hacksaw, file, screwdriver, wrench, and a wire stripper/crimper will do quite well if that's all you have. Keep your design realistic and bolt everything together - no welding or fancy machining needed.

For those unable to participate by building robots, contact an event organizer and volunteer tor help at the next event. There is an incredible amount of work that needs to be done to put on a robot combat tournament and all help is appreciated.



Q: I know I have a lot of questions but... shock mounts. What is a cheap, effective, shock mount (for beetleweights and featherweights)? Currently I plan to mount my electronics to my baseplate using double sided foam tape (will this work?) but was wondering about armor shock-mounting.

Currently my featherweight is going to have 3/8" 6061 side armor (vertical) but I haven't worked out what to do for armor yet. I was playing around with some ideas of decreasing the side walls and then adding a second pair that was shock mounted to the inner pair, also thinking about shock mounting my front wedge since it will take most of the impacts.

I guess what I'm asking is would just simple rubber shock mounts like these work well for this? I know these are what 'Mitch' used (until ripped apart) but I talked to Ray and he said if he rebuilt 'Mitch' it would be with a massive hinge instead. Is it a common practice to shock mount a wedge? I don't see any drawbacks except less structural strength and even that can be worked around with a good design.

And also a question about shock mounting motors, how? Would small rubber dampers be used on the mounting holes for these as well? Why not put them everywhere! hehe

Thanks again

A: Mark J. here: double-sided foam tape is commonly used to mount electronics in sub-light robots. It will work, but it isn't bulletproof. Don't forget to tie down your wires as well: high g-loading can cause a floppy wire to pull itself loose. That's very embarassing.

I'm not wild about the 'dual layer' armor you're thinking about. The way matches are scored really calls for a thick single layer to avoid even the appearance of damage. Shock mount the whole thing if you like.

Shock mounts made from rubber grommets and large washers are lighter, more compact, and more adaptable to specific design applications in robots than are 'off the shelf' industrial components. Check the previous post in this archive for a diagram -- search for 'rubber-mount'. Shock mounting of armor or major components is not common practice in combat robots, but you can certainly experiment with shock mounts in one or two locations. If you like the results, expand.



Q: What is the origin of the kiwi drive? who invented it?

A: I don't know when the three-wheeled omniwheel drivetrain started being called 'kiwi drive' -- I'm used to it being called omni-drive. The patent for the omniwheel dates back to 1919 by an american inventor named J. Grabowiecki, but I can't find a record of its first use in the holonomic omni-drive. In the 1970's, swedish inventor Bengt Ilon refined the omni wheel concept and developed what would become known as the mecanum wheel with angled rollers and built a functional four-wheeled holonomic forklift using them.

There are several posts about omniwheels and their use in this archive.



wedge brace Q: About halfway down the Materials & Components page, there is a [picture of a] wedge brace for an aluminum wedge. I have a Battlebots toy to convert to an antweight and was wondering how I could apply a similar brace to my bot. My wedge will be titanium, if that makes a difference. I also would like to know a good estimate of the weight of the brace. Thanks`!

A: Sure -- the hacked BattleBots custom series toy has good mounting surfaces for your wedge and a brace. There is enough clearance to simply bring the brace straight back and mount it to the bottom of the chassis.

Since I don't know the width, length, height, thickness, or angle of the wedge you plan to build I can't give you a good estimate the weight of either the wedge or the brace -- can I? See FAQ #4.

Q: Well the thickness depends on the weight of the brace, because I dont have the titanium yet. It will need to be 3" x 4.5". The angle of the wedge will be 35 degrees.

A: So, you don't know how much your wedge weighs but you want me to tell you how much the brace will weigh? If the wedge is too thin it will need a thicker brace, and if the wedge is thick enough it won't need a brace at all. Welcome to combat robotics! Estimate the weight of the brace at 30% of the weight of the wedge and go for it. If you're overweight, start drilling lightening holes -- if it crumples like tin foil, build a thicker wedge and save weight somewhere else.

Q: Okay thanks. One more question. If I had spikes on the side and spun the whole thing, would that be considered a FBS? I think it would be more like a horizontal thwackbot because the outside doesn't spin independently from the chassis. Thanks for all the help!

A: You're welcome. You're right, your design would be a thwackbot.

  • If the entire body shell spins independently from the drive motors, it's a Full Body Spinner (FBS).

  • If the drive motors spin the whole robot and it can't execute controlled movement while spinning, it's a thwackbot.

  • If the drive motors spin the whole robot but it CAN perform controlled movement, it's a 'cyclone drive' or 'meltybrain' spinner.

  • A thwackbot that can also flip a hammer or axe 'over the top' by rapid acceleration and braking (like Toe-Crusher) is called a 'reaction hammer'.

Q: I know I said one more question...but how thick would be thick enough to not have a brace?

A: See FAQ #17. That small brace adds a great deal of strength and rigidity to the wedge assembly. A wedge thick enough to survive on its own would weigh substantially more than an equally strong braced wedge. Build the brace!



Q: I'm having trouble finding information on the stats of other teams robots (battery voltage, types of batteries, armor thickness, chassis thickness etc). I'm specifically interested in the thickness of armor on an average 30 lb combat robot, would you happen to know or have any links? Thanks

A: First, these types of stats are not commonly featured on team websites. You may find battery info, but that will vary with the type of motors used and not likely apply in an 'average' sense. You can quickly estimate the battery requirement for your robot with the Team Tentacle Torque & Amp-Hour Calculator.

Second, armor and chassis material thickness information will do you very little good without considering the design of the elements involved. Relatively thin material can we used to good effect if mounted well, angled properly to deflect impact, and supported by chassis components. Likewise, thick armor can be entirely ineffective if critical design factors are ignored. Also in the mix are the metal alloy used (there are LOTS of different aluminums, titaniums, and steels) plus any specific heat treatments used to harden or toughen the material. Plenty of variables on non-metal armor as well. This all applies in spades to chassis material thickness.

With the above said, my best tip for links to team websites for current competitors in specific weight classes is to start at BotRank.com, pull up the ranking list for the class, click on the score for a competitor, then click the 'Search for this bot at the BuildersDB.com' link and click on the photo of the robot. If the team has a website it should be listed there.

Q: And back about the armor question. I realize that the armor depends on multiple factors, and I've read you say this in multiple questions -- however I'm only looking for an estimate.

Let's consider my front wedge. I'm going to have 1/8" - 1/4" aluminum triangles with the armor placed on top. I recently ran into some cheap .05 titanium 6Al-4V and was wondering if this would make decent armor.

I plan to put 1/8" thick 6061 aluminum plate and then top that off with the .05" titanium and I just curious if this was average, above average or below average. Thanks!

A: Mark J here: I realize that I'm starting (continuing) to sound like a 'Dick' about this, but we really can't answer your question in a way that will be of any use to you. If you walk thru the pits at a large event, you'll quickly learn that there is no such thing as an 'average' combat robot. So many differences in design and construction render the utility of determining the 'middle range' to be futile. That's why we resist any specific recommendations on material thickness.

Since you're pressing me for an answer I'll give you one and guarantee that it's worth every penny you paid for it: your suggested armor is below 'average' for the featherweight class.

Q: You are saying that the armor depends on the design, etc, however I've given you what I plan to do for my front wedge.

Can you think of any specific armor types and thicknesses for 30lb wedges? I know you gave me the "yes it is too little" because that is the safest answer to give, but I was fairly confident in my design...

I figured 1/4" triangle aluminum supports (spaced every 3") supporting a 1/8" sheet of 6061 aluminum topped off with .05" titanium would be overkill (along with the rest of my robot!). I'm looking at the wedge making a 30 degree angle with the floor. If not, can you think of anywhere where this front wedge could improve?

A: I was quite careful to not say that your armor was 'too little'. You asked if your proposed armor was "average, above average or below average" for the featherweight class. I gave you an accurate and verifiable answer based on the information that you provided and I am offended that you now accuse me of blowing you off with a 'safe' response.

Your wedge design is appropriate for a structure which will be subjected to a well distributed and predictable loading, such as an aircraft wing. Combat robot wedges and armor are exposed to localized high loadings which will cause such a structure to fail. I advise that you examine designs used in successful robots and use a variation of those proven principles.

If you neither trust nor value my answers (and it is quite apparent that you do not) you should seek advice from another source. Either way, I believe I have said enough on your questions.



Q: How can you attach steel to plastic?

A: It depends on the specific application, but in general mechanical fasteners like machine screws and nuts are likely your best bet. There are adhesives, but selection and application can be both very tricky and unreliable.



Q: Hi Aaron. Which are the welding methods you generally use/prefer for joining two parts of a combat robot? Also which type of welding gives more strength for impact applications like one's in our combat robotics? What type of joints do you prefer welded or bolted for same application? Also for spinning weapons which are to be welded the parts tend to warp/distort after welding. What method you suggest for joining such parts of a spinning weapon (like shaft and rotating bar)? Can the distortion be reduced? Thank you in advance.

A: All great questions! Unfortunately, we aren't qualified to answer welding questions. We design, we don't weld. For our large robots we take our sketches to our metal fabricator, Max. We talk about the specific design and performance factors that have to be met and we discuss materials. He smiles and goes off to fabricate. We trust his judgement, and his technique is top notch.

We generally design for bolts or other mechanical fasteners anywhere we anticipate replacement of a panel or component at a tournament. If we get seriously damaged, all bets are off and we just turn Max loose. We got 'Run Away' stuck on top of another robot in a 3-way match at Robot Wars. It left the arena in several baskets. Max was there in charge of 'The Gap' -- he grabbed the baskets and ran off into the welding booth. 40 minutes later he came back out with a functional robot, but pretty much everything was held together with welds. When we got back to our home shop it took us a long time to grind away the welds and put the 'bot back into its original configuration, but if you're in a big hurry a good welder can put things right for you.

What we do know about welding we learned from reading the knowledge articles at Lincoln Electric. They have a comprehensive article there on prevention and control of weld distortion as well as a wide selection of tips and FAQs. Sorry we can't be of more help.

Q: The welding guy again. Thanks for those comprehensive links.

A: You're welcome!



Q: How did the ramp used on FRC 1114 simbotics 2007 robot work?

A: We don't follow FIRST Robotics Competitions or competitors. The FRC events are cool, but they don't meet our definition of 'combat robotics'. Suggest you contact the Simbotics team directly with questions.



Q: Hi Aaron. While making your robots do you use some kind of [engineering] analysis software like ANSYS or FEM? Or all the calculations done on paper? Does using software for analysis really help that much? Thank you.

A: Mark J. here: the structural design of our robots is done on a 'that looks about right' method based on many years of building things, watching them fail, and rebuilding them until we got it right. In the words of Team JuggerBot, "Damage is weakness leaving the robot. If something fails, make it stronger." We also belive in examining the designs of successful combat robots and learning from them.

Finite element analysis has its uses. You can't afford a 'see what breaks and fix it' approach if lives are at stake, as in automotive or aircraft design -- but you need to know the loads under which each design component will be placed. In a combat robot the loads are often wildly unpredictable and the effort required to build an 'optimum' design is generally not well rewarded.

We do recommend the use of software to calculate drivetrain performance [ Team Tentacle Torque & Amp-Hour Calculator ] and spinning weapon parameters [Team Run Amok Spinner Excel spreadsheet] to assure that those systems have sufficient performance. We do the performance calculations for other weapon types on 'paper'.



Q: Hey, Aaron. I'm entering a spike rambot into an event that doesn't have an arena "un-stick" rule. Would greasing the spikes be good enough to keep it from sticking to the wooden barriers?

A: A little grease won't hurt, but I can't tell you if it will keep you from getting stuck. The more gradual the taper and the smaller the diameter, the greater the chance that the spike will get stuck deep enough into the wood to hold. Sounds like a poor weapon design for that arena. Think about blunting the spikes, or try ramming the bot into a similar wooden barrier to see what happens.



Q: In one of my previous questions you stated that "Wedge design does not scale well: things that work on insect class robots often do not work well on heavyweights, and vice-versa." Please elaborate on what does not "scale well" for wedges.

A: The original question (farther down in this archive) asked about getting the lowest and most effective wedge. I listed a number of considerations and options on wedge design.

I mentioned scaleability as a reference to the 'square-cube law', which applies to a wide range of design considerations that change with increasing or decreasing size, not just wedges. Examples:

  • a hinged wedge on an antweight is more prone to 'flapping' than a similarly proportioned hinged wedge on a heavyweight and would benefit more from light spring loading to hold it down and in place;

  • material thickness must increase greater than proportion to scale when made larger in order to retain sufficient strength, and may decrease greater than proportion to scale when made smaller;

  • a 'spinner' weapon on an antweight has to spin much faster than a similarly proportioned weapon on a heavyweight in order to compensate for the greatly reduced proportional mass as a result of the square-cube law.
The intent of the warning is to steer combat robot builders away from blindly copying designs from larger or smaller weight classes. Look first to designs from the weight class you are building to see what works well in that size regime.



Q: hi aaron, my design of the robot is just like sugv 320. so for this what kind of motors would u suggest? some terrain challenges to be covered by our machine
  1. Gravel(size of gravel is 2 inch)
  2. Sand( 3 inch dept)
  3. Staircase climbing(max of 6 steps)
  4. Steep gradient
  5. Corrugations
  6. Speed upto 10 kph
the robot should carry an payload of 10kg.

A: Have you looked down at the two quetsions immediately below? We are NOT going to do the coursework for every robotics student in Delhi! We only did Amith's calculations to show the proper use of the tools and steps needed. The tools are there, so go do your work.



Q: i m going to build an belt driven robot. which has the payload of 10kg. which motor is best suitable for this? a. brushless dc motor or b. stepper motor. or c.any other. pls help its very urgent.

A: Another 'urgent' robotics homework assignment from India. Sometimes I think the whole subcontinent's robotics program would collapse without our input.

  • As noted many times previously (as recently as four questions down), the commonly available hobby-grade brushless DC motors are not well suited for robot drivetrains. I won't repeat the reasons here as they have been covered in earlier posts.

  • A stepper motor is a sub-category of brushless motor. Its strength is precision positioning of drivetrain output, not high power or sustained speed. All DC brushless motors require specialized motor controllers to operate which adds to complexity and expense.

  • Permanent magnet direct current (PMDC) brushed motors are the correct choice for general purpose robotic drivetrains. They are robust, available in a wide range of performance specifications, inexpensive, and require only a simple speed controller to operate.
Now, go finish your project and don't ask me to do your homework again. Write back when you build a combat robot.



Q: hi Aaron. i am an engineering student, thought of doing combat robotic vehicle. which can carry a payload of 25kg and it's own weight of nearly 30kg which motor suits the most.....??? and i am thinking of going for Brushless. plz support me, bcoz nobody here has practical knowledge of combat vehicle.

A: Mark J. here: OK, engineering student from Delhi, here is your first lesson in combat vehicle design:

You cannot select components without first determining desired performance
specifications and defining the operating environment.

You've given me the weight, but nothing else. What type of speed is required? How many wheels will the robot have? How many motors? How large will the wheels be? Will the vehicle be operating on irregular terrain? Will it need to climb hills - and at how steep an incline? Starting with motors and building a vehicle around them is a very poor design stategy. The motors are perhaps the last component to be selected -- well after the other systems have been established.

Once you have defined performance and environment, the Team Tentacle Torque & Amp-Hour Calculator will allow you to evaluate the performance of a very wide range of motors to see what best matches the requirements you have established.

About brushless motors: hobby brushless motors are derived from model aircraft designs that were built for low weight and high power while operating at high RPM. Attempting to use them for robot drivetrains exposes them to performance requirements very different from what they were designed to do; they will almost certainly fail under these conditions. It is also very difficult to find brushless speed controllers that offer a reverse direction. Do not consider hobby brushless motors for your drivetrain application.

Chaos High Mobility Robot Q: Thank you for replying.

I am Amith, and we plan to design a ground vehicle like the Chaos High Mobility Robot with four autonomous arms carrying treads, each with its own motor. We have done mechanical sketches of chassis and wheels and have listed some terrain challenges to be covered by our machine:

  1. Gravel
  2. Sand
  3. Staircase climbing
  4. Steep gradient
  5. Corrugations
  6. Speed upto 10 kph
As per our calculation, the machine may weight up to 50 kg (body/motor/battery) and should carry a payload of 20 kg. Power is calculated for motors at nearly 4 hp at max speed. We are facing a problem with which motor to be used and it's specification:
  1. motor weight?
  2. motor power?
  3. battery to be used?
Thanks in advance.

A: Several motors come to mind that would meet your requirements, but most would require construction or adaptation of a gearbox capable of around 50:1 reduction. The simple and proven power solution would be one of the DeWalt power drill motor/gearbox combinations. Four of the DeWalt 14.4 volt drillmotors mated to the DeWalt 3-speed gearboxes set to 'low' coupled to a wheel/tread drive diameter of 6" will give you the required speed and more than enough torque to climb any gradient your treads can grip.

Each motor/gearbox combination weighs just over 29 ounces. At 18 volts the motors each develop approximately 1.2 horsepower (0.75 horsepower @ 14.4 volts). Battery selection will depend on your required run time and the average percentage of peak power used - neither of which I can guess about.

That will power your treads. If you plan on 'walking' the treads like the Chaos HMR does, you'll need additional high-torque gearmotors to power the walking action. I hope this is helpful.

Q: Thanks a lot! You have made us half job done. We are pre-final year engineering students group (MECH, computers, electronics) doing all the paper work required to build that prototype.

We are considering powering the autonomous control using image processing and lesser technology as we saw in the DARPA autonomous race. Our next step is to decide on microprocessor, motherboard and interfaces with sensors and cameras... a BIG question. We are searching internet, but totally getting mixed up! Can you help us out?

Thanks in advance.

A: Sorry, but I don't think we can be of any help with this part of your project. You've moved way outside our area of competency -- we don't work with autonomous control systems of this power and complexity.



Q: Aaron what would be a good height, for a robot with curved scoop wedge? Should it be as low as possible or would some more height prove an advantage over certain types of weapons like under-cutters and eggbeaters? My design constraints say it can't be less than 12cm. Is it ok or should it be reduced?

A: For a start, it would be nice to know what weight class we're talking about: heavyweight 'BioHazard' was about 12 cm tall, so you could be building pretty much any weight class. What are these design constraints? What about the rest of your robot -- all elements of a robot must work together to be successful, and any comment I might make about one element might be completely inappropriate if I don't know anything about the rest of your design. Write back and give me enough information that I have some chance at giving you a reasonable answer to your question.

Q: Also would 6 wheel drive (or more) or 4 wheel drive be more effective if each motor has same specifications?

A: Four and six wheel drive designs have different strengths and weaknesses. Four wheel drive robots are powerful pushers and very stable in a straignt line, but may have difficulty in precision turning. Six wheel drive robots usually have the center pair of wheels set downward just a bit, giving them greater turning agility (if the center of gravity is close to the center wheels). Six wheel drive robots usually have all wheels on one side chain or gear driven from a single motor as as least one of the wheels will have little weight and traction at any given time -- a dedicated motor for that wheel could not lay down much power. Four wheel drive robots have the option of a motor at each wheel for power redundancy.

Which design is more effective? I'd guess that six wheel drive robots have a higher win percentage than four wheel drive overall.



Q: explanation on direct &indirect drives on robotics

A: Oh no, I'm sorry. The correct answer was "We don't do your homework for you." Thanks for playing our game. Be sure to pick up your consolation prize on the way out.



Q: Have you ever seen a bot use a CVT or torque converter to give the motors an easier time during acceleration?

A: No. Unlike internal combustion engines which generate little torque at low RPM, permanent magnet direct current (PMDC) electric motors generate their maximum torque at stall and have a linear declining torque curve. There is very little to gain from a Continuously Variable Transmission (CVT) or torque converter for the range of speed encountered in a small arena..



Q: How does 'Sewer Snake's wedge work? What type of drivetrain have they employed?

A: Previously answered - with photos. Search the Robot Weapons archive for 'Sewer Snake'. You can find photos of their AmpFlow motor/gearbox/multi-chain 6-wheel drivetrain at the Team Plumb Crazy website.



Q: In a previous explination of omnidrive robots you had the wheels positioned at angled to each other, but (superheavyweight) Alcoholic Stepfather's mecanum wheels are colinear to the other wheel on the same side. Could you explain how even though 'A.S.' has normally aranged tires it is still able to make full use of the omnidrive technology?
This is the guy who just posted the Alcoholic Stepfather omnidrive question, I figured it out ~_~ sorry to waste your time.

A: For the benefit of others who may be confused, 'Alcoholic Stepfather' used mecanum wheels, not omniwheels. Mecanum wheels are designed with angled rollers that allow the wheels to be positioned in conventional co-linear pairs and still provide omnidirectional movement.



Q: when people ask you if there design is good you always say u dont have enough information well if I sent my atocad drawing and a parts list could u tell me how I could improve it? thanks

A: Mark J. here: I also often say, 'we are not an engineering service'. We are pleased to provide short answers to specific inquiries of general interest, but an 'evaluate and improve my design' request is outside the scope of what we can provide on this website.

When you do send in questions about your design, please remember that we have only the details you give us. Any assumptions we might make could lead to disaster, so we may choose to withhold an answer rather than risk leading you astray.



Q: Hi Arron. Im interested in building a combat robot but I feel that I don't have the skills requisite to build a competitive 'bot. The first thing that I want to learn is how to weld well. What is the learning curve of such a skill? will it take long? I think I will be making frames from steel so learning hard techniques like welding titanium or some such thing is uneeded.

A: Welding is like playing a musical instrument; some people are good at it and some are not. Some people pick up the skill quickly and others simply don't. If you're trying to teach yourself it will certainly take longer than if you have a good instructor. We farm out our welding and major metal fabrication to a professional shop.

I will point out that a great many very competitive robots have been built without a single weld on them anywhere -- welding skill is optional.



Q: hii aaron sir. can you please suggest some good SRIMECH?

A: There are as many Self Righting Mechanism (SRiMech) designs as there are types of robots that use them. I don't have time or space to go thru the designs in detail here but in general there are a few general categories:

  • passive 'roll upright' types;
  • active lever types that tip the 'bot back onto its wheels;
  • pneumatic plungers that push the 'bot back upright; and
  • weapon modifications that allow weapon function to put everything right.

Which type to use depends on the details of your robot design. I suggest that you browse internet videos to see various SRiMech designs in action and tailor what you see to the robot design you have in mind.



Q: [Chinese Forum Again] Why do Gage Cauchois's bots so reliable? All of them have nearly no issues during their fight. Is that mainly because of their design?

A: Design, materials, workmanship, and preparation -- the same as every other builder of reliable robots.



Ray Billings, Hardcore Robotics Q: [Chinese Forum] A question I've been thinking for a long time - why does Last Rite's weapon or wheel motor always burn when it's about to demolish its opponents like 'Original Sin' and 'Sewer Snake'? Are there any issues with Last Rites' electrical structure?

A: Mark J. here: builder Ray Billings is a wild man. He stresses the components of his robots to the maximum and simply does not 'back off' or 'ease up a little'. I don't think he knows how! If you're fighting Ray you can be sure that he's driving wide open full-throttle and will stay that way to the end of the match. He smokes a few motors, but that's because of the way Ray is wired - not how his robots are put together



Q: Hi Aaron. I've noticed that Don Hutson seems to have a 'thing' for angled wheels. He uses them on Disector, Karcas 2 (one of my favorite 'bots), and tazbot. My question is: is there any reason to have angled wheels? Does it lower the 'bots center of gravity or assist in turning? Is the whole concept just for show?

A: If it made a big difference you'd see more robots with a lot of 'negative camber' to the wheels -- but there are some minor advantages:

  • If you're using something like wheelchair motors and want large diameter wheels for speed, laying the wheels over will let you mount the gearmotors lower and drop the center of gravity.

  • There is less 'scrubbing' of tires in a turn due to the outside of the tire contact patch having a slightly larger radius than the inside of the patch -- but there is some 'scrubbing' when going in a straight line!

  • If you have exposed wheels, a layover angle adds a little defense. Any side impact on the wheel is partially deflected upward.



Q: how much does it cost?

A: Mark J. here: whatever money you can afford and then some, all of your spare time plus any extra time you can steal, several personal relationships, and a chunk of your sanity.

Special guest commentary:

I think this sums it up pretty well. Since 1996:

  • Nearly all my free time. A lot of the not so free time.
  • Nearly two pints of blood. The feeling in two fingers, the pain in the rest.
  • Nearly all my extra money. Some of the not so extra too.
  • Nearly all the humbling my soul could stand. Sometimes standing was optional.
  • My Job, (once). Nearly my business (too many times to count).
  • Nearly all the teammates I have had during the last ten years.
  • Nearly my relationship with my wife... she laughs now.
  • Nearly my life (twice). Certainly my health.
The money was the least of it. The experience: priceless. It has been a great ride and I'm proud I took it.

Oh yeah, nearly my sanity (not such a great loss, not a sound mind anyway, see above).

- Ray Scully, Team Wetware

Thanks, Ray. I left out the blood, personal injuries, and humiliation to keep from driving new recruits away -- but fair is fair, they should be warned.



Q: Since combat robot matches are based soley on damage and aggression, is there any reason to have a wedge on your robot? The wedge does not inflict damage and makes a robot no more agressive than a brick.

A: And yet wedges win a higher percentage of their matches than do spinners. Several things to consider:

  • 'Judging' is based on damage and aggression, but the match can also be won by rendering your opponent immobile.

  • 'Aggression' is defined simply as 'moving toward your opponent'. You can the same aggression score with a wedge as with a spinner.

  • Wedges don't directly inflict damage, but their ability to get under defenses allows for more effective ramming attacks.

  • Wedges add considerable defensive capacity. Keeping you opponent from damaging your robot is just as important as damaging theirs.

  • Staying on top of an opponent and keeping them off-balance is a time-honored and effective tactic. A wedge never needs time to back off and spin-up.

  • Wedges fail less often than active weapons. You can't score points with a weapon that isn't working. Even if you have an active weapon, a wedge makes a good backup.

  • Attempting to build an active weapon robot as a beginner is generally too big a chunk to bite off. You'll do much better to learn the more important robot systems with a simple wedge.

Like them or not, wedges have proven their worth in combat robotics.

Q: Okay, So the two lowest/most effective wedge types that I have perceived have been dragging wedges that simply sit on the ground (Original Sin is a fine example of this) and the other type being spring loaded wedges that are held down as opposed to just resting on the arena floor ( Biohazard and Wedge of Doom are examples of this type). Is one type inherently lower/ more effective than the other? (this assuming that all other variables between the two wedges are the same)

A: This is not a short answer question! Briefly:

  • 'Lower' is not a function of the mounting method of a dragging wedge. 'Lower' is dependent on proper beveling, construction, and to some extent width.

  • Spring loading a wedge (or drop skirt) is an effort to keep the device from bouncing upward in response to irregular arena surfaces and leaving the robot briefly vulnerable. This is usually added after testing on an 'as needed' basis.

  • Location of the hinge point on a hinged wedge is critical. Too high a hinge point will increase the tendency of the wedge to 'fold under' and lift the front of the robot. 'Original Sin' has a hinge point close to the axle centerline, much lower than most.

  • Two-wheeled 'nose dragger' wedges are not on your list, but probably should be. 'Razer' was a four-wheeled robot but had front suspension that allowed the nose to drag like a two-wheeler.

  • Wedge design does not scale well: things that work on insect class robots often do not work well on heavyweights, and vice-versa.

  • Playing the 'lowest wedge' game can be difficult and frustrating. I've seen many antweight competitors honing their wedges right up to the time they enter the arena. I've also seen ultra-low wedges get stuck in floor seams and become immobile.



Q: How do you make a full body flipper?

A: As soon as somebody figures out how to make a successful full body flipper, I'll be happy to tell you how they did it.



Q: How do you make sure a robot has interchangeable flipper and Drum?

A: Seriously, read thru your question before you send it to see if it makes any sense at all.



Q: Hi aaron!! can you suggest some SriMech for an overhead spinner like Hazard/ciclone(riobotz). we want our robot to be invertible.

A: Any standard SRiMech will do nicely -- just make sure you don't activate it when the blade is spinning! Type and placement will depend on the design details of your robot.

Technically, if your robot is 'invertible' it wouldn't need a SRiMech; it means that the robot will operate when inverted.



Q: What is the design procedure (theorotical treatment) to find out the effective wedge angle for building a wedge robot? what is the wedge angle mostly used for combat robots?

A: My question is: 'effective for what purpose?' High-angle wedges can be used as part of a 'rambot' strategy, low-angle wedges can be used defensively, a curved 'scoop' design is common for nullifying the attack of a spinner. The wedge angle is only one piece of the weapon design, and the weapon must be integrated into the design for the rest of the robot.

If you're interested in an analysis of wedge design, have a look at the wedge section of the RioBotz Combat Tutorial. I don't think they have it quite right, but it's a good start.



Q: how are robots created?

A: Well, if a mommy robot and a daddy robot love each other very much...

On second thought, see FAQ #2.



Q: I am building my second ant spinner and and I was thinking of a bot like hazard it would be an 3/32 aluminum chassy 1.5" tall 4.5" long and 4" wide. I would put a 1/32 titanium wedge hinged on the front it would be at a 40 degree angle. I would use 2 copal 50:1 gear motors with BaneBots 50A 1-3/8" x .4" whells with a half inch hex mount. My battery is a 11.1 volt 850 mah hyperion. I would use the sabertooth 5 dual esc. My weapon motor would either be two Park 370s or two Axi 2208/20s. I would use a steel bar that is 8" long .5" wide and 4mm thick. is this a sturdy design? and what type of motor should I use? and how much energy would I be producing? and what would be my spin up time? thanks a bundle.

A: I don't have nearly enough information to tell you if your design is 'sturdy'. We have a variety of information and design tools that could be of use to you, but we are not an engineering service. Of particular interest to you would be our Team Run Amok Spinner Spreadsheet which allows energy and spinup analysis of proposed spinner weapon designs.



Q: You put on your site that if you can find the extra feature on razor that helps his weapon you get bonus points, well that square hole on his wedge looks like it has a spring in it I think that something comes up from that hole to hold the other robot on, while lowering his weapon, kinda like voltronic is this right?

A: Read down thru the end of that post in this archive and you'll find that the answer has already been given. It has nothing to do with that hole - which isn't square.



Q: I have read the Riobotz tutorial and I find the wedges section interesting. They are basically saying that if your wedge is successful it has to be at a certain angle to beat spinners. For example, a 34 degree titanium wedge would yield totally different results than the same wedge at 50 degrees. Of course it's up to the driving skill, but to have a good design do you have to use formulas and relatively complicated math? What happened to K.I.S.S.?

A: Mark J. here: I'm not a fan of the RioBotz Combat Tutorial. It was written by an engineering professor at a Brazilian university, so it is not surprising that it is written like an engineering text. Engineers have their own style, and most of the formulas are there just to demonstrate that the authors have thought thru their claims and recommendations. The good news is that you don't need to use or even follow their formulas to make use of their design ideas, although wading thru the 367 pages to dig those ideas out isn't easy

Team Run Amok continues to recommend the K.I.S.S. principle. Watch what successful teams are doing. Adapt proven principles to your own design. Keep the construction and maintenance uncomplicated. If something isn't working, change it.



Q: [Chinese Forum] Why could Verbal Abuse absorbs Megabyte's hit without any damage itself while Corporal Punishment couldn't and its wheel got totally shreded off in NPC Charity Event?

A: 'Verbal Abuse' used the time-honored technique of attacking a spinner before it has a chance to spin-up to full speed. If you can stay on top of a heavy spinner and keep depleting its energy, it won't be able to do a lot of damage to you when it hits. 'Corporal Punishment' (AKA 'Polly Prissy Pants') tried a different tactic and paid the price.

Q: And why Corporal Punishment could absorbs Shrederator's hit well (In Robot Assult 2003)?

A: 'Corporal Punishment' has an I-beam sitting across the front of the robot as a 'bumper'. That's ideal for dealing with a flat-sided 'tuna can' spinner like 'Shrederator', but well less than ideal for an angled spinner like 'Megabyte'.

Q: It looks like Verbal Abuse's lifting plate is pretty hard to control and it always lets its opponents slips off - what caused that happen? Beacuse of that very fast servo motor?

A: I would guess that 'Verbal Abuse' had a poor radio set-up on their weapon channel -- too much emphasis on speed and too little on control. As to slipping off - it is just a flat metal plate. Nothing there to get a grip with.

Q: So... Could I say that Karcas 2 used the same strategy as Verbal Abuse when they were facing to Megabyte?

A: Yes, keep hitting the big spinner to keep it from gaining full speed. The specially designed anti-spinner plow is a big help as well.



Q: As The Judge doesn't need a magnet to stick to floor when fighting, why does beta need?

A: 'Beta' had a shorter chassis than 'The Judge' and much more power. There comes a point when reaction forces are so great that you have to have some method to keep the robot form simply flipping over when the overhead axe is fired -- which 'Beta' would do without the magnets.



Q: I am considering an aluminum tube (.5" wall thickness & 2" OD ~1.5" long) as a drum weapon for a 3 lb bot. Opposing steel bolts (1/2" 13,~1.25" long) threaded into the tube act as teeth (well, impactors). I have used your very nice Spinner Calculator and read up regarding material properties in the Rio Botz Tutorial. My question stems from the fact that MPa/psi, Joules, even to a lesser extent Rockwell numbers, are for my level of understanding, abstractions. Very precise, mathematically indispensable and I still cant tell for myself how fast that aluminum tube is going to bend and spit out the bolts. Any hints?

A: Mark J. here: I sympathize with your situation. The guidance from modeling and material properties will help you avoid a number of design mistakes, but there comes a point where the guideance runs out and you just have to build the weapon and try it. I can pass on advice from Team JuggerBot: "Damage is weakness leaving the robot." Make everything strong -- if it breaks, make it stronger.

For what it's worth, your drum design sounds plenty strong to me.



Q: Why can Karcus2's temporary wedge beat Megabyte while some permanent wedge can't?

A: There's a saying: "It isn't the wand, it's the magician." In this case: it isn't the wedge, it's the very experienced builder -- not all wedges are created equal.



Q: How can an incredibly low robot like 'Anorexia' be so good at avoiding a blade?

A: 'Totally Manipulative' (AKA 'Anorexia') was designed to be the thinnest featherweight in existence. The flat top of the robot is less than 2" off the arena floor. Add a very long (~14"), very low angle hinged wedge and you have a target so difficult to engage that many weapons will never even touch it.

The low profile does come with disadvantages. Lacking much offensive 'bite', it becomes nearly as difficult to damage an opponent as it is for an opponent to damage you. 'Totally Manipulative's record of 10 wins and 17 losses reflects this problem.

Q: Is it possible to create a robot with the lowest ground clearence?

A: Well, by definition some robot has the lowest ground clearance. It is entirely possible to make a hyper-low clearance robot, but it would probably create more trouble than benefit. See my comments on 'lowest wedge' in this archive.



Q: How does an internal combustion engine work?

A: Internal Combution Engine at Wikipedia.



Q: Can a robot with a hammer self right easily?

A: There is a lot to consider when designing a self-righting a robot: possible inverted rest positions, center of gravity, maximum width, mass, chassis geometry, etc. A successful self-righting mechanism must be designed around these factors. Designing a robot with a hammer weapon that also works as a reliable self-righting mechanism is not 'easy'.



Q: Should an inverted robot have a schrnimch?

A: There have been a great many teams that wished their inverted robots had a Self Righting Mechanism (SRiMech). An invertable robot doesn't need a SRiMech, but an inverted robot that's off its wheels isn't going anywhere without some method of setting itself back upright.

Q: How does a schrmich like Razer's wings work?

A: We have previously described the operation of the 'Razer' SRiMech - search this archive.



Comparison of edge bevels for wedges. Q: Does it matter if you bevel a wedge from the top or the bottom? Is there one way that is better than the other? It just came to me and I was wondering if there was a difference.

A: Beveling the bottom will give greater ability to get under drop skirts and other wedges, provide greater strength, and offer better ability to glide over floor seams. Invertable wedge? Bevel both top and bottom.



Q: How do the ball shapes of Orb of doom, Psycho Sprout and Destruct-a-bubble work? How can they self right a robot?

A: The 'rolling sphere' robot design is just a small conventional robot placed inside a large ball. The robot drives inside the ball and the ball rolls along in the same direction.

I don't understand the self-righting question -- a rolling sphere doesn't need to self-right.

Q: The destruct-a-bubble wasn't a ball, like the others. It was just shaped like a ball, and had a wheel base, and a retracting spear for weapons. I don't think the ball shape self-righted it, but wasnn't it meant to be a schrimech?

Q: How do the rollbars used on Mega Morg, Spikasaurus, and Major Tom (series 6 version) work? These bars self righted these robots when they were flipped.

A: Both the ball-shape and rollbar designs are intended to be 'passive' righting aids. If you have a hoop, cylinder, or sphere with a 'heavy point', gravity will cause it to roll to put the heavy point on the bottom. If that heavy point happens to be the part of the hoop with your robot's wheels and the diameter of the hoop is large enough to provide sufficient rolling momentum, your inverted robot will roll straight back onto the wheels - with a little luck.



Q: How do the gyroscopes in Tornado mer work? Are they a schrmiech?

A: Not a SRiMech - see our Beginners guide to combat robot gyros.



Q: What do you think of the designs of One Fierce Low Rida and Gyrobot?

One Fierce Low Ryda had a 15 inch titanium blade which tilted slightly to move the robot. The weapon powered the whole robot, as the gyroscopic forces moved the robot. The antweight Gyrobot is new and only fought in the 2009 Halloween Robot Terror so far. It also uses a servo to tilt its blade so it can wobble toward the opponent (video).

Which one do you think is more inventive? Better?

A: Aha! I remember a discussion about precessional propulsion as used on 'Gyrobot' on the RFL forum from a few years back. I didn't know that anyone had built an actual robot. Using precessional forces to 'wobble' toward your opponent has some disadvantages, as the video shows. It's painfully slow and can't back up - those are two very big problems.

Gene Burbeck's 'wackerdrive' as used on 'One Fierce Low Ryda' is different. It uses a domed wheel mounted flat on the end of the weapon live-axle rubbing against the floor to provide thrust -- not gyroscopic forces. The speed and direction are controlled by independently raising and lowering each of the two rear wheels with servos to tilt the axle relative to the floor. Very clever, plenty fast, and moves in any direction. Drawback - the very small drive contact with the arena floor makes it very difficult to control! The same concept was used by an ICE powered heavyweight robot with the descriptive name 'Tip Top' which fought at Robot Wars (fifth series).

Both designs are wildly inventive -- real 'out of the box' thinking. If I had to build a 'bot with one of the drives, I'd pick the 'wackerdrive' and spend a lot of time tweaking the controls.



Q: How does Dominator 2's ax act as a schrimech?

A: Dominator's shape lets it sit at an angle when inverted. The kick against the arena floor generated when the axe fires will shove it back upright -- with a little luck.



Q: I notice that Panzer MK 4 doesn't have a flipper which Panzer MK 2 has. Do you think it's a wise idea to remove an efficient weapon like Panzer MK series have done?

A: You are mistaken - both Panzer Mk. 2 and Panzer Mk. 4 had a pneumatically positionable front wedge/lifter.

Q: And do you think a bigger claw can make Kassinator more competitive?

A: I won't second-guess the builders of lightweight 'Kassinator'. The combined clamp/flipper is an interesting design that will no doubt need some fine tuning.



Middleweight robot 'Zion'
Q: [Chinese Forum] So,another question that I've been thinking for a long time: Do you think Zion is a successful combination between Biohazard and Complete Control?

A: The middleweight 'Zion' was successful - 9 wins/3 losses at BattleBots - but it's design was much more an economy version of 'BioHazard' than 'Complete Control'. The single-pivot pneumatic lifter could get lucky and trap an opponent against its own armor, but it lacked the ability to then raise the opponent off the arena floor. 'Zion' lost to 'Complete Control' at BattleBots 4.0.



Q: is there a powerfull unuff vibrating moter to build a vibrating shuffler?

A: Have you thought this thru? You can turn any motor into a vibrator by clamping an imbalanced flywheel to the output shaft, but a traditional vibrating shuffler is slow, weak, and uni-directional.



Q: Hey, How did you get all the electronics to fit in Zpatula? can you send a picture to help me visualize?

A: There's plenty of room in the pro-series chassis -- that's a weak excuse to have me go take a photo. Still, the Zpatula webpage could use a detailed interior shot. I've added one at the bottom.



Q: Why is it difficult to create an inverted body spinner? Why are they not sucsessful? Has there been a [full] body spinner with a schrimech arm?

A: Mark J. here: the challenges of building an invertible full-body spinner should be obvious. Try laying out a design for one and see for yourself.

In truth, most FBS robots are not successful -- only a very few memorable ones were. I'd say that the small number of invertible FBS robots were no better or worse than the average for the type.

An active SRriMech is generally not required for a FBS, and I know of none that have one. It's nearly impossible to invert a spinning FBS due to the gyroscopic forces generated by the body. An improperly designed FBS may flip itself due to the 'Tippy Top' phenomenon, but this can be corrected thru testing. As a precaution, a passive central pole (as used by 'Megabyte' and 'Ziggo') is all that might be needed.



Q: What is the location of the plotting of batteries and wheels in an invertable wedge shape?

A: More info needed: Dual ended or hinged wedge? Two wheels or four?

Q: A hinged wedge with 2 wheels.

A: For a 2-wheel wedge you want about 70% of the robot's weight on the drive wheels. Move your batteries and wheel location around to get close to that figure.



Q: I'm planning on getting into robotics. I'm not sure what weight class to start at. i'm not fond of small bots (3 lb and under), What do you recomend.

A: First, find what weight classes are supported at events you plan on entering. There's no point in building a featherweight (for example) if your local events don't fight featherweights.

Second, check your budget. Combat robots are expensive, and the heavier the robot the more expensive it gets. The heavier weight classes are also filled with very experienced teams who will be more than happy to rip a newbie into small pieces and scatter those pieces around an arena. Make sure you can afford that.

It's much less expensive to make rookie mistakes in lighter weight classes than up in the heavy leagues. Start in the lightest event-supported weight class that will hold your interest.



Q: what materials do u need to make a kick ass robot that can hurt anything else.

A: Only two:

  1. Money (a very large pile), and

  2. the world's entire supply of unobtainium.
If you build your whole robot out of money, put it in a money box, and drive it down money street in your money truck to the money plane and fly it to moneytown for the competition, you'll still be short on money. You'll also need mad engineering skills, extensive robot combat experience, a well equipped machine shop, and a huge bucket of luck.



Q: could I build a bot for dragon con that is attatched to string so I pull it into the apponenet and knock them off?

A: The robot competitions that take place at Dragon Con are run under the Robot Battles ruleset. These rules do allow for robots operated thru control cables as well as thru radio control, but you are not allowed to pull on the cable! Rule 1b says:

"All power sources must be 100% contained in the vehicle and packaged appropriately for the expected abuse."

If you're pulling on the cable you become a power source. Doing so opens you up to the consequences of Rule 0b - the Frankenstein Rule (I'm not making this up):

"If a vehicle proves sufficiently offensive to the audience, the audience may, at their discretion, light torches, take pitchforks in hand, and throw the robot and its operator in the nearest creek or large body of water."

And you would deserve it, Sparkey.



Q: Why aren't there more designs like 'T-Wrex'? Its thwackbot design seemed to work well.

A: We have discussed the problem with thwackbots many times previously. Current combat robot judging criteria score on only two factors: damage and aggression. A thwackbot design cannot effectively show aggression as it must spin in place. From the guidelines:

"Sitting still and waiting for your opponent to drive into your weapon does not
  count for aggression points, even if it is an amazingly destructive weapon."

This is too big a scoring deficit to overcome. Thwackbots are 'dead'.



Q: What thickness of grade 5 Titanium or medium alloy steel would be appropriate for a well supported ~45 deg from vertical front armor plate in the 220lb division? Or to ask the same question another way: Do you know what thickness and of what material, Sewer Snake's and Original Sin's anti-spinner wedges are made of?

A: Mark J. here: We aren't an engineering service and we don't give out specific recommendations on 'how thick' beyond the comments in our armor guide. Medium alloy steel and grade 5 titanium are very different materials. Team Plumb Crazy is fond of steel for their wedges, but I don't know the thickness, alloy, or treatment they use. I'd suggest asking Wendy and Matt at Team Plumb Crazy.



Q: [Chinese Forum] Is Maximus the first Bot equipped with hinged wedge? It looks like it is.

A: Mark J. here: 'Maximus'? Good heavens, no! I have photos of robots with hinged wedges dating back at least as far as the 1996 Robot Wars event. That's five years before 'Maximus' fought.



Q: Did Kevin Barker's 'Death By Translation' used Melty Brain system? And how could DBT spins at 1000rpm by only using one wheel?

A: Yes. 'Melty Brain' refers to any system that controls directional motion (translation) on a thwackbot by rapidly changing motor power as the robot spins. 'Death by Translation' uses Rich Olson's custom electronics to measure rotational speed with an accelerometer and pass that information on to a micro controller to do the power changes.

The physics of spinning with a single tangential wheel are difficult to describe. It's a bit like a spinning cowboy lariat - it's only supported on one side, but spinning forces keep it relatively stable. The single-wheel configuration does cause some problems; directional control is not good at higher speeds. It's an interesting experiment, but it has achieved no combat success to date.



Q: Hey Aaron, Im 13 just built a simple wedge bot and I would like to build a more sophisticated robot. I see that a lot of the builders use CAD software, it seems like many high school builders use the student version of autodesk and I am wondering how to get a copy of autodesk. I dont have a school e-mail address so I cant download it for free. I eventually want to get some parts waterjeted or CNC cut. Any advice? Thanks.

A: I don't think you actually need an email at your school to download. Very few sub-college students will have one. Go to the Autodesk Education Community website, register with your regular email address, and see what happens.



Q: Hey Aaron, I'm sure you remember the house robot 'Shunt' from Robot Wars. As the series progressed its weapon became one of the most powerful axes I've ever seen. Do you know what kind of linkage it used to its cylinder to get that power? And at what psi? Also do you have any idea how it had so much pushing power despite being a two-wheeled machine? - Jerry

A: We were hit by 'Shunt' in 2002 and we weren't impressed by the power of the weapon. It bounced off a rather thin steel top piece and barely made a mark. By contrast, the overhead spike on 'Slam Job' went cleanly thru that same piece of steel in a parking lot match about a year later.

Shunt's axe had a compact 4-bar mechanism powered by a low pressure (about 150 PSI) CO2 cylinder with a 250 mm stroke. You can see a few seconds worth of video explaining the weapon linkage here: House Robot test video.

Shunt had the drive wheels close to the center of the robot to place most of its weight upon them. It also weighed a good deal more than the competitor robots; the official weight was 105 kilos, but I suspect it was about 50% greater than that. More weight on the wheels means more pushing power - simple physics.



Q: In the RFL rules it says that wedges aren't permitted. Is this true? If so why?

A: You're reading section 2.2 of the RFL ruleset which lays out the special rules for the 30-lb Sportsman Class. From the ruleset:

"The intent of the Sportsman Class is to encourage novel designs and driving ability. The focus of this class is fun and creativity, not the annihilation of your opponent." Wedges remain legal in the 'standard' classes.



Razer's Wings
Q: how does Razers self righting mechenisim work?

A: It's pretty slick. Razer entered the Third Wars with a new set of 'wings' sprouting from the sides of the crushing arm. An inner extension arm on each wing is connected to the body of the robot by a cable running inside the crusher. When the crusher is raised to its highest position, the cable pulls on the wing extension arm and the wings move out to the sides to tip the robot back upright. It's a little slow, but simple and effective.



Q: I know Biohazard skirts were very low. But does any robots like wedges, lifters, or flippers gets underneath it?

A: Not very often. See the discussion on 'lowest wedge' a few questions down this page.



Q: [Chinese Forum] Will 'Breaker's Box's big plow work as a Spinner Killer? I'm not really sure...

A: What exactly do you think that huge 50 pound 3/8" thick titanium scoop with massive 1" thick solid titanium support arms is for?!? 'Breaker Box' was built specifically as a spinner killer and is perhaps most effective spinner killer ever to compete. I suggest you visit the Breaker Box website for details.

Q: Yeah, I checked Breaker's Box's site again and I'm sure it's pretty awesome, but does that mean Jim will give up the idea of Vertical Spining blades?! I really don't expect that happen!

A: Neither do I.

Q: And, do you think Behemoth's big lifting scoop could be a good weapon when up against spinners,too?

A: I don't recall offhand what Behemoth's scoop was made from or what kind of support it had, but the shape was close to correct.



Death by Monkeys robot Q: Do you think the 'Death By Monkeys' design is clever or not?

A: Team Death By Monkeys is a 'local' NorthWest combat team and they are friends of Team Run Amok. If I say 'clever' you'll think I'm playing favorites. If I say 'not' I'll insult my friends. I think I'll just say that their logo is awesome.



Q: Can 'The Great Pumpkin' self-right/works inverted?

A: Mark J. here: 'The Great Pumpkin' was a novelty 'bot that fought in one tournament. It had a four-foot diameter fan-inflated pumpkin attached to it's top. It was a joke - move on.



Q: What do you think of motor powered flippers, like in Overthruster?

A: Mark J. here: we like simple. Pneumatic flippers are simple, powerful, and can be made from off-the-shelf components. The 'Flip-o-matic' device that Dale Heatherington built is ingenious and beatifully made, but requires a good machinist and extensive design skill. Dale has been very successful with his robots and is well utilizing his considerable talents, but I'm not going to recommend that other builders adapt his methods.

Q: What do you think of Amdroid-A? It doesn't seem very competitive to me by todays standards with spinners and everything. But the control system is pretty cool.

A: Another of Dale's robots - see my comments above. I've seen many homebrew radio systems. Dale's is probably the best, with extensive overload protection and a clever 'boost' function. However, my preference is to allow the robot operator the option of overstressing the electronic components as needed to win a match. I'd hate to be in a pinch and have extra power available but 'locked out' by my own software!

Team Run Amok's motto: "Complex design is easy - simple takes work."



Q: Hi Aaron. I was wondering how to get the lowest wedge in an antweight. The 2 wheel robots have their wedge always dragging, so what can you do if you have a 4 wheel drive setup? If both wedges are dragging against the floor, who would get under each other first? What is your suggestion for getting a wedge as low as possible and still having the edge strong? Your help is greatly appreciated.

A: Playing the 'lowest wedge' game isn't all that much fun. Many arenas have irregular floors, some with gaps or raised edges that can play havoc with a low wedge. We won a match at the RFL nationals when our opponent's very low wedge penetrated the space between two floor panels and got hopelessly stuck. You have to know a specific arena very well before you can decide how low to go.

Which dragging wedge wins? The sharpest. The front edge of the wedge must be knife-edge sharp and contoured with the leading edge right on the floor. At events with very smooth arena floors you'll see wedge teams honeing the leading edge with files and sandpaper between matches and examining the way the edge sits on the floor very carefully. A material that will hold a good edge is critical here. Like I said, this is not much fun as the sharpest wedge will also be more prone to surface irregularity issues.

With a 4-wheel bot the usual method for a dragging wedge is to mount the wedge on a hinge that allows it to drop by it's own weight to rest on the floor. See the question about the wedge on 'Original Sin' in the Robot Weapons archive.



Q: Why has the featherweight 'Pyromancer' been so successful?

Q: Is there anyone talked about 'SABotage' before? I think it's a simple but pretty effective machine, and is it the only famous bot from Indiana.

Q: Do you know anything about 'Verbal Abuse' from Team Killerbotics?

Q: [Chinese Forum] What do you think of 'Verbal Abuse'? I know it did pretty well in NPC Charity event but there are very few information about it.

A: I'm not going to let this turn into a 'Fanboy' site. I don't have much interest in providing opinions on obscure robots, rehashing matches that had no particular impact on the sport, or discussing the merits of every robot that ever competed. Very briefly:

  • 'Pyromancer' is successful because it has been well thought out, superbly constructed, and well driven by an experienced team - just like most successful robots. The flame weapon does not substantially contribute to its dominance.

  • 'SABotage' was just what you say - a simple and reasonably effective robot. It last fought five years ago and it's design is now outdated.

  • 'Verbal Abuse' was an unremarkable 4-wheel invertible wedge with heavy shock-mounted armor that showed up at one tournament five years ago. It did fairly well and was never seen again.



That Darn Dustpan robot Q: [Chinese Forum] What do you think of 'S.O.B.' and 'That Darn Dustpan's design? In my opinion those "Dustpans" are easy to control it's opponents but they are also vulnerable and they could be torn away easily, too. Do you think so, Aaron?

A: The main problem with a dustpan design is the current judging emphasis on damage. They are great at controlling an opponent, but control no longer counts in scoring. The small 'saw on an arm' used by S.O.B / T.D.D. can't do enough damage to really be a threat.

A well-built dustpan can be very tough and resistant to attacks by most weapon designs (they are sitting ducks for an overhead spike) but the lack of a damaging attack is a major drawback.

Q: [Chinese Forum] So, if there's enough space and weight allowance a "Dustpan" with a crusher could make some good damaging effects - am I right?

A: A vertical crusher needs a very solid base or 'anvil' to press against. The floor of a dustpan would be deformed by the force. I guess you could run a horizontal crusher, but then you wouldn't really need the dustpan to contain your opponent.



Q: Hey Aaron! I'm 13 years old, started Combat Robotics about a year ago and I'm hooked. I have built wedge bots and would like to build a antweight horizontal spinner but I am not familiar with belts and pullys.

My first question is How do I measure the belts and pullys to make them fit together for weapons and drive systems? This is the important question I will need this a lot in the future.

A: There is a belt-length calculator on the Timing Belts & Pulleys page at Robot Marketplace. You can play around with pully diameters and center distances and it will tell you how long the belt needs to be.

Q: My second question is what does 25:1 geared mean? How would I determine what ratio it is?

A: A 25:1 gear ratio means that for every 25 revolutions the motor makes the output shaft makes one revolution. You can determine a gear ratio by seeing how many rvolutions the input has to make to turn the output once, or you can count the teeth on each gear reduction stage:

An 8 tooth gear driving a 40 tooth gear gives a gear ratio of 40/8 = 5:1

For multiple stage gear reductions you can gount the gear teeth in each stage and multiply the ratios together:

A 5:1 ratio driving a second 5:1 ratio gives 5*5 = 25:1

Ratios of planetary gears are a little more difficult, but you can find general information on gear train types and gear ratios at science.howstuffworks.com.

Q: The Banebots P60 series do not have the torque listed for the gearbox. Is there any formula to determine the torque using the motor data and the gearbox ratio?

A: Sure:

Gearbox output speed = Motor Speed / gear ratio

Gearbox output torque = Motor torque * gear ratio

So, a motor with 10 inch-ounces of stall torque and a top speed of 15,000 RPM mated to a 15:1 gearbox will produce at the output shaft 150 inch-ounces of stall torque and a top speed of 1000 RPM.



Q: How can I make a robot which can expand a surface for a small remote operated car?
  • dimensions before expansion: 30 by 30 mm
  • distance of the bridge to be formed: 60 mm
That means a 30 mm by 30 mm robo can expand a 60 mm bridge on the same plane in the shortest possible time.

A: Mark J. here: we answer combat robot questions and don't generally consult on class projects. One quick thought: a hinged top cover that flips forward to double the top surface of the vehicle. Thirty millimeters square? That's about the size of my watch!



Q: What do you think of Voltarc/Voltronic's structure design? Is it very solid and reliable?

A: Stephen Felk devoted a great deal of thought to the design and structure, and he did a very fine job of construction - particulary given the limited resources available in his 'workshop'. We have great admiration for builders who do so well with modest budgets.



Q: Is Dantomkia a uniqe design of flipper? Is it one of the most successful flippers in S6-S7? [Chinese Forum]

A: 'Dantomkia' had some unusual features - like the adjustable castor height - but I wouldn't call it 'unique'. It was effective, winning 'Heat C' in both the Sixth and Seventh wars, but it went no further. Several other flippers did equally as well, and some did better.

New Cruelty robot


Q: What make 'New Cruelty' a successful robot? He is neither very fast nor very agile, but it seems it's always well-controlled. Is that a cause? [Chinese Forum]

A: I suspect that eight sticky wheels, a ton of power, and a talented and experienced driver contributed to the success. Dick Stuplich from Team Killerbotics knows how to take advantage of an opponent's weaknesses and he knows how to minimize his own robots shortcomings. Most importantly, he knows how to build a robot that matches his driving style.



Q: What are the pros and cons of your wedge dragging the floor?

A: It all depends on the arena.

  • If your wedge doesn't drag, a wedge that does is gonna get under it.

  • If your wedge does drag, it's gonna hit every irregularity in the arena surface. I've seen dragging wedges get stuck in floor seams and lose matches.
You have to evaluate the arena you'll be fighting in. If the floor is smooth and featureless, drag your wedge. If it's uneven and nasty, a low wedge can be trouble.



Q: What are some ways to make a 4-wheel bot move like a 2-wheel bot? What are some ways to keep a 2-wheel bot stable and balanced like a 4-wheeled bot?

A: There is a 'secret': Beginners Guide to Gyros.



Q: I know 'Overkill's design is based on 'Toe Crusher', but why was Toe Crusher not as successful as Overkill? I think Toe Crusher is pretty mania on the Killsaws but it's still an awesome LW robot! [Chinese Forum]

A: Both of these robots from Team Coolrobots were 'reaction hammer' designs (see discussion in the Robot Weapons archive) that are simple, but which do not deliver much weapon power. 'Overkill' was probably more successful than it should have been based on it's combat capability. Judges really liked the huge shiny blade. It was simply more visually impressive than the simple pick on 'Toe Crusher'



Q: My current design for a beetle has two Small Johnson motors with these gearboxes and this speed controller. I will still use the DX6 for my radio, I know not to skimp on that. Wheels are three inch colsons, bolted on the six mm hubs. Power is one 11.1 volt Lipo. Any recomedations? I'm really short on cash. I know that the motors will weigh over a pound, but its the only thing I can afford.

A: Sometimes the 'only thing you can afford' ends up costing you way too much.

  • The selected ESC interfaces to a computer serial port, not an R/C receiver. It also has a 1-amp rating -- that's less than your small Johnson motors pull free-running. It is useless for your application.

  • The gearboxes you've selected will not bolt-up to the small Johnson motors -- the gearboxes are designed for a much smaller motor, and they do not specify the gear reduction they have.

  • If you're short on cash, don't try to go long on power. The small Johnson motors can pump out almost 1/3 horsepower each at 11.1 volts and will require a very serious (expensive) ESC to handle them. That would be a lot of power even for a hobbyweight.
It sounds like you simply don't have enough budget to build a beetle. Consider modifying an R/C toy for a start, or save up enough cash to do a beetle correctly.

Q: How about this Buehler gearmotor? Its faster than the other one.

A: Better - at least the motor and gearbox fit together. It's specs appear to be kinda similar to the ML-30 motor, but you're still a long way from 'good'. The quality of the gearbox is unknown, the shaft is an unusual diameter, the motor is used, and 200 RPM is only going to give you 1.78 MPH with the 3" diameter Colson wheels. That's not even walking speed.

There are good reasons why popular gearmotors are popular: they work. If you go for an unknown and untested motor you're probably going to find out rather quickly why nobody else uses it.

You want affordable gearmotors for a beetle? Try the BaneBots MS250-20-180. At 4.8 volts with 3" wheels they will push a beetle close to 6 MPH in an 8 foot arena with pushing power to spare. They are the same price as your 'surplus' gearmotors, will operate from a pair of low-priced 5-amp insect speed controllers, require only a small NiMH battery pack, and are simple to mount in your chassis.

The BaneBots 2 7/8" wheels and 4mm hubs would be a good match for these gearmotors.



Q: I have a design ready to be built for Battlebots November 2009, but 'Y-Pout' from Team Whyachi is for sale in California. It failed to sell for $1,000 on eBay. Should I build my own robot or should I go to California and buy Y-Pout?

A: There's a reason that it didn't sell: Team Whyachi builds quality robots, but 'Y-Pout' was an experimental design that just didn't work. See a discussion of Y-Pout elsewhere in this archive.

If you're looking for a 'pit pass' just to go to the next BattleBots and hang out, Y-pout should get you in the door. I'm assuming that it comes without radio gear, support equipment, and spares -- be prepared to spend some money on those items. I'd rather build a 'bot than buy one.

Mark J. here: I'm not certain that 'Y-Pout' even qualifies for competition under the current BattleBots rules. Section 9.1.2b requires an active weapon which operates 'separately from the Mobility System'. I'd get an opinion from the BattleBots technical crew before committing to purchase.

I also wouldn't count too heavily on the November BattleBots happening. Just a hunch.



Q: What do you think about Team Razer? Razer

A: Nice group of guys. At Robot Wars Extreme Warriors 2 they walked thru the pit area and handed out autographed posters of 'Razer' to every U.S. team. I was off someplace and didn't get to talk with them, but I still have the poster hanging in my room.

Razer itself completely rocks! It has one very clever feature (plainly visible in many photos) that significantly adds to the success in deploying the piercing weapon, yet which I've never heard anyone mention. It is an unusual use of an uncommon combat robot component. Bonus points to anyone who can identify the component and how Team Razer makes use of it.

Q: Just a guess, are the barbed teeth Razer's distinctive feature????

A: No, the jagged teeth on Razer's weapon don't help with deploying the weapon.

Q: Is the component on Razer the wings? Team Razer used them to self-right.

A: No - the powered wings were unusual, but SRiMechs were very common at Robot Wars.

The uncommon components in question replaced very common components on Razer about the time of the Third Wars. Razer used two, and they were powered. All the other robots I've seen that had powered ones used three or four. 'Killer B' had two, but they were unpowered and mounted sideways at the other end of the robot! What are they?

Q: Is the component on Razer the omniwheels?

A: Yes! A pair of omniwheels replaced the conventional wheels at the rear of Razer. Conventional wheels remain in place at the front. It is most unusual to have two powered omniwheels in parallel at one end of a robot. Now - tell me why Team Razor did this.

Q: Team Razer did this so they could maneuver around the opponent's weapon and attack them?

A: A pair of parallel-mounted omniwheels does not give powered side-slip control (omnidirectional motion). You'd need Mecanum wheels to do that, and four of them. There is a discussion of omniwheel use in this archive -- search for 'omnidirectional'.

So, if the omniwheels on the rear of Razer don't give it controlled side-slip motion, what specific advantage do they provide for a four-wheel skid-steered robot? Hint: Team Razor installed a peizo gyro at the same time as the omniwheels.

Q: Did Razer use the omniwheels so it could spin its weapon around quickly to face its openents?

A: You're on the right track; I'll give it to you. I wondered if anyone had noticed the unusual application of omniwheels at the rear of Razor and had figured out what advantage they gave.

A conventional 'tank steer' four-wheel robot has to skid tires sideways in order to turn because all of the wheels are pointing straight ahead. This takes a fair amount of power and can result in difficult and unpredictable steering results. Omniwheels have no resistance to sideways motion because their tread surface is composed of rollers. The rear omniwheels don't have to 'chatter' in a turn -- they just passively sideslip which makes the robot as maneuverable as a two-wheeled robot but with the stability and pushing power of a four-wheel robot. Very slick!

Team Razer added a peizo gyro to keep the rear end from slipping more than needed and 'spinning out' in a turn. Added advantage to the design: if you try to push Razer from the side, the rear wheels slide around effortlessly and the robot pivots around the grabbing front wheels to put you right in the mouth of the weapon.



Q: Aaron, can any bots from Robot Arena 2 be used as a design for real combat bots?

A: Robot Arena is a pretty fair physics simulation, but even small differences between the simulation and the 'real world' can allow unworkable design elements to appear successful. If you're fighting in the real world, look to proven designs from real robot combat for your inspiration.



Q: How would a RA2 'bot like 'Neglected Waterbug' do in real life?

A: I don't predict fantasy matches, and I don't evaluate fantasy robots. I will say that the weapon appears to store very little kinetic energy and applies it to the opponent only under specific circumstances. I'd build something else.



Q: Do you guys shock mount most of the armor on your 'bots? When is it a good idea to shock mount armor? Which types of armor/construction methods benefit most from shock mounting? [Dave B.]

A: Mark J. here: we selectively use rubber or spring mounts only for special cases. Armor that is inherently springy (UHMW polyethylene, polycarbonate, titanium) does not benefit much from shock mounting, although we often do use rubber grommets when mounting polycarbonate to relieve stress at the mounting points. We believe the best candidates for shock mounting are stiff plates of relatively small size: battery covers, rear panels, wheel covers.

Panels that are shock mounted do not fully contribute to the structural rigidity and strength of the chassis. Shock mounting should be used only in designs that do not rely on integrated stressed armor panels for strength.

We did have the front wedge on 'Run Amok' spring mounted at Robotica and Robot Wars Extreme Warriors 1, but it was more trouble than it was worth. We reverted to solid mounting for RWEW2.



Q: How useful would 4-wheel drive (all of them at the back) or a gyro be on a beetleweight horizontal bar spinner?

A: All at the back?? The benefit from 4-wheel drive comes in getting all the robot's weight on powered wheels. If the drive wheels aren't carrying all the weight, you aren't going to gain much benefit. If you're thinking of using more wheels to get it to track better in a straight line, a gyro is a very worthwhile alternative.



Q: To a hand tools only bot-builder with no welder, aluminum brazing sounds attractive. Assuming 12 to 60lb and these specs for the rods:

Tensile: 45,900 PSI - Therm. Exp.: 15.2 x 10- 6in./in./F°
Elongation: 10% in 2 inches - Elec. Cond: 26 (% of copper std.)
Impact: 43 Ft. lbs (charpy) - S.P. Grav.: 6.6
Shear: 31,000 PSI - Weight: 0.24 lbs/cu. in.
Melting Point: 717°- 737° - Rockwell: 48

Is this technique suitable for use in chassis mount points? Aluminum armour attachment?

A: Mark J. here: sorry, I've never done any aluminum brazing. I cannot comment except to say that I don't know of anyone using the technique in combat robot construction -- there may be a reason.



Q: I want to offset my beetle weapon motor to one side of the robot. Would a 50 to 65 gram weight shift to one side effect the ability of my two-wheeled robot to drive in a straight line?

A: Two-wheeled robots tend to be difficult to keep on a straight path, but a small weight offset isn't going to be noticeable.



Q: How should I test my 12's armor? I was thinking of shooting it with a gun.

A: That's a great idea... if the robots you plan to fight are armed with guns.

How about tests that more realistically model the type of abuse your robot will actually face? Your whole robot has to put up with serious punishment, not just the armor. Drive it into a wall at top speed - forward and backward. Pick it up and drop it a few times onto a hard surface from about four feet. Kick it across the room. Drop a bowling ball on it. Hit it with a hammer. If something breaks, make it stronger.



Q: How do you control a 3 wheel 3 motor robot like Team Whyachi's 'Y-Pout'?

Team Whyachi's Y-Pout A: Mark J. here: heavyweight 'Y-Pout' and middleweight 'Why Not' were experiments by Team Whyachi in a mechanical solution to the problem of obtaining controlled movement in a rotating 'thwackbot' spinner. Several mad scientist combat robot teams have worked on electronic solutions to this 'translational drifting' problem, calling the result 'Melty Brain' or 'Tornado Drive' propulsion. There is a good explanation at the SpamButcher website.

The Team Whyachi solution has a small conventional robot in the center of the whirling larger robot that steers the three main propulsion wheels via cam actuated rods based on the position of the small 'NavBot' relative to the larger spinning mass. Two article reprints from "Real Robots" magazine attempt to explain this with photos and diagrams: Y-Pout and NavBot.

Y-Pout's record: zero wins, two losses. Why Not's record: one win, two losses.



Q: Are the 28mm BaneBots shafts robust enough to run exposed wheels in a beetle? I plan on using 2.5" Colsons or the 2 3/8" wheels BaneBots sells. Is there a beefier motor out there? Thanks.

A: You pay your money and you take your chances. The 28mm BaneBots gearbox is strong, but not bulletproof. I've seen them used in beetles without wheel protection or extra shaft support, but I'd be very worried about a good spinner opponent. The 6mm shaft isn't the problem, it's the gearbox itself that fails. Mount the wheel as close as you can to the face of the gearbox to reduce overhung load. Sandwiching the gearbox between two stiff chassis plates and securing it via all eight top and bottom mounting holes will help. The BaneBots wheels have some flex to them and might transmit less shock to the gearbox, but then I'd worry about wheel failure.

Beefier gearmotor? The BaneBots 36mm gearbox attached to the same RS-385 motor is 3.9 ounces heavier, has a 10mm shaft, and larger mounting screws. I'd stick with the 28mm geaboxes and use that extra 7.8 ounces to add some wheel protection.



Q: Dear Aaron, I would like to build a 30 pound wedge bot, which motors would give me a pushing advantage. I looked at the P60 series banebots motors, would 4:1 ratio give me enough power to push the other bots around? Do you recomend something else? Thanks.

A: First, there is more to pushing power than motor power. Once a motor supplies enough power to start spinning the wheels, any additional power is simply lost and no additional 'push' is achieved. Good pushing robots have all their weight supported on powered wheels and have appropriate tires for the arena surface.

Second, the BaneBots 'P60' is a gearbox that will accept several different motors; it is not a complete gearmotor. Your best motor option to fit the P60 gearbox is probably the RS-550.

For best overall pushing performance, a gear ratio and wheel diameter combination should be chosen to break traction and spin the wheels at about half the stall amperage of the motor. For a 30 pound robot with a pair of RS-550 motors at 12 volts and 4 inch diameter wheels, a 16:1 gear ratio is close to optimal. You can check motor performance with different gear ratios and wheel diameters with the Team Tentacle Torque & Amp-Hour Calculator .



Q: Is it reasonable to end tap an 8-32 screw into .25" aluminum?

A: Mark J. here: good practice for an end tap calls for the material thickness to be no less than twice the major diameter of the machine screw. An 8-32 screw has a diameter of .164" which calls for a minimum material thickness of .328. I don't know what your application is so I can't even guess at how much further you could shave that.



Q: Are there any 'jumper bots'?

A: I can't recall any real jumping robots, but there was a net-dropping flying robot at the 1995 Robot Wars: J.D. Streett's 'S.P.S. #2'.

The current RFL Standard Extensible Rule Set allows for 'jumping and hopping' as a means of controlled mobility. Also allowed are rolling, shuffling, and air-cushon hovering. Sustained flight is not currently allowed, although the event organizer has the final call on both jumping and flying.



Jaws of Death Q: Dear Aaron, is 'Jaws of Death' an effective robot? I heard it has about 15 tons of force available to the insect-like jaws. Can you please help me verify this? Thanks.. Anthony

A: Curt Meyers' superheavyweight 'Jaws of Death' first fought at BattleBots 3.0 in 2001. Its most recent appearance was at RoboGames 2008. There have been a number of design revisions over the years, but it has always had big hydraulic pincers. The hydraulic system is powered by an internal combustion engine. I cannot find specific details on the hydraulic system, but 15 tons of force from the hydraulic cylinder is entirely possible. Force at the pincer tips would be much less.

The robot has been modestly effective. Overall record for 'Jaws of Death' is 5 wins, 8 losses.



Behemoth and Shunt
Q: I was wondering if the design of UK Robot Wars competitor 'Behemoth' was based on the house robot 'Shunt'?

A: I suspect that their initial designs were both based on the more general theme of a bulldozer, but 'Behemoth' did evolve over time to more closely resemble the house robot. When 'Behemoth' first appeared at the Second Wars its only weapon was the bulldozer-like lifting blade. By the Fifth Wars it had added an overhead axe positioned to work with the lifting blade, just like 'Shunt'.



Q: Would a 12 pound robot scaled up to 120 pounds be effective in it's weight class, and vice-versa?

A: Mark J. here: most likely not. When you change the scale on a design the mass changes faster than the individual length/width/height dimensions and you change the need for strength in structural components. If you made an ant the size of an elephant it's skinny little legs would collapse under the weight. Conversely, an ant-sized elephant would have much thicker and heavier legs than it would need.



Mark Setrakian's Snake 1997 Q: Did Mark Setrakian's 'Snake' qualify as a walking robot?

A: Yes, although the rules in force at the time did not refer to 'walking'. The 1997 Robot Wars rules allowed 'Legged' heavyweight robots to weigh up to 300 pounds, and the BattleBots 2.0 rules allowed the redesigned and beefed-up 'Snake' to compete as a 'Non-Wheeled' superheavyweight at a weight up to 488 pounds.

'Snake' would still qualify for a 100% 'non-wheeled' weight bonus under the current RFL ruleset, as it's motion is not dependent on rolling or cam operated mechanisms. Seems you don't need legs to walk.



BioHazard 1996 Q: How did the addition of the side skirts remove Biohazard's ability to self right?

A: BioHazard had no side shirts in it's debut appearance at Robot Wars 1996. The drop skirts appeared the next year. With 'BioHazard' on it's back, the hinged side skirts lay down flat against the ground. When it tries to roll upright, a skirt will fold up against the chassis and form a 'stop' that makes the rolling action too difficult to complete.



Q: Given the increase in power of combat robots since 2002 what do you think would happen if returning BattleBots were unchanged since season five? I think that they would go the way of BioHazard vs. Megabyte.

A: It takes nothing away from the classic combat robots to say that they are not a match for robots that have the advantage of seven additional years of design evolution. It's the same at the highest level of any sport: you don't race a seven year-old car, you don't play with a seven year-old racket, and you don't run in seven year-old shoes. Technology changes and you either update or become obsolete.


Q: I am 12 years old and I've built a 3 pound beetleweight. Now I want to build a 12 or 30 pound robot but I do not know where to start. I have looked at BaneBots motors and speed controllers. What do you think, any advice?

A: Building a hobbyweight ot featherweight robot is a lot like building a beetleweight -- just bigger.

  • Look over the probable competition in your weight class;
  • Decide on a design that would be competitive and within your budget and skill level;
  • Examine possible drive motor configurations for your design using the Team Tentacle Torque & Amp-Hour Calculator;
  • Select a speed controller based on the 'peak amps' provided by the Tentacle Calculator;
  • Sketch up your component layout and estimate weights and budget;
  • Go for it.
There are LOTS of Q&A in the Ask Aaron Archives that discuss each of these points. Start reading!



Q: What kind of wheels should I use to make a mousetrap car for speed: big or small? Thin or thick? CDs or toy tires?

A: Why do people write to a combat robot site with mousetrap car questions?

Most mousetrap cars are designed for distance, not speed. The best distance moustrap cars creep forward very slowly -- speed is inefficient. For distance you want large, skinny wheels like CDs or even old LP records.

If you're building for speed you have other considerations. If it's a drag race style event for lowest time over a fixed distance you'll want the entire energy of the moustrap to expend itself in about the first 3/4ths of the course and then coast the rest of the way. Size the wheels accordingly. The tires will need enough traction to avoid power-wasting wheelspin, so some type of rubber tire may be needed. Experiment!

You can find more help for mousetrap cars of all types over at the Doc Fizzix website.



Q: My team has an Ant/Beetle Arena (6'x6' fully enclosed by 1/4" Lexan) that we carry about for various fights. The destructive power in these weight classes has increased dramatically since this thing was built. For a spinning type weapon, at what kind of energy would you start to be concerned for survivability of the arena & safety of the drivers/spectators?

Love the site. [BDsquint- FOBOT]

A: Mark J. here: thanks for the love, BD.

We both understand that the integrity of an arena depends on more than the thickness of the Lexan. The type of framing and fastening is critical in determining how much abuse an arena can put up with. That said, a well-constructed arena with 1/4" Lexan walls should keep you well ahead of beetleweight spinners for some time to come.

I can't give you a specific number of Joules beyond which I'd start to worry, but it's unlikely that your containment will fail abruptly and catastrophically. Lexan will deform and absorb a really enormous impact. You'll notice severe marring and obvious damage to the polycarbonate well before there is danger of a breach. As long as your framing keeps the edges of the Lexan from parting, you'll have plenty of warning when spinners get close to dangerous energy levels.

Many arenas have a 'bumper strip' of material set in just a bit from the polycarbonate walls about spinner-high. This dissipates a good amount of the energy from a spinning weapon before it can reach the outer wall. Good idea!



Hobbyweight spinner 'Fiasco'. Q: I'm getting my beetleweight horizontal spinner's frame waterjetted in a style similar to that of the hobbyweight Fiasco's. Should .0625 Aluminum be sufficient, or will I need something thicker?

Update: sorry, you can scrap that question. I looked back through the archive and after reading some other answers in which you said "Make it as thick as you can and still make weight", I'm just going to do that. Thanks.

A: Mark J. here: thanks for checking the archive. The 'make it as thick as you can' rule is generally a good model to follow. I don't think that .0625 aluminum would be thick enough. Fiasco uses .375" 7075 aluminum. For a beetle you won't need to go that thick. The application of some very sketchy engineering formulas leads me to believe that a high-strength aluminum alloy at least 0.125" would be in the right ballpark. Thicker would be better if you have the weight to spare.



BioHazard under the armor. Q: How is 'BioHazard' only four inches tall?

A: The A28-400 AmpFlow motors are only 3" in diameter, and the rest of the drive train is built to be no taller than the motors -- small wheels, compact chain drive, tiny sprockets. The 4-bar lifter weapon folds down flat to nest inside it's own forward control arms. The linear actuators that power the lifter are very compact. No magic involved, just first rate design.

Every section of the Team BioHazard website is required reading for anyone building a combat robot. Motor tips, parts selection, electronics, and materials are all well and concisely covered.

Get reading!



Q: Is the bigger you make a bot the more expensive it is?

A: Generally, yes.



Q: What weight class would you recommend getting started in?

A: First, check to find out what weight classes are supported at your local events and how many competitors are in each class. The events page at The Builders Database can give you this information. You don't want to build for a weight class that has no competitors!

Next, consider your budget. It's better to build a light robot with good components that can be re-used on future projects than stretching for a heavier 'bot made out of pieces that you'll want to upgrade for your next robot. Buying good components will save you money in the long run.



Q: Hey Aaron, I need to make a 1" hole in the top armor of my bot. The top is 1/16" 7075 aluminum. Thanks.

A: You can go buy a 1" hole saw, but for a small job like this I'd score the outline of the hole onto the aluminum and then drill a series of small holes just inside of the scored line and use a small file to break thru from one hole to the next. A curved file can then smooth out the hole to the scored line.



Q: I am building a heavyweight robot. I have plenty of money, maybe $35,000. The robot would be a simple wedge bot, like Biohazard but without the lifter. It would use 6 A28-400 AmpFlow motors geared down connected to 4 inch Colson tires. The sides and back would have a 2.5 inch thick 6AL-4V Titanium wedge that would be heavily supported. The front would would have a 4 inch thick Titanium scoop which will be well supported by a lot of thick bar. It should go about 8mph and have around 24 horsepower. It should be able to push all its opponents around. What do you think?

A: Mark J. here: a few thoughts:

  • You haven't calculated weight. Titanium is lighter than steel, but multi-inch thick pieces are still very heavy. I figure your front scoop will weigh 150 pounds by itself.
  • With the current damage/aggression scoring, you're gonna have to do better than push opponents around to win matches.
  • That's way too much horsepower for a robot that only goes 8 mph. You need horsepower for acceleration and speed. The amount of pushing power is limited by the weight on the drive wheels and the available traction. Horsepower excess to that requirement just spins the wheels. Half that much horsepower would push just as hard.



Q: How much does it cost to build a combat robot? Is there a book that can help? How can you get a sponsor? How did you do all these things?

A: All common questions that we have previously answered in detail. Click those green buttons near the top of the page to access the archives and get reading, pilgrim. Start with the FAQ.

Some short answers to get you started:

  • all the money you can spare, and then some;
  • yes -- check our book reviews and section 629.892 at your local library;
  • if you don't have a rich uncle you're not gonna get a sponsor;
  • one thing at a time, with a lot of mistakes along the way.



Q: What is the most heavily armored superheavyweight robot that you know of?

A: I don't wander thru the pits with a caliper in my hand measuring armor, but as a guess: 'Shovelhead'.



Q: On the Team Toad website, they mention a removable back on 'Ice Cube3'. How would that work?

A: The rear chassis uprights on 'Ice Cube 3' are bolted in place rather than welded. They can be removed along with the rear armor to make it easy to change the motors and gearboxes. Sometimes it is worthwhile to sacrifice a little strength to make between-match repairs go more smoothly.



Q: I have a pair of 550 Johnson motors and gearboxes I took from a power wheels truck. The gearbox is way too slow. Should I take the sprocket off the motor and directly connect it to a wheel, or buy another gearbox? I know you should use a gearbox, but does it matter if your bot is only gonna be 6 to 12 pounds?

A: You'll need a gearbox! A gearbox reduces the speed of the motor and increases the torque. Without a gearbox, the motor would not have enough torque to give the robot any pushing power at all, it would use way too much amperage, and it would melt very quickly from the stress.

The heavier your robot is and the larger the wheels are, the more gear reduction your motors will need. The Team Tentacle Torque & Amp-Hour Calculator shows that a pair of the 'Small Johnson' motors in a 12 pound robot with 3" wheels would do well with a gear reduction somewhere around 12:1.



Q: How do you think 'The Brown Note' got into the lightweight finals at the 2008 RoboGames? It was a plywood box with a scrap steel wedge on the front!

A: Mark J. here: I've seen many beautifully crafted, titanium armored, mega-powered combat robots that could not fight their way out of a paper bag. Why not? Because getting the basic design principles correct is way more important than all the exotic materials and CNC machining in the world.

Team Tiki got the basics very right with 'The Brown Note'. The robot was low, powerful, and very controllable. The steel wedge was so nasty to start with that it didn't really show any additional damage. Once 'K2's nasty spinner got hold of the plywood 'The Brown Note' was just so many splinters, but the lesson to be remembered is that you must spend the time and energy to design your robot around the functions it must perform well to be successful before you get to the less important aspects.

You may wish to examine the career of heavyweight 'Evelyn, a Modified Dog' from Team K.I.S.S. for additional support of this theory. As the builder of another plywood covered combat robot once said, "Complex design is easy -- simple takes work."



Q: I'm looking to build a simple 4-wheeled robot. I have less than 100$ to spend, and simply want it to move around. It probably won't be competing, although I might just add a wedge. I have very little robot experience and wanna know how to build one.

A: We've answered questions just like this before, so dig thru the archives, starting with the Toy Hacks & Kits. Building a robot to 'just move around' is very different than building one for competition -- meeting the competition rules takes planning and added expense, so decide before you start to build. Read thru the archives, see our recommendations on books, and dig in!



Q: I'm building a quick 12kg combat robot with four wheel drive. Should it have one motor per wheel or two motors powering the front wheels conected to the back wheels with chains and sprockets?

A: There are advantages to both designs, but I'm a believer in the chains and sprockets approach.

  • With a motor on each wheel, if one end of the 'bot is lifted off the ground you lose the power available from the motors on that end.

  • With chains and sprockets, all the motor power on each side remains available to any wheel in contact with the ground.
In spite of the additional complexity, I'd go with two larger motors with chains and sprockets over four smaller motors.



Q: I want to build a fast and powerful middleweight that can ricochet around the arena like Vladiator. I have a pair of the NPC Build Your Own Gearbox kits with six inch wheels. Would four of those give that much speed and acceleration?

A: Mark J. here: If you want similar performance to Vladiator you'll need a similar power to weight ratio. Vladiator is a 340 pound superheavyweight powered by twin Etek motors producing a combined 30 horsepower: 340 / 30 = 11.33 pounds per horsepower. To get that same power ratio in a 120 pound middleweight you'd need: 120 / 11.33 = 10.6 horsepower.

The NPC-02446 motor that comes with the 'build your own gearbox' kit puts out about 0.75 horsepower. You'd need 14 of them to get close to the power you're looking for!

Three horsepower from four of the NPC motors will give more than adequate performance in a middleweight -- the Team Tentacle Torque & Amp-Hour Calculator shows a top speed across a 36 foot arena of 14 MPH in 2.7 seconds. You just aren't going to get the rubber-burning-mad-gerbil-in-a-popcorn-popper action that the high-end powerbots can display.



Q: What is some good armor for a lightweight today? I was thinking .315" titanium or .5" 2024 aluminum. Sound good?

A: Sounds very good -- might even be overkill. Armor material and thickness choice depends on the design of your robot, how the armor is supported, and the combat tactics you plan to use. You're in the right ballpark.



Q: I'm designing my "dream bot" and I want to know if you have some suggestions for a weapon motor (Etek is not an option). I also want to know if you have suggestions for the drive motors, and a motor to rotate the weapon assembly around the robot. Thanks for your help.

A: I'm sure your design concept is very clear to you, but I'm going to need more information before I can make recommendations on motors. For a start:

  • What weight class are you designing for?
  • What type of weapon will you be powering?
  • Tell me more about rotating the weapon around the robot.
  • What balance do you want between mobility and weapon power?

Q: I'm thinking of making it a middleweight, and the weapon will be a pneumatic arm similar to that of the Judge's, and it will have a vertical spinner attachment, or else it can be swapped out for a flipper or a hammer. It will be mounted on a small housing that is held by and arm that will rotate it around the robot's body. Since the weapon will take up a a lot of weight, along with the armor the drive doesn't need to be fast or have a lot of pushing power. Also since the weapon will have some big stresses, what do you recommend for the arm, and the arm that moves the weapon around the body. Thank You.

A: A couple of suggestions:

  • Robots with multiple weapons do less well than robots with a single weapon. Multi-weapon robots were fairly common at Robot Wars, but none of them did well. I'd suggest sticking with a single powerful weapon.

  • Have you ever played around with a gyroscope? They are very difficult to point in a different direction, exerting plenty of force at a right-angle to the direction you try to turn them. A vertical spinner acts like a gyroscope that resists being re-pointed. Putting one on the end of an arm and trying to move it quickly in an arc would flip your robot over! No matter how powerful and heavy the arm holding it, you couldn't move it any faster than you could if it were just mounted to the robot.
The A28-150 AmpFlow motor is a good choice for a middleweight spinner weapon motor. Lightweight, reliable, and powerful. Four of the BaneBots 42mm RS-550 gearmotors would be adequate to move a middleweight with a heavy weapon around.



Q: Could a spinner with 'Son of Whyachi' style 3-arm rotor self-right?

A: Seems unlikely. Once flipped over it would be pretty stable resting on the rotor -- the 'bot body would just spin freely. You'd need a fairly complicated SRiMech to put it back upright. However, gyroscopic forces make a 'bot with a big spinning rotor difficult to flip over in the first place.



Q: When you add magnets to a robot to increase traction, does it increase the kinetic energy of the bot hitting its opponent? For example, if a 60 pound bot with an additional 60 pounds of magnet downforce hit a 60 pound bot with no magnet force, would it be like a middleweight smashing into a lightweight?

A: Mark J. here: clever thinking, but weight and mass are different properties. Mass is a measure of an object's resistance to change in velocity, while weight is a measure of force exerted on an object by gravity. The formula for kinetic energy is:

Kinetic Energy = 1/2 Mass * Velocity2

Magnetic downforce only increases the apparent weight of a robot, not the mass. The kinetic energy of your example robot can only be increased by increasing its velocity.



Q: Do you have any advice for making tracks out of roller chain for a featherweight? Also, how long would the tracks need to be in relation to the distance between them? Thanks.

A: My best advice about tracks on combat robots is "don't do it". Tracks are way more trouble than they are worth on a smooth surface.

Most tracked 'bots are about 'square': the tracks are nearly the same length as the width of the robot. It helps maneuverability to have a tread support sprocket near the center of the track that is just a little lower than the front and rear support sprockets -- similar to the layout for a six-wheeled robot. Avoid the pain and go with wheels.



Q: How should I attach a timing belt pulley to a 5330 Axi motor shaft? Could I use the pulley's setscrews?

A: Set screws suck. They come loose at absolutely the worst times. You can bolt thru the pulley and use the radial prop mount holes on the motor case, or drill all the way thru the pulley hub and the motor shaft and drive in a small hardened pin.

If you have to use setscrews, file a deep flat spot on the motor shaft, use Loctite, and check it for tightness before every match.

Q: To attach a pulley to my Axi, could I just screw down the prop adapter around it really tight, and not use any set screws?

A: I don't have an Axi 5330 here to look at, but isn't the prop adapter held on with set screws? Set screws are not a good method of securing a mechanical linkage to a shaft. What is adequate for a propeller spinning in air is not adequate for a pulley that will encounter much greater forces.

You want a mounting method that relies on something other than friction to prevent rotation of the pulley and which will not fail if a threaded connection loosens a bit -- and a threaded connection being directly stressed will loosen!



Q: What are the advantages and disadvantages of having your robot's left and right side wheels close to each other, in the middle of the chassis, as opposed to being right up at the sides?

A: A wide wheel track results in a stable and easily controlled 'bot with a slow spin rate when turning. This is desireable in ramming 'bots that must be carefully positioned for an attack.

A 'bot with a narrow track is more difficult to control in turns and has a higher spin rate. The higher spin rate is desireable in thwackbots that rely on a high spin rate for offense.



Q: Are smaller wheels better to use on a mousetrap car rather than large wheels?

A: Since when are moustrap cars combat robots?

Larger wheels have lower rolling resistance than smaller wheels. They also make it easier to obtain a high ratio between the action of the trap spring and forward movement without efficiency-robbing gears. A really good mousetrap car will creep forward very, very slowly -- speed is not efficient!

I've seen mousetrap cars use old LP record albums (search your local thrift shop) as wheels. They work great!



Q: Is 12 gauge 3/4 inch square steel tubing enough for my lightweight rammer?

A: Mark J. here: Beats me. Chassis strength depends on design, triangulation of members, gusseting, armor type, method of armor attachment, size, and construction technique as well as the amount and type of material used. Without knowing a whole lot more about your design and building skill level, I can't begin to answer your question.



Q: How big can a featherweight get?

A: No limit in the rules, but the larger the 'bot the thinner the armor has to be to make weight. Most builders keep them compact.

Q: How heavy is a typical featherweight?

A: The typical 'bot in any weight class is very close to the weight limit. The RFL featherweight limit (North America) is 30 pounds. UK featherweights have a 12 kilogram limit.

Q: What is the size of a normal featherweight?

A: A typical featherweight might be 16" square and about 4" high. There is a lot of variation and there are no size limits -- as long as it can fit into the arena.

Q: How light can a featherweight be?

A: There is no minimum weight specified in the RFL rules, but if you're at or under 12 pounds you qualify as a hobbyweight. Lighter 'bots are at a disadvantage in combat.

If you're serious about building a combat robot, you really must make the effort to attend a combat tournament and see a real competition. You'll get answers to questions that you didn't even know you should be asking!

Q: Can a DeWalt14.4v old style drill motor be good to power a wheel for a featherweight?

A: A pair of DeWalt 14.4 volt motors/gearboxes would be a good choice for a featherweight. With 3 inch wheels and the gearbox locked in 'high', the 'bot would have a theoretical top speed of 12 MPH at 18 volts. The motors could spin the wheels while drawing only 22 amps. All very good!

You can 'test drive' a selection of motor/gearing/wheel/weight combinations at the Team Tentacle Torque & Amp-Hour Calculator.



Q: Do you know any method of pneumatic release systems for hooks like stuff? If u know them, can you please explain them in detail along with the links?

A: Mark J. here: I have no idea what you're talking about. Perhaps if you explained your question in detail and included links I could help.



Q: What made Robot Wars' "Stinger" so fast compared to the `bots that copied them?

A: According to the archived Stinger website, their top speed is only 9 mph -- not at all fast for Robot Wars. Power came from twin Bosch GBA 24 volt motors -- about 1.25 horsepower each. The motors were geared for acceleration and pushing power. I think it's their quickness you remember, not their speed.



Q: How much torque should my lightweight clamper have in it's linear actuator?

A: Mark J. here: torque isn't the issue -- total power is the issue. Clamping force and speed will depend on the geometry of the clamp as much as the torque of the actuator. You usually aim for a minimum three times as much clamping force as the weightclass you compete in, so about 200 pounds of force at the clamping point for a lightweight.



Q: My bot is a four wheeled wedge. How can I keep wedges that drag on the ground from getting under my bot?

A: If the arena you compete in has a smooth enough floor for drag wedges to be sucessful, you can probably get away with a hinge on your wedge that will allow it to drag as well. Put a limit on how far the wedge hinge can move -- you don't want it to fold back under the 'bot, or flip upward.



Q: How do I attach a wheel directly to an ant sized motor? It has a small shaft.

A: Read down about seven questions for information on 'hubs'. Attaching a wheel directly to a motor is a very poor idea -- without gear reduction, performance will be awful.



Q: Would a wedge on a hinge get caught in the seams of an arena floor under normal circumstances?

A: Different arenas have different problems with floor seams. Even the same arena can have tight seams one time and problems the next because of minor changes in how and where it gets assembled.

I can't recommend a robot design that depends on the skill of the arena assembly crew. I also don't like the idea of a wedge that can fold back under pressure and lift the front of the 'bot up off the arena floor.



Q: Is it possible to create a lightweight overhead thwackbot with six inch wheels, putting aside other variables?

A: Possible, yes. Good, no. An overhead thwackbot like Toe-Crusher needs to have the mass of the robot nearly balanced on the drive axle in order for the acceleration/deceleration torque of the drive to be able to throw the weapon 'over the top'. The overhang behind the drive axle has to be able to clear the ground as the 'bot swings over for weapon impact. With six-inch wheels, you would have less than three inches of rear overhang -- that's probably not enough to pack batteries and other heavy components to counterbalance an effective weapon hanging off the other end.

Q: What's the best way to distribute weight in a thwackbot?

A: As mentioned above, an overhead (torque reaction) thwacker needs weight positioned out behind the drive axle to help balance the weight of the weapon out on the end of the boom. Place your batteries, electronics, motors, everything you have space for out in back of the axle centerline. I'd aim for about 85% of the total robot weight to be on the drive wheels with the remaining 15% resting on the weapon. If you get too much weight on the weapon it will become difficult to swing the weapon over for impact. If you have too much weight on the drive axle the weapon impact force will be reduced. Some 'trial and error' tuning will be needed.

The approximate weight distribution applies to traditional non-overhead thwackers as well, but you'll have more space behind the axle for weapon weight offset.



Q: What's the best way to mount my NPC 'build your own gearbox kits' on both sides?

A: Mark J. here: I don't know what your chassis design looks like, but I'd drill and tap multiple mounting holes across the top and bottom of each the two aluminum plates and both thru the top and bottom plates of the robot chassis. The plates will need cutouts for the wheels. Additionally, I would use the existing mounting holes on the plates to bolt thru chassis tubes or into bracing blocks or bulkheads perpendicular to the plates. You do not want the plates to distort in relation to each other or the gears will die!



Punjar's super-wide wheels. Q: Why were Punjars's wheels so wide?

A: Ramiro Mallari built 'Punjar' from exercise treadmill parts. The very wide wheels are converted treadmill rollers. Perhaps he believed that super-wide tires would give super traction?

Punjar had a long and successful career. Active from 1996 to 2001, Punjar racked up a 14 win / 8 loss record. That places Punjar 24th in the all-time heavyweight rankings -- 10th among those with 20 or more fights.



Q: Would a walking system similar to the system used by 'Pressure Drop' be legal by current RFL rules?

A: Not even close. Here's what the 2007 RFL rules say:

3.1.2. Non-wheeled: non-wheeled robots have no rolling elements in contact with the floor and no continuous rolling or cam operated motion in contact with the floor, either directly or via a linkage. Motion is “continuous” if continuous operation of the drive motor(s) produces continuous motion of the robot. Linear-actuated legs and novel non-wheeled drive systems may qualify for this bonus.

Pressure Drop's walking mechanism (archived) is cam actuated via a linkage from a continuous rotary source -- no weight bonus for that.



Q: I don't mean to ask stupid questions, but how do I go about putting a belt on a motor shaft that's bare? How do I put anything on a bare shaft?

A: Go look around the Mechanical and Drive Components page at Robot Marketplace. While you're there, browse the rest of the site as well -- it will answer a lot of basic questions.



Q: I'm building a lightweight wedge with a pair of NPC 'Build Your Own Gearbox' kits. I was going to use a thick piece of wood for a baseplate to screw down components easily. Without welding, what's the best way to construct the rest of the chassis?

A: A wood baseplate! You don't see much of that anymore -- but I like it. A good quality plywood ('marine grade' is best) is really quite strong for its weight. Don't use woodscrews to fasten down your components; drill thru the baseplate and use a nut/washer/bolt to securely anchor everything.

There are a lot of choices for the rest of the chassis. Square steel tube can be cut with a hacksaw, drilled, and bolted together. Use nylock nuts or a liquid threadlocker to keep everything from vibrating loose. You'll want to gusset all the joints for strength. Armor can then be fastened directly to the square tube chassis.

I'd strongly recommend getting a copy of Grant Imahara's book, Kickin' Bot. It covers everything you could possibly need to know about chassis building, as well as every other aspect of combat robotics. It will save many times it's cost in time, materials, and performance.



Pack Raptors with self-righting attachments. Q: How do I build a four-bar lifter that can self right?

A: It's usually a 'trial and error' process. Design and build your 4-bar lifter for its primary function as an effective weapon. Once the robot is working you can try extensions to the height and width of the top lifter arm until you hit a combination that will tip your inverted 'bot back onto it's wheels -- like the top 'claw' on the 'Pack Raptors' (pictured). Designs with greater lift will require smaller extensions.

General robot design can affect the ability to self-right as well. The original (1996) version of Biohazard was able to reliably self-right, but lost that ability when defensive side-skirts were added. A narrow or short 'bot is easier to self-right than a wide, long 'bot.



Q: I've been charged with designing a 1'x1' robot that has to push my opponent out of a 4'x4' square, I was thinking about a wedge design for defense, do you have any suggestions about weapons (for school - very small budget) or any other tips that will help me succeed?

A: Robot Sumo! Great stuff. I'm guessing that this will be remote control sumo. Check the previous sumo tips in the Ask Aaron archives. A few specific suggestions:

  • Go to your public or school library and find a copy of Robot Sumo: The Official Guide by Pete Miles. You'll get enough tips from Pete to stomp your opposition.

  • Keep your design simple. Sumo matches are won by looking after the details, not with complicated design or exotic weapons.

  • Yes, use a wedge -- they are useful for more than defense. Once one or more of your opponent's wheels are off the arena surface you have a strong pushing advantage. Your wedge should be razor-thin at the front, make even contact all the way across, and scrape the arena surface.

  • If you absolutely must have a weapon other than your wedge, consider a simple servo-powered clamping arm on top of your 'bot to grab and hold your opponent after they climb your wedge. That should be simple, inexpensive, and effective -- but I'd just stick with the wedge.

  • You've got a pretty big 'bot on a really small arena -- gear for pushing torque, not speed. Speed is not your friend on such a small surface.

  • Superior traction beats superior power. Coat your tires with a thin layer of pure silicone rubber sealant and let cure completely (about a day). Rub the tires between matches with alcohol on a clean rag to remove any dust and contaminants.

  • There's usually a weight limit in sumo. If there is no weight limit in your challenge, make the 'bot heavy! A heavier 'bot has more traction, can deliver greater pushing power, and is harder for a light 'bot to push.

  • Get the 'bot built early enough that you can become very comfortable driving it in an area as small as the arena. Practice your driving skills!

Let me know how it comes out!



Q: Do you know of any free or cheap CAD programs?

A: We don't use Computer Aided Design software for our robots so I can't make a recommendation, but if you type 'free CAD' into Google, you'll find links to a ton of them.



Q: The armor on my featherweight is too heavy for the machine and it can't turn because of this. What should I do?

A: Your problem isn't the weight of your armor, it's how the weight of your 'bot is distributed. I'm guessing that this is a two-wheel drive robot and that your drive wheels are too far away from the center of mass to get good traction. You need to either redistribute the heavy components of your 'bot to put more weight on the drive wheels, or move the drive wheels closer to the center of mass.

Q: That's a good answer, but I didn't tell you enough about my 'bot. I made it cheap -- it's a remote controlled car (worth £10 or $20) and the armor is what once looked like a dustpan but with a cover. It's covered in decorative foil and stickers. Is there anything I can do to improve the turning on the car?

A: I like your use of available parts! You've built a 'bot and you're out there having fun.

Your front tires are probably soft plastic and may not have enough grip to turn the 'bot. Their grip can be greatly improved by coating them with a thin layer of silicone rubber sealant, available at a hardware or auto supply store. Use the 'pure silicone', not 'siliconized' caulking or another type of sealant. Any color will do. Clean the tires with alcohol or another solvent and let dry completely before applying the silicone to get the best bond. The sealant is pretty thick and sticky to apply, but it doesn't need to be perfect. Let the silicone cure for a full day and give it a try.

Another possibility is that the weight on the front wheels is too great for the small steering servo to overcome. You can't replace it -- your radio isn't compatible with hobby-grade servos. If that's the problem, you're back to shifting weight toward the rear drive wheels to lighten the load on the front wheels. Best luck!

Q: I'm writing back to thank you for your help. The robot's steering has greatly improved and I owe all my thanks to you.

A: Glad I could help!



Q: Builders slope their armor to deflect spinner hits. It works, but when the bot gets flipped over that angle gives the vert spinners a great place to grab onto because it is angles into the oncoming blade. How about cutting a pipe of the right diameter and welding sections around the perimeter of the 'bot? This would give you an edge that is sloping away from the opponent on the top -- right side up or upside down. Do you think this would work?

Comparison of robot armor profiles. A: Rounding the edge armor of your 'bot could help resist hits from vertical spinners, but angled armor has to face all sorts of weapon attacks. Sharply sloped armor can be effective against many weapon types: vertical and horizontal spinners, bricks, and rammers. If you add drop skirts you have good protection against wedges, lifters, and flippers too. Rounding the armor as you suggest could retain some additional protection from vertical spinners when inverted, but would leave you very vulnerable to wedges and lifters. Are there really so many vertical spinners fighting at your local tournaments that you have to design specifically against them? Also consider how often you will get inverted if you have effective drop skirts.

If you are really worried about inverted protection, the best solution could be a V-profile plus a hinged drop skirt. The armor profile remains the same when inverted and you maintain protection from lifters and wedges. See the diagram.



Q: I have attached Beetle Gearmotor to Lite Flite wheels with hubs. Do you have any ideas how the chassis can be attached? Does the chassis glue to motor directly?

A: The motors must be securely fastened to the chassis by mechanical means:

NO GLUE -- NO TAPE -- NO ZIP TIES

I don't know which 'Beetle Gearmotor' you're using, but they likely have some mounting holes that could be put to good use with some simple angled metal brackets. A pair of automotive steel hose clamps fastened around each motor and thru the chassis can be used in a pinch. Machined aluminum or UHMW polyethylene clamp mounts surrounding each motor and gearbox would be better. Look around the 'net and see how other builders do it.



Q: Are the Robot Marketplace 10 cell ant battery packs priced well? Would they work well with a BaneBots RS-540?

A: The Robot Marketplace antweight battery packs are compact, light, and well made -- but they have only a 370 mAh capacity. Fine for an antweight, not nearly enough for a hobbyweight powered by RS-540s.

Pay attention to the 'estimated battery capacity required' that the Team Tentacle Torque & Amp-Hour Calculator provides. A hobbyweight powered by RS-540s plus a weapon motor is gonna want more than 1000 mAh.



Q: Is there some sort of formula to determine what batteries to use?

A: See previous post on battery capacity.



Q: How do I get anti-wedge fenders on my robot?

A: I think you're asking about drop-skirts. They are armor panels hinged along the top edge that drop down at an angle and slide along the arena floor. Small 'bots can use strong tape to make the hinge, but larger 'bots need full-length mechanical hinges.



Rubber grommet mounting for robot armor. Q: How do I rubber-mount armor?

A: You rubber-mount armor by running the mounting bolts thru a large rubber grommet in the chassis. Be sure to use a 'fender washer' on the back side of the grommet, and self-locking nuts. Don't tighten the mounting nuts down very tight -- leave room for the rubber to flex and absorb impact. Rubber mounting is particularly useful for polycarbonate armor, which tends to crack at high-stress mounting points.



Q: I'm on a really tight budget. What speed controller would be good for a middleweight 'bot?

A: Mark J. here: A speed controller is one of the last components to consider when building a 'bot -- not the first. Your speed controller specs will be determined by the amperage requirements of the drivetrain. The process goes like this:

  1. Decide what you want your 'bot to do in the way of fighting strategy.
  2. Outline a design that will accomplish that strategy.
  3. Find components that will meet the design requirements.
If you're on a tight budget, pick a weight class that will allow you to build a good 'bot with the available funding. I'd much rather see you build a great featherweight than a poor middleweight.



Q: I'm entering a robot sumo competition and I was wondering: what's the most effective design to win it? Weight is an issue and I do have two very powerful and somewhat heavy motors. Would a basic wedge work with such powerful motors, or should I consider something else? Also, how necessary are dropskirts on the side/rear of my robot?

A: Robot sumo competitions have highly variable rules, and careful study of the rules is needed to figure out what designs will work well. Are you entering the autonomous or R/C category? What weight/size class? What material is the arena surface made of? Do the rules allow magnet traction aids? Do the rules allow vacuum traction aids? Are there rules about how 'sharp' the edge of your wedge can be? Are 'sticky' tires allowed, or do tires have to pass the 'paper drop' test?

Write back with details about your competition, and tell me more about your motors. In the mean time, try to find a copy of Robot Sumo: The Official Guide by Pete Miles in your local library.

Q: I am entering a R/C category. The maximum weight is 2.5 kg and the robot must fit within a 50cm X 50cm box with no height restriction. The arena floor is made of vinyl. The rules do not specify anything about traction aids (nor do I know what they are). There are no rules about how sharp the wedge can be. And, tires may not leave residue on the playing field. Thanks!

A: It's details that win R/C sumo competitions. A wedge is a winner only if it's better than your opponent's wedge. You need to make sure that it sets perfectly level all the way across it's width and that the leading edge is sharp and flush with the arena surface. Read thru those rules again -- there's usually some restriction on dangerous sharp edges. If not, make it razor sharp, but fit a cover to it between matches for safety. Side and rear drop-skirts are uncommon in sumo competitions and may be more trouble than they are worth.

Tires are another critical detail area. Super-tacky reusable lint rollers are very effective as sumo tires, and they leave no residue. See Dave Chu's Sumo Project for an example of their use. Clean and dry them before each match. Other tire compounds (polyurethane, silicone rubber) are useable if you're not willing to custom make your hubs and tires. See Pete Miles' book referenced above for details.

Traction aids are devices that make the apparent weight of the 'bot greater in order to get more traction. If the arena has a steel base, magnets can be used to pull the 'bot toward the surface with great force. A magnet-bot can climb right up the vertical face of a steel cabinet and even run upside-down on a metal ceiling! A similar effect can be achieved on non-magnetic surfaces with a vacuum fan system and sliding surface seals.

I'd suggest sticking with a conventional design for your first build. Finish it early enough to get plenty of driving practice. Keep things simple and sweat the details.



Punjar Q: Is 788 in-lbs enough torque for a middleweight similar in design to 'Punjar'? It will run 20 MPH, so I have some speed to spare if it's not.

A: Mark J. here: Is that total stall torque from all motors at the axles, or stall torque available per driven wheel? I also need to know the wheel radius, the number of driven wheels, and the weight on the drive wheels to run the calculations.

'Punjar' was a scoop-fronted rambot with a lot of speed and pushing power. To duplicate that performance, you'll want to design for thrust available at each driven wheel to be about two times the weight normally on that wheel. Much more than that just smokes the tires and wastes weight (and money) on heavy drivetrains and batteries.

thrust = axle torque / wheel radius

I'll guess that 788 inch-pounds is the total torque available per drive wheel for a two-wheel drive 'bot. Assuming a 3" wheel radius, that gives you (788/3) = 263 pounds of thrust and no more than 50 pounds of weight on the wheel. If my assumptions right, that's more than five times the weight in thrust -- way overkill. If that 788 in-pounds is the total of all your drive axles, you're pretty close to right.



Q: If I build a 4 wheel drive robot that is 18 by 18 inches with the wheels in each corner, will it be able to spin in place fast enough to make sure all impacts hit one certain part of my robot?

A: It's simple to build a 'bot with a high spin rate, but it's very difficult to get it to spin and stop just where you want it. Your skill as a driver will be the determining factor. You also have to plan for unexpected situations where you aren't free to maneuver. Most builders armor-up all the way around.



Q: I want to build a middleweight spinner killer and need to know more about scoops. Got any info on best angles? Best length to height ratio? About how thick is should be? How to calculate total surface area on the front?

A: Spinner killers are all about the scoop. For a great example, take a look at Jim Smentowski's middleweight actuated-scoop spinner killer Breaker Box. The scoop must start out at a very shallow angle - nearly horizontal - and curve up to around 60 degrees. Length and height are about equal, with a gentle and uniform curve. Jim's using 3/8" titanium for the scoop, with very heavy support arms. His scoop makes up almost half the weight of the 'bot! The simplest way to figure the surface area of a curved surface is to make a thin cardboard mock-up, then flatten it out and measure.

Another question about my spinner killer: do you think I should go with .25" S7 tool steel or 3/8" titanium 6Al-4V? I thought titanium would be better, but S7 tool steel is what impact teeth are made of, so it should be able to stop the spinners I guess. The tool steel would weigh about 3 pounds more for the size of my scoop, but would cost much, much less. What do you think?

A: Mark J. here: S7 tool steel is both hard and unyielding, which makes it perfect for transmitting energy from a rotary weapon to the target via small teeth. To resist the impact of spinning weapons you're looking for a material that can spread the force by deforming and then snapping back into position -- a property known as 'toughness'.

Although tough for a tool steel, S7 alloy is more brittle than titanium and in large sheet form may crack on heavy impact. You run the risk of a big weapon hit shattering the large plate like glass! If you want to use steel, consider a tough spring steel that can flex on impact, like EN47. Remember that you'll have to heat treat either metal after the scoop is assembled to obtain optimum performance, and this will add to your costs.

6Al-4V titanium is extremely tough and resilient. It will take enormous impact and come back for more. It's perfect for absorbing spinner attacks. It is expensive, but the experienced builders that use it wouldn't be spending their money if it weren't worth it.



Q: I found a 3-wheel omnibot mixer, 3 omniwheels I think will work fine, and plan on using 3 AmpFlow motors to power a Middleweight omnibot. You think that would work? I mean, at the speeds it would be capable of I would think that even with the mixer I wouldn't be able to drive a straight line, and if I could, once I hit something, wouldn't I bounce off like a hockey puck?

A: Mark J. here: the conventional way to build a combat robot is to decide what the robot should do to give you a tactical advantage and then draw up a design for a robot that will do what you need. You've drawn up a design and now want to figure out what it will be able to do. I smell a train wreck.

  • Three-wheeled omnibots are inefficient in utilization of available power: you'll never be able to use more than 2/3 of the total motor capability in linear motion.

  • Omniwheels have a low contact area and poor traction. They were designed for low-speed, low-power applications. They are not suitable for putting a lot of power to good use.

  • The only combat omnibot I can think of is Alcoholic Stepfather. It uses four mecanum wheels -- not omniwheels.
You've already started to consider some practical weaknesses in your design -- that's good! Think some more about the advantages an omnibot has over the competition. Is it a good use of those special advantages to use an omnibot as a high-speed rammer? What type of weapon/attack would benefit most from an omni-directional attack and dodge capability? Consider your skills as a builder and your driving ability. Consider building an insect-weight version of your design to work out some of the bugs and gain first-hand experience.

Q: Ok, I did a little thinking and the way you stressed mecanum wheels, I think I should use those. I had planned on making a Why-Not / Y-Pout style thwackbot with these wheels. What if I came up with a way to keep the impact away from the robot itself, maybe a hammer on a steel cord connected to each point on the triangle? In my mind, I think that would work. But then again, I don't have the experience you have, so what do you think?

A: I'm glad you're giving this project some thought. I have respect for builders that are willing to try something different. I did some research and found a lightweight 3-wheeled omnibot with a spinning undercutter blade weapon called Y-chromosome (archived) that fought at Battle Beach and BotBash. You might want to talk to the builders at Team Radicus.

Here are a few more things to consider:

  • Your omnimixer will not allow you to spin at high speed and simultaneously move in a controlled manner under radio control. The only omnibots that I've seen move while spinning did so at a very low spin rate along a pre-determined course under full computer control. The technology for a high spin rate while moving is called 'Melty Brain' or 'Tornado Drive' and has been custom implemented on only a very few 2-wheeled thwackbots.

  • A mecanum wheeled omnibot requires four motors and wheels. A three-omniwheel 'bot would work better for a thwackbot, but I really don't see much advantage over a two-wheeled conventional thwacker.

  • The current RFL judging guidelines are stacked against thwackbots. All points come from damage and aggression. If you can't move while in 'attack mode' you aren't going to get many aggression points. Sit and spin never wins.
Q: Do you have any information on a builder who uses 'Melty Brain' and might be able to help me out?

A: The only active team I can think of is Zwolfpack Engineering. Their lightweight "1st Abe Lincoln on the Moon" has a successful implementation of Melty Brain. Note that the system got its name because thinking hard about how to get it to work causes such mental overload that it may actually melt your brain. Zwolfpack has obviously suffered significant cerebral damage as evidenced by the names they choose for their `bots.

The Zwolfpack website (www.zwolfpack.net) is not terribly helpful, and I don't have other contact info for them. You might try asking around at the RFL forum. My advice is to stay away from Melty Brain.



Q: Hi Aaron! I'm designing a hobbyweight robot, but I'm having trouble finding info on recommended specs for batteries, motors, etc. Could you direct me to any existing websites dedicated to hobbyweights, and/or tell me what you know about them? Thanks a million! - Peter

A: Search the Ask Aaron archives for 'hobbyweight', Peter. You'll find more than a dozen posts about motors, weaponry, radios, and battery capacity.



Q: How fast is the fastest walker? How do I make a walker?

A: That depends on what you call a 'walker'. Shufflebots can be very fast -- Dave Hall's 'Drillzilla' claimed a top speed in excess of 30 MPH, but shufflebots are no longer considered to be 'true walkers' in the rules. In the British TV series 'Technogames' the walking sprint race winner 'Scuttle' covered the 25 meter course in just over 7 seconds, about a 7 MPH average speed. Scuttle doesn't qualify as a walker under the current rules either.

Building a true walking robot is very challenging. You might get some tips from looking at designs in Servo magazine.



Q: I am interested in building a TRUE walker. Do you know of anyone whom I can ask for advice/walkthrough?

A: I don't know of anyone currently building true walkers for combat. I'd suggest getting a copy of Servo magazine and looking thru the ads for walker kits. The makers of these kits may be able to supply parts and design ideas for your combat walker.



Q: Where can I find info on how to build a shuffler?

A: Instead of wheels, shufflebots have two or more long 'feet' on each side of the 'bot that are operated by crankshafts. Each 'foot' is lifted and set down again as the crankshaft turns to move it a little forward or back. The motion is bouncy and makes maneuvering tricky. Shufflebots once got a weight bonus as 'walkers', but a few years ago they changed the rules and shufflebots now don't get that extra weight.

A shufflebot requires a complex drivetrain and custom made parts to make a slower and less maneuverable 'bot than you'd have if you used wheels. Don't bother!

Note: Dear Aaron, the 2006 draft of RFL rules offer a weight bonus to non-wheeled robots including shufflers. [Ted J.]

Not true, Ted. Section 2 of the RFL 2006 rules says, "There is no weight bonus for shufflers or other forms of locomotion which are predicated on rolling." Shufflebots are dead.



Q: I need something like a bearing to support a rotating part powered by a servo. I know ball bearings can do the job but are there any other solutions without having to buy a ball bearing?

A: Mark J. here: I could use a little more info on what you're building! The selection of a proper bearing or bushing depends on how long the support needs to last, how precise the alignment needs to be, the type and magnitude of the force that will be applied, the speed of operation, and the depth of your wallet.

Since you're powering this mystery device with a servo, I'm guessing that the force and speed are both pretty low. Since it's in a combat robot, I'll assume it doesn't need to last forever and that extremely precise alignment is not an issue.

You can likely get away with just drilling an appropriately sized hole in a block of strong, slick plastic -- like UHMW polyethylene, polycarbonate, or nylon. If you need to absorb high shock loading, you might want to go with a bronze 'oilite' bushing. Oilite bushings are cheap, durable, and widely available in a variety of sizes.



Q: Why are the wheel diameter and the gear ratio important to good mousetrap car construction?

A: Sounds like somebody wants me to do their homework for them.

An automobile gets better gas mileage when it travels slower, right? That's because friction and drag increase quickly with greater speed. It's much more efficient to move along at a slow and steady pace than to sprint forward and coast to a stop. A well designed mousetrap car can travel dozens of yards if it keeps speed under control.

Hard, large diameter wheels reduce rolling resistance, and when combined with a low gear ratio will reduce the torque available to accelerate the car and will keep speed down. A typical mousetrap car has one end of a thread wrapped around the drive axle, with the other end pulled by an extension bar from the mousetrap. The number of turns the rear axle makes while the mousetrap unwinds is the equivalent of a 'gear ratio'. A longer extension bar on the trap lowers the effective gear ratio.

Your goal is to keep the car just barely moving along for the entire time the trap unwinds. Tinker with the length of your trap bar extension to get a steady forward crawl -- lengthen it if you're going too fast, and shorten it if the car stalls.

Hey, this question isn't even about combat robots! Why am I answering it?



Q: What's a differential?

A: See the Wikipedia differential article.



Q: Do most local machine shops accept individual custom bot part orders?

A: Mark J. here: some machine shops just don't accept small one-off custom jobs, but a clear explanation of what you want and a friendly smile will improve your chances. Machine shop time isn't cheap -- do as much prep work as you can and listen to their questions and suggestions. Let them know that you appreciate their taking time to work with you.



Q: I need to make 3/4" hole thru 3/16" Lexan, but my old 7.2 volt drill only accepts up to 3/8" drill bits. Without having to buy a new drill and a 3/4" drill bit, what can I do to make a reasonably round hole?

A: Mark J. here: There are a variety of large-hole making devices that will fit in standard-size drill chucks. Here are some options:

    Hole saw.
  • The proper way to do this is with a Hole Saw. A 3/4" hole saw with arbor and pilot drill bit should run about $15 at your local tool supply shop. Get one with a central 'pilot drill' to guide the saw. You can also buy a hole saw set with several diameters for around $30 - they come in handy!

  • You might be tempted to use a wood boring Spade Bit. This is not recommended. Although they are inexpensive (about $3) and will crudely bore thru Lexan, a spade bit is difficult to position and control precisely with a hand drill. If you insist on using one, drill a small (1/8") pilot hole, securely clamp the plastic to scrap wood, and securely clamp the wood to your workbench. Be prepared to ruin a few pieces.

  • With a soft material like Lexan, you can always scratch a 3/4" circle in the surface (a penny is 3/4" diameter), drill several small holes to 'rough out' the interior, and finish with a curved hand file. This will get you 'reasonably round' if you have the patience.



Q: How do you make a better robot?

A: You make something better by standing on the shoulders of giants.



Q: How fast (in MPH) should a hobbyweight be?

A: Mark J. here: simple answer first: most hobbyweights I see are built around a hypothetical top speed of around 12 to 15 miles per hour. Hypothetical top speed is calculated by the formula:

((Motor RPM / Gear Reduction Factor) * Tire Circumference in inches) / 1056 = MPH

Example: a 6000 RPM motor with a 6:1 gear reduction and a 12" circumference tire gives:

((6000 / 6) * 12) / 1056 = 11.4 MPH

More complete answer: the hypothetical speed has little relation to the speed that your 'bot will actually attain in the arena. You also need to consider the acceleration of your 'bot within the allowable space. Two 'bots can have identical hypothetical top speeds, but the 'bot with the more powerful motor will accelerate much more quickly and will be much 'faster' in the arena.

Also think about the type of robot you're designing. A clampbot or flipper may not need the same speed and acceleration as a rammer or wedge.

For help with motor, gearing, tire, and battery selection, check the Team Tentacle Torque & Amp-Hour Calculator. Be sure to investigate the 'Acceleration" button.



Q: I'm designing a heavyweight combat robot. What should I use for the frame?

A: Mark J. here: in designing a combat robot, you have to think about how all the components of the machine will work together. A chassis design that would work well for one design could be a disaster in another design. Since I know nothing about your design, I can't comment on your frame.

You have a number of choices for a heavyweight 'bot. You can use welded tubular steel, bolted steel angle, interlocking aluminum flat panels, a stiffened composite pan, or bonded polycarbonate. You can integrate the armor into the chassis as a stressed component, or have a separate armor shell. Be sure to consider your skill level and experience in working with the materials involved, as well as your budget.



Q: I'm thinking about two 'mini EV Warrior' motors for my mantisweight 'bot. Do you think this would work well?

A: Mark J. here: That's over two pounds worth of motors in a six pound 'bot! How do you plan to use that much power in a small arena? By the time you add in batteries (lots of 'em for those motors), gearboxes, wheels, and a chassis you're not gonna have much weight left over for armor or a weapon. Keep your design elements in balance - go with smaller motors.



Q: What do I need to do to tap threads bigger than size 12?

A: Mark J. here: Taps are available in diameters up to 4 inches, but they are expensive. You may also consider thread milling for large diameter holes. Unless you're going to be doing a lot of large diameter tapping, give the job to a machine shop.



Q: How deep can I pocket my 3/16" aluminum 'bot sides?

A: Mark J. here: pocketing removes material from low-stress areas of a panel or component by milling away some of the thickness while leaving a border of thicker material. If properly done this results in reduced weight while retaining the majority of the strength of the original panel. The location and depth of pocketing requires extensive stress analysis of the component.

The exterior panels of combat robots don't really have any 'low-stress' areas. They can be exposed large forces from any angle and at any point. I do not recommend pocketing external 'bot panels -- although it looks really cool.



Q: How did you build your robot? Do you have a copy of the plans?

A: Building a successful combat robot requires experience in mechanical design, construction techniques, material properties, and control systems. See FAQ #2 for info on where to get help in these areas.

Robot builders use a variety of methods to design their robots. Some use computer aided design tools, some build detailed cardboard models, and some just design as they build. We like to sketch out the overall design, make a complete parts list - with prices and weights, and jump right in to the build. Our sketches wouldn't be much use to anyone else building a combat robot, and copying someone's exact design isn't as rewarding as designing your own 'bot, anyhow.

Keep your first 'bot simple and make sure the mechanical basics are well covered.



Q: What's an 'axle hook'?

A: Combat robots don't have axle hooks. See web articles on mousetrap cars.



Q: How much battery capacity do you need for a [insert weight class here] robot with a spinning weapon?

A: Technical question - Mark J. here: that depends on how many and what type of motors you use, the gearing, tire diameter, and driving style as well as the weapon motor type, how much you use it, and how heavy the spinning mass is.

Look at 'bots that have a similar set-up to the one you plan and use their experience to help you decide on a battery pack. You can also get some help from the Team Tentacle Torque & Amp-Hour Calculator which provides an estimate of required battery capacity based on motors and various design factors.



Q: Aaron, I am interested in building a 'bot. It is my first time. What kind of weapon, chassis and drives do you recommend? Are windscreen wiper motors any good? Thanks, from Nick.

A: Hi, Nick! Since you're asking about windshield wiper motors, I'm guessing you're thinking about a hobbyweight or featherweight class robot? We built a hobbyweight with windshield wiper motors almost five years ago. Even though we were running the 12 volt motors at 24 volts, the gear reduction was so large that they were really slow! They were also very heavy for the power they provided. I'd stay away from them.

Keep your first 'bot simple. Wedges win more matches than 'bots with active weapons, so get some experience before you start showing off with fancy weapons. Cordless drill motors are fast, powerful, simple to mount, and pretty cheap. Fasten them down to a simple flat panel base, armor up, and bolt on a sturdy wedge. Spend some money to buy good speed controllers -- that's the one place you shouldn't scrimp. Search the archive for some other tips and book references. Best luck!



Q: Is there a list that tells you how big the pilot holes should be for different thread sizes? After drilling a pilot hole, what do you use to thread it?

A: Try: www.shender4.com/thread_chart.htm for pilot and clearance hole sizes.

Once you have the hole, the tool used to put threads on the inside is called a 'tap'. The tool for putting threads on the outside of a rod is called a 'die'. You can purchase an inexpensive Tap and Die set, or you can purchase individual taps and dies at your local tool store. A brief guide to tapping holes with hand tools can be found here.



Counter boring and countersinking. Q: I'm confused about counter boring and countersinking. What are the differences and what are their uses?

A: Mark J. here: Countersinking forms an angled cut-away around a hole for a flat-top fastener that leaves the fastener top flush with the surface to provide a smooth surface.

Counter boring forms a flat-bottomed recess around a hole to provide fastener clearance and/or offer a flat surface for the fastener on a curved, sloped, or irregular surface.



Q: If I don't want to buy hubs, do I just Shoe Goo or Super Glue the wheel onto the shaft?

A: If you don't want to buy hubs, then spend the money for a mask so nobody will know who that guy was that had his wheels fall off. Read my post about hubs in the Ants, Beetles, and Fairies section.



Three screw types. Q: I'm using 4-40 screws to hold a carbon fiber top to the Lexan side panels on my 'bot. Is it necessary to use self threading machine screws or are regular machine screws OK?

A: Mark J. here: There are three broad categories of screws: wood, self-tapping, and machine. A 4-40 screw is a machine screw that is should be threaded into a pre-tapped hole. Drill a pilot hole with a #43 drill bit at low speed, then use a 4-40 tap to create the threads. Alternately, you may use self-tapping screws with Lexan. They will also require pilot holes, but will not require pre-tapping the threads. Cramming a machine screw into an unthreaded hole is a weak bodge - don't do it.



Q: What are some of the things to keep in mind when making a motor mount? What is a good material for motor mounts?

A: Mark J. here: Motor mount design depends on powertrain layout. If a large motor is being held in critical alignment for an open gear or chain reduction, it must be held very precisely with no wobble or the gear/chain system may fail. Such designs should secure both ends of the motor. Mounts for small motors with attached gearboxes (gearmotors) that do not rely on the mount for alignment of the gear reduction may allow or even encourage a little shock-absorbing 'give' in the mounting design and material.

A popular design for insect-class robots with small gearmotors is the wide circular clamp: a machined hole on a block of aluminum or plastic (UHMW polyethylene or Lexan) with a gap along one side that can be closed down with screws/bolts to clamp the gearmotor in place. The wider the clamp, the more secure the mounting. Remember, 'bots with exposed wheels put more strain on the mount.

I've also seen low-budget mounts made from wood blocks and steel automotive hose clamps that were surprisingly functional. You don't need a full machine shop to build a workable 'bot.



Q: I have seen some small 'bots built in a triangle shape with a motor and wheel at each point. I assume these are Thwack bots. How do they move? How would I go about making one that can move while spinning?

Mark J. here: They aren't thwackbots -- triangular 'bots with an omni wheel at each apex are called 'omnibots'. Yes, they can rotate, but the really cool thing is that by differentially powering the three wheels, they have the ability to move in any direction without turning -- that's called 'holonomic motion'. There's a cool video of a four-wheel holonomic omnibot (same principle as a 3-wheel version): holonomic at www.charmedlabs.com. An R/C omnibot requires a computerized transmitter with programmable mixing to properly do it's tricks.

Autonomous omnibots can be programmed to move (slowly) while spinning (slowly): Frisbee at www.charmedlabs.com, but doing it at variable high spin rates and variable directions under radio control is a REAL challenge. It's called 'Melty Brain', 'Tornado Drive' or 'Cyclone Drive' and many builders have spent years trying to get it to work. It requires on-board processors, motion sensors, sophisticated programming, and it still doesn't work reliably. Don't even try to cram all that into an antweight!



Q: How do I directly connect a weapon to a small motor?

You need a 'hub' to connect a thin weapon to a small diameter shaft -- a precision machined connector that will hold the weapon in correct alignment and provide sufficient depth to allow a stable and snug fit onto the motor shaft. This hub will be the most highly stressed part of your weapon system, so don't try to bodge this.

Note that it's generally not a good idea to connect a weapon directly to a small motor. It is difficult to attach a hub securely enough to a small shaft to be able to transmit large weapon loads. Search the Ask Aaron archive for tips on belt drives that can give better weapon performance. Hubs and belt drives smaller than 3mm bore are hard to find.



Q: How do I build an omnidirectional drivetrain for a robot? P.S. Your site rocks.

A: Thanks!

Omnibots are way cool to watch! The can move forward and back and turn like a regular 'bot, but they can also move sideways without turning and even rotate while moving in a straight line! Check out the videos of the flame throwing superheavyweight omnibot Alcoholic Stepfather.

Basic Omnibot Motion ControlOmnibots use some variant of an omniwheel or mecanum wheel with built-in rollers that allow it to provide thrust in one axis and slip without resistance in another direction. By applying power selectively to different wheels you can get the 'bot to perform its tricks. You can read a detailed description of a robot using mecanum wheels here.

Omnibots may have three or four wheels. Each wheel needs it's own speed controller and dedicated radio channel. Check the earlier post on omnibots for more videos, and search the web for 'mecanum'. I think you'll pick up the idea after you see a few examples.

You actually have two challenges in running an omnibot: building the drivetrain, and programming the R/C transmitter to make the 'bot controllable. You'll need a computerized R/C system with multiple user programmable mixes or some double-fancy helicopter swashplate settings. If you get the 'bot built and need help with the programming, write back and we'll put our heads together!

Q: Could I make an omni-bot in the 'Robot Arena' simulation game?

A: Hmmm... There aren't any omniwheels or macanum wheels available in the Robot Arena parts box, and the control options don't offer channel mixing for proper omnibot control. If you did manage to cobble one together, it would be a poor representation of the real thing.



Q: Hi Aaron! On two-wheeled bots, what do you put on the front?

A: Small 'bots usually have a skid of slick plastic -- like polyethylene. Bigger 'bots may have a ball caster or an omni wheel. Our heavyweight 'bot 'The Gap' has a wide roller machined out of Teflon in the front so it can slide sideways and roll forward.



Q: I'm thinking about using a timing belt, but I'm worried about torque and RPM limits. How much speed and torque can a small timing belt handle?

A: Tech question, Mark J. here: the smaller timing belts (MXL series) are rated up to 20,000 RPM, and can transmit as much as 400 watts of power. They're much more effective at power transmission than other belt types. For a full engineering summary of timing belt selection and performance, see: www.roymech.co.uk/Useful_Tables/Drive/Timing_belts.html.



Q: What is the difference between narrow and wider timing belts?

A: Tech question, Mark J. here: The wider the belt, the more power it can transmit. Wider belts also stay in place a little better.



Q: How do I build an ejector (push) robot?

A: There are plenty of websites that give detailed information on autonomous sumo 'bots -- try Dave's Sumo Robot Project Page for a start.



Q: The Inertia Lab antweight kit has four motors and drive wheels. I wonder how you steer with four wheels? All the ants I've seen have only two or three wheels.

A: A tank-steer 'bot steers the same way no matter how many wheels it has: all the drive wheels on one side of the 'bot turn at a different speed and/or direction than the wheels on the other side. Robots with four or more wheels drag their wheels sideways a bit as they turn. That takes a little more power, but it works just fine.



Q: Would tracks or wheels be more effective for a middleweight robot? What types of wheels would work the best?

A: If tracks were a real advantage, lots of winning robots would use them. They don't! I'd go with wheels.

Wheel/tire selection depends on many design factors with which the wheels will have to fit. If your wheels will be exposed to attack, use a solid or foam-filled tire that can't go flat.

For general use, I like the Colson wheels. They have been used on combat robots for many years. They're pretty light, durable, have good traction on arena floors, and are inexpensive to replace when damaged. Team Delta sells Colson wheels in different sizes and will even make wheel hubs to fit your drive shaft.



Q: Hey man, cool website! I want to start building a robot but like I am not very good at making things. How long is it gonna take, and would it be a good idea to get a couple of mates to help out?

A: Thanks! How long it takes to build a robot depends on how complicated the design is and how much experience you have working with the tools and materials you need. Getting some friends who have skills you don't have will help a lot! I've seen experienced teams build a heavyweight 'bot in a week, but our larger 'bots take us about two months to put together. That includes time to design, get parts, build, and test.



Q: I am your age and love Robot Wars and roboteering. I am starting to build my first bot. What should I do first to start on my bot and where do I find the best parts such as cheap electronic speed controllers. You have a cool bot! (Coleman)

A: Thanks, Coleman! Before you start building a 'bot there are a few things to take care of. First, read the rules for the competition you plan to enter very carefully. You don't want to build your 'bot only to find out you aren't legal for the competition! Next, take time to find as many websites from competitors who have been to competitions like the one you want to enter. Read everything they have to say. Finally, draw up a design that you can actually build. The coolest design won't do you any good if you don't have the skills (or money) to build it.

The words 'best' and 'cheap' don't go together in robot building -- especially with speed controllers. You don't want cheap parts that will put you out of the competition if they fail. See what other builders that have been successful use in their 'bots. It won't be cheap speed controllers! For reliable parts, try Team Delta (www.teamdelta.com), and the marketplace at www.robotcombat.com.




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