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New Battlefields



These rules are still under construction!!!




These simple rules allow you to play games in desert areas, jungles, and snow covered lands. They expand on the Terrain Generation Table given in the WHBB, pg 39.




The first thing to do is decide where the battle will be fought. Players may roll on the following chart (or freely choose a battlefield if desired) to determine the battlefield type/theme:



2D6Battlefield
2-3Desert
4-8Grassy Plain
9-10Jungle
11-12Snow covered plain


Once the battlefiled is chosen the next step is to generate the terrain as normal, using the table on page 39 of the WHBB and the rules below.

As an added option to those so inclined, if a player rolls up a Deep River/Lake, or a Shallow River/Stream (a 2-3 roll on the chart) you may instead roll on the "Special Terrain Table" listed below. This table adds some new terrain types and can be expanded by you desire to reflect your own ideas for new terrain features.

Deserts

Woods: All woods are treated as Hills/Dunes (see below) on a D6 roll of 4+. If this still results in a woods, it must be placed no more then 6" from any already placed river/stream, otherwise it is treated as an Oasis (see below).

Lakes: Treat any Lake as an Oasis instead (see below).

Hills: All normal hills are treated as Dunes (see below) instead on a D6 roll of 4+.

Jungles

hmmm...no changes as of yet...still thinking of some new ideas ;)

Grassy Plains

No change to the normal rules.

Snow covered Plains


2D6Special Terrain
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Details/Special Terrain


Oasis: This is simply a small lake surrounded by woods. Treat the woods part as woods and the lake part as a lake. Players may agree that the lake is difficult to cross (instead of impassable except to swimmers).

Dune: This is a mound of loose sand. It counts as difficult ground to move over and blocks LOS as a normal hill.





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