New Armati Army Lists

Kushans 150 BCE - 450 CE
Age of Empires (3)


This list was designed by
Kevin of the Armati mailing list..

Key Units = &

CR: H: 4; L: 4; BP: 2; Init: 5

UnitFVPROTWeapons
2-HC&*5[1]0+1Spears/Bow
2-LC&2[0]0+1Various/Bows
2-FT&5[1]2+1Swords/Bows
2-SI3[1]2+2Javelins
2-SI2[1]1+2Bows

Bonus Units
UnitFVPROTWeapons/(cost)
1-HC& (d) (Nobles)5[1]0+2Lances/Bows (6)
4-HC&*5[1]0+1Spears/Bows (5)
2-HC&** (Iranians)4[0]0+1Various (4)
1-HC&*** (Indian)3[0]0+1Various (3)
3-LC&2[0]0+1Various/Bows (4)
4-LC** (Iranians)1[0]0+1Bows (3)
2-FT&5[1]2+1Swords/Bows (5)
6-LHI&4[1]2+1Spears/Bows (4)
2-LI*** (Indian)4[1]2+1Javelins (3)
2-SI3[1]2+2Javelins (1)
2-SI2[1]1+2Bows (1)
1-EL&*** (Indian)5[3]2+1Various (6)


Terrain: 3 selections: 2 GR/SH, 1 RG/WD

Terrain (if Fighting Indians): 3 selections: 2 GR, 1 SH, 2 WD

Terrain (if fighting Steppe type armies): 3 selections: 2 GR, 1 SH, 1 RG/WD

* There are a total of 6 HC 5-1-0 +1's, and 6 LHI's. The Kushans had to be adept at going from mounted troops to foot troops with regular practice given the arduous terrain they lived and fought in, but using the same units. Therefore, you may pick either the HC or the LHI, but not both, in any combination that does not exceed a total of six units. This decision is done before set up.

** These are the Indo-Scythian Saka, typical Iranian steppe people. If a HC Iranian is bought, two (2) LC Iranian must be bought to accompany their "nobles". The reverse, requiring HC to be purchased for any two LC is not the case. Iranians may not be purchased if the opponent is a Sassanid Persian, as they held most of the Iranian steppe people at that time. They may be used against Parthians.

*** The Indians must be bought as a package (a la the Imitation Legio of the Palmyrans), all 1 HC, 2 LI and 1 EL together. Consider this an Indian Ally package. Indian HC has Impetus.

The FT troops probably shouldn't be used against really early opponents, I'm thinking their creation came from experience with the Indians and memories of the Han infantry.

Also, this army couls be used against certain other armies on the Triumph of Cavalry (4) period.

Background
First, some history. (And for those of you interested in steppe peoples, let me highly recommend "The Empire of the Steppes; A History of Central Asia," Rene Grousset, trans. by Naomi Walford, Rutgers University Press 1970.) In the second century BCE there were many peoples of the steppe. Two of the strongest, who lived next to Han China, were the Turko-Mongol 'Hsiung-Nu' (later known to the Mediterranean's as the Huns) and the Indo-Sycthian 'Yueh-Chih.' In one of those domino like actions, the Huns fought and triumphed (Lao-Shang ca. 174-161 BCE) over the Yueh-Chih (their chief ended up having his head taken and used by Lao-Shang as a ceremonial drinking cup), pushing them south and west. Some of the Yueh-Chih ended up in Tibet. The majority ended up in the ancient lands of Fergana, north of the Jaxartes River.

They ended up here (approx.160 BCE per the CHS) because of the Wu-Sun/Asianoi/Alans prevented them from settling in the L. Balkash/Tien Shan area. The Yueh-Chih displaced a group of peoples known as the Saka (another Indo-Sycthian group), who also headed south and west over the Jaxartes and Oxus. The Saka are primarily responsible it seems for most of the damage done to the Greco-Bactrian kingdoms here, though they may have been helped by the Parthians. The Sakas end up in an area of Persian that eventually takes its name from them; Seistan. Incidentally, this movement by the Yueh-Chih may be the very first recorded instance of such a movement and can be found in the Ch'ien Han Shu, an ancient and great historical book of history, from the Chinese frame of reference. According to Groussett, many Orientalists are inclined to identify the Yueh-Chih with the Tokharians of the Tarim River basin. (Anyone seen 'Nova's production the People of the Taklamakan Desert?) There are apparently many social, archeological and linguistic ties between the two names.

So now we have the Yueh-Chih/Tokharians. And they, according to Strabo, were among the Asianoi, Pasianoi, Tokharoi and Sakaraulai who by 130 BCE had captured Bactria from the Greek King Heliocles. For a while, the Yueh-Chih/Tokharians were content to live in Fergana and maintain suzerainty over Bactria, but around 126 BCE decided to take actual possession of the area. According to another Chinese history, the Hou Han Shu, at this time there were five great clans of Yueh-Chih/Tokharians. These clans proceeded to occupy Fergana, Sogdiana, Bactria and Tokharia, and then attack the Parthians, indeed King Phraates was killed in 128/7 BCE by these 'barbarians.' And following remnants of the Saka, moved quickly into the Tash Kurgan and Kandahar (Afghanistan) and thence into northern India. The leading clan was the Kuei-Shang in Chinese, who we know today as the Kushans.

So now we have our people, the Kushans, an Indo-Sycthian group of steppe peoples, who had been in contact with Han Chinese, Huns, Alans, Greco-Bactrians, Scythians (Saka/Iranians), Parthians (and Sassanids) and Indians. Their empire lasts until the mid 5th century, when they are conquered themselves by the White Huns (Ephthalites). This empire, led by the Kings Kujolo, Kadphises, Vasudeva, Vima and Kanishka were the ones responsible for the disemmination of Buddhism along the western route, northern India, Pamir, Sogdians, fergana, Takharia and the Tarim river basin and thence to Tibet (remember those early Yueh-Chih who went there?) and China proper. THey sit astride the Silk Road, so many empires and peoples who become known to them.

As far as the army list goes, since the Kushans lasted for so long, I decided they should be competitive with their neighbors, but not stronger than the Parthians, Han Chinese or Tibetans, but not weaker than the Scythians, Indians or Greco-Bactrians.

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Tibetan (600 AD - 660 AD)
Triumph of Cavalry (4)


This list was designed by
Geoff Waldon.

Key Units = &

CR: H: 4; L: 3; BP: 2; Init: 6

UnitFVPROTWeapons
3-CAT&6[2]0+3Lances/Bows
1-HC& (Tsaipa)4[0]0+1Various/Bows
1-SI2[1]1+2Bows

Bonus Units
UnitFVPROTWeapons/(cost)
2-CAT&6[2]0+3Lances/Bows (7)
1-HC& (Tsaipa)4[0]0+1Various/Bows (5)
3-LC*2[0]0+1Various/Bows (4)
2-HC& (Chi'ang)5[1]0+2Lances/Bows (6)
2-FT&4[1]0+1Bows (3)
3-LC1[0]0+1Bows (3)
3-SI2[1]1+2Bows (1)


Terrain: 3 selections: 2 GR, 2 SH, 2 RG

This is the army for the earlier part of the age of kings that preceeded the Buddhist theocracy. In particular it focuses on the reigns of gNam-ri slon-mtshan and his famous son Srong-brtsan-sgam-po of the Yarlung Dynasty. They fought mostly against the T'ang as well as against the Indians, Nam-Chao and also the Central Asian city states such as Khotan etc. the core of the army was the very heavily armoured cataphract archer.

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Almoravide
Triumph of Cavalry (4)


This list was designed by
Peter Morrison.

Key Units = &

CR: H: 3; L: 5; BP: 2; Init: 6

UnitFVPROTWeapons
1-HC& (Murabittin)5[2]0+1Lances/Bows
1-HC& (Berbers)4[0]0+1Lances/Bows
1-FT& (Berber)5[1]1+1Spears/Bows
3-LC (Riff)2[0]0+1Various
1-SI (Berber)3[1]2+2Javelins/Swords

Bonus Units
UnitFVPROTWeapons/(cost)
2-HC& (Murabittin)5[2]0+1Lances/Bows (6)
2-HC& (Berbers)4[0]0+1Lances/Bows (5)
6-LC (Berber tribes)2[0]0+1Various (3)
3-LC (Turks)1[0]0+1Bows (3)
2-CM& (Taureg)4[0]0+1Lances/Javelins (4)
1-FT (Negro Black Guard)6[1]1+1Spears (5)
5-FT& (Berber)5[1]1+1Spears/Bows (4)
2-LI (Sudanese)4[1]2+1Javelins/Swords (3)
1-SI (Sudanese)3[1]2+2Javelins (1)
1-SI (Sudanese)2[1]1+2Bows (1)
2-SI (Subject Berber)2[1]1+2Bows (1)
2-SI* (Christian Bowmen)2[1]1+2Xbows (1)
1-MA&* (Christian knights)5[1]0+1Lances (5)
1-FT&* (Christian Foot)5[1]1+1Spears (3)


Terrain: 2 selections: 2 GR, 1 SH, 1 RG, 1 WD

*Christians may only be used if no Negro Black Guard or Camels are present. All must be bought or none.

Serious consideration was given to giving Berber Tribesmen core status. However, non core status better represents their fanatical disregard for life.

Tuaregs were fierce Saharan tribes. They may not break off a combat.

Although given for the Fanatic religious hordes of Yussef Ibn Tashufin, who formed a religious sect in North Africa 1039 called Murabits (rough translation Monastics), this list also covers the various religious initiatives which boiled up out Africa from 1039 to 1262. Negro Black Guard may only be used in the original Almoravide army.

The Almoravides were fierce fighters who co-ordinated infantry and cavalry very well and gave the Christian armies a severe trouncing at Sagrajas.

Bows were widely employed by mounted and foot.

Terrain Notes
As far as terrain choice, yes one extra choice is given. If this creates problems join the 1 RG\WD.

The Almoravides orginated in the desert, moved to the fertile coastal lands, fought in the mountains and to top it off crossed the sea to fight in Spain.

For those of a more experimental nature, or running a campaign, try counting the SH as Dunes No firing except from the edge or within 1". In all other ways the same as SH. The wood will count as an Oasis if this option is chosen. and this will represent the desert. Only allow camels if SH is drawn and the new options given are chosen

For the coastal areas, count the SH as impassable to all except LI and Sk.

Spanish terrain as normal. Camels should not be used in Spain.

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Thirty Year War Polish Army.
30 Years War


Thanks goes out to
Steve Phenow (editor of Straregos) for providing this list. This list appeared in the 1997 issue (#1) Strategos. It is approved. This list was designed by Jeff Trout (as an undergrad) in 1996. He now resides in Argentina.

Key Units = &

CR: H: 5; L: 3; BP: 3; Init: 5

UnitFVWeapons
1-HC& (Hussar)6[2]0Lances/Pistols
1-HC& (Pancerni)5[1]0Sabres/Pistols
1-LC&* (Kazak)3[0]0Lances/Muskets
1-LC& (Lipka)2[0]0Various/Bows
1-FT& (German Merc)5[0]0Pikes/Muskets
1-FT&** (Haiduk)4[1]1Muskets
1-SI2[1]1Muskets
1-ART2[0]0Medium

Bonus Units: Early Period
UnitFVWeapons/(cost)
2-HC& (Hussar)6[2]0Lances/Pistols (6)
2-HC& (Pancerni)5[1]0Sabres/Pistols (5)
1-HC& (Pancerni)5[1]0Bows/Pistols (6)
2-LC&* (Kazak)3[0]0Lances/Muskets (5/4)
1-LC& (Wallachian)2[0]0Various/Bows (4)
1-DR (Dragoon)2[1]0Sabres/Muskets (4/3)
2-FT& (Haiduk)4[1]1Arquebus (3)
3-FT& (Zaporozhian)5[1]2Muskets (4)
2-FT& (Zaporozhian)5[0]0Pikes (3)
2-SI (Skirmishers)2[1]1Arquebus (2)
1-ART2[0]0Light (3)
2-ART2[0]0Medium (4)
1-ART2[0]0Heavy (5)



Bonus Units: Later Period
UnitFVWeapons/(cost)
2-HC& (Hussar)6[2]0Lances/Pistols (6)
2-HC& (Pancerni)5[1]0Sabres/Pistols (5)
2-HC& (Rajtars)4[0]0Swords/Pistols (6)
2-LC& (Wallachian)2[0]0Various/Bows (4)
2-LC (Tatars)1[0]0Various/Bows (3)
1-DR&*** (Vet Dragoon)3[1]0Sabres/Muskets (5/4)
2-DR*** (Dragoon)2[1]0Sabres/Muskets (4/3)
2-FT& (Polish Foot)4[1]2Muskets (3)
2-FT&** (German Merc)4[1]1Muskets (3)
2-SI (Skirmishers)2[1]1Muskets (2)
2-LI@ (Peasants)4[1]2Axes/Various (3)
2-WB@ (Peasants)4[1]2Axes/Various (2)
2-ART2[0]0Light (3)


Terrain 2 selections: 2 GR, 1 RG (marsh) or 1 W

*Kazak Cavalry- They were originally mounted infantry who readily took the role of dragoons in the Polish army. Within the Armait structure they can dismount like dragoons in all respects, but they retain their ability to about face.

**These units receive a +1 to fire.

***Polish Dragoons were well mounted units on good quality horses, as opposed to mounted on nags like most of the rest of European dragoons. They were quite capable and did charge home upon many occasions. The veteran unit is NOT treated as a veteran in respect to the Armati rules.

@The peasants must either be all LI or all WB. They should not be used in pick up games outside of Poland/Lithuania, nor should they be used against the Cossack List published in Strategos #2.

The Earlier Period covers the 1st Swedish War, where Gustavus Adolphus was fought to a standstill in Duchal Prussia, the Smolensk War against the Muscovites, and numerous Cossack rebellions. During this period Germany was involved in the TYW and so German mercenaries were not readily available.

The Later Period begins with the Kazak rebellion of Bogdan Khemilnitski which tore apart the foundations of the Polish army and more importantly the Polish-Lithuanian Commonwealth. In addition to the continuous struggle with the Ukranian state, wars with Muscovy, Sweeden, Transylvania and Prussia, as well as rebellious magnates and mutinous troops soon followed. Poland hired many German mercenaries from the surplus of troops after the TYW, but only musketeers and cavalry. Poland relied on her own cavalry to keep enemy cavalry away and so did not hire pikemen. Rajtar is simply the Polish word for reiter.

There is a major problem inherent with this list in that the Polish Army went through an incredible amount of change during this time. In 1610, they took Moscow and a Polish prince was installed as Tsar of Muscovy; however in 1655 King John Casimir had to flee into neighboring Moldavia to escape from the Swedish deluge. Though they managed to regain their country a year later, they never regained their past glory, and their triumph at Vienna in 1683 was in truth their last gasp and it led to Poland's downfall and eventual partition between Prussia, Russia, and Austria.

As a result, I included a core army for the Polish Republic, but there will be 2 different bonus sections divided by Bogdan Khemilnitsky's Rebellion.

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The Mycenaean Army
Biblical (1)


This list was designed by
Peter Morrison.

Key Units = &

CR: H: 4; L: 4; BP: 2; Init: 4

UnitFVPROTWeapons
1-2CH&* (Heroes)5[1]1+1Lances/Throwing Spears
2-2CH& (Followers)4[0]0+1Lances/Throwing Spears
2-FT&6[2]2+2Spears
1-FT&4[1]1+1Bows
2-SI3[1]2+2Javelins

Bonus Units
UnitFVPROTWeapons/(cost)
2-2CH&* (Heroes)5[1]1+1Lances/Throwing Spears (5)
4-2CH& (Followers)4[0]0+1Lances/Throwing Spears (4)
4-FT&6[2]2+2Spears (5)
2-FT&5[2]1+2Spears (4)
2-SI3[1]2+2Javelins (1)
2-SI2[1]1+2Slings (1)
1-SI2[1]1+2Bows (1)


Terrain: 2 selections: 2 GR, 1 SH, 1 RG or 1 W

# Heroes in chariots move 12" and count as chariots in all other cases.

*Although mounted as 2CH, Heroes in chariots count as a 4CH for combat, etc. The Charioteers are very heavily armed which slows the chariot but gives improved ability in combat. Followers are not so well equipped or skilled and count as normal 2CH.

Chariot riders may dismount to fight.

Mainly through less than careful reading of the Iliad, the infantry has a reputation that is undeserved. They were formed in blocks that were capable of dealing with heroes on foot and other infantry and quite capable of fighting alongside charioteers on foot. However, the assumption has been made that FT which have recently lost a champion will fight less robustly.

Although Skirmishers are not mentioned in the Iliad, archeological finds show pictures of light troops in abundant numbers armed with bow, sling or javelin.

The Linear B tablets give the impression that equipment was provided( at least in part) by state armories. First rate troops of all types received good equipment. Others (including charioteers) received older gear.

No mixed Spear\archer units are allowed because this mix is only shown in hunting scenes.

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Early Davidian Hebrew (Saul/David)
Biblical (1)


This list was designed by
Bill Smith.

Key Units = &

CR: H: 0; L: 6; BP: 3; Init: 4

UnitFVPROTWeapons
2-LHI& (Mighty Men)4[1]3+2Various/Javelins
4-LHI&4[1]2+1Javelins
1-LI4[1]2+1Javelins
1-SI2[1]1+2Bows
2-SI3[1]2+2Slings
1-SI3[1]2+2Javelins

Bonus Units
UnitFVPROTWeapons/(cost)
2-LHI& (Mighty Men)4[1]3+2Various/Javelins (4)
10-LHI&4[1]2+1Javelins (3)
3-LI4[1]2+1Javelins (3)
1-SI2[1]1+2Bows (1)
2-SI3[1]2+2Slings (1)
2-SI3[1]2+2Javelins (1)


Terrain: 5 selections: 4 GR, 3 SH, 3 RG, 1 W

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Later Davidian Hebrew (David/Solomon)
Biblical (1)


This list was designed by
Bill Smith.

Key Units = &

CR: H: 2; L: 6; BP: 2; Init: 4

UnitFVPROTWeapons
2-LHI& (Mighty Men)4[1]3+2Various/Javelins
4-LHI&4[1]2+1Javelins
1-LI4[1]2+1Javelins
2-SI3[1]2+2Slings
1-SI3[1]2+2Javelins

Bonus Units
UnitFVPROTWeapons/(cost)
2-2CH&4[1]0+1Various (4)
2-HC&3[0]0+1Various (4)
2-LHI& (Mighty Men)4[1]3+2Various/Javelins (4)
4-LHI&4[1]2+1Javelins (3)
2-FT&6[1]1+1Spears (4)
1-FT&5[1]1+1Bows (4)
3-LI4[1]2+1Javelins (3)
1-SI2[1]1+2Bows (1)
2-SI3[1]2+2Slings (1)
2-SI3[1]2+2Javelins (1)


Terrain: 5 selections: 4 GR, 3 SH, 3 RG, 1 W

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Early Manipular Republican Roman/Latin(385-280 BC)
Antiquity (2), and Age of Empires (3)


This list was designed by
Daniele Varelli and Steve Phenow.

Key Units = &

CR: H: 3; L: 3; BP: 2; Init: 4

UnitFVPROTWeapons
2-FT&* (Hastati)6[2]2+1Swords/Pilum
2-FT&* (Principes)7[2]2+1Spears
2-FT& (Triarii)8[1]1+2Spears
2-SI (Leves)3[1]2+2Javelins/Spears
1-HC&** (Equites)3[0]0+1Various

Bonus Units
UnitFVPROTWeapons/(cost)
2-FT&* (Hastati)6[2]2+1Swords/Pilum (5)
2-FT&* (Princips)7[2]2+1Spears (5)
2-FT& (Triari)8[1]1+2Spears (6)
4-SI (Leves)3[1]2+2Javelins/Spears (1)
1-HC& (Allied)4[0]0+1Various (4)
4-LHI (Allied)4[1]2+1Javelins (3)


Terrain: 2 selections: 2 GR, 1 SH, 1 RG or 1 W

*Both the Hastati and Principes may use the echlon rule (see section 4, page 39, Armati rulebook). The hastati are lightly armored men fighting in maniples. Principes are heavier armored men also fighting in maniples.

**HC 3(0)0 get impetus.

The Triarii are still spear phalanxes and can't wheel and move. . All units can be represented as Roman or Latin.

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