Sump Falls Local Rules



Here are all the local campaign house rules we use for our Sump Falls campaign.





1). Hired Guns: Every time a hired gun is is hired (except for special characters, and any characters designated by the Arbitrator) their stats and gear must be re-rolled/chosen (as the case may be) by the hiring player.

The Arbitrator will maintain a list of all special character, hired gun, and ex-gang leader models that are currantly available for hire in the campaign.

Note that the term model above refers to the actual models representing these characters that are available. The Arbitrator will need to post the number of each type of model available, based on how many models are available to the group as a whole.

This "pool" will also include Vet. Spyrers, as they will be up for hire by Spyrer players.

2). Campaign Events: All campaign Events shall be determined by the Arbitrator. The frequency of such "rolls" will be determined by the Arbititrater as he see's fit.

3). Event Cards: These are always used unless both players agree not to use them in their upcomming fight. They will not be used in Arbitrator run games unless he decides to use them.

4). Available Gangs: All players wishing to enter the campaign with a new gang must first notify the Arbitrator prior to entry. All gangs must be OK'd by the Arbitrator!!!

5). Secrecy: In this campaign what territories a player controls and any other details about a players gang are not kept secret from other players. All players are free to look at the details of other gangs as they wish. Players should NOT try to take undue advantage of this knowllege.